STGOD 4 OOC Thread

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admiral_danielsben
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Post by admiral_danielsben »

Stormbringer wrote:I don't think the long distance telepathy is too much of a problem provided it's kept rare.

However I do think the notion of uber powerful teeps is a bit much. I think restricting them to line of sight and deep scans only with a great deal of effort. And crowd control with a single person generally not being too effective.
I've done some further revisions.

I've restricted it to 1/2 km for surface thoughts, short distance for deep read, and granting the ability to knock unconsious (or if you think it more reasonable, merely stun) a half-dozen guards for a quick getaway, and mental influence over a single person.

And interstellar (as in, from system-to-system) telepathy is only an option between two very powerful telepaths (2 members of the 50, or maybe some similarly powerful telepath from another species).

I've thought about using psi-tech for enhanced abilities - is this permissible, and enhancement by how much?

Anyway, it seems as if bounds for telepathy/magitech are less well defined than the bounds for plain technology (which seem to be Federation circa Dominion-War era). What are they, if any?

Also, i finally gave the Overseer a little bit of a poke. What will it do to my lone cruiser at a generic installation?
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Post by Stormbringer »

I've done some further revisions.

I've restricted it to 1/2 km for surface thoughts, short distance for deep read, and granting the ability to knock unconsious (or if you think it more reasonable, merely stun) a half-dozen guards for a quick getaway, and mental influence over a single person.
That seems fair enough.
And interstellar (as in, from system-to-system) telepathy is only an option between two very powerful telepaths (2 members of the 50, or maybe some similarly powerful telepath from another species).
Again, that seems fair.
I've thought about using psi-tech for enhanced abilities - is this permissible, and enhancement by how much?
You're at the upper end of permissible now, so I wouldn't worry.
Anyway, it seems as if bounds for telepathy/magitech are less well defined than the bounds for plain technology (which seem to be Federation circa Dominion-War era). What are they, if any?
Basically, nothing you're not allowed to do with technology.
Also, i finally gave the Overseer a little bit of a poke. What will it do to my lone cruiser at a generic installation?
That's up to Nitram.
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Post by Hotfoot »

For the record guys, the Galaxy (assuming we're working with the Milky Way, here) has some dimensions we're going to have to work with. First off, the disk is 100,000 ly in diameter, and only about 1,000 ly high. The core (which should be relatively uninhabitable) is roughly 30,000 ly in diameter, and roughly spherical. Only the arms would have significant enough concentrations of stars to create the types of territories we're dealing with at the moment. My galactic map is AWOL at the moment, so some details I am missing, so I'm going to have to work with limited resources at the moment. Since stated "best speed" of a large capital ship is supposed to be about 11 ly/h, and Known Space takes about a week to traverse, this leaves us with a figure of roughly 2,000 ly for the diameter of known space. Obviously, we'll have to fudge things a little here and there, but that should work overall.

While I'm figuring out placement of powers, please keep in mind that Known Space is a relatively small section of the galaxy, likely to be largely limited to the Orion Spiral Arm which Sol is a part of. Anything that is in another Quadrant would easily take months, if not years, to reach known space (remember to navigate around the core).

Meanwhile, as I'm figuring this out, it occurs to me that some more clarity on FTL speeds could help out a bit, as having a map will likely create a desire for more concrete numbers.

My proposed system is as follows: Galactic "Average" would be 8 ly/h for Dreadnought scale ships. Galactic maxiumum would be 1.25 x 8 = 10. Redlining your drives would give you an extra 10%, giving us the heavy warship giving it all it has to pull 11 ly/h. As you go down the ship scale, FTL would get somewhat faster, to allow smaller ships a small speed advantage, with the fastest ships being unarmed courier ships, which would have a Galactic "Average" speed of 16 ly/h, and a redline max of 22 ly/h. This would allow for transporting couriers, diplomats, and so on relatively quickly, but be of little to no use for covert ops deployment or attack (it would have to be of optimal size to mount the reactors capable of sustaining such fast FTL, and little else).

Average Escort speed would be 13 ly/h
Average Cruiser speed would be 10 ly/h
Average Capital speed would be 8 ly/h

Adjust marginally for larger or smaller ships.

