STGOD 4 OOC Thread
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- Stormbringer
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Actually, there are most certainly not. The only colonies of Asgard orgin that are not still members would the daughter colonies Thirdfain has seized. And those probably wouldn't have proper Asgard ships anyway. More like ex-Kokand castoffs.InnocentBystander wrote:And, while I'm at it. I only see Hajir duplicates, why don't you have any asgard models? It would be considerably easier to duplicate that, considering there are things like former asgard fiefdoms and what-not all over space.
And of course the OU and the Asgard were allies, so that could well influence their thinking as well.
PS: And technology the OU would have from the Asgard would be at least a century or more out of date. So there are some signficant technical differences by this point between them.
I may decide to what on those, and choose someone else instead... KSE possibly...Thirdfain wrote:I still bristle at the idea that you've been able to build fine replicas of Hajr warships just in the 5 months since I've made my presence known.
Going after the Monocorans would be difficult due to the fact they don't have much of a Navy, and I wouldn't be able to effectively mimic his Army.
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The problem, you see, is that I believe it goes beyond the tech level.Beowulf wrote:InnocentBystander wrote:Ah, and that raises another question, how does one of these things come back to life after it's been incinerated?
And, while I'm at it. I only see Hajir duplicates, why don't you have any asgard models? It would be considerably easier to duplicate that, considering there are things like former asgard fiefdoms and what-not all over space. You can't just join the game with the intent of taking down the Ousters; aside from not making much sense, it's quite lame.
It uses a bit of what is of what is known as magic to avoid the whole needing cellular respiration. It also takes care of the coming back to life after the last body was incinerated. Considering that another power already is able to do that, albeit with technological means, it should be allowable.
I don't have the intent of just taking down the Ousters, it's one of the goals however. The reason why my nations has been working on Hajr duplicates, is because they are very visible, and bear a remarkable resemblence to the enemies of the OU.
As to the whole not dying thing, I do have the downside of having the smallest population in the game, aside from the Overseer...
If the not needing food bit is too much, I'll get rid of it though.
In the case of Gladsheim(sp?) they have a massive infrastructure designed for the sole purpose of preserving the minds of individuals, and all society is based around this. In the case of the Ravenlock's, it's an intensive procedure conducted infrequently, similar to taking an image of your hardrive, a time consuming, and taxing process that you only do now and then. These are all fine. Now if it's "magic" like the kind alyrium uses, then you've got to be very careful, it can easily pass the DS9 tech level.
For instance, no need for cellular respiration; I'm not sure if that's in the tech level, but I strongly suggest you drop that. That would be very detectable to virtually all scanners, especially medical ones, and believe me, everyone has to go in for a physical now and then, especially people in the military.
Now for the coming back to life, please elaborate on this. Is it like one of the other nation's, or different? All you say is easily, which, I'll point out, does not follow the trend.
Now I really don't think I can comment on shape shifting, I do know that in all of star trek it is rare and only seen in a few species, all of which are not seen very frequently. As such, I don't know if it's right to have an entire race of them, but that's the moderator's call, not mine. Either way, a shape shifter would have properties which might be noticeable by scanners as well; again that's the mod's call.
Ability to survive without foot, water, air. I really don't like that idea, but I'd like to know the mod's opinion on this. I happen to think that such amazing abilities would surely be noticeable by scanners.
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That might be more sensible, as you would have had a century of chaos in which to infiltrate the Krytos, as opposed to the scant few months available to infiltrate the Hajr.I may decide to what on those, and choose someone else instead... KSE possibly...
Going after the Monocorans would be difficult due to the fact they don't have much of a Navy, and I wouldn't be able to effectively mimic his Army.
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*coughs*Stormbringer wrote:Thirdfain, simply saying I use this kind of drive, you can't doesn't make a very good case. People are allowed to have overlapping tech after all.
I'm still not sold that Beowulf can perfectly imitate your ships but I don't think the notion of claiming exclusive use of a particular technology is fair either.
Emphasis mine.Stormbringer wrote:EEC-Laser,Graser: These are the latest in weapons technology among the Asgard. Developed under the strictest secrecy (aka no stealing it!) it is essentially a standard energy weapon's beam enclosed in a hyperfield. This creates an FTL beam weapon and prevents the degredation of the shot along the hyperguide. At the moment they are relatively power intensive and so only the largest warships mount them at all and even then their cycle rate is some what less than a convention graser.
