
One fight I've always wanted to see is Connan VS Rambo, Why? They both posses increablbe amounts of dumb-luck, Whos force of dumb-luck is the more powerful?
DO we even caaare?
Find out next time on Rambo-Vs Connan
PART FIVE

Moderator: Vympel
Rambo runs out, firing an M60 one-handed from the hip. The forces of reality choose to assert themselves at this time. The recoil force and the lack of actual aiming cause Rambo to spray rounds in the general direction of Conan, all of which miss.Mr Bean wrote:Or Connan!
One fight I've always wanted to see is Connan VS Rambo, Why? They both posses increablbe amounts of dumb-luck, Whos force of dumb-luck is the more powerful?
DO we even caaare?
Find out next time on Rambo-Vs Connan
PART FIVE
Certainly not any person with more than five functioning neurons. I think the debate at this point is howfar back you have to go in orer for the Feds to have enough of an advantage to win. Personally I think you are going to have to predate the late Colonial era before you'l find the Feds capable of a force on force victory.Grand Admiral Thrawn wrote:Does ANYONE think the Federation can take an army of equal size from WWII on?
That is a good point. Stun settings would be VERY useful under such circumstances, and they would allow SF to function against an enemy that concealed itself among civilians.Admiral Piett wrote:I need to refine the scenario specifying many details(hour of the day,level of intelligence available to palestinians and so on).However I suppose that they could stun noncombatants should the need arise.
Because otherwise why not just blast the Buildings from a Distance with Max Power Phasers?Why would there be unarmed women and children?
Mmmm. Lee-Metford bolt-action rifles and Archaic Maxim repeaters. I think they win.CmdrWilkens wrote:Certainly not any person with more than five functioning neurons. I think the debate at this point is howfar back you have to go in orer for the Feds to have enough of an advantage to win. Personally I think you are going to have to predate the late Colonial era before you'l find the Feds capable of a force on force victory.
This is an advantage we nullify in ground on ground combat. The point is the Feds, being 24th century and all, should be able to win even without miracel transporters, Even with them this assumes starship support and if they have starship support the fight is over anyway. the reason we remove tranporters is it is the only item which gives the Feds a true edge.tharkûn wrote:Bah more ignorant morons. Yes the feddies suck, but not that bad.
First off let's outline their major advantages:
1. Transporters. Unless some of that damn funny ore is in the hills or the Van Allen Belt is doing something screwy ... transporters work.
The number of times this has been used in combat before is indicative of the usefulness of such actions. You might note that in every ground forces engagement wide beams are never present, I think this is proof enough that the Feds aren't gonna suddenly get logical. More than this do they even knwo the stun setting to use for a charging warhorse?2. Phasers have stun settings ... wide range stun settings at *short* range.
Again the fact that they never use this in ground combat in ST seems to indicate a problem with just replicating the stuff and throwing it around on the battlefield. Beyond this every army after about 1904 had anti-gas protection unlike the feds so if you want to bring Chem weapons into play then sure the Feds can beat pre-WI but after about 1904 they fall victim to the first mustard gas discharge.3. Lots and lots of knockout gas. If the ground troops have a replicator handy they should be able to whip out some of those knockout gases the feddies seem to favor flooding their ship with.
Those "highly effective" communciations devices are the most HORRIBLE battlefield communcation system since semiphore flags. They require that you disengage from combat actions completely, tap your breast, and talk. Now that isn't the bad part (that's what a radioman does in a platoon nowadays) the bad part is that everyone CAN do this. There is a little thing known as information overlaod. its a good thing to have a lot of communication but you need streamling cha\ins of command AND some serious radio discipline or else you risk floding circuits with useless traffic. Beyond this how do you communicate with whole units, the badge system seems desigend to communciate either with individual wearers or with presighted installations NOT with multiple persons at once and this is not just a failing it is a huge drawback, ti removes the ability to command units and replaces it with the need to manuever soldier by soldier (and those soldiers often have to tap theri own breasts just to acknowledge and allow communciations to start which means every Fed trooper is gonna be spending a decent chunk of combat time tapping his breast instead of firing. Simply put the badge system is a great system within the starship and for exploratory purposes BUT it is not a good tool for combat.4. Good communication. Not even today are most soldiers issued radios. By TNG we see that every soldier and his brother has a highly effective communications devise that allows him to address anyone (in groups or as individuals).
