Bad news about KOTOR 3...

PSW: discuss Star Wars without "versus" arguments.

Moderator: Vympel

Post Reply
User avatar
Galvatron
Decepticon Leader
Posts: 6662
Joined: 2002-07-12 12:27am
Location: Kill! Smash! Destroy! Rend! Mangle! Distort!

Bad news about KOTOR 3...

Post by Galvatron »

LucasArts undergoing "major restructuring"
Star Wars games publisher confirms laying off staff and moving Episode III development off-site. KOTOR 3 development stalled.

Responding to yesterday's reports that it had laid off staff, LucasArts today said in a statement that it was undergoing "a major restructuring of its development studio." A notice on the company's Web site outlined some of the restructuring's details, including layoffs of 31 staffers and the appointment of Peter Hirschmann as vice president of product development. Hirschmann, a two-year LucasArts vet and former Electronic Arts producer, had been managing the development of Star Wars: Battlefront and Star Wars: Mercenaries.

The restructuring is the first major change to be officially announced by LucasArts since Jim Ward took over as its president. “Since joining LucasArts in early May, I’ve taken a hard, critical look at our business," he said in the statement. "I’ve come to the conclusion that to make LucasArts thrive, and to position ourselves for the long-term future, we need to make some fundamental changes.”

Today, LucasArts began to outline what exactly said changes would entail. Firstly, in-house development will be scaled way back, because "the company will be concentrating on fewer titles," read the statement. While Star Wars: Battlefront and Star Wars Republic Commando remain at LucasArts, the publisher has farmed out development on its as-yet-untitled Episode III game to The Collective. The Southern California studio has developed several titles for LucasArts, including Wrath Unleashed and Indiana Jones and the Emperor's Tomb.

On the project front, an informed industry source said the team attached to the early stages of development on Knights of the Old Republic 3 was let go in yesterday's layoff.
User avatar
Ghost Rider
Spirit of Vengeance
Posts: 27779
Joined: 2002-09-24 01:48pm
Location: DC...looking up from the gutters to the stars

Post by Ghost Rider »

Here's hoping Number 2 kicks butt.

Seriously I didn't even think they had anything beyond the inkling of a thought for KoTOR 3.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!

Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all

Saying and doing are chocolate and concrete
User avatar
Galvatron
Decepticon Leader
Posts: 6662
Joined: 2002-07-12 12:27am
Location: Kill! Smash! Destroy! Rend! Mangle! Distort!

Post by Galvatron »

Isn't a different team doing KOTOR 2 anyway?
User avatar
neoolong
Dead Sexy 'Shroom
Posts: 13180
Joined: 2002-08-29 10:01pm
Location: California

Post by neoolong »

If the decision is to make KOTOR 3 with another company, then not keeping the development team makes sense.

Though it seems a little weird why they would fire them, instead of reassigning them to different projects.

That and it seems a little weird to say you're going to make fewer games, and then layoff people. With that you could end up having just as few staffers to each game as before.
Member of the BotM. @( !.! )@
User avatar
Spanky The Dolphin
Mammy Two-Shoes
Posts: 30776
Joined: 2002-07-05 05:45pm
Location: Reykjavík, Iceland (not really)

Post by Spanky The Dolphin »

The further from Bioware the better, I say.
Image
I believe in a sign of Zeta.

[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]

"And besides, who cares if a monster destroys Australia?"
User avatar
Ghost Rider
Spirit of Vengeance
Posts: 27779
Joined: 2002-09-24 01:48pm
Location: DC...looking up from the gutters to the stars

Post by Ghost Rider »

Spanky The Dolphin wrote:The further from Bioware the better, I say.
How so?

Given they may not have given a spectacular accurate game, they have produced a hit on both X-Box and PC and proven themselves a name which people will go around and trust, on multiple games.