Ships that go the maximum allowable speeds have less to spend on offense and defense, and ships that take a hit to speed have more to spend, obviously within reason (in other words, no taking a STL race with SUPER UBER FRIGATES THAT ANNIHILATE DREADNOUGHTS or that sort of silly thing).

Sound good?
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Post by Stormbringer »

Operation Red Star Order of Battle


The Battle Line


First Fleet

AINS Retribution [SD(p) 67]
AINS Wulfen [SD(p) 78] [Flag- Admiral Alistair Von Bek (overall Command)]
AINS Warpsite [SD(p) 79]

AINS Vasa [CV 43]
AINS Trondheim [CV 54]
AINS Thor

Desron 11-16


6- Hound
48- Fang

Third Fleet

AINS Black Forest [SD(p) 64] [Flag- Admiral Karl Jurgen]
AINS Passchenadale [SD(p) 69]
AINS Invictus [SD(p) 75]

AINS Ark Imperial [CV 45]
AINS Valkyrie [CV 52]

Desron 31-36

6- Hound
48- Fang


Task Force 1


BatCruRon 1

AINS Battle Ax [Flag- Rear Admiral Stephen Von Zant (Command Task Force 1)]
AINS Brazen

4 Bersekers




BatCruRon 9

AINS Spartan [Flag- Rear Admiral Karl Richter (Command BatCruRon 9)]
AINS Vengeance
AINS Turbulence

4 Bersekers



Task Force 2


BatCruRon 11

AINS Triton [Flag- Rear Admiral Percivil Beckett (Command BatCruRon 11)]
AINS Panther

4 Bersekers


BatCruRon 12

AINS Banshee [Flag- Rear Admiral Wilhem Rommel (Command Task Force 1)]
AINS Viper

4 Bersekers


Versus


PIR Battle Fleet

2 Mao Class Battleships
5 Beijing Class Battlecruisers
12 Type 95 Protected Cruisers
20 Type 62 Destroyers
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Post by InnocentBystander »

Forgive my ignorance Stormbringer, but what does PIR stand for?
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Post by Stormbringer »

InnocentBystander wrote:Forgive my ignorance Stormbringer, but what does PIR stand for?
People's Interstellar Republic aka the ChiComms in Space.
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Post by InnocentBystander »

So, a backwater little nation that you've decided to bushwack for the hell of it?
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Post by Stormbringer »

InnocentBystander wrote:So, a backwater little nation that you've decided to bushwack for the hell of it?
Some what, yes. They're from the first STGOD orginally. More later. Must write.
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Post by Stormbringer »

InnocentBystander wrote:So, a backwater little nation that you've decided to bushwack for the hell of it?
They aren't exactly a back water nation, Pablo has their official OOB but the essentials of it is that after the Floater War the PIR devolved into a sort of Confederacy. They've got a faily significant economy and a decent amount of internal and external trade (they were the principle trading partener for the Asgard) but because of interal politics they had let their military dwindle even more than the Asgard did.

PS: The invasion wasn't actually supposed to go over now, but with the STGOD slowing I figured why not.
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Post by InnocentBystander »

You know, nations that trade with the PIR might not be pleased that you just took away all that delicious trade. Also, against those odds, don't you think that fleet would surrender?
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Post by frigidmagi »

From the little that I read the PIR would not surrender. Besides this is STGOD, when has anyone surrendered?

Stormbringer weren't you allied with the PIR in the New Bejing Pact?
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Post by Stormbringer »

frigidmagi wrote:From the little that I read the PIR would not surrender. Besides this is STGOD, when has anyone surrendered?

Stormbringer weren't you allied with the PIR in the New Bejing Pact?
Actually, the PIR was one of the most reasonable of the STGOD pacts. They weren't particularly militaristic before. And in their decline they only became less so. As a point of fact they were an Asgard client state in the here and now.