Once more the number of times they are used in DS9, TNG, and the moveis ought to be indicative that this is NOT a common weapon in the Fed arsenal.5. HE (those "charges" used in voyager).
Now this may be true, I say may because tircorders are often as reliable as transporters. Beyond this knwoeldge in and of itself is NOT enough to win battles, knolwedge is only useful when it is supplied to people with the right training. The feds don't have battlefield management skills, their battles virtually ALWAYS (in space or gourn) turn into vaugely organzied slugging matches at close range. Their ground combat style, for that matter, is little different from middle ages times when Armies would be led to the battlefield in good order and would often enter the battle in good order but once the fighting began it was just a close in slugging with commanders retaining little control.6. Superior battlefeild knowledge. Tricorders seem fairy ubiquietious and have decent ranges. If you know where enemy troop masses are, you can easily avoid them.
Again we are dealing wiht something that requires starships here, as I pointed out there is a reason we remove starshis from the equation.So here is my plan. Up until the enemy has armored vehichles and gas masks I transport in large amounts of knockout gas and incapacitate large troop formations (like Napoleonic columns). Artillery (which three tricorders can *easily* triangulate) is negated by the fact that I can transport in some gas and incapacitate the battery units. Transporters (which have *orbital* range) can easily outdistance artillery.
The problem is you can't do this, not in this scenario not elsewhere. The range of the Fed weaponry requires that you close the distance with the enemy as he has longer ranged weapons and the enemy does have scouts, calvary, etc all of which are going to be skilled at movement over terrain (something else the Feds can't do). Sticking yourself in the woods is just asking the opposing commander to set up his artillery when he sees troops highlighted in red/yellow uniforms against forest green.Even without the gas I can break up my forces and fight out of line of sight. Just instruct my soldiers to avoid open spaces until they have a "good" chance of knocking out large quantities of enemy soldiers with wide range stun shots.
Any army that so much as has longbowmen will rip apart any formation advance long before it reaches this point and any army with artillery will be able to take you out even before then. The effective range of Fed weaponry is less than that of colonial usketmen, colonial riflement, and even medievil archers.If I can't fight "Injun style" I'd employ napoleonic columns so massive volleys wouldn't stop me before I get to a range where I can knock off say 20 guys with one shot (say 5-20 m).
Again there's a reason why remove transporters. If the Feds have starships they;ve already won, we;re trying to see if they can survive without them and they can't.This is further enhanced when I can transport people right next to the enemy (but behind cover), have them take quick potshots at wide angle (just enough to stun people with cloth uniforms).
Heres a couple roblems, mostly repeated from above.Using squares and columns you can close to close enough quarters and then begin taking potshots. The enemy won't be able to mass his forces if I have a 20:1 effective ratio at close quarters ... even losing 3/4ths of my men I still come out ahead using columns and stun settings. The range of a musket means jack didly squat when you are facing off at 20 metres.
Agian this is back to the fallacious Feds will use wide angle stun deal. Face it they haven't used it in combat before and things aren't going to suddenly change just for this fight.The ability for one man to down 20 enemy in a shot is huge. It allows you to break up the army and play like the storm troopers (not SW's ones, the real German ones).
Once the transporter can be blocked (or found and seized) the feddies effectiveness goes downhill fast (like say over a cliff). I dunno if they could do it in WWII (or even today) but once that happens the helmetless targets who don't beleive in schrapnel are goners.
Again any time after 1904 and you will face chemical artillery barrages and the Feds have no NBC defense, your troops will be horribly dead.Even without the transporters you are still talking WWI. Feddies have the advantage at close range and do not fight in formation. Let the armies of the day dog it out on the plains ... stick to the forests and the towns. If needed, use columns and squares to get into close range against infantry. Open fire with superior close range weaponry and then mop up later (as in walk through the ranks of stunned soldiers and slit throats/place charges).
The feds don't have the range to get off more than one good shot before heavy calvary is breathing down their neck...literally because their heads will be chopped off. At melee range the Feds ae COMPLETELY ineffective compared to any army since mankind first picked up big clubs and beat each othr with them.Heavy calvary can be dealt with in like manner. Horses are biological and stunnable also. Horse artillery is your only major concern, but they are ineffective in areas with short lines of sight.
