STGOD 4 OOC Thread (part 2)

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SirNitram
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Post by SirNitram »

Alyrium, I must ask. What sort of regulations do you make on people entering and acting?

Will a heavy cyborg be releived of his arms since he could easily kill a dozen Draconis bare handed? Similarly, would an Etern be forced to hand over his axe?

What about non-weapon, yet dangerous technologies, like antimatter power?
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Post by Alyrium Denryle »

SirNitram wrote:Alyrium, I must ask. What sort of regulations do you make on people entering and acting?

Will a heavy cyborg be releived of his arms since he could easily kill a dozen Draconis bare handed? Similarly, would an Etern be forced to hand over his axe?

What about non-weapon, yet dangerous technologies, like antimatter power?
Such eople who pose an obvious threat to even the usual heavily armed Draconis civilian(think hestonworld) would be watched whenever possible. But other than that, few restrictions. If entering a government building they would be asked to hand over their weapons of course. THat is the only restriction on the rght to bear arms we have. Besides the obvious "no pocket nukes" et al
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Post by Bugsby »

Things were (and are) a bit patchy on Tortuga, so let's see if I got this sequence of events right...

The Draconis entered orbit about a week ago and attacked the fleet. The fleet put up slight resistance, took small to moderate casualties, then fled. It is now somewhere in space, location unknown to all. The Draconis landed their ground forces and took heavy casualties from nukes at their drop zones. However, after many delays, the Draconis forces were able to secure at least nominal control of the planet. Many refugees fled to Krell space. After this, the political pressure started, and the Draconis agreed to allow other nation's troops to be part of an "international peacekeeping force" and also agreed to exert no political pressure on the Tortugans, allowing free elections once the fleet has been reassembled and is deemed capable of defending the planet. Gladsheim (and others) are providing medical relief to those harmed in the invasion.

Now we can go from here. Unless I got anything wrong in this summary, of course....
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Post by Straha »

Bugsby wrote:Things were (and are) a bit patchy on Tortuga, so let's see if I got this sequence of events right...

The Draconis entered orbit about a week ago and attacked the fleet. The fleet put up slight resistance, took small to moderate casualties, then fled. It is now somewhere in space, location unknown to all. The Draconis landed their ground forces and took heavy casualties from nukes at their drop zones. However, after many delays, the Draconis forces were able to secure at least nominal control of the planet. Many refugees fled to Krell space. After this, the political pressure started, and the Draconis agreed to allow other nation's troops to be part of an "international peacekeeping force" and also agreed to exert no political pressure on the Tortugans, allowing free elections once the fleet has been reassembled and is deemed capable of defending the planet. Gladsheim (and others) are providing medical relief to those harmed in the invasion.

Now we can go from here. Unless I got anything wrong in this summary, of course....
I think that the time span should be shortened a bit, to something like roughly 72 hours . Also, wasn't the requirement for new elections the total destruction of ground and land forces? And finally isn't the ground combat still running over quite a few areas of the planet, or am I completley mistaken?


Also, the way I'm going to play this is that Tortuga itself is a 'democratic' nation, that elects a 'congress/parliment,' the catch is that the pirates (defence force) get 30% of the vote, which is far from what their fair representation. However the populace doesn't actually disaprove of the pirates, and that most don't even know they are pirates. The few that do know don't care about the pirates, because they boost the economy (thus allowing the massive fleet) and also add reinforcements to the actual Tortugan defense force in times of trouble.
Last edited by Straha on 2004-08-15 06:12pm, edited 1 time in total.
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Post by Alyrium Denryle »

Straha wrote:
Bugsby wrote:Things were (and are) a bit patchy on Tortuga, so let's see if I got this sequence of events right...

The Draconis entered orbit about a week ago and attacked the fleet. The fleet put up slight resistance, took small to moderate casualties, then fled. It is now somewhere in space, location unknown to all. The Draconis landed their ground forces and took heavy casualties from nukes at their drop zones. However, after many delays, the Draconis forces were able to secure at least nominal control of the planet. Many refugees fled to Krell space. After this, the political pressure started, and the Draconis agreed to allow other nation's troops to be part of an "international peacekeeping force" and also agreed to exert no political pressure on the Tortugans, allowing free elections once the fleet has been reassembled and is deemed capable of defending the planet. Gladsheim (and others) are providing medical relief to those harmed in the invasion.

Now we can go from here. Unless I got anything wrong in this summary, of course....
I think that the time span should be shortened a bit, to something like roughly 72 hours . Also, wasn't the requirement for new elections the total destruction of ground and land forces? And finally isn't the ground combat still running over quite a few areas of the planet, or am I completley mistaken?
Until Marcao gets back I cant run the ground Battles(we were drawing it out intentioonally) but the conclusion, as we have both discussed is forgone.

