STGOD 4 OOC Thread (part 2)

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Rogue 9
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Post by Rogue 9 »

Okay, time for some math fu. His declared invasion force:
OOB
2nd Fleet
C.O.- Admiral Thomas Nakema
4 dreadnaughts
5 battleships
20 cruisers
30 frigates
50 patrol destroyers

OOB
3rd fleet
C.O.- Admiral Joseph Conner
2 Dreadnaughts
3 battleships
15 cruisers
20 frigates
45 patrol destroyers
Point of fact: 4+5+2+3=14, not 18 capital ships. Further, 8 of them are battlecruiser weight, and thus subpar to UP dreadnoughts. Also, where in the hell are you getting these kinds of numbers? That's over half of your allowed starting capital ships right there, and you've got 4 other fleets like this?!? How fast have you been building dreadnoughts?
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Post by Thirdfain »

His other fleets are smaller, and his BBs are pocket vessels which are mostly platforms for Fusion Cannon. Basically, he has 6 full-strength DNs which will go toe-to-toe with the enemy vessels, and 8 BBs which work out to be worth about 4-5 DNs. That's a total strength of around 10 capships, which beats the UP's 8.

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Post by Rogue 9 »

Ahhhhhh, I see. So when he allotted his fleet counts after engaging the fleets, he made the ones he'd already committed larger. Cute. Very cute.
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Post by Alyrium Denryle »

That is probably the first complex word you've ever spelled correctly.
Point conceeded, and post edited.

Actually, most of my spelling errors are due to typos, which are in turn caused by a shitty keyboard.

I am perfectly capable of spelling things that are rather complex, like scientific names for various species, and chemical compoinds. But of cours, you enver see me do that now do you.

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Post by Thirdfain »

Darksider's total fleet numbers are- 12 DNs, 18 BBs, and he's been building up since the beginning of the STGOD. Let's say that his BBs are half a capship, that puts him at 22 capships of firepower- and he says his DNs are big, they are worth about 1.3 capships a peice, which puts him at a total of 25 ships worth of firepower.

12 DNs (1.3 a peice)

-total of 16 Capships worth of firepower

18 BBs (.5 a peice)

-total of 9 capships worth of power

-- total fleet firepower, 25- which would be good if he hadn't been expanding his fleet. He's been building up since the beginning. His industry will be moderate, but it still would have given him another 2 or so capships of firepower. Let's say, then that his BBs are worth a little more than .5, like .6. Fair?
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Post by Straha »

Aly, a series of questions for you.

A. Unguarded flank? What unguarded flank? I'm comming at you from behind deployed to hit you. Unless your taking your ships around my entire formation, while trying to break off from fighting the Krell, your not hitting me from behind.

B. Crossing the T works if I'm coming at you in a straight line, and your bottle necking me in. However, I'm coming at you to engage with all of my ships, not in a single straight line. And even then with 3D formations crossing the T is nigh impossible.

C. Your fighters, last I checked, were fully engaged with the Krell. If they try to break off from the Krell to engage me, odds are the Krell are going to keep hitting them and killing them.

If you want to do this, fine do it. But you're going to be hit with incredibly heavy amounts of damage because your orders make no tactical sense.

So, third time's a charm.
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Post by Rogue 9 »

So, how long is it going to take for my reinforcements to arrive in Draconis space?
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Post by Straha »

Rogue 9 wrote:So, how long is it going to take for my reinforcements to arrive in Draconis space?
I think it was established 12 hours before? Or was it 7? Anyway, quite a while. By that time we'll be long gone, and the Draconis fleet will be burning rubble.
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Post by Darksider »

Rogue 9 wrote:So, how long is it going to take for my reinforcements to arrive in Draconis space?
You're sending reinforcements to the dracs, have a fleet moving to engage ekitrina cluster, and are under attack yourself?

What the hell are you going to bomb me with even if there is a vounerability?
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Post by Thirdfain »

So, how long is it going to take for my reinforcements to arrive in Draconis space?
It'll take longer than it will take the Manticorans to get to UP space, prolly by an hour or so.

So, once the Manticorans show up in th UP, you'll be showing up near the dracs just a bit later- that's what the map shows.
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Post by Straha »

Oh, and

D. How would you know which ship is my Flagship?
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Post by Alyrium Denryle »

A. Unguarded flank? What unguarded flank? I'm comming at you from behind deployed to hit you. Unless your taking your ships around my entire formation, while trying to break off from fighting the Krell, your not hitting me from behind.
Your ships are rushing forward at my formation, while they face my port side
we accelerate forward, or come about , then accelerate forward, and we can move around your ships, who in order to compensate fo the move would have to decelerte, come about, and then compensate.

