alpha centarui terraforming

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Archaic`
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Post by Archaic` »

I have to admit, that's got me confused. Never heard of an error quite like that before. Almost sounds like the effects of the interceptor bug, but that can't be the case here.
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Post by Enforcer Talen »

Ive no problem acheving the other victories (conquest, diplomatic) but it wont let me transcend.

as Im getting 157% before transcending, this has me aggravated.

I dont thinkmy mod killed the game - I didnt modify the tech tree at all.

maybe its in the transcend project. . .
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Post by Stofsk »

Enforcer Talen wrote:Ive no problem acheving the other victories (conquest, diplomatic) but it wont let me transcend.
I always thought thay was a useless victory condition, now I feel vindicated.

You know what you must do now, right? Planet Bust everyone! :twisted:
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Post by Stofsk »

Bump!

Sorry, but I didn't know if it was worth starting a new thread or just asking a SMAC question in this one.

I only have the first SMAC, not the expansion. However a friend of mine says he's got it, and I guess he's willing to lend it to me, but not indefinitely. I asked Spyder and he says you DO need the CD to play SMACX (unlike SMAC, where if you do a complete install you can throw the CD away - not that you should though... throw the disk away I mean ;)).

So I hereby ask those who are in the know the following questions:
  • 1) Is it worth getting SMACX?
  • 2) What is changed in SMACX from SMAC? I know you get new Facilities, Secret Projects, and weapons, but I want to know details. How do these new things signiticantly impact the game?
  • 3) Does anyone know where I can find a no-CD crack for SMACX? Assuming one even exists of course...
Thank you.
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Archaic`
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Post by Archaic` »

1) YES
2) Besides the 7 new factions to choose from, I'd say the biggest change would be some of the new projects, namely the Planetary Energy Grid (Energy Bank in every base) and Cloudbase Academy (Aerospace Complex in every base).
3) Email me. Everyone uses it thesedays. Putting the CD in, especially when you play on a laptop, is just a pain.
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Stofsk
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Post by Stofsk »

Archaic` wrote:2) Besides the 7 new factions to choose from, I'd say the biggest change would be some of the new projects, namely the Planetary Energy Grid (Energy Bank in every base) and Cloudbase Academy (Aerospace Complex in every base).
Those projects sound yummy. Is there anything else that has drastically altered the game? For instance, Vel says artillery has gained a makeover and is actually worth building now. Any other examples?
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Post by Dahak »

Stofsk wrote:Bump!

Sorry, but I didn't know if it was worth starting a new thread or just asking a SMAC question in this one.

I only have the first SMAC, not the expansion. However a friend of mine says he's got it, and I guess he's willing to lend it to me, but not indefinitely. I asked Spyder and he says you DO need the CD to play SMACX (unlike SMAC, where if you do a complete install you can throw the CD away - not that you should though... throw the disk away I mean ;)).

So I hereby ask those who are in the know the following questions:
  • 1) Is it worth getting SMACX?
  • 2) What is changed in SMACX from SMAC? I know you get new Facilities, Secret Projects, and weapons, but I want to know details. How do these new things signiticantly impact the game?
  • 3) Does anyone know where I can find a no-CD crack for SMACX? Assuming one even exists of course...
Thank you.
SMACX is *really* worth it. Makes for a even better game!
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Post by SylasGaunt »

On the Alpha Centauri subject how do you work the missile weapons? I've built them but I can never seem to get the damn things to explode properly.
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Dahak
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Post by Dahak »

SylasGaunt wrote:On the Alpha Centauri subject how do you work the missile weapons? I've built them but I can never seem to get the damn things to explode properly.
Conventional missiles aren't really useful, unless used in high numbers.
Planetbusters, on the other hand, are terribly useful. Make sure to use them as a last resort, or if you have enough of them.
The fungus payload of SMACX is a pain in the ass as it spreads fungus all across your land, and the tectonic payload makes for shiny new volcanoes where former land was :D
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Archaic`
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Post by Archaic` »

Stofsk wrote:
Archaic` wrote:2) Besides the 7 new factions to choose from, I'd say the biggest change would be some of the new projects, namely the Planetary Energy Grid (Energy Bank in every base) and Cloudbase Academy (Aerospace Complex in every base).
Those projects sound yummy. Is there anything else that has drastically altered the game? For instance, Vel says artillery has gained a makeover and is actually worth building now. Any other examples?
The Arty actually works in SMAC as well as of the XP Patch now, so it's not as much of an issue. Before, there was a bug which really screwed Arty from doing significant damage.
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SylasGaunt
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Post by SylasGaunt »

Dahak wrote:
SylasGaunt wrote:On the Alpha Centauri subject how do you work the missile weapons? I've built them but I can never seem to get the damn things to explode properly.
Conventional missiles aren't really useful, unless used in high numbers.
Planetbusters, on the other hand, are terribly useful. Make sure to use them as a last resort, or if you have enough of them.
The fungus payload of SMACX is a pain in the ass as it spreads fungus all across your land, and the tectonic payload makes for shiny new volcanoes where former land was :D
Yes I tend to default to the giant kaboom warhead. Now if I cold just get the damn thing to kaboom.
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SylasGaunt
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Post by SylasGaunt »

And I got them to kaboom.. die eco-hippies die BWAHAHAHAHAHA!
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Stofsk
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Post by Stofsk »

Archaic` wrote:3) Email me. Everyone uses it thesedays. Putting the CD in, especially when you play on a laptop, is just a pain.
I lost your email. In any case I could use a no-CD crack for this thing. I'll report back on the game (just installed, about to play in earnest).

[EDIT] Damn, I had hoped that a standard game would have the original 7 factions as well as the newest 7 as well, giving a grand total of 14 factions on one big planet. Instead, half of the established factions seem to have mysteriously disappeared, which is a bummer (I had thought 14 factions would make playing the largest map more manageable than previously).

Damn, those new worm units scared the shit out of me. Especially the sealurk - the little cunt came out of nowhere and attacked UN Headquarters. We fried 'im though, and had seafood for dinner. 8) Fungal towers and Arty were cool... until my units blasted them.

I didn't get a chance to see some of the latest secret projects/facilities.
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Post by Deathstalker »

Don't know if it is needed, but to use the tectonic/fungus missles, you send it to where you want and use"i" or right click on it and choose it from the menu. tec missles are great when the icecaps start sinking, you just drop a few to raise land quick.
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