Personally the very fact that a SW RPG actually garnered praise beyond "It's another lackluster SW game in the tradition of Force Commander and Rebellion....yippee" from the mindless critic horde is actually one of the few reason I say Bioware should still do the damn game.

Or are you just spouting it because they weren't 100% accurate to what is given on the offical level...if so point to a game that doesn't show glaring errors in history and story to skew because they aren't so anal to check everything in minuta.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!

Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all

Saying and doing are chocolate and concrete
User avatar
Dartzap
Sith Acolyte
Posts: 5969
Joined: 2002-09-05 09:56am
Location: Britain, Britain, Britain: Land Of Rain
Contact:

Post by Dartzap »

im hoping that Obsidian will do a decent job..
EBC: Northeners, Huh! What are they good for?! Absolutely nothing! :P

Cybertron, Justice league...MM, HAB SDN City Watch: Sergeant Detritus

Days Unstabbed, Unabused, Unassualted and Unwavedatwithabutchersknife: 0
User avatar
Spanky The Dolphin
Mammy Two-Shoes
Posts: 30776
Joined: 2002-07-05 05:45pm
Location: Reykjavík, Iceland (not really)

Post by Spanky The Dolphin »

Ghost Rider wrote:Or are you just spouting it because they weren't 100% accurate to what is given on the offical level...if so point to a game that doesn't show glaring errors in history and story to skew because they aren't so anal to check everything in minuta.
A little of that, but 90% because the story was lame and fucking sucked. It was just another Bioware D&D game, story-wise.

And it wasn't just little continuity errors, but massive contradictions and anachronisms, almost going counter to the Tales of the Jedi stories and future ones.

Another thing, is that Uts likes the game, but having virtually every alien speak Huttese almost drove him mad. Even the damn Jawas.

But the primary reason is because the story sucked.
Image
I believe in a sign of Zeta.

[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]

"And besides, who cares if a monster destroys Australia?"
User avatar
Galvatron
Decepticon Leader
Posts: 6662
Joined: 2002-07-12 12:27am
Location: Kill! Smash! Destroy! Rend! Mangle! Distort!

Post by Galvatron »

Spanky The Dolphin wrote:Another thing, is that Uts likes the game, but having virtually every alien speak Huttese almost drove him mad. Even the damn Jawas.
I didn't notice that. It all sounded like alien gibberish to me.
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

Well, Huttese gets really old really fast.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
User avatar
Galvatron
Decepticon Leader
Posts: 6662
Joined: 2002-07-12 12:27am
Location: Kill! Smash! Destroy! Rend! Mangle! Distort!

Post by Galvatron »

Frankly, I prefer aliens to speak with subtitled gibberish of any type to prequel-style pidgin English.

In that sense, I found KOTOR extremely refreshing.
User avatar
Spanky The Dolphin
Mammy Two-Shoes
Posts: 30776
Joined: 2002-07-05 05:45pm
Location: Reykjavík, Iceland (not really)

Post by Spanky The Dolphin »

Not when all each character has no more than 30 seconds of dialogue that's randomly chopped up and repeated ad-nauseum...

I hate just listening to it, I can't imagine how bad it is to hear it while playing...
Image
I believe in a sign of Zeta.

[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]

"And besides, who cares if a monster destroys Australia?"
User avatar
Galvatron
Decepticon Leader
Posts: 6662
Joined: 2002-07-12 12:27am
Location: Kill! Smash! Destroy! Rend! Mangle! Distort!

Post by Galvatron »

True, the repetition got annoying.
User avatar
BlkbrryTheGreat
BANNED
Posts: 2658
Joined: 2002-11-04 07:48pm
Location: Philadelphia PA

Post by BlkbrryTheGreat »

Galvatron wrote:True, the repetition got annoying.
You must admit though, it WAS a clever way to get everyone to "talk" in the game.
Devolution is quite as natural as evolution, and may be just as pleasing, or even a good deal more pleasing, to God. If the average man is made in God's image, then a man such as Beethoven or Aristotle is plainly superior to God, and so God may be jealous of him, and eager to see his superiority perish with his bodily frame.

