Duke Nukem Forever to use Doom III engine

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Darth Balls
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Post by Darth Balls »

YT300000 wrote:The really funny part is that Duke Nukem Forever was supposed to come out after Duke Nukem: Time to Kill. But they've managed to make a different Duke game in that time (2002), Duke Nukem: Manhattan Project.
The original target release date for Duke Nukem Forever was late 1997. They missed it a bit.
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Post by YT300000 »

Drooling Iguana wrote:As well as Duke Nukem: Planet of the Babes.
That was '97. So was Zero Hour. Time to Kill was '98.
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Post by Drooling Iguana »

YT300000 wrote:
Drooling Iguana wrote:As well as Duke Nukem: Planet of the Babes.
That was '97. So was Zero Hour. Time to Kill was '98.
Youarewrong.
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Post by SPOOFE »

Now now, let us not bicker and argue about numbers and dates. Let us keep focused on the fact that 3DRealms is composed of a bunch of shit-flinging monkeys.
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Post by Drooling Iguana »

Terminal Velocity was good.
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Post by YT300000 »

Drooling Iguana wrote:
YT300000 wrote:
Drooling Iguana wrote:As well as Duke Nukem: Planet of the Babes.
That was '97. So was Zero Hour. Time to Kill was '98.
Youarewrong.
Oh. But I was close. :)
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Post by Drooling Iguana »

Actually, you got the dates for every single one of them wrong. You said that Land of the Babes and Zero Hour were released in 1997, when LotB was really released in 2000 and Zero Hour was released in 1998. You said that Time to Kill was released in 1998 when it was really released in 1997. I'm not sure if there's any possible way for you to be more wrong than you were.
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"Before man reaches the moon your mail will be delivered within hours from New York to California, to England, to India or to Australia by guided missiles.... We stand on the threshold of rocket mail."
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YT300000
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Post by YT300000 »

Drooling Iguana wrote:You said that Time to Kill was released in 1998 when it was really released in 1997. I'm not sure if there's any possible way for you to be more wrong than you were.
Actually read the site you quoted. TTK: Released: October 1, 1998. I messed up Zero Hour and LotB by a few years.
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Post by salm »

Vympel wrote:These guys are fuckwits. They couldn't develop the game on Quake II, they couldn't develop the game on Unreal, and now they're going to develop it on Doom 3? These incompetents should be shut down and re-routed to other projects and the game cancelled. Who gives a fuck about Duke Nukem anymore anyway? The only people who even know what it is are people who played Duke Nukem 3D when it came out, I wager.
hey, what about the people that played the original. the good old duke nukem without 3D. that was way cooler anyways. ego shooters tend to suck.
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Post by YT300000 »

salm wrote:
Vympel wrote:These guys are fuckwits. They couldn't develop the game on Quake II, they couldn't develop the game on Unreal, and now they're going to develop it on Doom 3? These incompetents should be shut down and re-routed to other projects and the game cancelled. Who gives a fuck about Duke Nukem anymore anyway? The only people who even know what it is are people who played Duke Nukem 3D when it came out, I wager.
hey, what about the people that played the original. the good old duke nukem without 3D. that was way cooler anyways. ego shooters tend to suck.
Apogee's 2 Duke Nukem sidescrollers? Yeah, those were great.
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Post by salm »

YT300000 wrote: Apogee's 2 Duke Nukem sidescrollers? Yeah, those were great.
yup, very commander keen like just with cooler weapons. commander keen had the pogostick though.
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Post by Sharp-kun »

salm wrote:
YT300000 wrote: Apogee's 2 Duke Nukem sidescrollers? Yeah, those were great.
yup, very commander keen like just with cooler weapons. commander keen had the pogostick though.
And the Giant Foot! :D
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Post by Drooling Iguana »

And those cute little one-eyed aliens that I'd always avoid killing.
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- Arthur Summerfield, US Postmaster General 1953 - 1961
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