STGOD 4 OOC Thread

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Marcao
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Post by Marcao »

SirNitram wrote:I agree with Pablo. Everyone is so obsessed with not getting weaker, virtually nothing happens. The static, constricting distribution of power is choking this game. Hell, look at the response to me tossing away my fleet at Terra: I'm 'stupid', 'rash', 'foolish' because I dared to do something other than sit around with my thumb up my ass.
Personally, I don't think of its as not getting weaker so much as staying in character. I don't know about others, but I try not to go to war over bullshit reasons. Its not what my power is about, and I don't see it changing. I have plenty on my plate, I got a lot of things in the works and I try to hint at those things with my posting style.

As for your throwing away your fleet in terra, no one forced you to do it. Furthermore, you could get away with it since your industrial base was not known at the time. If a known power had done this, it would have died by now. The so called "rape of terra" was an interesting piece of reading, and I tried to reciprocate by giving you something back. This is why Magdalena Hyrt died. I don't consider you foolish, nor do I think that you were rash by doing your attack on Earth. However, I expected that you were ready for the ramifications of your actions. I admit that I have not been thrilled about the mechanoid storyline, and thus have been focusing elsewhere. For that I apologize, but there is only so much I can do.
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Post by SirNitram »

Marcao wrote: For that I apologize, but there is only so much I can do.
Nothing to apologize for. At no point did I consider myself the 'centre of attention', just trying to kickstart things by a big reminder that everyone's mortal and you can't play chess and smile nicely to everyone. For those outside of the Monarcorans and their allies, that's mostly all I planned to be; I honestly didn't expect the entire Known Space region to rise up. I mean, didn't the Monacorans have enemies?!
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Post by frigidmagi »

You burnned Terra. Most if not all of the human based powers are going to be slightly pissed off about that.

Plus, you did when there were important heads of state and government figures from just about everyone in Known Space.

However it seems to be working for you, as you've achieved more objectives than lost.
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Post by Stormbringer »

I mean, didn't the Monacorans have enemies?!
But to borrow (and possibly mangle) a quote from Churchill: "I would find nice things to say about the Devil if Hitler invaded Hell." The fact that you felt the need to burn an entire planet to cinders is going to really work again the idea of causing chaos, particularly when you've fostered the impression you're lurking out there. No one is going to do much besides make sure they're not next.


And frankly, look at what has happened in a number of STGOD when some one's tried that. It tends to cause a lot of people to go after your ass.
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Post by Marcao »

SirNitram wrote: Nothing to apologize for. At no point did I consider myself the 'centre of attention', just trying to kickstart things by a big reminder that everyone's mortal and you can't play chess and smile nicely to everyone. For those outside of the Monarcorans and their allies, that's mostly all I planned to be; I honestly didn't expect the entire Known Space region to rise up. I mean, didn't the Monacorans have enemies?!
Ah, well I am glad. As for your kickstarting things, I think you did accomplish that nicely. Nothing like having some important people die, and a planetary surface razed to remind people of mortality and the big picture. The problem is that this was Earth, and the planet by virtue of being the craddle of humanity still has a lot of emotional impact on various powers. The brtuality of the attack also concerned a lot of people, increasing paranoia (and arms sales, thank you very much for that. ^_^)

I think that the crux of the matter was that Monacora was not seen as a big threat to many due to their third world navy. The rape garnered them a lot of good will, and until they squander that they will have public opinion with them. As of this moment, Monacora by being the victim has a lot of political clout. Furthermore, any nation that seems reluctant or hesitant to assist in the "seek and destroy" mission against the overseer, will be seen with suspicion. It is a bit fucked up how the situation went, but it is what it is. ~_~
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Post by Thirdfain »

I mean, didn't the Monacorans have enemies?!
Actually, they really didn't. Monacora has always been prett friendly to everyone.
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Post by Stormbringer »

