Coming soon - WW2 1/35 scale skirmish rules
Moderator: Thanas
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- SMAKIBBFB
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Coming soon - WW2 1/35 scale skirmish rules
Been working on a prototype ruleset and its just about ready to release. The aim is to have a single fastplay sheet with a massively expandable system capable of as much or as little depth as you like.
The system is a crossbred between:
RECON (1st ed)
Necromunda
Inquisitor
Conspiracy X
Call of Cthulhu
Advanced Squad Leader
and our own twisted imaginations.
The system will have a NASTY damage system, DO NOT expect heroics to end in anything other than a mauling at the hands of an overwatched MG-42 position.
Its set to be squad level 4-16 men and should be fairly well balanced.
I'll be posting the details soon.
The system is a crossbred between:
RECON (1st ed)
Necromunda
Inquisitor
Conspiracy X
Call of Cthulhu
Advanced Squad Leader
and our own twisted imaginations.
The system will have a NASTY damage system, DO NOT expect heroics to end in anything other than a mauling at the hands of an overwatched MG-42 position.
Its set to be squad level 4-16 men and should be fairly well balanced.
I'll be posting the details soon.
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- SMAKIBBFB
- Posts: 19195
- Joined: 2002-07-28 12:30pm
- Contact:
Ready for download the 0.2 beta rules. Including basic character lists suitable for any army.
Please post any comments that you have or recommendations.
Basic Ruleset
Character stats
You must note that the weapon damage stats have not been included, but for comparisons sake they range from 1d10 per round for a 9mm SMG to 2d10+4 for a Browning M2.
FUCK!
First bug already seen, Lt should be initiative 4.
It should be noted that these are truly basic character types, we plan on creating and releasing more later as well as an experience system for the game.
Bug #2 Over watch rule not present. Overwatch allows a single interrupt SHOOTING action against any target that BECOMES visible once the character goes into overwatch. Once this action has been taken they overwatch no longer applies. The overwatcher does not have to engage the first target.
Please post any comments that you have or recommendations.
Basic Ruleset
Character stats
You must note that the weapon damage stats have not been included, but for comparisons sake they range from 1d10 per round for a 9mm SMG to 2d10+4 for a Browning M2.
FUCK!
First bug already seen, Lt should be initiative 4.
It should be noted that these are truly basic character types, we plan on creating and releasing more later as well as an experience system for the game.
Bug #2 Over watch rule not present. Overwatch allows a single interrupt SHOOTING action against any target that BECOMES visible once the character goes into overwatch. Once this action has been taken they overwatch no longer applies. The overwatcher does not have to engage the first target.
- Exmoor Cat
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- Keevan_Colton
- Emperor's Hand
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Well, I would like to have a look and comment since you've used Necromunda as a base and it's my favourite of all such systems. However, it aint going to happen right now since Yahoo wont let me at 'em.
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
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- Pathetic Attention Whore
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- StarshipTitanic
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I can open it by putting a question mark at the end...
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
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- SMAKIBBFB
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- SWPIGWANG
- Jedi Council Member
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Just how many dice is being rolled for all those actions???? How much for firing, how much for leadership tests and what not.
What about some sort of modifier that increase combat effective at close range. It'd be silly with people shooting at each other at point blank range and not hit and take forever to resolve. (-5 mod currently) Also 1D10 damages seems to make hit effects quite random.....maybe use mutiple D6?
What about some sort of modifier that increase combat effective at close range. It'd be silly with people shooting at each other at point blank range and not hit and take forever to resolve. (-5 mod currently) Also 1D10 damages seems to make hit effects quite random.....maybe use mutiple D6?
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- SMAKIBBFB
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Damage is out of a Firearms compendium, using the CoC damage charts (as we're using the resistance table it works out). Most tests are on a flat d10 (init and leadership), but skill is against a d100.
At most you should need some d6, d8 and d10.
I'll try and clear up that kind of thing in the next revision.
At most you should need some d6, d8 and d10.
I'll try and clear up that kind of thing in the next revision.