We can probably do all the political shit, then do a flashback when he returns from overseas.
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Post by Straha »

Alyrium Denryle wrote: Until Marcao gets back I cant run the ground Battles(we were drawing it out intentioonally) but the conclusion, as we have both discussed is forgone.

We can probably do all the political shit, then do a flashback when he returns from overseas.
Actually, he left me in charge in his last post in the OOC thread, that's why I took over for them in the game thread. If you want to finish off this ground battle now I'm all for it.
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Post by frigidmagi »

Kinda rubbing it in aren't you Thridfain?

You also forgot to mention the sheer immoblility of the invasion force however.
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Post by Straha »

(Pre-lude to my mega-post that I'm about to post)

Force Declaration.

Admiral Doenitz:
Admiral Doenitz is the man formerly in charge of the internal logistical operations of the Jardanian navy, in other words he was in charge of everything except strategy and fleets. He has burned with the desire to serve his nation since his youth, and joined the Naval academy at the youngest age possible. After he graduated at the top of his class he was sent to other nations to further his education, and the already miniscule xenophobia that he grew up with was washed away. Since then he served the Navy, and his nation with extreme zeal, until the defeat of the Jardanian Navy. In the political turmoil that followed the powers that had come out on top, many of these men were the same ones that pressed for the disastrous war in the beginning, and were busily working to set up a nationally acceptable democratic government, and offered Doenitz a choice, either retire now or take a fall as a scapegoat for what happened to his beloved government. He retired. Then his deepest wish was answered when Admiral Raeder came back and offered him a job, practically the same one he used to have, and he is now working with the utmost of his abilities to fix the broken Navy that was once his beloved home.
(In other words he’s mine, hands off he is not going to be some double agent for other nations)

Force Declaration:

Cloak Ship:

These are tiny tin cans of ships designed by the Monacorans for unseen suprise commerce raiding on enemy shipping lanes. They have been stripped of practically every luxury that you would usually find in a space ship, and are cramped, tiny, and very trying on their crews. The ships themselves have a tiny week hull, easily penetratable by practically any military grade weapon, the shield generators (if they have them, see below) are pathetically weak, and will stop at most one shot, they are also only activatable when the ship is not cloaked. The cloaking generators themselves are massive, and are such a massive power drain that the engines cannot supply the load alone, so they have to use batteries charged when the ship is ‘trawling’ for enemy contact, to be used. However, these batteries (when fully charged) allow for up to 48 hours of continious use of the cloak. The next biggest section of the ship is the sensors array. These sensors allow for a truly wide search radius, though this search radius only gives the ship a ‘hit’ as another ship being there, the cloak ship must then get closer to find out what kind of ship it is. The cloak ship itself has weak weapons, it’s one main cannon is powerful enough to wreck a freighter, shields or not, and little else. The only other weapons it carries are a single mine-layer that has a magazine of roughly fifty mines, and four anti-missile auto-cannons. The weapons are not usable when the ship is cloaked, but they all can be used right after the ship decloaks, however. The ship also has two faster than light drives, a warp drive that is capable of propelling the ship at speeds up to warp three, this is installed mainly to help a retreat if it should be spotted while attacking. And a hyperspace jump-point generator, this allows it to enter and leave hyper-space at its own will. These take up to three minutes to charge up before use, however, and are thus unusable immediately after a (failed) raid on a freighter. The slower than light engines are pitifully slow, but they allow the ship to put itself on an intercept course for a ship it has detected from light-hours off. The first five of these ships (CS 1-5) were refitted and heavily renovated corvettes and have small shield batteries, the first line of new cloak ships (CS 6-8) were built without shields but had them replaced with sensor jammers that they could use when decloaked, the second line of cloak ships (CS 9-15, the latest one built so far) have both a weaker jammer and weaker shield battery.

I’m probably going to be clarifying this more tomorrow and the day after, sorry but it’s late.
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Post by Dahak »

Nitram, I'm still the Grand EMpire of Gladsheim, the Stuart Corporation was the other STGOD :mrgreen:

And of course, all non-Gladsheim people are forced to stay on my Orbital station, and can't enter my cities, which makes a bad location for spies :D
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Post by Thirdfain »

Kinda rubbing it in aren't you Thridfain?
Not because I'm mean, but because it's a useful weapon. Undermining a people's trust in their government, even in small ways, is of inestimable value.