We are not physically grappled with the Krell(though, that woud be rather amusing)

I have two groups of fighters, carrier based, and planet based. I may not have 10k planet based, but I still have a good number of them(think about it for a second, the US has and based air force bases yes?)

I also never stated that my fighers were engaged with either fleet.

My fighters also carry a rear mounted laser cannon on a swivel mount. They disengage while still returnig fire, and didging incoming fire.
B. Crossing the T works if I'm coming at you in a straight line, and your bottle necking me in. However, I'm coming at you to engage with all of my ships, not in a single straight line. And even then with 3D formations crossing the T is nigh impossible.
Not really true. By staying on the outside of your formation, I can fire on your ships(with a fleet that outnumers your fleet, when not combined with the krell fleet I may add) and a good portion of your ships will not be able to return fire due to toehr ships being in the way, It still poses an advantage.
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Post by Alyrium Denryle »

Straha wrote:Oh, and

D. How would you know which ship is my Flagship?
A large dreadnought, either way. Flagships have been pointed out in game before, in battle even, without complaint. If you want to bring it up now, go ahead.
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Post by Rogue 9 »

Darksider wrote:
Rogue 9 wrote:So, how long is it going to take for my reinforcements to arrive in Draconis space?
You're sending reinforcements to the dracs, have a fleet moving to engage ekitrina cluster, and are under attack yourself?

What the hell are you going to bomb me with even if there is a vounerability?
I have seven fleets, you know. Sixth and Seventh are smaller, but I've got the ships.
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Post by Rogue 9 »

Straha wrote:
Rogue 9 wrote:So, how long is it going to take for my reinforcements to arrive in Draconis space?
I think it was established 12 hours before? Or was it 7? Anyway, quite a while. By that time we'll be long gone, and the Draconis fleet will be burning rubble.
Damn it, what's the point of a defensive alliance if we're not to be able to, y'know, defend each other?
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Post by Straha »

Alyrium Denryle wrote:
B. Crossing the T works if I'm coming at you in a straight line, and your bottle necking me in. However, I'm coming at you to engage with all of my ships, not in a single straight line. And even then with 3D formations crossing the T is nigh impossible.
Not really true. By staying on the outside of your formation, I can fire on your ships(with a fleet that outnumers your fleet, when not combined with the krell fleet I may add) and a good portion of your ships will not be able to return fire due to toehr ships being in the way, It still poses an advantage.
Aly, hold your hands up. Now, move one of your hands up about an inch. Now imagine these are two ships of my fleet. Now imagine you're to one of the sides of these hands. Will these two 'Ships' be able to hit you? Yes. Will you be able to hit them? Yes. Anything even close to crossing the T?
No.

And you ignore the Krell fleet, and what we're going to do to you while you pull of a time-intensive manuever to try to put yourself in a half-assed position to fight us while trying to use 2D strategies.
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Post by Thirdfain »

Damn it, what's the point of a defensive alliance if we're not to be able to, y'know, defend each other?
Having a big chunk of your fleet off in deep space going "Oh, FUCK! We don't want to be out here, let's take another week in transit" isn't helping your ability to be a defensive alliance.
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Post by SirNitram »

Rogue 9 wrote:
Straha wrote:
Rogue 9 wrote:So, how long is it going to take for my reinforcements to arrive in Draconis space?
I think it was established 12 hours before? Or was it 7? Anyway, quite a while. By that time we'll be long gone, and the Draconis fleet will be burning rubble.
Damn it, what's the point of a defensive alliance if we're not to be able to, y'know, defend each other?
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Post by Alyrium Denryle »

Straha wrote:
Alyrium Denryle wrote:
B. Crossing the T works if I'm coming at you in a straight line, and your bottle necking me in. However, I'm coming at you to engage with all of my ships, not in a single straight line. And even then with 3D formations crossing the T is nigh impossible.
Not really true. By staying on the outside of your formation, I can fire on your ships(with a fleet that outnumers your fleet, when not combined with the krell fleet I may add) and a good portion of your ships will not be able to return fire due to toehr ships being in the way, It still poses an advantage.
Aly, hold your hands up. Now, move one of your hands up about an inch. Now imagine these are two ships of my fleet. Now imagine you're to one of the sides of these hands. Will these two 'Ships' be able to hit you? Yes. Will you be able to hit them? Yes. Anything even close to crossing the T?
No.

