But they aren't an international superpower, which is what we are aiming for. Besides, you aren't neutral, and will recieve spoils in this war. I fully expect to see those new colonies be expanded by either foreign holdings or war reparation money- whatever you want, not to mention favorable trade deals with the Unification powers.I didn't say it did.
STGOD 4 OOC Thread (part 2)
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- Thirdfain
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Don't drink and playThirdfain wrote:Ouch, hangover
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Aly, did you just say your fleet jumped into the protection range of your planet's defenses?
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'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
- Alyrium Denryle
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We use B5 hyperspace, you yes, it is possible. Tha lasers those things use should have a range of a couple light seconds or so, and conveiivably, it should be possible to be within the utual ranges of our warships, while still remaining covered
(BTW, I cant stay long, I have to go to work in a couple hours)
(BTW, I cant stay long, I have to go to work in a couple hours)
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If for some reason that is not possible, then we are under the protection of planetary defenses.
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And about my earlier post, yes I probably won't be posting for a few more days, I'm having a lot of trouble with MSIE and the 8mb of memory on the mini laptop. (right now I'm using my dads computer) so sorry everybody, and uh good bye.
In the hope that I'll only be away several days, control of my empire rests with the alliance. If I'm out for any length of time, I'll just start again as a new power (with 2/3 forces and all)
In the hope that I'll only be away several days, control of my empire rests with the alliance. If I'm out for any length of time, I'll just start again as a new power (with 2/3 forces and all)
- Alyrium Denryle
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We arent at point blank range, we will have at least a few seconds to shoot them down as they are around.5 c Using a laser it is possible. aNd with the sheer amount of weapons fire that can be directed at them, it is more probable than you think.Thirdfain wrote:Oh, and Alyrium? shooting down near-c railgun shells at short range? Yeah, right...
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actually, if you read his OOB, they arent inert. They are fusion missiles. A missile implies that they ahve some kind of drive system for continued acceleration, and they have a decidedly non-inert core. With active sensor pings, and ECM to cut down on the ones that are actually on target I will shoot down a decent percentage. But allowing him to automatically have 33 insta kills on anything smaller than my heaviest vessels is BS and you know it.
He will geta few, but he is not getting that full number. I will use Kamakazi figters to ntercept them physically if I must
He will geta few, but he is not getting that full number. I will use Kamakazi figters to ntercept them physically if I must
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Ridiculous, the shell would blast the fighte out of the way and keep going.He will geta few, but he is not getting that full number. I will use Kamakazi figters to ntercept them physically if I must
A fusion warhead is not gona be emitting much through it's thick shell.actually, if you read his OOB, they arent inert. They are fusion missiles. A missile implies that they ahve some kind of drive system for continued acceleration, and they have a decidedly non-inert core.
Some will miss. Of course it's not BS, as after that, he needs to retreat to reload.But allowing him to automatically have 33 insta kills on anything smaller than my heaviest vessels is BS and you know it.
Once again, direct fire weaapons are VERY hard targets for PD. When I fight Rogue, do you want me saying "I kick the shit out of you, because my PD and fighters are shooting down some of your railgun shells, while my own energy weapons are all hitting! GAH YOU LOSE!"? I don't think so.
Tracking and shooting down an active-drive, maneuvering missile is hard enough when it has a long approach you can track. Shooting a dorect-fire railgun shell at close range? Hells no.
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What is this close range? We will start out the battle at the edge of effective range
ANd when Rogue fires, he has a rather large volley of raingun shot. These are 33 shots, not that many.
If the warhead is on proximity, or contact detonation, guess what happens?Ridiculous, the shell would blast the fighte out of the way and keep going.
It has a drive system. It will be detected, and because it isnt activly maneuvering, it wont be hard to track. Hard to hit yes, but thousands and thousands of shots cant all miss.Tracking and shooting down an active-drive, maneuvering missile is hard enough when it has a long approach you can track. Shooting a dorect-fire railgun shell at close range? Hells no.
ANd when Rogue fires, he has a rather large volley of raingun shot. These are 33 shots, not that many.
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Helll, do I even need to bring up the fact that your gunners have far less real-world combat experience than his? The Krell fleet is veteran, your fleet is barely more than green...