So, can I have it then?
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- InnocentBystander
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DS9 tech is the limit, and standard tech, not artifact.Murazor wrote:Two things.
1.-I'm preparing yet another magical civilization inspired in the sartan from the Deathgate series. Which "technological"-demographic limits must I be aware of?
A lot has happened.2.-May someone fill me with whatever has happened in the last month or so, please?
Jardinians left, came back, and now under control of Monacora.
CoG has been destroyed, but there is a great deal of civil unrest and resistance, the people didn't approve of the occupation.
The arcanists have left, it is common knowledge that they were in cahouts with the machines.
The machines, I should mention, virtually destroyed Earth. Presently it's citizens are being relocated into archologies as the planet slowly becomes uninhabitable.
A joint fleet, under the Monacorans has destroyed a machine shipyard and taken it's chief AI for further study.
-There's more, I highly suggest you read the entire thread. Unless you see 2 people chatting, and if you see anything about Mel Brooks or WW2, just ignore it.
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You're missing a bit of difference. Had some one's OOB included that I would haven't objected in the least. (That's tech overlap like Dahak using Starfire drive missle and Frigidmagi using a version of Honorverse missles).Hotfoot wrote:*coughs*Stormbringer wrote:Thirdfain, simply saying I use this kind of drive, you can't doesn't make a very good case. People are allowed to have overlapping tech after all.
I'm still not sold that Beowulf can perfectly imitate your ships but I don't think the notion of claiming exclusive use of a particular technology is fair either.
Emphasis mine.Stormbringer wrote:EEC-Laser,Graser: These are the latest in weapons technology among the Asgard. Developed under the strictest secrecy (aka no stealing it!) it is essentially a standard energy weapon's beam enclosed in a hyperfield. This creates an FTL beam weapon and prevents the degredation of the shot along the hyperguide. At the moment they are relatively power intensive and so only the largest warships mount them at all and even then their cycle rate is some what less than a convention graser.
So, can I have it then?
However I meant that the technology was a closely guarded secret and so moronic intelligence operations like what Laz so often conducted wouldn't have a prayer at getting them.
Do you understand the difference?
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All well and good, but mimicry like what Beowulf is claiming would allow him access to any and all techs by that logic, without having to spend the time to infiltrate and properly adapt. If I started a nation which had every advantage of every other nation, and the ability to choose when I had it, it would be a bit silly, wouldn't you think?Stormbringer wrote:You're missing a bit of difference. Had some one's OOB included that I would haven't objected in the least. (That's tech overlap like Dahak using Starfire drive missle and Frigidmagi using a version of Honorverse missles).
Fair enough, so what you meant to write was "Laz, bugger off."However I meant that the technology was a closely guarded secret and so moronic intelligence operations like what Laz so often conducted wouldn't have a prayer at getting them.
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You can't have all bonuses, for every bonus you take; you need to include a disadvantage. Furthermore I'd like to ask how your nation maintains any sort of economy or a sizeable industrial base with only a few million people. A few million can fit very comfortably in a single city. Speaking of which, you need to post your current holdings.
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I'm not defending Beowulf's nation's design at all. He'll have to do that if Pablo decides he has a problem with it (and if people do getting in touch with him is a good first step instead of rehashing it endlessly here).Hotfoot wrote:All well and good, but mimicry like what Beowulf is claiming would allow him access to any and all techs by that logic, without having to spend the time to infiltrate and properly adapt. If I started a nation which had every advantage of every other nation, and the ability to choose when I had it, it would be a bit silly, wouldn't you think?
As for his 'advantages' you're so worried about, we're not allowed to call abitrary advantages for our nations. So I fully expcet that Pablo will see that if Beowulf wishes to go ahead with the odd setup he has he'll be expected to play it as it would be not how he wants it to be(a case in point being Alyruim's economy). Remember he's said he's faking it, not that he actually has the full working technology himself.
I'm just saying I don't at all like the notion that a nation can 'call' a totally proprietary technology and say that another one could never develop it or have something similar. Especially when the technology in question isn't all that special to begin with.
Not just Laz but any one that wants to pull a cheesy bit of espionage. Any way, it was meant more as an in game warning, than saying people couldn't have something similar at start up or develop something like it in game.Hotfoot wrote:Fair enough, so what you meant to write was "Laz, bugger off."
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I have no real problem with Beowulf's declared abilities.
