"Invincible" hologram soldiers? pahleeeez!
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Or you reprogram the holosoldiers to turn into Austin Powers and have them run amok on the Feddy ship as you promptly leave it.
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Nothing says de-moralize like the buddy next to you suddenly turning into a pile of red mushy crap....SirNitram wrote:I like having an electromagnetic gizmo which causes all the bonds holding a boarder together to cease. Messy, but very, very effective, and not as energy intensive.Howedar wrote:I personally am partial to having a 2-inch wide floor strip with gravity amplified several hundred times.
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I don't see how the Empire is ever going to manage to board a Federation ship. A single Heavy Turbolaser is likely to turn one into into a cloud of vapor and if it doesn't their insane suicide-bomb style engine will go critical and do the job for the Empire. No ship to board, no holograms to have to deal with.
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MS, the TL power can be adjusted, and if an ISD has an ion cannon (ISD ion cannons wren't seen in the movies, and I haven't read all the books), the ion cannon can just disable the electric systems, and that will mess up the "indestructible" holograms. But, if the Imperials don't need to board a ship, they'll just blow the thing up. Of course, the holograms could run on an emergency source if the main power is disabled.
As for the security issue, I would also like small drone turrets that come out of the ceiling, and actual living, breathing, security people, or at least droids.
As for the security issue, I would also like small drone turrets that come out of the ceiling, and actual living, breathing, security people, or at least droids.
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"As for the security issue, I would also like small drone turrets that come out of the ceiling,"
When all's said and done, that's just what a holoemitter is, with some nearly useless side features. Essentially, they are stationary traps. I propose simply to remove the visual "holo" component and leave the part that simulates physical interaction.
Next, consider the average boarder. What's necessary to incapacitate one? Very little. All you need is to remove a major portrusion - the head should do nicely for any species. If my ships had such emitters, I'd program them to target boarders and cut their throats.
Also, any holographic capability should be used to hide the emitter instead of projecting a fancy computer persona. This solution would be less energy intensive than the other proposals, IMHO. Though it would tend to be quite messy.
When all's said and done, that's just what a holoemitter is, with some nearly useless side features. Essentially, they are stationary traps. I propose simply to remove the visual "holo" component and leave the part that simulates physical interaction.
Next, consider the average boarder. What's necessary to incapacitate one? Very little. All you need is to remove a major portrusion - the head should do nicely for any species. If my ships had such emitters, I'd program them to target boarders and cut their throats.
Also, any holographic capability should be used to hide the emitter instead of projecting a fancy computer persona. This solution would be less energy intensive than the other proposals, IMHO. Though it would tend to be quite messy.
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I agree, completely. I would have thought, though, that it would be possible in Trek just to make the ship an absolute MESS of a place to be moving around in. One could flood compartments with plasma, screw around with gravity (why do all alien ships have earth standard gravity?) and open compartments into space. While it might not work on stormtroopers, I've always wanted to see them do something like that. Turn the ship against the intruders, and fight on the defensive....Eleas wrote:"As for the security issue, I would also like small drone turrets that come out of the ceiling,"
When all's said and done, that's just what a holoemitter is, with some nearly useless side features. Essentially, they are stationary traps. I propose simply to remove the visual "holo" component and leave the part that simulates physical interaction.
Next, consider the average boarder. What's necessary to incapacitate one? Very little. All you need is to remove a major portrusion - the head should do nicely for any species. If my ships had such emitters, I'd program them to target boarders and cut their throats.
Also, any holographic capability should be used to hide the emitter instead of projecting a fancy computer persona. This solution would be less energy intensive than the other proposals, IMHO. Though it would tend to be quite messy.
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Someone could disable or increase the ship's gravity to disorient intruders, or flood an area with gas, or maybe, if they are really creative and like innifecient ideas, could have some holo-projector project % ends" in the ship's corridors. Others could be used, but it would be bad for the ship as well.
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Doesn't gas work as well as pumping the air out? In fact, I think it works even better on Force-adepts than gas.
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Sorry to bump an old thread, but (explanation above=phaser NDF effect)SirNitram wrote:I like having an electromagnetic gizmo which causes all the bonds holding a boarder together to cease. Messy, but very, very effective, and not as energy intensive.Howedar wrote:I personally am partial to having a 2-inch wide floor strip with gravity amplified several hundred times.
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Since the warp core and the antimatter pods on a Feddy ship need power to not go boom, wouldn't firing an ion cannon at it destroy the ship?Asst. Asst. Lt. Cmdr. Smi wrote:MS, the TL power can be adjusted, and if an ISD has an ion cannon (ISD ion cannons wren't seen in the movies, and I haven't read all the books), the ion cannon can just disable the electric systems, and that will mess up the "indestructible" holograms. But, if the Imperials don't need to board a ship, they'll just blow the thing up. Of course, the holograms could run on an emergency source if the main power is disabled.
