Unfair fight

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General Zod
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Post by General Zod »

Trekdestroyer wrote:I foresee a new entry for the Hate Mail page...or have I officialy lost my mind? :lol:
and yet again trekdestroyer contributes absolutely nothing. . .
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Post by Alyeska »

To be fair, his statement isn't that far off the mark if PT stays any longer.
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Post by Bob the Gunslinger »

Come on. I was reading the other Pine Tree threads and half a dozen people were saying similar things involving Pine Tree and his trollishness.
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Post by DaveJB »

He hasn't really done a great deal to stand out from any of the other trolls on the hatemail page. I think he's more comparable to this moron than the likes of Stewart or AJT.
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Re: Unfair fight

Post by Darth Servo »

Pine Tree wrote:(More advanced then SW computers, think how long it took Falcon's navcomp to calculate the course out of tatoonie system, ST ships make warp jumps in seconds)
How hypocritical. In a thread he titled "unfair" he turns right around and tries to compare top-of-the-line Trek equipment to the computers on a second hand rusted privately owned freighter. Do you also compare the acceleration of state-of-the-art USAF fighters to that of 20 year old trucks?
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Post by Slartibartfast »

Also when you "calculate" warp you only have to worry to get to the nearest star, while a hyperjump literally carries you thru thousands or even millions of stars, black holes, novas and other crap.
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Post by Crazedwraith »

Slartibartfast wrote:Also when you "calculate" warp you only have to worry to get to the nearest star, while a hyperjump literally carries you thru thousands or even millions of stars, black holes, novas and other crap.
No, it doesn't. You have to be careful NOT to hit such stellar objects as staed by Han in AHN.
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Post by Darth Servo »

Slartibartfast wrote:Also when you "calculate" warp you only have to worry to get to the nearest star, while a hyperjump literally carries you thru thousands or even millions of stars, black holes, novas and other crap.
As seen many times in TNG, you only need directional information eg 107 mark 32.
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Post by Slartibartfast »

Crazedwraith wrote:
Slartibartfast wrote:Also when you "calculate" warp you only have to worry to get to the nearest star, while a hyperjump literally carries you thru thousands or even millions of stars, black holes, novas and other crap.
No, it doesn't. You have to be careful NOT to hit such stellar objects as staed by Han in AHN.
"Thru" as in "between".
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Post by Slartibartfast »

Darth Servo wrote:
Slartibartfast wrote:Also when you "calculate" warp you only have to worry to get to the nearest star, while a hyperjump literally carries you thru thousands or even millions of stars, black holes, novas and other crap.
As seen many times in TNG, you only need directional information eg 107 mark 32.
Yes, that's what I used quotes on "calculate" :D
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Post by Howedar »

Solauren wrote:Hey pine tree, i HATE to point this out to you (okay, I don't hate to...)

There is at least ONE and hints at SEVERAL Dysons Spheres in the Star Wars galaxy. (I personally have never read about any more then the one). The Empire uses it as a manufacturing facility. It's the home of one of the biggest private sector star ship manufacturer's in the galaxy. And the original builders are living there still.
Goddamnit there's no evidence of that. We've been over this several times.
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Post by Praxis »

May I ask, what's so great about a dyson sphere?

It's big, yeah. Maybe it's a bit of a protection, but at least, the ST one isn't. The doors were thick enough to keep out the Enterprise's weapons, but considering that a shuttle's shields were able to keep them open, and judging from the thickness (less than the shuttles shield bubble), I'd say an ISD would easily punch a hole in the Dyson Sphere.

What tactical advantage does it have? I'd take a Death Star, blow a hole in the sphere, fly in and nuke everything, or better yet take Centerpoint and wipe it out in one shot, rather than have the sphere...
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Post by Alyeska »

Praxis wrote:May I ask, what's so great about a dyson sphere?

It's big, yeah. Maybe it's a bit of a protection, but at least, the ST one isn't. The doors were thick enough to keep out the Enterprise's weapons, but considering that a shuttle's shields were able to keep them open, and judging from the thickness (less than the shuttles shield bubble), I'd say an ISD would easily punch a hole in the Dyson Sphere.

What tactical advantage does it have? I'd take a Death Star, blow a hole in the sphere, fly in and nuke everything, or better yet take Centerpoint and wipe it out in one shot, rather than have the sphere...
A Dyson Sphere has nothing to do with being something useful for a military. A Dyson Sphere is useful because it maximizes the use of a stars output for a planet bassed civilzation. Basicaly a Dyson Sphere means you can put a LOT of people around a single star. I think a Dyson Sphere is equal to about a billion planets or so in surface area.
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Post by Praxis »

I only saw part of the episode so I don't know what the purpose for the sphere is.

How does it allow you to put more planets around a star?
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Post by Darth Yoshi »

People, not planets. The sphere has a lot of surface area, which means room for people to live.
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Post by Praxis »

So the interior of the gigantic Dyson Sphere was...habitable? People could stand on the surface, walk around?
Or were there corridors inside?
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Post by Darth Yoshi »

I dunno. I haven't seen the episode. I assume corridors, though.
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Post by Soontir C'boath »

Darth Yoshi wrote:I dunno. I haven't seen the episode. I assume corridors, though.
It is surface, in fact.
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