Empire Earth 2 Progress.

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Boyish-Tigerlilly
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Empire Earth 2 Progress.

Post by Boyish-Tigerlilly »

If anyone is following the development of Empire Earth II, this seems like a pretty good article. I can't wait untill it comes out.
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Post by Soontir C'boath »

Mind posting the article?
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
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Post by Boyish-Tigerlilly »

Holy shit. I didn't post the article..... Yea, I will get it. :lol:
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Post by Boyish-Tigerlilly »

Empire Earth 2 Still Going Strong
13:07 PST | by DK
Nearly two weeks ago was it revealed that the ongoing restructuring at Vivendi Universal Games has claimed the jobs of 350 American employees, which according to CNN is nearly 40 percent of Vivendis U.S. workforce. While this naturally is sad news for the involved, now former, employees from Vivendi, doesn't this affect the development of Empire Earth 2 as Vivendi is the publisher and not the developer of the game. Tragically where other studios not that lucky, as some of Vivendis internal studios was shut down. Amongst these are Impressions Games, the developer of the much loved "city building" games: "Caesar", "Zeus" and "Cleopatra".

Unfortunately has a few community members misunderstood this situation and feared that the development of Empire Earth 2 was affected by these laid offs. Luckily has Ken Rosman, Vivendis producer on Empire Earth 2, stepped up to the plate at the official forums, and explained the situation for everybody:

Hello all,

Sorry for the delay in addressing everyones concern. Ken Rosman here, VUG/Sierra Producer on EE2. Sierra as a internal development studio is gone. Sierra as a brand and as owner of it's franchises (EE, Leisure Suit Larry, etc.) exists and is taken care of by Sierra employees. Yes, Sierra as an office is gone, but some of us will be relocating down to la to continue work on Sierra games. EE2 is still being developed and will still ship early next year!

Mad Doc is the actual developer of the game and yes they are still working madly away!

Hope that helps.

-Ken Sr. Producer VUG/Sierra



There is also no civ. editor in this game, and they are definitly putting clipping/no clip options in.
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Post by TrailerParkJawa »

I did'nt know they were developing Empire Earth 2 until a few days ago.
I'm still occasionally playing Empire Earth with my friends. I'm sure
we will take a look when it finally comes out, but lately we've been buying
games that are in the bargain bin cause its cheaper and if you've never played it before its still fun.
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Post by TrailerParkJawa »

I did'nt know they were developing Empire Earth 2 until a few days ago.
I'm still occasionally playing Empire Earth with my friends. I'm sure
we will take a look when it finally comes out, but lately we've been buying
games that are in the bargain bin cause its cheaper and if you've never played it before its still fun.
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Post by TempestMagister »

Empire Earth, a game that made the AI cheat to win. I don't know how, but I am uncapable of being a spammer, and somehow rushing to build B-2 bombers and then nuking the enemy out of submition was never a skill I was able to gain. I was offered to play it recently with a friend, when he found out I didn't have the newest Empire building game, RoN. Still, I can't tell how good it is going to be until I see it, although Mad Doc did make some good campaigns for the AoC expansion for the original Empire Earth.
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Post by TrailerParkJawa »

TempestMagister wrote:Empire Earth, a game that made the AI cheat to win. I don't know how, but I am uncapable of being a spammer, and somehow rushing to build B-2 bombers and then nuking the enemy out of submition was never a skill I was able to gain. I was offered to play it recently with a friend, when he found out I didn't have the newest Empire building game, RoN. Still, I can't tell how good it is going to be until I see it, although Mad Doc did make some good campaigns for the AoC expansion for the original Empire Earth.
The computer definately cheats, when my friend and I play vs. the computer we start with 10-15 workers while giving the single computer 5.
We can win everytime this way but the game usually takes 2-3 hours.
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Post by Boyish-Tigerlilly »

Empire Earth, a game that made the AI cheat to win. I don't know how, but I am uncapable of being a spammer, and somehow rushing to build B-2 bombers and then nuking the enemy out of submition was never a skill I was able to gain. I was offered to play it recently with a friend, when he found out I didn't have the newest Empire building game, RoN. Still, I can't tell how good it is going to be until I see it, although Mad Doc did make some good campaigns for the AoC expansion for the original Empire Earth.
Yes, the AI is a maddening cheater. I found out what they did to make them cheat though, so now I at least am aware hof how they do it. What AI setting do you plan on? I usually play on medium. I think the most I can beat is two before the endless waves of bombers blow everything up.

It's really key to spam AA guns early and walls.
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Post by Boyish-Tigerlilly »

The game uses what I have found to be the 1/3 cheat. For every unit you buy, the AI can buy the same for 1/3 the cost. That's how they make wave afte rwave after wave of units w/out even putting that many units to resources.

I think the anti aircraft guns need a major improvment. YOu have to build like 59 of them to shoot down the air corps of planes.
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Post by TempestMagister »

I usually played it on easy because I couldn't stand sitting there for hours on end. And with the space maps of AoC, I would have a bunch of easy computers, with horrible AI, that I could easily kick out. When it comes to full out non-space combat however, I always get bombed the shiite out of me whenever I get a practical force going. I can't multitask like the computer, so I can't flank, or make a tactical assault just like the tutorials suggested.
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Post by Boyish-Tigerlilly »

To kill the massive air spam, I would recomend editing your civ so you get the AA land/mobile bonuses. Having AA with ar ange of 12, increased dmg and increased firing rate is very helpful in "clearing ze skies."

Also, never advance beyond the MOdern age. A modern army can thwomp an army from the digital age, since the Digi Age has no AP tanks. I tested it in the editor

1 modern AP tank can defeat at least 2 gladiators, and ANti tank guns work against mechs.


You "could" always do a push. Move forward slowely using walls, some towers, and AA batteries and push the enemy out. Irarely every do open battlefield combat or use infantry vs the AI. THe bombers/snipers are too dangerous.
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Post by MKSheppard »

Boyish-Tigerlilly wrote:1 modern AP tank can defeat at least 2 gladiators, and ANti tank guns work against mechs.
.
That's according to the laws of physics! :twisted: Official HAB
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Post by Boyish-Tigerlilly »

I agree. There is no point in advancing past the modern age unless you are gonna be 2-3 epics ahead of it.
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Post by Jalinth »

TempestMagister wrote:Empire Earth, a game that made the AI cheat to win. I don't know how, but I am uncapable of being a spammer, and somehow rushing to build B-2 bombers and then nuking the enemy out of submition was never a skill I was able to gain. I was offered to play it recently with a friend, when he found out I didn't have the newest Empire building game, RoN. Still, I can't tell how good it is going to be until I see it, although Mad Doc did make some good campaigns for the AoC expansion for the original Empire Earth.
This game (at least the original) was useless single player (which I tend to do mostly) - the AI cheats like crazy. Even when I maxed out my starting advantages and minimizes the AIs, I was still losing from these massive rushes early on- they were rushing with more combat units than I had total (simply not possible since I was building collector units as fast as I could and they started off with only 1). Never tried it multi (was too angry at it to try by that point.)
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Post by Boyish-Tigerlilly »

Yea. It is well-established that they cheat, but they are possible to beat with some practice. YOu have to have some tricks up yonder sleeve. What do you useually do when you play? Maybe I can help you by telling you what I do?

What settings, strategy...blah blah..
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