Marcao wrote:
SirNitram wrote:I agree with Pablo. Everyone is so obsessed with not getting weaker, virtually nothing happens. The static, constricting distribution of power is choking this game. Hell, look at the response to me tossing away my fleet at Terra: I'm 'stupid', 'rash', 'foolish' because I dared to do something other than sit around with my thumb up my ass.
Personally, I don't think of its as not getting weaker so much as staying in character. I don't know about others, but I try not to go to war over bullshit reasons. Its not what my power is about, and I don't see it changing.
And I think it's the same for me. I've learned my lesson in the last two games that going to war at the drop of the hat tends to backfire. Unless you've got a punching bag of a power like Laz most nations won't go to war with out good cause. The way I'm playing mine is no different than that.

And frankly, the thing is I also enjoy some of the diplomatic aspects of the game. I'm still rather proud of the 3/4 quarters diplmatic coup I pulled off in the last game. And some of the power games in this one are shaping up to be pretty darn entertaining.
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Post by Thirdfain »

Bah! I'e gone through every STGOD but the first on a trail of bleeding corpses, burning machines, and broken flags, and damned if I haven't done well enough for myself! Whether it was as the militaristic but basically democratic and "good" ordermongers of the Three Suns Commonwealth or my current incarnation as a herd of angry space barbarians, I've always eneavoured to keep the blood flowing. It keeps people on their toes and makes the game interesting.
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Post by Rogue 9 »

I'm beginning to see that there's absolutely no point to having a missile system if you're not going to dedicate the entire ship to missiles...
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Post by SirNitram »

Rogue 9 wrote:I'm beginning to see that there's absolutely no point to having a missile system if you're not going to dedicate the entire ship to missiles...
Against ships which have, since the beginning, had over a hundred PD sites, each with rotating barrels for rapid fire and taking the disadvantage of no fighters or missiles, yes, it would be pretty bloody pointless.
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Post by Rogue 9 »

I know, and I'm not contesting it. Just an observation. Ah well.
Thirdfain wrote:As for your recent communique with Monacora, I rather suspect that the Covenanters will not take kindly to your passing about THEIR world like the hall whore. Either one of you can expect a fight, and a nastier one at Sacrement and Rebekah once they get the weapons from Krell.
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"Monacoran vessel! you are of course free to land, at the following co-ordinates. Where are the Protectorate vessels? Our traffic control sensors are poor, but we no longer see them over our world. Have they gone? And what do you wish of us?"[/b]
You lied to us. Surprise, surprise. :roll:

Edit: At least we won't have to police those hellholes anymore, and I can get ships back to Praetor and Pinnacle, which have been all but uncovered of late. Oops, did I say that? *Whistles innocently* :D
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Post by Rogue 9 »

Well, enjoy the fruits of your little conspiracy to get the worlds for free, but don't think we won't notice that there's suddenly no fighting. :P And I seem to have missed the post where a Monacoran ship showed up in the first place. :?
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Post by Thirdfain »

Newsflash!

You are a DUMBASS!

I gave the EXACT same deal to the UP when they arrived. Monacora can land, he can make his deal, and we'll then see if it leads to bloody war.

I'm beginning to see that there's absolutely no point to having a missile system if you're not going to dedicate the entire ship to missiles...
can give his terms, and we'll see whether or not it leads to war.
Hey! Maybe using low-speed torpedoes which don't maneuver and fire in broadsides of only a few dozen isn't the best missile tactic!
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Post by SirNitram »

Thirdfain wrote:
I'm beginning to see that there's absolutely no point to having a missile system if you're not going to dedicate the entire ship to missiles...
can give his terms, and we'll see whether or not it leads to war.
Hey! Maybe using low-speed torpedoes which don't maneuver and fire in broadsides of only a few dozen isn't the best missile tactic!
He's graduated to lobbing missiles that can't maneuver at all and don't even have tracking. What a joke.
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Post by InnocentBystander »

Uhh, Nitram, care to explain this new series of 6 mile long dreadnaughts? Your oob has them at 3 miles (largest standard DN length), 6 is SDN territory, and not buildable in a month.
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Post by Straha »

Pablo Sanchez wrote: You know, I did find it amazing that I was gone a whole week and nothing happened. I have never participated in an STGOD where the galaxy-wide gameplay moves slower than in real time. During battles, sure, it has to move slower. But not during the buildup and diplomacy phases.