-H.L. Mencken
User avatar
Ghost Rider
Spirit of Vengeance
Posts: 27779
Joined: 2002-09-24 01:48pm
Location: DC...looking up from the gutters to the stars

Post by Ghost Rider »

The huttese got old really fast, but your reasoning is "I didn't like it."

Then why, Spanky, respond with an old spam like post of "As long as away from Bioware" that you so despise from people like Evilcat4000 and others is why I literally dislike how you expressed it.

No different and just as annoying.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!

Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all

Saying and doing are chocolate and concrete
User avatar
Spanky The Dolphin
Mammy Two-Shoes
Posts: 30776
Joined: 2002-07-05 05:45pm
Location: Reykjavík, Iceland (not really)

Post by Spanky The Dolphin »

Apologies. In hindsight, I should have combined my first and second post into a single entry.
Image
I believe in a sign of Zeta.

[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]

"And besides, who cares if a monster destroys Australia?"
User avatar
Galvatron
Decepticon Leader
Posts: 6662
Joined: 2002-07-12 12:27am
Location: Kill! Smash! Destroy! Rend! Mangle! Distort!

Post by Galvatron »

BlkbrryTheGreat wrote:You must admit though, it WAS a clever way to get everyone to "talk" in the game.
You mean having a main character that could understand any alien language without having the aliens speak Basic?
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Post by Vendetta »

And having to take up disc space and recording studio time recording all the thousands of lines of dialogue, which is the main constraint.

Or do you like the idea of a game that comes on so many CDs it makes the later Zork floppy games look light?
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

There will be a KOTOR 3, obviously.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

Vendetta wrote:Or do you like the idea of a game that comes on so many CDs it makes the later Zork floppy games look light?
I'd rather play a game that required me to put a Disc 2 or 3 in at some point than listen to the same fucking dialouge every single time I talk to an alien character.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
User avatar
Drooling Iguana
Sith Marauder
Posts: 4975
Joined: 2003-05-13 01:07am
Location: Sector ZZ9 Plural Z Alpha

Post by Drooling Iguana »

BlkbrryTheGreat wrote:
Galvatron wrote:True, the repetition got annoying.
You must admit though, it WAS a clever way to get everyone to "talk" in the game.
If you consider copying what the people who made Nomad did a decade before to be clever.

Except that Nomad had a different language for each race, and instead of just being random gibberish the voice clips were spliced togeather is such a way that you could get a sense of what a character was saying without reading the translation (at least, to the point where you could tell if an alien was agreeing to a trade or telling a story by listening.)
Image
"Stop! No one can survive these deadly rays!"
"These deadly rays will be your death!"
- Thor and Akton, Starcrash

"Before man reaches the moon your mail will be delivered within hours from New York to California, to England, to India or to Australia by guided missiles.... We stand on the threshold of rocket mail."
- Arthur Summerfield, US Postmaster General 1953 - 1961
User avatar
Typhonis 1
Rabid Monkey Scientist
Posts: 5791
Joined: 2002-07-06 12:07am
Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread

Post by Typhonis 1 »

one part that slowed the game down was moving possesiions into storage on the Hawk. You could only move one item at a time. Shoot in Final Fanatsy 2((japan 5)) you could move a whole category t one time
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,

I AM BACK! let the SCIENCE commence!
User avatar
neoolong
Dead Sexy 'Shroom
Posts: 13180
Joined: 2002-08-29 10:01pm
Location: California

Post by neoolong »

Typhonis 1 wrote:one part that slowed the game down was moving possesiions into storage on the Hawk. You could only move one item at a time. Shoot in Final Fanatsy 2((japan 5)) you could move a whole category t one time
The whole thing with the inventory was annoying. Especially trying to find one thing out of hundreds.
Member of the BotM. @( !.! )@
Post Reply