You also forgot to mention the sheer immoblility of the invasion force however.
A multi-million man invasion force equipped with orbital insertion techniques and backed up by interstellar spacecraft is, by definition, mobile. The invaders could have hit a dozen seperate targets, or a hundred, at any point on the planet. Even a small group of soldiers would have had excellent firepower, as long as they take advantage of their orbiting assets.
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Post by Alyrium Denryle »

BTW we did have multiple landing zones, we just concentrated on one so Macao didnt write a fucking novel.
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Post by Thirdfain »

I'm sorry, that doesn't change the foolishness of concentrating millions of men in a single landing area.
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Post by Alyrium Denryle »

Thirdfain wrote:I'm sorry, that doesn't change the foolishness of concentrating millions of men in a single landing area.
Um... there wrent millions of men there, thanks for ignoring my clarification. Notice, I never used the singular "city" I used the plural 'cities" implying multiple landing zones.
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Post by frigidmagi »

multi-million man invasion force equipped with orbital insertion techniques and backed up by interstellar spacecraft is, by definition, mobile. The invaders could have hit a dozen seperate targets, or a hundred, at any point on the planet. Even a small group of soldiers would have had excellent firepower, as long as they take advantage of their orbiting assets.
Yet they took no advantage of any of this did they? Aly forces were immoble by choice has much as anything else. Something you can be assured we're addressing.
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Post by Alyrium Denryle »

though,, in the broad scheme of things, it doesnt matter
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Post by Thirdfain »

Um... there wrent millions of men there, thanks for ignoring my clarification. Notice, I never used the singular "city" I used the plural 'cities" implying multiple landing zones.
The wordings and flow of the posts point otherwise, but if you say so.

The loss of the entire initial wave is enough of a military disaster for the newscasts.
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Post by Alyrium Denryle »

Thirdfain wrote:
Um... there wrent millions of men there, thanks for ignoring my clarification. Notice, I never used the singular "city" I used the plural 'cities" implying multiple landing zones.
The wordings and flow of the posts point otherwise, but if you say so.

The loss of the entire initial wave is enough of a military disaster for the newscasts.
75% casualties, pretty standard for a first wave. Provided the population hsnt been carpet bombed.

Also, there were 4 waves, and an equal number in reserve. Totaling a few million men.
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Post by Thirdfain »

75% casualties, pretty standard for a first wave.
As I recall, your forces failed to clear landing zones adequetly, using only precision fighter strikes without spotters, and as such, faced unabated anti-air fire in the opening landing. Only a small handful of vessels survived, and those which did were almost all destroyed on the ground.
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Post by Dahak »

Alyrium Denryle wrote:
Thirdfain wrote:
Um... there wrent millions of men there, thanks for ignoring my clarification. Notice, I never used the singular "city" I used the plural 'cities" implying multiple landing zones.
The wordings and flow of the posts point otherwise, but if you say so.

The loss of the entire initial wave is enough of a military disaster for the newscasts.
75% casualties, pretty standard for a first wave. Provided the population hsnt been carpet bombed.

Also, there were 4 waves, and an equal number in reserve. Totaling a few million men.
That's why you do orbital bombardments prior to an invasion :lol:
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Post by Alyrium Denryle »

out of a military core of over 10 billion people, a couple hundred thousand on the invasion of a nation with technological(if not numerical) near parity that is well prepared and fights like the viet fucking cong on steroids, the loss of a couple hundred thousand men is almost nothing, and the draconis arent squeamish about casualties(And frankly, I would expect you guys to loose roughtly similar numbers when you take much more heavily populated planets, but the people you fight(yourselves) arent sticklers for detail like my opponent was.
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Post by Pablo Sanchez »

Alyrium Denryle wrote:75% casualties, pretty standard for a first wave.
EMP blanketing, pinpoint bombardment of command and control centers, and carpet bombing of landing zones would have saved the vast majority of those men. And landing in cities is a bad idea, urban terrain overwhelmingly favors the defense and offers literally millions of places to squirrel away a booby trap big enough to slag a whole army. You should have located railheads in plains or desert areas and made your landings there after a preparatory bombardment.

Given your orbital, air, and technical superiority you would have suffered only light casualties and been in a position to advance quickly on the cities.
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Post by frigidmagi »

This is just a personal opinion but I think you're overestimating the impact of Aly's causalities on his workforce.

I could be wrong however...
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Post by Pablo Sanchez »

frigidmagi wrote:This is just a personal opinion but I think you're overestimating the impact of Aly's causalities on his workforce.

I could be wrong however...
With populations up in the dozens of billions a few million able-bodied workers lost is a drop in the bucket.
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Post by frigidmagi »

So I was right, Innocent Bystander is overestimating the damge to Aly's workforce?

This is going to cause a stink if the cargo is what I think it is.
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Post by Thirdfain »

With populations up in the dozens of billions a few million able-bodied workers lost is a drop in the bucket.
Obviously, but vast militaryn incompotence and high losses for bad reasons do not go over well with the workforce. The losses aren't crippling, of course (Though you'll need to spend time reinforcing that fleet's troops if you plan on attacking another world with them,) but they look very bad to the voters.
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