See above again for why we don't include transporters. For that matter prove that despite site to site transproting not being used in previous gorund combat engagements (AR and Rocks & Shoals come to mind) they will suddenly start using them agianst these enemies.So in a nutshell the feddies can easily trounce Napoleon, Lee, Pershing if they get transporters, Patton and anybody else is dependant on if they can block the transporter or if they can track and go kill it. Fighting with dispersed forces that can be massed at critical points you can win against Napoleon, maybe even Lee. By the time Pershing comes around you've lost the short range weapons superiority and your communications are less of an issue. When the enemy has effective LMG's, small squad tactics, and grenades ... the feddies die without much of a fight without a transporter.
Rush to clsoe range and you have to face swordsmen who will dismember you, as to killing off chargin knigts range of Fed weaponry and the speed of advance on horseback will reduce accuracy to the point that most Knights wil survive and proceed to slaughter the Feds at melee range like they are built for (well not actually, the knights were built to defeat other knights, they just happen to also be good at killing infantry).As for the knights and bowmen. Knights go down screw aiming for the knight ... kill the horse. The bowmen will cause casualties, but you need only rush to close range and dispatch from there.
This is the scenario I have designed for the Napoleonic army vs the federation.I have done this because I have observed that during the debate everyone in his mind is setting different conditions foe the battle to take place(one think that transporters and replicators would be available,the other that the battle takes place in a forest and so on).Admiral Piett wrote:As I promised you a couple of days ago I have worked on a scenario based on this subject,which will used mainly to define the terms of the debate.I have done a small research about Napoleonic era armies.I hope to be as much as accurate as possible,but I cannot guarantee to be 100% correct.
Beside I have to do several arbitrary assumptions about formations,weapons,number of troops involved and so on.The scenario is roughly about one thousands of federals versus one thousands of Napoleonic(more specifically french) era troops.Larger numbers would make the scenario more difficult to analyze and since the federals have never deployed large amounts of ground troops,pointless.
Napoleonic side:French army,like it was around 1810.The mixed detachement listed below is leaded by an average commander.Competent
and quite experienced is not however exceptional and will use standard tactics.
Infantry:one battalion of standard line infantry,composed by six companies for a total of 750 troops(more or less 120 troops per company).
Two companies (one of grenadiers and the other made of light troops) are made of well trained troops, most of them are veterans.
The other four companies are composed of not too well trained and inexperienced recruits.
All the soldiers are armed with standard muskets.No rifles.The musket is a variant of the 1777 model(standard weapon for the french army of the time).
Maximum range for aimed fire:100 meters.It means that it is absolutely impossible to hit a man with aimed fire beyond that distance and only a skilled user can have some chances to hit the target at 100 meters.
Maximum range for massed fire:200 meters.Beyond 100 meters the musket ball goes where it wants,making aimed fire useless.However firing enough muskets against an enemy formation allows the balls to hit some targets by pure chance.
Rate of fire:2 rounds per minute.I suppose that you could find soldiers capable of firing 4 rounds per minute on the parade ground.But 2 rounds are what you get from the average soldier in battle.
Cavalry:One squadron of dragoons for a total of 180 horsemen.
The dragoons are armed with sabres,pistols and short carabines.No armor plates,helmets or lances.They are all well trained.
Artillery:one "foot" battery (the gunners travel by foot and not by horse) composed by eight cannons firing 12ibs balls.It is a "foot" battery, which means,as opposite to an "horse" battery,that cannot be redeployed very quickly on the battefield.The guns are served by one hundreds of veteran gunners.
Federation side.The timeline is in the post star trek Insurrection era.
One thousand of ground troops.They are all security personnel "trained" for ground combat.A minority of them,around 5-10%,are Dominion war veterans while an other 10% has taken part to minor skirmishes in other situations.
Each trooper has a phaser assault rifle,a type 1 phaser and of course his communicator.
The phaser assault rifle is that seen in first contact.It has a shoulder stock, an optical sight and a trigger guard.The type 1 phaser is a small palmar phaser seen often in "star trek the next generation".For those of you who do not know it is similar to the remote control for your TV set,but smaller.
