STGOD 4 OOC Thread

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Post by Bugsby »

SirNitram wrote:Considering the Krell coming for my head, I think it's time to consider a new power. How does a culture of cyborgs sound to everyone? Compared to say, the deathless members of the Datasphere, they seem quite normal. To get them closer to Known Space, perhaps have them forced to migrate since -someone- is setting fire to planets all through the Unexplored Regions?
Hehe, giving up already? Well, cant blame ya. Yeah, cyborgs sound fine to me. At reduced power, of course. What was it we said for Aly? 2/3 strength? All sounds good to me.

We are coming.... :twisted:
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Post by SirNitram »

Bugsby wrote:
SirNitram wrote:Considering the Krell coming for my head, I think it's time to consider a new power. How does a culture of cyborgs sound to everyone? Compared to say, the deathless members of the Datasphere, they seem quite normal. To get them closer to Known Space, perhaps have them forced to migrate since -someone- is setting fire to planets all through the Unexplored Regions?
Hehe, giving up already? Well, cant blame ya. Yeah, cyborgs sound fine to me. At reduced power, of course. What was it we said for Aly? 2/3 strength? All sounds good to me.

We are coming.... :twisted:
Well, it's a bit predestined, isn't it? You've got your entire force coming at what would be a defense force with nothing bigger than a cruiser. It was fun, and maybe I'll haunt nightmares with the clank and whir again, but I'm thinking something more human for now..
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Post by InnocentBystander »

SirNitram wrote:
Bugsby wrote:
SirNitram wrote:Considering the Krell coming for my head, I think it's time to consider a new power. How does a culture of cyborgs sound to everyone? Compared to say, the deathless members of the Datasphere, they seem quite normal. To get them closer to Known Space, perhaps have them forced to migrate since -someone- is setting fire to planets all through the Unexplored Regions?
Hehe, giving up already? Well, cant blame ya. Yeah, cyborgs sound fine to me. At reduced power, of course. What was it we said for Aly? 2/3 strength? All sounds good to me.

We are coming.... :twisted:
Well, it's a bit predestined, isn't it? You've got your entire force coming at what would be a defense force with nothing bigger than a cruiser. It was fun, and maybe I'll haunt nightmares with the clank and whir again, but I'm thinking something more human for now..
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Post by SirNitram »

InnocentBystander wrote:
SirNitram wrote:
Bugsby wrote: Hehe, giving up already? Well, cant blame ya. Yeah, cyborgs sound fine to me. At reduced power, of course. What was it we said for Aly? 2/3 strength? All sounds good to me.

We are coming.... :twisted:
Well, it's a bit predestined, isn't it? You've got your entire force coming at what would be a defense force with nothing bigger than a cruiser. It was fun, and maybe I'll haunt nightmares with the clank and whir again, but I'm thinking something more human for now..
The machines never win! Haven't you played Nomad?

Want a quick ending? Two words, "Core Dump" :)
Fdisk C:/

Hehe.
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Post by InnocentBystander »

SirNitram wrote:
InnocentBystander wrote:
SirNitram wrote: Well, it's a bit predestined, isn't it? You've got your entire force coming at what would be a defense force with nothing bigger than a cruiser. It was fun, and maybe I'll haunt nightmares with the clank and whir again, but I'm thinking something more human for now..
The machines never win! Haven't you played Nomad?

Want a quick ending? Two words, "Core Dump" :)
Fdisk C:/

Hehe.
Psh, that's suiscide! The cowards way out, now poor programming, that is realistic!
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Post by Bugsby »

I vote no to your new nation, Tycho. Nothing personal, but this would be your THIRD power this STGOD. One should be enough. Two is a stretch, but we will let it slide. Three is right out. We stopped Laz when he wanted to start on #3, and I think that should be a solid rule.