The ASVS STGODs never had this problem. I think the reason it crops up is because everybody in this game has the idea that the only way to have fair play is for every nation to be exactly equal in strength--which is untrue. The best method is to follow the historical pattern of the period between 1600 and the Cold War... some countries are stronger than others, but none are strong enough to become hegemon. With this pattern you have nations that are able to behave aggressively without weaving a web of alliances and hosting endless diplomatic missions.
Correct me if I'm wrong, but didn't the ASVS STGODs last for years? Further more if you look at this STGOD the exact same thing is happening. Power is clotting in the hands of few, notable mention the Ousters, but leaving others the way they are. This way, however, things work out because it matters how you play the game to get powerful, not keeping what you have to start with to stay powerful. That's what makes this STGOD interesting, despite the fact that every now and then it slows down a tad. And, in the future, you can look forward to another ASVS power-structure style STGOD.
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Post by SirNitram »

InnocentBystander wrote:Uhh, Nitram, care to explain this new series of 6 mile long dreadnaughts? Your oob has them at 3 miles (largest standard DN length), 6 is SDN territory, and not buildable in a month.
It's been three months since I started building.

I thought I always had them at six? If I did write three, I mean three. I just thought it was six. Oh well. Less impressive.
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Post by SirNitram »

Considering the Krell coming for my head, I think it's time to consider a new power. How does a culture of cyborgs sound to everyone? Compared to say, the deathless members of the Datasphere, they seem quite normal. To get them closer to Known Space, perhaps have them forced to migrate since -someone- is setting fire to planets all through the Unexplored Regions?
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Post by InnocentBystander »

SirNitram wrote: Overseer Dreadnought's are massive undertakings, spanning three miles long
The limit to dreadnaught size is 3km, bigger and your talking about Super Dreadnaughts, which take MASSIVE amounts of time and resources to build and serverely limit the number of other capital ships you can have.
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Post by SirNitram »

InnocentBystander wrote:
SirNitram wrote: Overseer Dreadnought's are massive undertakings, spanning three miles long
The limit to dreadnaught size is 3km, bigger and your talking about Super Dreadnaughts, which take MASSIVE amounts of time and resources to build and serverely limit the number of other capital ships you can have.
I was unaware we even had rules for SD's.

And three miles is bigger than 3 km. But they are armed as a DN, and that's what counts.
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Post by Stormbringer »

InnocentBystander wrote:
SirNitram wrote: Overseer Dreadnought's are massive undertakings, spanning three miles long
The limit to dreadnaught size is 3km, bigger and your talking about Super Dreadnaughts, which take MASSIVE amounts of time and resources to build and serverely limit the number of other capital ships you can have.
There aren't so far as I've ever seen, any rules on ships size. Bigger doesn't necessarily equal better but there's no real cap on ship size. And the build rates for individual ships (regardless of size) is generally considered about equal for the powers.


And for instance mine Pod Superdreadnaughts and Carriers come in at 3.6km and 3.2km respectively. I'm not saying that they're any tougher than any one elses ships, they're just big.
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Post by Stormbringer »

Rogue 9 wrote:I'm beginning to see that there's absolutely no point to having a missile system if you're not going to dedicate the entire ship to missiles...
No, you don't have to have it be wholy dedicated to missles. But capability is directly related to platform dedication. And the simple fact that you've got lousy missles and are sending up against very good point defense doesn't much help things.
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Post by Thirdfain »

Well, THAT negotiation didn't go too well...
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Post by Straha »

Thirdfain wrote:Well, THAT negotiation didn't go too well...
Nope, maybe it will go better in the future though...
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Post by Thirdfain »

Yeah, I'm sure we can eventually reach an agreement of mutual bloodshed :P
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