Of course, being able to go without air doesn't mean you'll survive when the Overseer decides to vent atmosphere from a chamber.
Being able to reform from the dead shouldn't be able to work if you've been Doomed.
And I fully expect the Direct Energy conversion devices to be abused to try and get superior to be the premeire firepower king.
Of course, being able to go without air doesn't mean you'll survive when the Overseer decides to vent atmosphere from a chamber.
Being able to reform from the dead shouldn't be able to work if you've been Doomed.
And I fully expect the Direct Energy conversion devices to be abused to try and get superior to be the premeire firepower king.
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It's possible for a skeleton to be magically animated--and they don't even have any muscles.SirNitram wrote:I have no real problem with Beowulf's declared abilities.
Explosive decompression, and the freezing of the body would disable it nicely. Even if the consciousness survives, it ought to be entirely disabled in a vacuum.Of course, being able to go without air doesn't mean you'll survive when the Overseer decides to vent atmosphere from a chamber.
Or if you've been blown into itty bitty pieces. If you're body has been dispersed badly enough you shouldn't be coming back.Being able to reform from the dead shouldn't be able to work if you've been Doomed.
I'm somewhat inclined not to allow it. It doesn't actually have any more practical utility than a M/AM reactor, except that it has the potential to be developed into a superior weapon.And I fully expect the Direct Energy conversion devices to be abused to try and get superior to be the premeire firepower king.
What do the players at large think of it? Yea or nay?
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Given Beowulf's previous actions with DE and supermissiles, I vote nay. The rest is fine except for the 'even if I get turned to vapour I'm coming back'. They can reanimate over and over, but once you're vapourized or otherwise nicely dispersed, you stay down.
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I'm inclined to vote nay
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Yay, provided that it's kept with in the previously applied technological limits.Pablo Sanchez wrote:I'm somewhat inclined not to allow it. It doesn't actually have any more practical utility than a M/AM reactor, except that it has the potential to be developed into a superior weapon.And I fully expect the Direct Energy conversion devices to be abused to try and get superior to be the premeire firepower king.
What do the players at large think of it? Yea or nay?
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So he's people are nothing more than animated piles of flesh? I still say most scanners and primitive medical scanners would pick that up easily.Pablo Sanchez wrote:It's possible for a skeleton to be magically animated--and they don't even have any muscles.SirNitram wrote:I have no real problem with Beowulf's declared abilities.
Don't forget damaged. In fact, I would say that if captured one could be "kept alive" in the damaged body using stasis chambers or the like without any trouble. Hell, just bolting them to a chair and preventing the body from dying would be enough, no?Explosive decompression, and the freezing of the body would disable it nicely. Even if the consciousness survives, it ought to be entirely disabled in a vacuum.Of course, being able to go without air doesn't mean you'll survive when the Overseer decides to vent atmosphere from a chamber.
So the bodies reform? That's another dead giveaway, how in hell could one of these guys infiltrate a nation in anything but small inconsequential numbers?Or if you've been blown into itty bitty pieces. If you're body has been dispersed badly enough you shouldn't be coming back.Being able to reform from the dead shouldn't be able to work if you've been Doomed.
NayI'm somewhat inclined not to allow it. It doesn't actually have any more practical utility than a M/AM reactor, except that it has the potential to be developed into a superior weapon.And I fully expect the Direct Energy conversion devices to be abused to try and get superior to be the premeire firepower king.
What do the players at large think of it? Yea or nay?
And if I may suggest something to you, Beowulf, you'd have a lot more luck by playing the role of a major galactic corporation or the like. Especially for infiltration, your people wouldn't have to pretend to be humans or any other race. You can recruit people from basically any race you want. It would really suit your strategy much better. It could even be controlled by the evil space zombies if you want.
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Hey, it works... I've been doing that for a while now, and so has Pablo. (Hephaestus Industrial Design & Engineering, anyone?)InnocentBystander wrote:And if I may suggest something to you, Beowulf, you'd have a lot more luck by playing the role of a major galactic corporation or the like. Especially for infiltration, your people wouldn't have to pretend to be humans or any other race. You can recruit people from basically any race you want. It would really suit your strategy much better. It could even be controlled by the evil space zombies if you want.
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Nah, just standing on the sidelines. I'm in spectator modeInnocentBystander wrote:Crayz9000 are you playing in this STGOD, I don't see your OOB.
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