I think the best course for you right now would be to revise your damage estimates to the Rh'illorans and rebuild. You lost very little in terms of military might in that engagement. Civvie casualties are high, but you can rebuild. Also, considering the threat came from the machines, you can probably get LOTS of foreign aid. No new races. Keep the Rh'illorans strong. I liked those guys. :)
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Post by Captain tycho »

I liked the R'hllorans too, but as of now it's really not fun playing a refugee race. :) And most of the military fled back home, with only 1/3 of the fleet remaining. And THEIR orders are to stay put until an ally comes along, and then they'll deactivate themselves. *shrugs* If there is an overwhelming demand, then sure, I can play as the R'hllorans, but we'll see. :wink:
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Post by Bugsby »

...

...whatever everyone else thinks. I have some problems, but not major ones. And if no one else really objects, than you're fine in my book. Welcome back... again.
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Post by Beowulf »

Stormbringer wrote:
Beowulf wrote:Asgard Space:

"Sir, we're picking up a decidedly odd signal. It appears to be a transmission utilizing one of the OU's old military codes. We're having trouble locating the source, but it's definently in system."
Just where is this supposed to be taking place? And with whom?
Put in the LK-242 system. And the headers on the message will show it as being addressed to you.
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Post by Alyrium Denryle »

Bugsby wrote:
SirNitram wrote:Considering the Krell coming for my head, I think it's time to consider a new power. How does a culture of cyborgs sound to everyone? Compared to say, the deathless members of the Datasphere, they seem quite normal. To get them closer to Known Space, perhaps have them forced to migrate since -someone- is setting fire to planets all through the Unexplored Regions?
Hehe, giving up already? Well, cant blame ya. Yeah, cyborgs sound fine to me. At reduced power, of course. What was it we said for Aly? 2/3 strength? All sounds good to me.

We are coming.... :twisted:
I am at 3/4ths strength. It has its advantages though, I actually would have more ships per cupic lightyear in my territory. :P
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Post by InnocentBystander »

Okay, I'd like to see some mod intervention; this is what the 6th nation to go bust in 4 months? I think we need to have a rule; you can't up and blow up your nation and just hand things over to someone else and restart. You have to actually be gone before you can restart. So if you’re hell-bent on making a new nation, fine, scuttle your ships and burn your worlds.
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Post by Stormbringer »

Bugsby wrote:I vote no to your new nation, Tycho. Nothing personal, but this would be your THIRD power this STGOD. One should be enough. Two is a stretch, but we will let it slide. Three is right out. We stopped Laz when he wanted to start on #3, and I think that should be a solid rule.
That one I think ought to be left up to group consent. Tycho doesn't strike me as the sort of guy that simply self destructs his nations every few pages and then whips out a new one.
InnocentBystander wrote:Okay, I'd like to see some mod intervention; this is what the 6th nation to go bust in 4 months? I think we need to have a rule; you can't up and blow up your nation and just hand things over to someone else and restart. You have to actually be gone before you can restart. So if you’re hell-bent on making a new nation, fine, scuttle your ships and burn your worlds.
As I said, it's one thing to go bust after playing a good game. Another to get bitch smacked every couple because you're playing like a two year old.
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Post by Rogue 9 »

SirNitram wrote:
Thirdfain wrote:
I'm beginning to see that there's absolutely no point to having a missile system if you're not going to dedicate the entire ship to missiles...
can give his terms, and we'll see whether or not it leads to war.
Hey! Maybe using low-speed torpedoes which don't maneuver and fire in broadsides of only a few dozen isn't the best missile tactic!
He's graduated to lobbing missiles that can't maneuver at all and don't even have tracking. What a joke.
Yeah, thousands of them. Furthermore, we're at DS9 tech level, something that everyone but me seems to forget. You expect me to whip out torpedoes a la Slave 1 over Geonosis? Actually it seems that most people are doing better than that, which strikes me as very strange when I consider the tech level. Besides, even entire dedicated missile cruisers unloading every launcher they've got don't do much better. I designed my power to conform to the tech limits. Thirdfain, your Kincaid missiles in particular seem designed to smash that tech limit to bits. (You're not the only one, just the most obvious.) This is the root of the differences here; I designed my navy towards the upper end of standard DS9 tech while everyone else just went for what in ST would be considered superweapons. I mean, a War Galaxy doesn't exactly swat down inbound torpedoes with impunity, does it? Hell, not even Star Destroyers can do that, and they're far and away above the tech level.

