STGOD 4 OOC Thread (part 2)

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Post by Agent Fisher »

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Post by Captain tycho »

Oh, by the way darksider, is your fleet still in combat/regrouping/etc?
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Post by Rogue 9 »

Captain tycho wrote:Oh, by the way darksider, is your fleet still in combat/regrouping/etc?
Regrouping, and you're not getting there just yet.
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Post by Bugsby »

Since the mod is in agreement with me that Aly's planetary defense projections are blown way the hell out of scale, I'm simply going to ignore that last post and will respond when Aly makes a serious attempt to fight this battle.

Once again, you do have planetary defenses. However, they will not win this battle for you. Let me lay out what is going on right now. Straha has you flanked. Heavily. You are going to start taking heavy casualties from him if you maintain your current formation. I will not be doing much damage to you from where I'm at because of my formation and because of yours. Your planetary defenses will help you, but only enough to tip the scale in an even battle. This is not an even battle, as you are now both outgunned and outmaneuvered.

I will change that assessment if someone can put up a good argument why that is not currently the case.
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Post by Dahak »

Thirdfain wrote:
What if some neutral powers would like to use the state of some war victims (i.e. on the ground) as the war(s) ended for some...territorial corrections
I say we play this out. Dahak's right, some of the neutrals might want to use this war in ways a sudden fast forewards will not allow.
Well, I'm just neutral in the way that I don't see a point in attacking someone who's perfectly unhurt.
If someone did a nice job of beating him up or weakening him, it's so much easier to pick up the remaining pieces... :D
with their unhurt, fresh, and still normally numbered fleets?
Unhurt, fresh, green, inexperienced... Heh heh. I'd love to see a bunch of Gladsheim cowboys try their hand against an Ouster War Cluster which has been in every major engagement of the STGOD. I suspect they will have a slight edge...
For one, we're not completely inexperienced. And I wouldn't go against you, thirdfain. I have other things I'd like to do... :D
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Post by Alyrium Denryle »

Bugsby wrote:Since the mod is in agreement with me that Aly's planetary defense projections are blown way the hell out of scale, I'm simply going to ignore that last post and will respond when Aly makes a serious attempt to fight this battle.

Once again, you do have planetary defenses. However, they will not win this battle for you. Let me lay out what is going on right now. Straha has you flanked. Heavily. You are going to start taking heavy casualties from him if you maintain your current formation. I will not be doing much damage to you from where I'm at because of my formation and because of yours. Your planetary defenses will help you, but only enough to tip the scale in an even battle. This is not an even battle, as you are now both outgunned and outmaneuvered.

I will change that assessment if someone can put up a good argument why that is not currently the case.
How is 10 thousand fighters from a planet not reasonable? It is a PLANET for fucks sake, they can garrison a shitload of fighters, and the number s roughly in line with what the US would be able to produce if it expanded across a given planet.

That fleet alone has 3600 fighters with it, for a total of 13 thousand 6 hundred fighters..

600 defense sats are also reasonable, They cant beat a fleet, but they can add their firepower, which is considerable to my happy death machine. In order to keep a fleet at arms length it must be able to damage it, as a deterence against coming to close. Otherwise it becomes completely superfluous(sp)
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Post by SirNitram »

Alyrium Denryle wrote:How is 10 thousand fighters from a planet not reasonable? It is a PLANET for fucks sake, they can garrison a shitload of fighters, and the number s roughly in line with what the US would be able to produce if it expanded across a given planet.
And yet not even Nashtar, which is the fighter central of the STGOD, declares such huge groups on each planet. Have you considered the fucking supply train ten thousand combat fighters would create? Have you thought of the cost?

Finally, have you thought about the fucking rules of the fucking game? Stop asspulling; you are outnumbered and in deep brown shit.
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Post by Pablo Sanchez »

Alyrium Denryle wrote:How is 10 thousand fighters from a planet not reasonable? It is a PLANET for fucks sake, they can garrison a shitload of fighters, and the number s roughly in line with what the US would be able to produce if it expanded across a given planet.
No. Maybe you weren't paying attention, but I already ruled on this. I'm not going to let you try and escape damage by just making shit up. The very idea of people maintaining 10,000 fighters on every major world, which would be more than enough to swarm and overwhelm ANY offensive fleet in the game, is utterly moronic.

Either buckle down and take your licks or receive a beating from the mod-stick.
Otherwise it becomes completely superfluous(sp)
That is probably the first complex word you've ever spelled correctly.
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Post by Hotfoot »

Here are my problems with fast-forwarding.

1. Any neutrals who may have wanted to exploit this situation in their favor would be relatively unable to do so.
2. It seems from the way it's being described so far, that only good things would happen. Fleets would be increased, colonies developed, so on and so forth. Yet nothing bad seems to be considered. In stretching out so far, and losing ships in the conquest (and industry and ships in the counter-attacks), their own shipping would be prime for pirate attacks and so forth. In fact, after such a major war, general unrest would increase, along with pirate attacks (ships from deserters trying to strike back at their enemies, so on and so forth), a lot of stuff will be happening.