Few tens of people retain the older type 3 phaser rifle,that with the silly flip up panel and no shoulder stock,mainly for short range combat.
Some of the people not armed with phaser rifles (high ranking officers for example) carry the infamous ergonomics' nightmare type 2 phaser,while the others (medical personnel,people employed on supplies) only the type 1.
20 grenade launchers,such as that seen in Insurrection are available.
A small number of type 1 phaser are available as emergency makeshift hand grenades.
Trycorders,field medical equipments,computers etc are available.
No transporters(and replicators),starship fire support,shuttles,peregrine fighters.
Choose your preferred captain to command the detachement.
It is a warm comfortable day.The ground is open and flat with few trees and few small rises in the ground.No mud that affects negatively Napoleonic cannons or (technobabble) energy fields that block trycorders or phasers.
The federals are awaiting still the french army detachement which is coming towards them in battle formation.Both sides know more or less where the enemy is.The Napoleonic troops would not be scared or surprised by phasers(we can say that they have already seen them in a previous smaller action).The federals have knowledge of Napoleonic tactics.Both sides are plenty of supplies such as munitions,water food etc.
In other words bias. Come now could the Spanish Conquistadors have defeated the Incans without firearms and cannons? Its a comparable fight. Its intellectually dishonest to say that the feddies can't win ground battles by denying them their most potent weapon.[/quote]tharkûn wrote:[quote="CmdrWilkens]This is an advantage we nullify in ground on ground combat. The point is the Feds, being 24th century and all, should be able to win even without miracle transporters, Even with them this assumes starship support and if they have starship support the fight is over anyway. the reason we remove tranporters is it is the only item which gives the Feds a true edge.
Then explain why they don't do this in combat?Further you do *not* need a starship. We've seen starfleet transporters on earth operating and you can always I dunno land a runabout.
Fixed location transporters of such size means massive power generators, big camp, big target for a covert strike as Fed base security resembles a sieve. As to landed craft why has this never been done?The fact of the matter is a transporter system doesn't appear to outmass an Abrams, its certainly feildable. If from a fixed location or some type of landed craft.
The problem is that once you remove the transporters they DON'T have the equipment OR the tactics. They're range is less than that of medievil armies and their skill at corssing any kind of terrain is horrible as is their reliance on uber high tech. There's a reason why Marines are good at their job, we are taught how to do things with a rifle, a map, and an e-tool.I make no pretentions about the feddies tactics. Given the technology as it has been presented they are imbeciles. You should see bloody frag grenades. You should see tripods and bipods. You should see the idiots send up cross fires, and you should see camo uniforms. I am only argueing that the feddies have the equipment to attack such an army ... not their current tactics are sufficient."The number of times this has been used in combat before is indicative of the usefulness of such actions. You might note that in every ground forces engagement wide beams are never present, I think this is proof enough that the Feds aren't gonna suddenly get logical. More than this do they even know the stun setting to use for a charging warhorse?
Which is exactly my point, at the combat ranges were phasers become effective any army more recent than the colonial era will be better equipped and better trained.I mean seriously we have seen the feddies overrun countless times ... has *anyone* ever though of issueing I dunno *KNIVES*?
I was pointing out that reliance on chem weaponry is a foolish idea for that era period.Read the conclusions. A feddie army without a transporter will be dead facing off against WWI armies. They have no advantages."Again the fact that they never use this in ground combat in ST seems to indicate a problem with just replicating the stuff and throwing it around on the battlefield. Beyond this every army after about 1904 had anti-gas protection unlike the feds so if you want to bring Chem weapons into play then sure the Feds can beat pre-WI but after about 1904 they fall victim to the first mustard gas discharge.