And I don't see where everyone's getting this idea that DNs are stronger than BBs by default. Go on, pit a dreadnought against a post-dreadnought battleship and see what happens. :P The Iowa would break the HMS Dreadnought clear in half.
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Post by Thirdfain »

And I don't see where everyone's getting this idea that DNs are stronger than BBs by default. Go on, pit a dreadnought against a post-dreadnought battleship and see what happens. The Iowa would break the HMS Dreadnought clear in half.
Nomenclature. DNs are largely considered a heavier class than BBs, I think most of us are using the honorverse scale, which goes Corvette, Frigate, Destroyer, Light Cruiser, Cruiser, Heavy Cruiser, Battlecruiser, Battleship, Dreadnought, Superdreadnought.

In any case, he's acknowledged that your BBs are eqiuv. to his DN designs.

Thirdfain, your Kincaid missiles in particular seem designed to smash that tech limit to bits. (You're not the only one, just the most obvious.)
Bullshit. FTL engines small enough to fit on shuttlecraft are common in Star Trek, and my Kincaid rounds are about that size. Same tech, smarter usage.
Besides, even entire dedicated missile cruisers unloading every launcher they've got don't do much better.
Ummm... What? Unlike you, Nitram IS posting casualties, and heavy ones at that. Your missiles aren't being ignored, just your retarded torpedoes.
Furthermore, we're at DS9 tech level, something that everyone but me seems to forget. You expect me to whip out torpedoes a la Slave 1 over Geonosis?
No. Firing small volleys of sublight, low-speed torpedoes like that will get you fucked. Missiles should be prepared to face heavy point defense fire and considerable ECM and decoy opposition. Ballistic torpedoes are an awful idea.
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Post by SirNitram »

Why are Dreadnoughts considered more powerful? Probably because they're bigger, and thus can mount superior shielding and weaponry. The Bismark was fairly Dreadnought-ish, and it took alot of ships to bring down.

As for your bitching about getting your projectiles shot down, wtf? You're whining now because of an ability I declared way the fuck back in the beginning? Hell, even ST projectiles could maneuver; you just flung dumb rockets at me and imagined I wouldn't maneuver!
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Post by SirNitram »

Thirdfain wrote:
Besides, even entire dedicated missile cruisers unloading every launcher they've got don't do much better.
Ummm... What? Unlike you, Nitram IS posting casualties, and heavy ones at that. Your missiles aren't being ignored, just your retarded torpedoes.
Of course not. His shields are almost 'about to fail', and when one ship actually does lose shielding, he's quick to leap up and tell me 'Nope. It's not dead yet. Uber-armour!'.
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Post by Rogue 9 »

Ummm... What? Unlike you, Nitram IS posting casualties, and heavy ones at that.
Okay, I have a weakness for concentrating on my larger vessels. I don't plan on coming out of this assuming that all my destroyers survived, I just haven't been dealing with them much. I'll change that.
As for your bitching about getting your projectiles shot down, wtf? You're whining now because of an ability I declared way the fuck back in the beginning?
Of course not. His shields are almost 'about to fail', and when one ship actually does lose shielding, he's quick to leap up and tell me 'Nope. It's not dead yet. Uber-armour!'.
Pot, kettle, black.
Your missiles aren't being ignored, just your retarded torpedoes.
Think back to the last few times I've unloaded the entire arsenal of a Warhammer class cruiser or two into some enemy fleet or other. "The several hundred missiles die. Now then, having shot them all down, I proceed to his battle line and unload my own missiles, which he can't beat." I'm not even talking about Nitram, who I concede has large point-defense capability in exchange for lack of fighters; that first happened at Camaro. The entire Warhammer class of cruiser and the corresponding Nova class destroyers haven't availed me a thing this entire game, despite being basically gigantic mobile missile pods.

