Lego Bionicle (3D Contest [WiP])
Moderator: Beowulf
Lego Bionicle (3D Contest [WiP])
so, i had some freetime and decided to take part in the quarterly modelling contest.
it´s a lego bionicle. Vorahk of the Rahkshi to be precise.
the weapon ist still missing and i don´t know if i want to keep the head. they´re usually equipped with staff weapons but i´m considering giving him hands with fingers so he can wield some type of large assault rifle.
entirely made in 3DS Max
3 days of modelling
43 000 polygons
it´s a stupid geocities accound so you´ll have to copy and past and remove the +++
(perhaps someone with cool webspace could host these images?)
+++http://www.geocities.com/bettlerfront/b ... onicle.jpg
here´s a wireframe. you can´t recognize much, but anyway:
+++http://www.geocities.com/bettlerfront/b ... lewire.jpg
it´s a lego bionicle. Vorahk of the Rahkshi to be precise.
the weapon ist still missing and i don´t know if i want to keep the head. they´re usually equipped with staff weapons but i´m considering giving him hands with fingers so he can wield some type of large assault rifle.
entirely made in 3DS Max
3 days of modelling
43 000 polygons
it´s a stupid geocities accound so you´ll have to copy and past and remove the +++
(perhaps someone with cool webspace could host these images?)
+++http://www.geocities.com/bettlerfront/b ... onicle.jpg
here´s a wireframe. you can´t recognize much, but anyway:
+++http://www.geocities.com/bettlerfront/b ... lewire.jpg
- Crazy Goji
- Padawan Learner
- Posts: 350
- Joined: 2003-04-14 07:11pm
- Location: Dagobah or Louisiana
If it's a Lego picture, I don't think www.brickshelf.com would mind hosting it.
hey, that´s great. thanksCrazy Goji wrote:If it's a Lego picture, I don't think www.brickshelf.com would mind hosting it.
pic 1
pic 2
<eidt>old pics inlined for the 56kersy</edit>
Last edited by salm on 2004-08-01 04:09pm, edited 1 time in total.
almost 60 hits and no comments?
anyway, here are two versions of him equipped with weapons.
neither of them is finished yet.
which one do you think is better. the staff or the gun.
i don´t like the original staff weapon he carries. too much little crap on it. so this is a modified version. i´m not really satisfied with it either.
the gun is based on a photoshop job by alyeska. thanks for letting me use it (i asked a couple of weeks ago )
so which one should i continue. staff or gun?
another gun pic
another staff pic
anyway, here are two versions of him equipped with weapons.
neither of them is finished yet.
which one do you think is better. the staff or the gun.
i don´t like the original staff weapon he carries. too much little crap on it. so this is a modified version. i´m not really satisfied with it either.
the gun is based on a photoshop job by alyeska. thanks for letting me use it (i asked a couple of weeks ago )
so which one should i continue. staff or gun?
another gun pic
another staff pic
Last edited by salm on 2004-08-01 04:14pm, edited 1 time in total.
- Warspite
- Jedi Council Member
- Posts: 1970
- Joined: 2002-11-10 11:28am
- Location: Somewhere under a rock
Gun.
How rig-able is it?
How rig-able is it?
[img=left]http://img.photobucket.com/albums/v206/ ... iggado.jpg[/img] "You know, it's odd; practically everything that's happened on any of the inhabited planets has happened on Terra before the first spaceship." -- Space Viking
- Crazy Goji
- Padawan Learner
- Posts: 350
- Joined: 2003-04-14 07:11pm
- Location: Dagobah or Louisiana
Forgot to mention up there that those are pretty spiffy. Great, awesome, too cool job on them.
Anyway, I'd say go with the staff. While with the gun looks awesome, it almost seems out of place. Personally, though, I'd use a staff that is closer to the toys since the one it has looks a little plain. But, hey, that's just me. If you don't like the staff, go with the gun. It looks good to.
Anyway, I'd say go with the staff. While with the gun looks awesome, it almost seems out of place. Personally, though, I'd use a staff that is closer to the toys since the one it has looks a little plain. But, hey, that's just me. If you don't like the staff, go with the gun. It looks good to.
- Warspite
- Jedi Council Member
- Posts: 1970
- Joined: 2002-11-10 11:28am
- Location: Somewhere under a rock
You know, how do you move the model for the poses? Did you use bones?salm wrote:what do you mean with rigable?Warspite wrote:Gun.
How rig-able is it?
[img=left]http://img.photobucket.com/albums/v206/ ... iggado.jpg[/img] "You know, it's odd; practically everything that's happened on any of the inhabited planets has happened on Terra before the first spaceship." -- Space Viking
no bones. the pivot points of the seperate parts are in the centers of the joints and the parts which are lower in the hirarchy are linked to the the parts higher in the hirarchy (hand to arm, arm to shoulders, shoulders to torso...)Warspite wrote:You know, how do you move the model for the poses? Did you use bones?salm wrote:what do you mean with rigable?Warspite wrote:Gun.
How rig-able is it?
i´ll perhaps need to create a bones system though if i use the staff because the staff connects to two different body parts. because of that it´s not possible to do it with the regular linking method and it´s really a pain in the ass to ajust the staff everytime.
before IK-ing it, i´ll have to map and texture it though. i hate mapping and really suck at texturing.
- Crazy Goji
- Padawan Learner
- Posts: 350
- Joined: 2003-04-14 07:11pm
- Location: Dagobah or Louisiana
3 days for the character without weapons. 3 hours for the gun. 1 hour for the first staff and 2 hours for the second staff. 5 minutes for the texturing. 2 hours for putting him into the poses because it´s a real pain in the ass to move and rotate stuff on my old 800 MHz machine when there are more than 30 000 polys visible.Tasoth wrote:Envy. How long did it take you to get this good?
hmm... hard to tell. i´ve been using max for about 2 years very infrequently. mainly for importing architectural and urban design projects i had created in FormZ to make simple animations such as camera flights. then about a year ago i started modelling in max. the real breakthrough was this semester when i took a 3D seminar, so since april i´ve been modelling and animating on a very regular basis. i try to do stuff at least every second day, preferably more often.Tasoth wrote:No. How long did it take you to develop your CG skill.