Heres the thing though, the commanders are trained to utilize the units which they have immediately availble. They arte trained to fight with limited informaiton and make the best of it. Communicating amongst regimental sized units of infantry or even calvary is easy enough even by Civil War times that your com badges don't give any real noticeable advantage.In comparison to who they are fighting, yes indeed those com badges are highly effective ... because oponents before the civil war will be using flags and messengers. In WWI you might have some telephones and radios (can't remember when they were issued to the troops) ... but buy and large orders were still passed by voice. Its not until WWII that you have particularly reliable communications system, and even then its bulky. Today we still don't issue radios to all our troops (though some units have taken to going to radioshack and buying hands free radios)."Those "highly effective" communciations devices are the most HORRIBLE battlefield communcation system since semiphore flags. They require that you disengage from combat actions completely, tap your breast, and talk. Now that isn't the bad part (that's what a radioman does in a platoon nowadays) the bad part is that everyone CAN do this. There is a little thing known as information overlaod. its a good thing to have a lot of communication but you need streamling cha\ins of command AND some serious radio discipline or else you risk floding circuits with useless traffic. Beyond this how do you communicate with whole units, the badge system seems desigend to communciate either with individual wearers or with presighted installations NOT with multiple persons at once and this is not just a failing it is a huge drawback, it removes the ability to command units and replaces it with the need to manuever soldier by soldier (and those soldiers often have to tap theri own breasts just to acknowledge and allow communciations to start which means every Fed trooper is gonna be spending a decent chunk of combat time tapping his breast instead of firing. Simply put the badge system is a great system within the starship and for exploratory purposes BUT it is not a good tool for combat.
However they do not require every recipeint to stop acting. At the squad level (usual radio deployment for USMC) you have a radioman who passes info to a squad leader who then directs thesquad. Thus 1 person is disengaged from combat while the others can continue the engagement. In the Com Badge system the recipient has to tap their badge to get comm data flowing which means even if whole units can recieve at once they each have to tap their badge and take themselves out of combat to acknowledge orders (plus its a great way to reveal oneself at night).I am not saying that system is perfect, but it is superior to just about anything standard issue today (outside of spec ops does *anyone* get a 2 way radio that they can use without disengaging from combat actions?).
However we never hear more than one person on the line at once unless the conversation is routed through a fixed installation such as a com center or a starship bridge. Again even IF you can reach multiple persons at once with just com badges they all have to make acknolwedgement taps which will take them away from action.As for information overload. Yes the system does allow you to address groups, how many times have we heard, "Person's Name, to anyone Condition"? I.e. "Chakotay to anyone on the bridge." Or something like "Kim to Paris, Nelix, anyone?" Maybe I'm interpretting it wrong, but it appears to me that you can address groups (considering its dirt simple from a technical standpoint I assumed it to be the case).
You're just illustrating my point. The Feds do not use viable ground combat technolgoy, they are nto well trained, and they haev virtually no grasp of tactics all of which would doom them against any army knowledgeable about combined arms tactics.No I just use it as an indication of how stupid feddies are about ground combat. To be fair we are only seeing what amounts to fleet officers in skirmishes, but I have long ago given up any aspirations of ascribing good tactics to the feddies.Once more the number of times they are used in DS9, TNG, and the moveis ought to be indicative that this is NOT a common weapon in the Fed arsenal.
Which is why they won't be able to defeat any army after the colonial era.Again I reiterate the feddies have no sense of compotent tactics. I assume their officers get their commisions the same way the Soviet forces did, through party connections ... its really the only way I can see so many incompotent people coming into power.Now this may be true, I say may because tircorders are often as reliable as transporters. Beyond this knowledge in and of itself is NOT enough to win battles, knolwedge is only useful when it is supplied to people with the right training. The feds don't have battlefield management skills, their battles virtually ALWAYS (in space or ground) turn into vaugely organzied slugging matches at close range. Their ground combat style, for that matter, is little different from middle ages times when Armies would be led to the battlefield in good order and would often enter the battle in good order but once the fighting began it was just a close in slugging with commanders retaining little control.
None of which are ever used in ground combat scenarios.And you pointed it out wrong. Transporters can exist on planteray surfaces. We've seen shuttles and runabouts land so they are even mobile terrestrial transporters.Again we are dealing with something that requires starships here, as I pointed out there is a reason we remove starships from the equation.
However we have the Feds fighting people without air cover so things are rather even.Starships are removed because the feds, quite sensibly, follow an air power doctrine. Because the Feddies rely on airpower removing it makes them weaker (if such a state exists). Fighting without air cover in a war of manoveours or attrition is stupidity incarnate. The last time I recall that happening was Yom Kippur ... remind me again how well that went. Guerilla warfare, yes you can get away without air cover, otherwise its just people with a death wish.
