STGOD 4 OOC Thread (part 2)

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Post by Thirdfain »

I didn't say it did.
But they aren't an international superpower, which is what we are aiming for. Besides, you aren't neutral, and will recieve spoils in this war. I fully expect to see those new colonies be expanded by either foreign holdings or war reparation money- whatever you want, not to mention favorable trade deals with the Unification powers.
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Post by Dahak »

Thirdfain wrote:Ouch, hangover :(
Don't drink and play :D
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Post by Straha »

Aly, did you just say your fleet jumped into the protection range of your planet's defenses?
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Post by Alyrium Denryle »

We use B5 hyperspace, you yes, it is possible. Tha lasers those things use should have a range of a couple light seconds or so, and conveiivably, it should be possible to be within the utual ranges of our warships, while still remaining covered

(BTW, I cant stay long, I have to go to work in a couple hours)
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Post by Alyrium Denryle »

If for some reason that is not possible, then we are under the protection of planetary defenses.
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Post by Thirdfain »

If you jump in close enough to be in gun range, you will be getting very limited help from the planetary defenses. Besides, the planetary defenses are probably no more than 2-3 cruiser's worth of firepower.... I suspect you are in a great deal of trouble.
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Post by Thirdfain »

Oh, and Alyrium? shooting down near-c railgun shells at short range? Yeah, right...
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Post by Jaded Masses »

And about my earlier post, yes I probably won't be posting for a few more days, I'm having a lot of trouble with MSIE and the 8mb of memory on the mini laptop. (right now I'm using my dads computer) so sorry everybody, and uh good bye.

In the hope that I'll only be away several days, control of my empire rests with the alliance. If I'm out for any length of time, I'll just start again as a new power (with 2/3 forces and all)
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Post by Alyrium Denryle »

Thirdfain wrote:Oh, and Alyrium? shooting down near-c railgun shells at short range? Yeah, right...
We arent at point blank range, we will have at least a few seconds to shoot them down as they are around.5 c Using a laser it is possible. aNd with the sheer amount of weapons fire that can be directed at them, it is more probable than you think.
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Post by Thirdfain »

Not really. They are inert targets, and will be vary hard to track. Add to that the fact that you really will only have a few seconds to target them, and they are undoubtedly tougher to kill than missiles?

No, I don't think you'll be shooting down many at all.
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Post by Alyrium Denryle »

actually, if you read his OOB, they arent inert. They are fusion missiles. A missile implies that they ahve some kind of drive system for continued acceleration, and they have a decidedly non-inert core. With active sensor pings, and ECM to cut down on the ones that are actually on target I will shoot down a decent percentage. But allowing him to automatically have 33 insta kills on anything smaller than my heaviest vessels is BS and you know it.

He will geta few, but he is not getting that full number. I will use Kamakazi figters to ntercept them physically if I must
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Post by Thirdfain »

He will geta few, but he is not getting that full number. I will use Kamakazi figters to ntercept them physically if I must
Ridiculous, the shell would blast the fighte out of the way and keep going.

actually, if you read his OOB, they arent inert. They are fusion missiles. A missile implies that they ahve some kind of drive system for continued acceleration, and they have a decidedly non-inert core.
A fusion warhead is not gona be emitting much through it's thick shell.

But allowing him to automatically have 33 insta kills on anything smaller than my heaviest vessels is BS and you know it.
Some will miss. Of course it's not BS, as after that, he needs to retreat to reload.

Once again, direct fire weaapons are VERY hard targets for PD. When I fight Rogue, do you want me saying "I kick the shit out of you, because my PD and fighters are shooting down some of your railgun shells, while my own energy weapons are all hitting! GAH YOU LOSE!"? I don't think so.

Tracking and shooting down an active-drive, maneuvering missile is hard enough when it has a long approach you can track. Shooting a dorect-fire railgun shell at close range? Hells no.
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Post by Alyrium Denryle »

What is this close range? We will start out the battle at the edge of effective range
Ridiculous, the shell would blast the fighte out of the way and keep going.
If the warhead is on proximity, or contact detonation, guess what happens?
Tracking and shooting down an active-drive, maneuvering missile is hard enough when it has a long approach you can track. Shooting a dorect-fire railgun shell at close range? Hells no.
It has a drive system. It will be detected, and because it isnt activly maneuvering, it wont be hard to track. Hard to hit yes, but thousands and thousands of shots cant all miss.

