Not to mention that from what I remember of fletchers they aren't too different from pulsers. And those are commerical available all over the Asgard Empire.Thirdfain wrote:Bugsby, Fletchers are common weapons in Known Space, with dozens of makes and models being produced by a number of Floater cluster. It's usage is FAR from a smoking gun, and certainly isn't admissable evidence for Ouster collusion.
STGOD 4 OOC Thread
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Most would consider the flight decks to be fairly vunerable to repeated strikes against their doors, especially since apparently our KE weapons can smash down several miles to wipe out Overseer facilities without infantry use.Rogue 9 wrote:Right. You have a choice of two targets: One, a heavily damaged battleship with a hole rammed into its side that's doing its damnedest to get away from you, but is still pretty close. Two, a supercarrier that hasn't been significantly hit at all and is way the hell away from you. You'll be destroyed within minutes. Which one do you go for if you want to kill one before you die? I didn't think that was all that hard...
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Right, they propel explosive needles into the target at high velocities, they are usually "smart' weapons, where the needle can be set to penetrate a certain thickness of armor before detonating.Not to mention that from what I remember of fletchers they aren't too different from pulsers. And those are commerical available all over the Asgard Empire.
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1:I am aware that they are not military grade, why do you think I have this project instead of just copying the engines that the probes are using and dropping them into a missle? Also this isn't a weapon system that's going to show up overnight. Besides, my power uses Hyperspace drives, just different ones than yours that have to be much bigger.
2: As far as I know, no one is selling shuttle warp drives. If they were there would be alot more FTL missles out there.
Who's using warp drives? I thought everyone was using Hyper or Wormhole or even Jump drives?
2: As far as I know, no one is selling shuttle warp drives. If they were there would be alot more FTL missles out there.
Who's using warp drives? I thought everyone was using Hyper or Wormhole or even Jump drives?
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I use B5 style jump drives. Good tactical maneuverabiity, nd I can use the opening appertures as a weapon or to place between our ships and a swarm of weapons fire.
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Who the hell has done that? You're the only one who's done anything even close; every single assault on an Overseer facility thus far has involved a very bloody and long-lasting infantry action.SirNitram wrote:Most would consider the flight decks to be fairly vunerable to repeated strikes against their doors, especially since apparently our KE weapons can smash down several miles to wipe out Overseer facilities without infantry use.Rogue 9 wrote:Right. You have a choice of two targets: One, a heavily damaged battleship with a hole rammed into its side that's doing its damnedest to get away from you, but is still pretty close. Two, a supercarrier that hasn't been significantly hit at all and is way the hell away from you. You'll be destroyed within minutes. Which one do you go for if you want to kill one before you die? I didn't think that was all that hard...
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And if it makes you feel better, the Gladius and Dauntless are both going into drydock for a few months at least. A lot of the surviving ships aren't going to be in shape to run combat ops for a long time, but I'm not going to have a battleship self-destruct out of a sense of fairness if you don't take the kills you can get. War doesn't work like that.
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Never asked for a battleship to explode. I just feel like driving home the foolishness of a carrier with bays large enough to drive destroyers into being present when someone's lobbing railguns.Rogue 9 wrote:And if it makes you feel better, the Gladius and Dauntless are both going into drydock for a few months at least. A lot of the surviving ships aren't going to be in shape to run combat ops for a long time, but I'm not going to have a battleship self-destruct out of a sense of fairness if you don't take the kills you can get. War doesn't work like that.
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3 Tarsis-class Escort Frigates
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2cnd Carrier Swarm- (CO Subadmiral Fei su Ithaca,)
2 Elysium Ascendent-class Attack Carriers (Progress Through Conflict, Child of Chaos)
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Last edited by Thirdfain on 2004-06-14 03:36pm, edited 1 time in total.
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Hey thirdfain, could you post what fleet assets you have in various locations in the Invasion Guide? Not for the purposes of my nation necessarily, but just for my own reference?
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Ah, hell, I know that. But that is what Marcao hired me for, and so that is what Im doing. Read his post. His plan isn't to incriminate you, it is to make the Kalderi afraid so he can offer them protection and gain another ally. You are such a dominating force right now that the mere hint that it could be you will have the Kalderi running for cover!Thirdfain wrote:Bugsby, Fletchers are common weapons in Known Space, with dozens of makes and models being produced by a number of Floater cluster. It's usage is FAR from a smoking gun, and certainly isn't admissable evidence for Ouster collusion.
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It changes, and you wouldn't know for certain where my ships will be at any one time. General information, on the other hand:
Edean/Camaro/Krynori space: 1/2 of the 3rd War Cluster, 1/3 of the 2cnd War Cluster
Earth: 1/2 3rd War Cluster (on humanitarian duty, the Fleet Tender is providing relief and space for monacoran civilians.)
Arcane space: 2/3 of the 2cnd War Cluster
Jormungandr/Hudson space: 1st War Cluster
Elysium: 4th War Cluster
More detailed information is not available without expending resources launching scouting missions like Murazor's.
Edean/Camaro/Krynori space: 1/2 of the 3rd War Cluster, 1/3 of the 2cnd War Cluster
Earth: 1/2 3rd War Cluster (on humanitarian duty, the Fleet Tender is providing relief and space for monacoran civilians.)
Arcane space: 2/3 of the 2cnd War Cluster
Jormungandr/Hudson space: 1st War Cluster
Elysium: 4th War Cluster
More detailed information is not available without expending resources launching scouting missions like Murazor's.
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that is all I needed. Generalities. Thanks
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Aye, he be a clever one, indeed- too clever by half. Hrmm hrmm...Ah, hell, I know that. But that is what Marcao hired me for, and so that is what Im doing. Read his post. His plan isn't to incriminate you, it is to make the Kalderi afraid so he can offer them protection and gain another ally. You are such a dominating force right now that the mere hint that it could be you will have the Kalderi running for cover!
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Space is no longer an issue, large archologies have now been in place for several weeks, and every transport available has been shuttling people and goods/equipment into the city sized mega towers day and night.Thirdfain wrote: Earth: 1/2 3rd War Cluster (on humanitarian duty, the Fleet Tender is providing relief and space for monacoran civilians.)
Earth will no longer need any significant humanitarian aid (aside from Terraformers) by the end of the month.
Edit:
Note, earth could be considered an industrial planet within months assuming the Monacoran government or foreign investors are interested.
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Yes, although standard puslers don't have the explosive option, those are a specific type of ammo.Thirdfain wrote:Right, they propel explosive needles into the target at high velocities, they are usually "smart' weapons, where the needle can be set to penetrate a certain thickness of armor before detonating.Not to mention that from what I remember of fletchers they aren't too different from pulsers. And those are commerical available all over the Asgard Empire.
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