And you ignore the Krell fleet, and what we're going to do to you while you pull of a time-intensive manuever to try to put yourself in a half-assed position to fight us while trying to use 2D strategies.
It is a 3d Adaptation of a 2d strat.

imagine a group of ships in a haphazard formation like the one you seem to have, now take a number of numerically superior vessels, and place them on the flanks.

The vessles on the flansk are able to concentrate fire, while the vessels in the other formation, cannot get off clean shots due to their own formation.
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Post by Thirdfain »

Alyrium, you do realise that it will take less time for him to maneuver to fire upon you than it will forr you to move into position? His ships aren't standing still while your green crews go through this complex maneuver...
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Post by Alyrium Denryle »

Yo Bugsby, did you not understand the point of my targeting your Lnces and Titals for the last few rounds? Last time I checked, your Lances were relativly lightly armored and shielded, and a fighter screen wont protect them against Laser fire.
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Post by Alyrium Denryle »

Thirdfain wrote:Alyrium, you do realise that it will take less time for him to maneuver to fire upon you than it will forr you to move into position? His ships aren't standing still while your green crews go through this complex maneuver...
I took that into account, he stated hsi ships are accelerating forward rapidly, in order to do anything, they will have to account for their own inertia and change direction, and accelerate again.

They are also currently moving in a direction that is... favorable to me. As I dont have to move laterally much to get around them with the rate and direction they are moving
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Post by Thirdfain »

I took that into account, he stated hsi ships are accelerating forward rapidly, in order to do anyting, they will have to account for their wn inertia and change direction, and accelerate again.
Which would take less time than your entire fleet moving into a complex formation near him.? His vessels have less distance to move, and don't need to stop moving towards you to block your "flank turn."
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Post by Straha »

Alyrium Denryle wrote:
Straha wrote:
Alyrium Denryle wrote: Not really true. By staying on the outside of your formation, I can fire on your ships(with a fleet that outnumers your fleet, when not combined with the krell fleet I may add) and a good portion of your ships will not be able to return fire due to toehr ships being in the way, It still poses an advantage.
Aly, hold your hands up. Now, move one of your hands up about an inch. Now imagine these are two ships of my fleet. Now imagine you're to one of the sides of these hands. Will these two 'Ships' be able to hit you? Yes. Will you be able to hit them? Yes. Anything even close to crossing the T?
No.

And you ignore the Krell fleet, and what we're going to do to you while you pull of a time-intensive manuever to try to put yourself in a half-assed position to fight us while trying to use 2D strategies.
It is a 3d Adaptation of a 2d strat.

imagine a group of ships in a haphazard formation like the one you seem to have, now take a number of numerically superior vessels, and place them on the flanks.

The vessles on the flansk are able to concentrate fire, while the vessels in the other formation, cannot get off clean shots due to their own formation.
No, if you position my vessels so that they are in a 'sphere' so to speak, so that the weaker ones are on the outside, and the stronger ones on the inside but positioned so that no single ship is completley blocked from firing out. Then you've got to understand that in order to build up the speed to split your fleet, get in position, etc. we're getting free shots in. Then while you're moving we can move ourselves so we 'slice' through one of your fleets at close range. Your manuever makes no sense. Seeing as how Bugsby responded to it I'm going to work with it, but still...
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Post by Bugsby »

Alyrium Denryle wrote:Yo Bugsby, did you not understand the point of my targeting your Lnces and Titals for the last few rounds? Last time I checked, your Lances were relativly lightly armored and shielded, and a fighter screen wont protect them against Laser fire.
That's true, mostly. Although you don't really understand what I'm doing with the fighters. They are litterally a screen, tightly packed and circling around the Lances to take hits for them. This also makes the Lance signature harder to lock onto. And yes, my fighters can manage that, seeing as how they are robot drones with this particular move specially designed and perfected.

That being said, you are doing damage. Keep up this focused fire for a little bit longer and I will start posting disabled ships. I am closing distance now, but if you keep the same concentration of fire up, the Lances will be disabled or destroyed and have to fall back without dealing damage.

The Titans, on the other hand, are big and bad. They had the same fighter screens as the Lances had, but now that Im out of defensive formation they are running solo. And while they are hit, they are BIG DNs, and are at 50% shields now at the worst, considering the screening they have received.

Fair?
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