Glad to see you missed half the debate .Solauren wrote:It wouldn't need to produce them, just dump loads of Anti-matter down them.
Or was this humour ?
Moderator: Vympel
It would have to be negative for hyperdrive to work as it's stated to(Ep II ICS). It's 'ballast' to drop the overall ship mass to below zero.The Nomad wrote:
I thought hypermatter was 'positive' ( aka, how would they get 'positive' energy from its annihilation ? ) ?
If its "negative", how do you turn it "off" while in normalspace?SirNitram wrote:It would have to be negative for hyperdrive to work as it's stated to(Ep II ICS). It's 'ballast' to drop the overall ship mass to below zero.The Nomad wrote:
I thought hypermatter was 'positive' ( aka, how would they get 'positive' energy from its annihilation ? ) ?
I know this nonsense has already been dealt with, but...Particle pairs are little pairs of matter/antimatter particles that pop in and out of the existance in otherwise empty space. Happens every second, all over the Universe. Normally, they pop back out of existance without any problem.
The problem comes when a black hole captures one of them, often the antimatter particle, and loses a tiny bit of it's mass and the matter particle skirts off. Or the other way around.
Bugger all if I know. How do you make a subatomic knot of spacetime? They manipulate the mass of the ship somehow while the complex mass stays the same.Enola Straight wrote:If its "negative", how do you turn it "off" while in normalspace?SirNitram wrote:It would have to be negative for hyperdrive to work as it's stated to(Ep II ICS). It's 'ballast' to drop the overall ship mass to below zero.The Nomad wrote:
I thought hypermatter was 'positive' ( aka, how would they get 'positive' energy from its annihilation ? ) ?
Well, the AOTCICS makes no sense here. How could the DS, TF Coreships and all annihilate hypermatter in order to get energy to power their shields, weapons, sublight drives etc if it had negative energy ?SirNitram wrote:Bugger all if I know. How do you make a subatomic knot of spacetime? They manipulate the mass of the ship somehow while the complex mass stays the same.Enola Straight wrote:If its "negative", how do you turn it "off" while in normalspace?SirNitram wrote: It would have to be negative for hyperdrive to work as it's stated to(Ep II ICS). It's 'ballast' to drop the overall ship mass to below zero.
My rough understanding of it was since things moving FTL are also moving backwards in time, and since from a quantum point of view there is no difference between antimatter and matter, then all a hypermatter reactor was doing was using the "adjustible mass" property of complex matter to artifically increase the amount being anhilated at in the reactor, so they got the benefirs of having a lot of mass without having to actually carry it.The Nomad wrote:Well, the AOTCICS makes no sense here. How could the DS, TF Coreships and all annihilate hypermatter in order to get energy to power their shields, weapons, sublight drives etc if it had negative energy ?SirNitram wrote:Bugger all if I know. How do you make a subatomic knot of spacetime? They manipulate the mass of the ship somehow while the complex mass stays the same.Enola Straight wrote: If its "negative", how do you turn it "off" while in normalspace?
If they annihilate it by contact with normal matter ( which should be impossible given their gravitational repulsion ), then the energy gain is zero ( (m + -m)c² = 0 ).
Well, they may use "hyperluminal hypermatter particles" ( that's how they're called, uh ? ) but that doesn't mean they have to be negative, therefore they're positive since they have to be in order to get energy as stated in both SWICS and SW2ICS, and exactly how they proceed in order to make the ship go tachyon is unknown.