You will close the distance against any enemy trained in close in fighting, not a smart idea.Sigh and then how in hell did Napoleon (in non-camo uniforms) get close enough to use bayonets? The answer was in the columns. By using a column (as opposed to the batteline) a volley would take a whack out of a column, but you'd keep on going. Yes you might have to accept 50% and higher casualties ... but you will close the distance.The problem is you can't do this, not in this scenario not elsewhere. The range of the Fed weaponry requires that you close the distance with the enemy as he has longer ranged weapons and the enemy does have scouts, calvary, etc all of which are going to be skilled at movement over terrain (something else the Feds can't do). Sticking yourself in the woods is just asking the opposing commander to set up his artillery when he sees troops highlighted in red/yellow uniforms against forest green.
Again a competent commander will have calvary scouts who ought to find enemy troops in such uniforms easily enough at which point massng one's forces becomes an easy enough matter. The enemy has to engage you at some point becuase with heavy calvary you will always have greater mobility than foot infantry. Also the Napoleonic and even Colonial-era footmen were much more preparred for long marches with the requisite supplies and equipment than the Feds. Fed ground troops can NOT engage in a cmapaing of manuever against an enemy with greater speed, greater manueverability, and superior endurance.As for artillery. Artillery bombardments only worked against large masses of troops. Indeed your typical Napoleonic artillery bombardment involved 100's of peices (and remember Napoleon was an artillery man himself). In the woods you can disperse your forces, fall back from any enemy encroachment (you will detect them long before they detect you) and using superior communication be able to mass your troops when needed. Your know where his troop masses are ... so you can order your men to avoid them. He can't respond in kind.
I am assuming I (or someone else more compotent than your average feddie commander) is in command. My current hypothesis is that command is awarded based on who you know, what ideology you espouse, and possibly what academic laurels you have ... kind of like certain totalitarian regimes in the 20th century?beyond this remeber we aren't talking about if WE were in command, we are tlaking about the average ignorant Fed commander.
Hwoever this isn't a war, this is a single scenario batle.However in a war one can expect survival of the fittest to eventually set in, and decent purge of the upper ranks of the officer corps should leave you with marginal officers.
My point all along.If the feddies have to rely on the guys in charge in the show, can we say cannon fodder?
You have heard of counterbattery fire right? Once your troops have advanced to a certian point cannon targets other cannon and they duel each other. For hundreds of canon only a small percentage will be able to fire on troops who will be moving at decent speed relative to the reload rate of cannon. The oldest axiom of war is that you kill thsoe most like you before hitting others, pilots kill pilots first, arty kills arty first, tanks kill tanks first, etc. The point is of those hundreds of cannons battles not all that many are going to be anti-infantry until close range and then you don't have all that many shots left.Oh cut the BS. Napoleon used formations. He faced artillery. He won. If you use formations you can expect to lose a good percentage of your men (which Napoleon normally did), but the formation as a whole will survive.Any army that so much as has longbowmen will rip apart any formation advance long before it reaches this point and any army with artillery will be able to take you out even before then. The effective range of Fed weaponry is less than that of colonial usketmen, colonial riflement, and even medievil archers.
Heres the thing...the Feds don't use wide angle stun in battle period. If they haven't used it before they aren't gonna use it now and at close range (under 25m) they are subject both to musket fire and quickly bayonets. Range does NOT help the Feds and while they have a slightly higher ROF they don't have melee skills so heavy calvary would tear them apart.Once you get to close range (note close as in 5 m ... not as in 2 m) a compotent commander will have you use a broad beam stun. Range is rather meaningless once you get inside both sides ranges. Getting to this point might cost men ... but once there the most dead enemy the fastest wins.
Now against the Feds with PJs and no skill at crossing open ground they wil be hit by volley after volley which WILL have shots find their marks.yes that sounds about right. The fact of the matter is Napoleon used columns, due to the nature of the volley you couldn't destroy an entire column with a frontal volley. The first few ranks would be dead, but the rest would keep coming.1) The musket outranges you so you will have been takig fire from about 75 meters out and moving closer. By time you reach 25m the enemy will have (assuming even colonial relaod times0 have gotten off two full volleys with a possible third or fourth if he has time to arrange staggered lines.
