Wing Commander vs FreeSpace

SF: discuss futuristic sci-fi series, ideas, and crossovers.

Moderator: NecronLord

Which group wins?

Poll ended at 2002-10-30 06:06pm

Confeds
6
46%
GTVA
7
54%
 
Total votes: 13

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Bob McDob
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Post by Bob McDob »

Well, since apparently you have to act like a rabid fanboy to get any sort of response here, I'll concede and do my best to oblidge. . .

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[imghttp://www.blacklance.org/loaf/freespace2sucks.gif][/img]
Slartibartfast wrote:It would be hilarious that they even had consistency guidelines for velocities, since the producers of the game couldn't even agree on them, and it changed from game to game like anyone changes underwear.

"Sorry, in your novels you have to contradict my game completely, so my ships actually look much faster than they are."

That's like saying that Lucas' guidelines say that everyone must write that blasters are purple.
You're an idiot.

I think I've finally figured out the WC speeds thing, anyway . . .


[/img]
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Bob McDob
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Sorry . . .

Post by Bob McDob »

Here we go . . .

Image
Image
The listed speeds are the speeds, with scoops open, that the ship can travel under optimal conditions (read: open space, not near other ships). It will travel slower than this when it is in sub-optimal conditions, however, other ships using the same scoop technology will slow proportionally. A ship that can travel 400 kps at optimal conditions will always travel twice as fast as a ship that can travel 200 kps at optimal conditions, even when conditions limit the amount of available fuel in the area.

When a ship's scoops are off, however, ships can travel in a newtonian manner and can reach signifigant fractions of the speed of light. This is generally used when traversing solar systems, though other situations are known to warrant it.
That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
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Bob McDob
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DAMMIT :(

Post by Bob McDob »

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That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
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Post by Hotfoot »

Hint: Preview :lol:
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Re: DAMMIT :(

Post by Slartibartfast »

Bob McDob wrote: What in the god damn nine hells are you babbling about?
You're an idiot.
FreeSpace Sucks!
Suck It Down Bitch!
Wow, it seems that I really stuck a nerve. I didn't know you were that obsessive.
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Bob McDob
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Re: DAMMIT :(

Post by Bob McDob »

Slartibartfast wrote:Wow, it seems that I really stuck a nerve. I didn't know you were that obsessive.
Don't mind me, just bitter . . .
That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
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Bob McDob
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Re: DAMMIT :(

Post by Bob McDob »

Slartibartfast wrote:Wow, it seems that I really stuck a nerve. I didn't know you were that obsessive.
Aha! Concession accepted FOO!
That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
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Bob McDob
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Re: DAMMIT :(

Post by Bob McDob »

Bob McDob wrote:
Slartibartfast wrote:Wow, it seems that I really stuck a nerve. I didn't know you were that obsessive.
Aha! Concession accepted FOO!
Quiet you.
That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
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Connor MacLeod
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Post by Connor MacLeod »

Mad wrote:In regards to the gameplay vs whatever of games:

I don't accept the gameplay as the ultimate canon of a game for various reasons. The main reason is for the simplified physics code and bugs contained in a game.

In FreeSpace, even though the Lucifer is shielded, attacks against it still produce gouts of fire and metal debris flies from the hull. (Internally, this is because the game renders the attack normally, but because the 'invulnerable' tag is set in the mission, no damage actually takes place.) Gouts of fire can even occur away from the surface of the hull of a ship. Once a subspace portal has opened up, the player's ship becomes invulnerable. There are a few other things, but I can't recall them at the moment.

This problem can easily be applied to other games, as well. In Doom, Dark Forces, and Descent, weapons don't even scratch the walls or objects. Does that mean that a rocket launcher from those games do less damage than a real-life gun? (And that weak rocket launcher can kill a game character? How weak are the game characters now?) Should the Earthshaker missile from Descent II be weaker than the rocket launcher from Red Faction (which is still weird because it only damages certain walls)?

What about MechWarrior 2 and 3, where, inbetween games, the speed of light changes and 'Mechs go from standing up while missing a leg to falling down?

How about X-Wing, where I took out the Star Destroyer Invincible multiple times, once for each mission?

Or Jedi Knight, where I can stick a lightsaber through somebody and it not hurt them unless I press an attack button (a problem that was fixed in Jedi Knight II).

Some of those are nitpicks, but I think my point is clear. And those nitpicks can drastically affect the outcome of a versus debate. A Star Destroyer that can resurrect itself repeatedly and missiles that are considered scary to the game characters that leave the slightest mark on the walls certainly makes the results of a matchup differently from what it should be. So it's pretty obvious that game physics are not reliable. They should only be used when no other information is attainable. (So it is still admissable, even if flawed.)

The cutscenes, storyline, and manual should show more clearly what the intentions of the creators are, as they can contain far more detail and have more control over how the information is presented. If there's still a conflict between those, well, I haven't figured that one out. But the other sources are certainly more reliable than the gameplay and thus override it in the case of a conflict.
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Mad
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Post by Mad »

Connor MacLeod wrote:Hey, where the hell have you been? :D
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Alyeska
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Post by Alyeska »

Piss of Bob. I enjoy both series.
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Alyeska
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Post by Alyeska »

Erg.

Piss OFF Bob
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."

"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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