Yes, I was previously allied to them. But in game that was 100 years or more ago and NBA had long since dissolved. For that matter they were involved in the coup attempt so any alliance was gone.
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Post by frigidmagi »

Not suggesting that you were bond by any ties of alliance. That reminds me didn't you merge with Keoland or are they still around?
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Post by Stormbringer »

InnocentBystander wrote:You know, nations that trade with the PIR might not be pleased that you just took away all that delicious trade. Also, against those odds, don't you think that fleet would surrender?
Considering that I'm probably the only one that traded with the PIR, that's not going to be much of an issue. And the fact is that I'm not closing trade within the PIR sphere by any means so that becomes even less of a problem. I couldn't close trade with the PIR because quite frankly most of the Asgard stock exchange does business there of one sort or another.

Yeah, the Fleet might have surrendered after the orbital defenses took a beating but I wanted something of a battle in this so I had their battle fleet mount a desperate sorty. They're going to be the only ones that actually try that though.
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Post by Stormbringer »

frigidmagi wrote:Not suggesting that you were bond by any ties of alliance. That reminds me didn't you merge with Keoland or are they still around?
If you had paid much attention to my OOB post, you'll realize that the Kokand were indeed absorded into the Asgard Empire. They're still around with in the Asgard Empire but they had ceased to be a seperate power long ago.
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Post by InnocentBystander »

Straha, who was invited to the far point briefing? All the admirals who participated in the assault?
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Post by Hotfoot »

InnocentBystander wrote:Straha, who was invited to the far point briefing? All the admirals who participated in the assault?
Admirals of all powers who agreed to fight the machines.
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Post by Dahak »

Hotfoot wrote:
InnocentBystander wrote:Straha, who was invited to the far point briefing? All the admirals who participated in the assault?
Admirals of all powers who agreed to fight the machines.
What qualifies then?
I turned up for that battle, but don't submit to Monacoran overall command of this thing.
So I guess I won't be showing up there, unless it's some general discussion group, without someone commandeering the others...
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Post by Marcao »

Dahak wrote:
What qualifies then?
I turned up for that battle, but don't submit to Monacoran overall command of this thing.
So I guess I won't be showing up there, unless it's some general discussion group, without someone commandeering the others...
I think that this meeting is a "state of the conflict against the overseer" sort of thing. I would say show up, since I doubt that anyone is going to try and order you about. And if they try, you can always use that arrogance that everyone knows and loves about the Gladsheim.

:wink:
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I just want everyone to know that I have been having some struggles against my computer as of late, and that explains the lack of posts coming from me. At the moment, everything seems kosher so I should be more active but if I suddenly stop throwing posts about, odds are my computer is on strike again. *meh*
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Post by Thirdfain »

Their current intentions are unknown, but their stellar situation with their borders within striking distance of the Ouster-controled Edean March and the extensive scouting in that area of space have made some suspect that the Alliance intends to start a war with the strongest power in Known Space. If this comes to be true, such a war would be the end for the Alliance that should be unable to match the resources of the Hajr, shouldn't it?
This makes 2 powers which both are out for my blood before they've even joined the game.

I must be doing something right :wink:
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Post by InnocentBystander »

I haven't read any of the new OOB's, care to fill me in as to the in game reason they are after you?
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Post by Stormbringer »

Thirdfain wrote:
Their current intentions are unknown, but their stellar situation with their borders within striking distance of the Ouster-controled Edean March and the extensive scouting in that area of space have made some suspect that the Alliance intends to start a war with the strongest power in Known Space. If this comes to be true, such a war would be the end for the Alliance that should be unable to match the resources of the Hajr, shouldn't it?
This makes 2 powers which both are out for my blood before they've even joined the game.

I must be doing something right :wink:
Awww, come on. The Asgard don't want your blood. Now a head on a pike, maybe, after all nothing says don't fuck with me like a head on a stick. But certainly not your blood, too messy.
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Post by InnocentBystander »

Dahak; the AI I was talking about was the captured Master Programmer, or whatever it was called. The Monacorans or the Ousters would be in control of it.
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Post by InnocentBystander »

So it's clear, can we quantify generic range?

I would think something like this, with each unit being an order of magnitude greater.
Extreme - 1,000,000 km
Long - 100,000 km - 1,000,000 km
Medium - 10,000 - 100,000
Short - 1,000 km - 10,000
Point Blank - <1,000 km
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