Edit:
Only one actually hit the target, a mostly-intact hull smashing into the Warrior from an unexpected angle.
Nitpick, but I think you mean the Gladius. Warrior is elsewhere, scrambling to get the hell away from the operational dreadnought before the mines are cleared. Further, she's got three heavy cruisers and a few destroyers screening for her. Now then, off to deal with recent developments.
Last edited by Rogue 9 on 2004-06-13 01:54pm, edited 1 time in total.
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Post by Thirdfain »

that first happened at Camaro.
Camaro? You mean the battle which ended with the COMPLETE DESTRUCTION OF THE KRYNORI FLEET?

I missed the part, then, where they came through your fire unscathed and beat up your fleet.
Pot, kettle, black.
He traded fighters for that capability. I haven't seen any evidence that your fleet suffers from it's uber-defense.
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Post by Rogue 9 »

Thirdfain wrote:I missed the part, then, where they came through your fire unscathed and beat up your fleet.
They came through the missiles unscathed and went for the Arcanists. Gunfire did all the work in that battle, but I never said he beat on my fleet really bad.
He traded fighters for that capability. I haven't seen any evidence that your fleet suffers from it's uber-defense.
The defense is not uber. The tradeoff is pissant weak shielding, the disadvantages of which Nitram is admirably demonstrating by going for the sensors on the Dauntless. All told, my battleships aren't vastly tougher than anyone else's dreadnoughts. Its just that the hull armor carries more of the weight of the defense while the shields can handle less than the average. I spelled all this out in my OOB.
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Post by Thirdfain »

The defense is not uber. The tradeoff is pissant weak shielding, the disadvantages of which Nitram is admirably demonstrating by going for the sensors on the Dauntless. All told, my battleships aren't vastly tougher than anyone else's dreadnoughts. Its just that the hull armor carries more of the weight of the defense while the shields can handle less than the average. I spelled all this out in my OOB.
Fair enough.
They came through the missiles unscathed and went for the Arcanists. Gunfire did all the work in that battle, but I never said he beat on my fleet really bad.
How many missile cruisers did you have in that fight? I recall it was only 2-3. Against the PD of a nation's entire navy, that's just not gonna do much.
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Post by SirNitram »

Rogue 9 wrote:
Ummm... What? Unlike you, Nitram IS posting casualties, and heavy ones at that.
Okay, I have a weakness for concentrating on my larger vessels. I don't plan on coming out of this assuming that all my destroyers survived, I just haven't been dealing with them much. I'll change that.
Oh joy, I smashed up Destroyers despite bringing heavy hitters. :roll: Whatever.
Edit:
Only one actually hit the target, a mostly-intact hull smashing into the Warrior from an unexpected angle.
Nitpick, but I think you mean the Gladius. Warrior is elsewhere, scrambling to get the hell away from the operational dreadnought before the mines are cleared. Further, she's got three heavy cruisers and a few destroyers screening for her. Now then, off to deal with recent developments.
No. The Destroyer will hit the Warrior. That's why only one got through, the escorts dealt with the rest.
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Post by SirNitram »

Rogue 9 wrote:
Of course not. His shields are almost 'about to fail', and when one ship actually does lose shielding, he's quick to leap up and tell me 'Nope. It's not dead yet. Uber-armour!'.
Pot, kettle, black.
Bullshit. Where's this pissant shielding, then? Or is the loving caress of three supercapitals not enough to bring down this 'pissant shielding'?
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Post by Thirdfain »

How many missile cruisers did you have in that fight? I recall it was only 2-3. Against the PD of a nation's entire navy, that's just not gonna do much.
Ah I just checked for myself! You only had 1 Warhammer class present at the start. No wonder it failed to inflict more than minimal casualties. One missile cruiser will not be sufficient in throw-weight to defeat the PD on an entire navy.
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Post by Murazor »

This is for my OOB, if somebody would give me his/her/its opinion...