Oh, and I was talking with him. His Lance shells explode after impact, but have no engines. So yeah, they are not firing thrusters you can track.
Oh, and I was talking with him. His Lance shells explode after impact, but have no engines. So yeah, they are not firing thrusters you can track.
Alyrium, Lances aren't missiles. They are railguns, only instead of firing slugs, they fire warheads which gives them the extra kick. If I get into close range, they rarely miss and are nearly impossible to shoot down. But that's at close range. And since I don't usually fire at longer ranges, these don;t come into play until later in the battle when the fleets have moved into kinfe-fight distance. In which case the ships toting Lances are very vulnerable. So in my mind, its a fair trade.
You aren't going to be shooting down the shells, you willb e shooting down the ships. Which you have no way of distinguishing at this range and at this level of ECM with my fleet in a tight formation. You can get your targets once I get closer and you get visual contacts (although I dont know if your empire has visual confirmation of ship design to armament on anything I own). So it's legit that you are targeting the Lances. But you can't do it yet.
You aren't going to be shooting down the shells, you willb e shooting down the ships. Which you have no way of distinguishing at this range and at this level of ECM with my fleet in a tight formation. You can get your targets once I get closer and you get visual contacts (although I dont know if your empire has visual confirmation of ship design to armament on anything I own). So it's legit that you are targeting the Lances. But you can't do it yet.
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- Alyrium Denryle
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We have already been through this, I know.
They are anti-figher anti-escort missiles anyway.
The anti Capship missiles(a completely different type of missile) are mounted on our fighter/bombers
They are anti-figher anti-escort missiles anyway.
The anti Capship missiles(a completely different type of missile) are mounted on our fighter/bombers
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Just an FYI on my Titans, and my capships in general.
I started out with WAY below the allotted number of capships, making my ships overpowered. Titans are each about 2.25 times as powerful as the standard DN. That breaks down into 1.25 times the standard armament yet with 3 lances, which are DN power in and of themselves. Meaning that if I get all 3 lances on a DN at point-blank, that DN is out of the fight. And then I can go up on another DN and still have a slight edge. I dearly loves me Titans, but I have so few!
And if you do the math, 9 Titans x 2.25 = 20.25. So the Aegis is about 5 times as powerful as any DN in the field, making it the biggest ship in the game. Just so everyone knows what they are up against when I talk about my cap ships.
I started out with WAY below the allotted number of capships, making my ships overpowered. Titans are each about 2.25 times as powerful as the standard DN. That breaks down into 1.25 times the standard armament yet with 3 lances, which are DN power in and of themselves. Meaning that if I get all 3 lances on a DN at point-blank, that DN is out of the fight. And then I can go up on another DN and still have a slight edge. I dearly loves me Titans, but I have so few!
And if you do the math, 9 Titans x 2.25 = 20.25. So the Aegis is about 5 times as powerful as any DN in the field, making it the biggest ship in the game. Just so everyone knows what they are up against when I talk about my cap ships.
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- Alyrium Denryle
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Post retracted... headache caused me to not connect my logic properly
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SO basically, because you started out with a lower number, you can now build ships 2.25 times as powerful, at the same rate as any other power builds their DNs... I call bullshit.
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This is why I think we need to quantify the destructice power of our ships like we did in STGOD2
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don't be retarded. He builds Titans ar a rate of about 2 a construction run- I build capships at a rate of 6 a construction run.SO basically, because you started out with a lower number, you can now build ships 2.25 times as powerful, at the same rate as any other power builds their DNs... I call bullshit.
Bullshit? No. His vessels are more expensive and resourrce-intensive, so he can build fewer at one time.
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Much as I hate to point this out, it was ruled that Laz could do it that way from cloak without being picked up.Thirdfain wrote:Shining a laser on an Ouster ship (Lidar) is using active sensors on it. Painting a vessel with active sensors isn't a stealthy action, and your vessel will be detected and destroyed.The ways devised to counter to some degree electronic warfare are pretty simple in fact: use of cloaked scout frigates placed a good distance away from the Ousters to provide reliable coordinates of the position of the ships (more or less as marking a target with laser to guide a cruise missile) and use of EMP missiles to burn the systems of the decoys. Is this feasible?
It's Rogue, not Rouge!
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