Sure you can get a shot btu i\s it gonna hit anythign with the dustbusters? Maybe 1 in 3. Also are you gonna get more than 2/3 shots off? Nope.I don't know about you, but in the time it takes to make a 25 m dash I can squeeze a shot off (especially considering it can be aimed from the hip).2) In close combat against a medievil army you are placing phasers and shirts against swords and armor, phasers lose. When you reach the colonial era now you are tlaking about phasers against bayonets, once agian phasers lose.
Correct, however they will run fast enough that you aren't gonna take down a charging formation before they breach your lines.Now a medieval army in chainmail (and don't make me laugh about plate) carring sword and sheild does not run all that fast.
That's why they don't stab, they slash. The first slash is to the left, the second to the right, etc and a charging swordsman can wade through several ranks of unarmored Feds in brief order.And again the column formation provides depth. Even if the enemy just stop to stab the front lines through the heart, the back can still get off the shots needed.
Way to not address the point. The Napoleonic armies were not the p[aragons of movement but wihtin the restrictions of movement they were trained. They were disciplined, they crossed terrain in formation keeping themselves on line. The Feds just run every which way with no formation, no sense of covering fire, often getting in each other's lines of fire. Its amazing they don't shoot each other in the back mroe often.Sigh again read your military history. What do you think the French republic volunteers were? Farmers and other drunken peasants. The column is a remarkedly easy formation to maintain ... and was chosen by the republic for this reason (its tactical benifits becoming apparent after the fact). Its actually harder to move inline (without bowing the line) than to move in column. Do you honestly think the million odd men Napoleon had under arms were professional soldiers or might they have had simple formations that are easy to hold?3) The Feds have never been able to move in fomation, not even the lose tactical formations of modern fire teams...trust me they advance like drunken farmers over battlefields and drunken farmers moving en masse are ripe picking for any army with more than a few bowmen.
Thats the weakest excuse I've heard yet.Yes and there are several possibilities:Again this is back to the fallacious Feds will use wide angle stun deal. Face it they haven't used it in combat before and things aren't going to suddenly change just for this fight.
1. Against an enemy with technological parity there may be countermeasures (i.e. a drug to prevent or preemptively counter act its effects).
If they aren;'t trained to do it then they won't do it.2. It may not be part of the military training. Bad militaries often don't teach their soldiers particularly good tactics (the red army and human waves comes to mind). So the conditioned reflex is to squeeze off shots that most likely miss, rather than take the more prudent route.
They've never used it in combat against other humans. For that matter stun has worked in general, IIRC, against other species so why should wide angle not work?3. It may not work on certain species (i.e. Klingons, Breen, etc.) . We are talking about humans, where it has been shown to work.
Nonetheless you've advocated th use of poison gases and I'm pointing out that this is a stupid idea, nothing mroe.And again against WWI tactics/equipment the feddies are dead without a transporter. Should I say Sino-Russian war instead or will you undestand me when I say WWI as tactics involving the use of: Poison gas, machine guns, flamethrowers, tanks, etc. ?Again any time after 1904 and you will face chemical artillery barrages and the Feds have no NBC defense, your troops will be horribly dead.
<snip useless point raised about an army that knows how to fight heavy calvary>Sigh. Read your damn history. Take Napoleonic troops, arange them into a square. The outer ranks die, the inner layers live. Sigh here let's look at a primary source:The feds don't have the range to get off more than one good shot before heavy calvary is breathing down their neck...literally because their heads will be chopped off. At melee range the Feds ae COMPLETELY ineffective compared to any army since mankind first picked up big clubs and beat each othr with them.
Yes squares can stop them...if you have equivalent weaponry in range and power as well as discipline BUT the Feds have nothign except equivalent stopping power and there is no evidence that they would adapt their tactics to calvary. Fo that matter military history seems so little understood in the Federaiton that I doubt their officers even know about the effectiveness of circular/square formations against calvary.Squares stop calvary. Its rather simple. Yes the cavalry can waltz up and lop off heads, no they can't mow down the entire formation. Its just not possible to push through many ranks of men that quickly. With the advent of the machine gun columns and squares die (even the repeater rifle does a good bit towards killing them) but in Napoleonic times they were hideously strong. Combined arms could still kill you, but that always can.