ANd when Rogue fires, he has a rather large volley of raingun shot. These are 33 shots, not that many.
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Post by Thirdfain »

What is this close range? We will start out the battle at the edge of effective range
No comment.

If the warhead is on proximity, or contact detonation, guess what happens?
Read the OOB. They are supposed to peirce the hull and explode inside a ship. It'll smash the kamikaze and not evven notice.
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Post by Thirdfain »

Helll, do I even need to bring up the fact that your gunners have far less real-world combat experience than his? The Krell fleet is veteran, your fleet is barely more than green...

Oh, and I was talking with him. His Lance shells explode after impact, but have no engines. So yeah, they are not firing thrusters you can track.
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Post by Bugsby »

Alyrium, Lances aren't missiles. They are railguns, only instead of firing slugs, they fire warheads which gives them the extra kick. If I get into close range, they rarely miss and are nearly impossible to shoot down. But that's at close range. And since I don't usually fire at longer ranges, these don;t come into play until later in the battle when the fleets have moved into kinfe-fight distance. In which case the ships toting Lances are very vulnerable. So in my mind, its a fair trade.

You aren't going to be shooting down the shells, you willb e shooting down the ships. Which you have no way of distinguishing at this range and at this level of ECM with my fleet in a tight formation. You can get your targets once I get closer and you get visual contacts (although I dont know if your empire has visual confirmation of ship design to armament on anything I own). So it's legit that you are targeting the Lances. But you can't do it yet.
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Post by Alyrium Denryle »

very well...
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Post by Thirdfain »

I'll just point out, once again, that the numbers of missiles is pretty unimportant. Your 52 thousand missiles is no better than his 400, as his fleet is about the same size. Expect each of your missiles to mount FAR weaker warheads and electronics.
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Post by Alyrium Denryle »

We have already been through this, I know.

They are anti-figher anti-escort missiles anyway.

The anti Capship missiles(a completely different type of missile) are mounted on our fighter/bombers
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Post by Bugsby »

Just an FYI on my Titans, and my capships in general.

I started out with WAY below the allotted number of capships, making my ships overpowered. Titans are each about 2.25 times as powerful as the standard DN. That breaks down into 1.25 times the standard armament yet with 3 lances, which are DN power in and of themselves. Meaning that if I get all 3 lances on a DN at point-blank, that DN is out of the fight. And then I can go up on another DN and still have a slight edge. I dearly loves me Titans, but I have so few!

And if you do the math, 9 Titans x 2.25 = 20.25. So the Aegis is about 5 times as powerful as any DN in the field, making it the biggest ship in the game. Just so everyone knows what they are up against when I talk about my cap ships.
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Post by Alyrium Denryle »

Post retracted... headache caused me to not connect my logic properly
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Post by Alyrium Denryle »

SO basically, because you started out with a lower number, you can now build ships 2.25 times as powerful, at the same rate as any other power builds their DNs... I call bullshit.
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Post by Alyrium Denryle »

This is why I think we need to quantify the destructice power of our ships like we did in STGOD2
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Post by Thirdfain »

SO basically, because you started out with a lower number, you can now build ships 2.25 times as powerful, at the same rate as any other power builds their DNs... I call bullshit.
don't be retarded. He builds Titans ar a rate of about 2 a construction run- I build capships at a rate of 6 a construction run.

Bullshit? No. His vessels are more expensive and resourrce-intensive, so he can build fewer at one time.
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Post by Rogue 9 »

Thirdfain wrote:
The ways devised to counter to some degree electronic warfare are pretty simple in fact: use of cloaked scout frigates placed a good distance away from the Ousters to provide reliable coordinates of the position of the ships (more or less as marking a target with laser to guide a cruise missile) and use of EMP missiles to burn the systems of the decoys. Is this feasible?
Shining a laser on an Ouster ship (Lidar) is using active sensors on it. Painting a vessel with active sensors isn't a stealthy action, and your vessel will be detected and destroyed.
Much as I hate to point this out, it was ruled that Laz could do it that way from cloak without being picked up.
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