the process of patching console games with the X-Box Live feature

Moderator: Thanas
Actually, it simply nullifies one of the PC's advantages, thus proving that the CONSOLE is the superi--*... the supe--*... damn, I can't even say it. Nevermind.So they've finally started patching games with Live, eah? Eventually consoles will simply disappear. Further proof that the Computer is the superior gaming device!
Because not everyone who owns an Xbox would have Xbox live, which as I recall requires both a broadband connection and a monthly fee. People who play for single player content only (or single-system content), who required a patch would have to sign up for X-Box live as well as getting a net connection for it, which they may or may not have.InnocentBystander wrote:Is there any reason for that policy of "no patches over live"? Just because? To keep that fine line between PC and Console alive?
Users of PCs have become accustomed to video cards being released without working drivers, beta software being released for retail and then slowly patched until it finally works months or even years after the fact, etc. They're knowledgeable enough to roll with these kinds of problems and work around them.Uraniun235 wrote:It also provides incentive for programmers to fucking get it right on release.
And releasing a product that works right the first time is a bad thing why?Darth Wong wrote:Users of PCs have become accustomed to video cards being released without working drivers, beta software being released for retail and then slowly patched until it finally works months or even years after the fact, etc. They're knowledgeable enough to roll with these kinds of problems and work around them.Uraniun235 wrote:It also provides incentive for programmers to fucking get it right on release.
Console users, on the other hand, have to be treated like the kind of people who can't figure out how to program a VCR, because .. well, many of them are that kind of people. So no patches: it has to be totally plug 'n play.
Gaming, as a whole, is constantly in development. New hardware is constantly coming out, new games are constantly being made. In order to stay competative, you have to choose how much time is spent in making the game, and how much is spent in making the game work RIGHT on release. PC developers have more leeway in the latter, which gives them more power in the former, to a degree. Console developers are very limited by time in those regards.Stormbringer wrote:And releasing a product that works right the first time is a bad thing why?