I would rather not have a fast-forward, to be honest, and if we absolutely had to, then we should work out random good and bad events that happen that would alter the outcomes of various things.
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Post by Darksider »

Captain tycho wrote:Oh, by the way darksider, is your fleet still in combat/regrouping/etc?
They're at a secret staging point just outside UP space (Assume the location of the staging point was sent to all my allies before the assault began)

A vastly outnumbered UP task force just entered the system, and both the second and third fleets are hiding behind an uninhabited moon, waiting to pounce on the UP task force
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Post by Rogue 9 »

Darksider wrote:
Captain tycho wrote:Oh, by the way darksider, is your fleet still in combat/regrouping/etc?
They're at a secret staging point just outside UP space (Assume the location of the staging point was sent to all my allies before the assault began)

A vastly outnumbered UP task force just entered the system, and both the second and third fleets are hiding behind an uninhabited moon, waiting to pounce on the UP task force
Vastly outnumbered my ass. That's his Third and Fourth Fleets you're looking at.
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Post by Pablo Sanchez »

Hotfoot wrote:I would rather not have a fast-forward, to be honest, and if we absolutely had to, then we should work out random good and bad events that happen that would alter the outcomes of various things.
Is this the first STGOD you've played?
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Post by SirNitram »

Pablo Sanchez wrote:
Hotfoot wrote:I would rather not have a fast-forward, to be honest, and if we absolutely had to, then we should work out random good and bad events that happen that would alter the outcomes of various things.
Is this the first STGOD you've played?
None of the SDNet ones have had fast forward. It's kind of destroyed things for those of us who dare attack early on; we're just sitting there weakened until someone decides to finish us off(Bitter about the BA? Me?).
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Post by Darksider »

In terms of heavy capital ships he is.

The combined task force totals six dreadnaughts, roughly twelve battleships, thirty five cruisers, twenty five frigates, and over fourty escort ships
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Post by Straha »

Speaking from curiosity, what happens after a fast-forward in an ASVS STGOD?
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Post by Rogue 9 »

Darksider wrote:In terms of heavy capital ships he is.

The combined task force totals six dreadnaughts, roughly twelve battleships, thirty five cruisers, twenty five frigates, and over fourty escort ships
Where'd you pull all those ships from? Because I think I'm going to bombard wherever that is.
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Post by Hotfoot »

Pablo Sanchez wrote:Is this the first STGOD you've played?
Yes it is, though I have watched most of the previous SD.net STGODs in silence.
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Post by SirNitram »

Straha wrote:Speaking from curiosity, what happens after a fast-forward in an ASVS STGOD?
Well, perhaps we Old Guard need to clarify. There isn't a single post saying 'Okay, it's now four months later'. When a war is not active, posts are made, but time is compressed.
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Post by Thirdfain »

Where'd you pull all those ships from? Because I think I'm going to bombard wherever that is.
Heh heh. But can you afford to?

But yeah, it's 18 Krytosian capships to 8 UP capships, and the Krytos have more cruisers and the same number of escorts, roughly. the UP reaction fleet is in trouble.

Not to mention the incoming Manticoran fleets arriving in about a day...
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Post by Pablo Sanchez »

SirNitram wrote:None of the SDNet ones have had fast forward. It's kind of destroyed things for those of us who dare attack early on; we're just sitting there weakened until someone decides to finish us off(Bitter about the BA? Me?).
Exactly. Every time we've had a major coalition war the game has collapsed, because nobody who gets defeated wants to be a non-entity for months and months of real time. In a coalition war, nearly half the players in the game get the crap beaten out of them.
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Post by Hotfoot »

SirNitram wrote:Well, perhaps we Old Guard need to clarify. There isn't a single post saying 'Okay, it's now four months later'. When a war is not active, posts are made, but time is compressed.
Ah, okay. That sounds much better. From the way it was being described previously, it seemed as though we would fast forward five years into the future and then start up again as STGOD 4.5

Compressing time a bit while continuing other relations and actions makes a bit more sense then. Thanks for clearing that up. :)
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Post by Rogue 9 »

Thirdfain wrote:
Where'd you pull all those ships from? Because I think I'm going to bombard wherever that is.
Heh heh. But can you afford to?
Why yes. Yes I can.
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Post by Darksider »

Rogue 9 wrote:
Darksider wrote:In terms of heavy capital ships he is.

The combined task force totals six dreadnaughts, roughly twelve battleships, thirty five cruisers, twenty five frigates, and over fourty escort ships
Where'd you pull all those ships from? Because I think I'm going to bombard wherever that is.
I've got four other fleets inside my empire, just waiting to react to any invasion force.
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Post by Rogue 9 »

Darksider wrote:
Rogue 9 wrote:
Darksider wrote:In terms of heavy capital ships he is.

The combined task force totals six dreadnaughts, roughly twelve battleships, thirty five cruisers, twenty five frigates, and over fourty escort ships
Where'd you pull all those ships from? Because I think I'm going to bombard wherever that is.
I've got four other fleets inside my empire, just waiting to react to any invasion force.
Do you, now? I don't remember any ridiculously massive build orders coming out of you.
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Post by Thirdfain »

Do you, now? I don't remember any ridiculously massive build orders coming out of you.
They are smaller fleets than the ones he has over the UP, his navy is not particularly big or small.
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