STL: Gravitic drive. Cruise speed of 0.3c.
FTL:
-Primary: Transpace drive. Average speed of 8 ly/hour. This drives are the main FTL system used by the Confederation that gained the technology from the Masters. They are cumbersome and power-consuming devices that can only be fitted in the bigger ships of the fleet, allowing them to cast a "transpace bubble" 10 km wide that is used to transport whole fleets. This technology is for all intents and purposes currently unknown to all Known Space powers, who lack sensors to detect ships while in Transpace transit.
-Secondary: Warp drive. Tactical realspace FTL system with top speed of 250c. Used as a short cut in order to engage enemies at the short range that the Confederated fleet favours or as a back-up in the event of loss of Transpace navigation capability.
Power source:
-Main: High density M/AM power plant. Containment tech limits the power output to slightly below the average among Known Space powers.
-Experimental: Protomatter reactor. New technology under research that has only been implemented in the newer ships of the fleet with many bugs to purge. Although they produce up to fifty percent above average, they are prone to malfunction in the more inopportune situations or under stress.
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Post by Rogue 9 »

SirNitram wrote:
Rogue 9 wrote:
Ummm... What? Unlike you, Nitram IS posting casualties, and heavy ones at that.
Okay, I have a weakness for concentrating on my larger vessels. I don't plan on coming out of this assuming that all my destroyers survived, I just haven't been dealing with them much. I'll change that.
Oh joy, I smashed up Destroyers despite bringing heavy hitters. :roll: Whatever.
The battle's not over yet, in case you failed to notice. You're still running an operational (albeit damaged, to what extent you haven't said) dreadnought. Nothing's to say you won't get anything bigger; in fact I'm thinking the Curie is likely to fall to it fairly quickly in the current situation.
No. The Destroyer will hit the Warrior. That's why only one got through, the escorts dealt with the rest.
One of us is confused about the positions of the ships, then. Could be me. I'll review what I thought I sent my ships to do.

1.) Two battleships and two cruisers gun for your uncompleted dreadnought, moving to flank it with one BB and one cruiser on each side. Your other dreadnought moves to engage the Warrior and Curie, the former a BB, the latter a heavy cruiser. Meanwhile, my other cruisers and about 2/3 of my escorts move to attempt an encirclement of your fleet. The third battleship, Gladius, remains with the carriers and missile ships along with the remaining escorts.

2.) Your unfinished dreadnought concentrates on the Dauntless, the BB on its other side. Its PD systems take out the attempted torpedo attack. Escorts and possibly cruisers move to engage Dauntless, taking down its shields. Bombers and attack craft swarm your light battleship, overwhelming its PD systems while taking heavy losses. Its status is thus far unknown beyond this.

3.) The Dauntless moves to disengage under fire from your escorts. Your dreadnought begins shooting out her sensors. The Gladius and two heavy cruisers begin to move to relieve the Dauntless. Meanwhile, the Warrior also disengages in a bid to clear the furball and prey on your lighter ships, her shields failing as she does so. Upon this, the two remaining cruisers and several escorts move to her aid.

4.) The Gladius and accompanying cruisers arrive at the Dauntless. The Gladius moves to cross the T of the pursuing ships, mangling several. The ones that can still maneuver move to ram a BB, identified by you as the Warrior even though it is on the other side of your two dreadnoughts and on an entirely different heading. The minelayers in the flotilla moving towards the Warrior lay a quick and dirty minefield in front of your pursuing dreadnought, which was supposed to suck, as the mines are designed to lay in wait and rocket into passing ships that aren't paying attention. I did not expect the mines to stop pursuit, just maybe slow it down for half a minute.

5.) Either Gladius or Warrior is rammed by a destroyer that was mangled by the Gladius; determining which ship was actually rammed is the point of this exercise. Your operational dreadnought shifts some of its guns from the Warrior and its screen to the Enterprise, attempting to hit open hangars which are sensibly oriented away from it. I give my casualty reports now to shut Thirdfain up and shift focus to the escorts engaged with your fleet.
Bullshit. Where's this pissant shielding, then? Or is the loving caress of three supercapitals not enough to bring down this 'pissant shielding'?
This pissant shielding is currently down and you're picking the sensors off the hull(s) as a result. I don't even know if the shields are even down on your completed dreadnought; you haven't said one way or the other. And by my count, the only one with three DN-equivs here is me. You have one fully operational DN, one uncompleted, unshielded, and only partially armed one, and one lighter battleship.
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