I think actually boarding those powder kegs before they vaporize themselves would still be difficult no matter what.
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I thought the potent stuff was rigged to auto-eject in case of total power failure. And there have been a few times were there was power loss and the ship didn't go boom.Evil Jerk wrote:Since the warp core and the antimatter pods on a Feddy ship need power to not go boom, wouldn't firing an ion cannon at it destroy the ship?Asst. Asst. Lt. Cmdr. Smi wrote:MS, the TL power can be adjusted, and if an ISD has an ion cannon (ISD ion cannons wren't seen in the movies, and I haven't read all the books), the ion cannon can just disable the electric systems, and that will mess up the "indestructible" holograms. But, if the Imperials don't need to board a ship, they'll just blow the thing up. Of course, the holograms could run on an emergency source if the main power is disabled.
I think actually boarding those powder kegs before they vaporize themselves would still be difficult no matter what.
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its fitting we have an undead thread in October
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Apparentley they don't, in fact the ejection systems don't work if there's no power.Raoul Duke, Jr. wrote:I thought the potent stuff was rigged to auto-eject in case of total power failure.Evil Jerk wrote:Since the warp core and the antimatter pods on a Feddy ship need power to not go boom, wouldn't firing an ion cannon at it destroy the ship?Asst. Asst. Lt. Cmdr. Smi wrote:MS, the TL power can be adjusted, and if an ISD has an ion cannon (ISD ion cannons wren't seen in the movies, and I haven't read all the books), the ion cannon can just disable the electric systems, and that will mess up the "indestructible" holograms. But, if the Imperials don't need to board a ship, they'll just blow the thing up. Of course, the holograms could run on an emergency source if the main power is disabled.
I think actually boarding those powder kegs before they vaporize themselves would still be difficult no matter what.
Well, most instances they never lose all power, and IIRC in the episode where the E-D hit a cosmic string or whatever and lost power, the warp core was on it's way to exploding.And there have been a few times were there was power loss and the ship didn't go boom.
I'm fairly certain that an abrupt loss of power and disruption of active systems would make the core go bang.
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Too bad it's too late to start writing TNG-era scripts. I could fix that.Evil Jerk wrote:Apparentley they don't, in fact the ejection systems don't work if there's no power.Raoul Duke, Jr. wrote:I thought the potent stuff was rigged to auto-eject in case of total power failure.Evil Jerk wrote: Since the warp core and the antimatter pods on a Feddy ship need power to not go boom, wouldn't firing an ion cannon at it destroy the ship?
I think actually boarding those powder kegs before they vaporize themselves would still be difficult no matter what.
Well, most instances they never lose all power, and IIRC in the episode where the E-D hit a cosmic string or whatever and lost power, the warp core was on it's way to exploding.And there have been a few times were there was power loss and the ship didn't go boom.
I'm fairly certain that an abrupt loss of power and disruption of active systems would make the core go bang.
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By the way: "My Computer" has been changed back to "Sarah", from "Mr. Snugglepuss" or whatever the hell you made it.Darth Utsanomiko wrote:You gonard. One one hand, I'm surprised you wouldn't double check that after I had been using 'your baby' (which you don't deserve, as you don't utilize it's potential as a 'L33T G4M!NG M4CH!N3'), but on the other, you're too dense to notice a different account's name, let alone your computer's.
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Re: "Invincible" hologram soldiers? pahleeeez!
Ignore them, they give decent trekkies a bad name.Darth Garden Gnome wrote:Ive heard Troll009s (and numerous others) arguments about how the feds could stomp all over the empire with these hologram soldiers . First of all this point is moot because of the fact that this stuff is 29th century tech. But for the sake of argument...How is a starship supposed to "replicate" (supposing you can replicate phasers) phasers onto an enemy ship from a fed vessel? Heres a thought YOU CANNOT! Its impossible for them to replicate them they way they supposedly could on their vessel onto another ship when they cant beam through armor or sheilds. Secondly just because if you fire through the hologram and it is not damaged does not mean its invincibel by any means. Every one of these holograms has to be equipped with a mobile emitter, which is not holographic (and heres the real zinger) it CAN be destroyed! TA DA! hologram soldier goes by by. As for there use on their own ships for defence, an ion cannon to the ship will shut down its replicator and these hologram soldiers will fire upon enemys with A.) nothing at all or B.) useless shafts of light. I dont really know.....or care *walks out of room, slams door behind himself*
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