Fine but when you have an enemy who does NOT have your normal oponents tactics and technolgoy then all your stuff will be specialized to do something different and there is no garuntee you will be able to fight them effectively.The weapons and tactics you use are in large part determined by who you are trying to kill. If the enemy can intercept and decode your radio transmissions ... don't use radio transmissions. If he can't fine.
Yet in places like AR-588 they don't use transporters for site to site. On DS9 they move troops about by corridors and lifts most of the time. The numebr of times site to site transport would be useful but isn't used far outweighs the number of times it has been used or has been suggested as an option.It might also be that transporting in battle is a dangerous thing ... like asking enemy orbitals to nail your position. We do know that transporters are used ... because the Klingons block them and force the feddies to use hoppers (don't recall the episode, its the one where Bashir, a bloody surgeon, is sent to get a generator.)
Knights off horse have trouble walking, let alone fighting. Do you have any frikking clue how much plate mail weighs? Formations several ranks deep will stop cavalry . Last I checked your average sword was maybe 1 m long with an effective striking distance about the same (at least my Toledan is about that size, if not smaller). The feddies close to within range of their phasors which can take more people per shot, but also stay outside of the range of the swords, knives, and clubs.Rush to clsoe range and you have to face swordsmen who will dismember you, as to killing off chargin knigts range of Fed weaponry and the speed of advance on horseback will reduce accuracy to the point that most Knights wil survive and proceed to slaughter the Feds at melee range like they are built for (well not actually, the knights were built to defeat other knights, they just happen to also be good at killing infantry).
Yet the applicaiton of this quote requires that the transporters are blocked all those times when they would be useful but not used and that it is always thee means of the enemy. Do you realize how fucking huge of a leap of faith that is?Sigh. Let's say that the US got into a major war with say China (ground war). Now both sides can try to use GPS ... but the US controlling the satellites can begin screwing with the timestamps. So in this fight the Chinese will not use GPS. Does this mean they will never use GPS? No. It means when the enemy is able to block some technology its not used.Yes the transporter is an incredible tool, but the Feds don't use it to its full potential which means either
1) They are dumb and thus wouldn't use it here anyway or
2) They can't use it for some other reason which means they likely won't use it here.
Either way the fact that the Feds do not employ site to site transport in ground battles indicates that it ain't gonna be hapening much.
Your first example was actually relevant this one isn't.When the soviets cut back and in some places stopped using helicopters in Afghanistan was it because the things didn't work? No its because the enemy had a mean to stop the thing (the stinger missile).
Did you even hear about the Iran-Iraq qar? Do you understand that both sides had NBC measures and that people still died? Stupid example that is patently unaware of the full complexities of the issue involved.Or go back to poison gas. Nobody uses poison gas today (except for a few real nutcases) ... why? Because we have gasmasks. The tactics used against opponent A will be different than against opponent B if A has countermeasures for some of your toys B does not.
This has even less point and relevance.A sniper may have a rifle which fires 3 bullet bursts (granted this is a compromise sniper rifle) does that feature go away with disuse?
Yet they aren't used, and we don't know why. Unless you have a theory which is readily backed by the data that explains this I find it far mroe plausible that they just don't do it.No, try some logic here.
So in a nutshell:
1. Transporters can be based in fixed locations ... not just on starships. Some are mobile and can be landed.
However2. Columns allow you to absorb volleys and rushes without the formation breaking and everyone dying. Yes many will die, but not all.
Yet to show that this is a reasn why you would haev the technology available to you against other enemies you must show they have the non-use is due to enemy influence rather than simple unavailability. You haven't done that.3. The non-use of a tactic or technology is dependant on the enemy you fight. Active sonar is deadly (to you) if the other guy has ears to hear you pinging. If he's a wooden man-o-war its makes your job easier.
Actually, the superior swords, horses, armour, and crossbows of the Spanish were also a decisive factor. Their gunpowder and indeed bullets and shells were limited and as a result, their superior metallurgical technology was extremely important. But the Federation does not seem to have such an expansive, wide-reaching superiority in arms and materiel.tharkûn wrote: In other words bias. Come now could the Spanish Conquistadors have defeated the Incans without firearms and cannons? Its a comparable fight. Its intellectually dishonest to say that the feddies can't win ground battles by denying them their most potent weapon.