STGOD 4 OOC Thread (part 2)

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Thirdfain
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Post by Thirdfain »

Shields on vessels have just started to fail. SO only a few. However, they havent been concentrating fire either. Mine have.

(And damn it, Krell DREADNOUGHTS are more powerful as per his post. Not his entire fleet, save for that, I outnumber them numerically)
You are evenly matched by the Krell fleet alone, and the Monacorans tip the balance!

Take casualties or shut up.
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Post by Alyrium Denryle »

I have been taking causualties. Almost a third of my cruisers have gone down so far, and my carriers are next.
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Post by Marcao »

Alyrium Denryle wrote:
Marcao wrote:gentlemen:

we are using a "if declared in an OOB and accepted by peer review it works" system. As such, at this point Bugsby could claim that Lances fired super-compressed thrash to the point where he is firing a little black hole, or a super-duper chicken gun. As long as the effect was the same, it hardly matters. Lance weapons are respected as the most badass weapons in the game because Bugsby has taken so many penalties to their usage.
But there is no precedent for them going through a target, and hitting another. It has never been done. They ay burrow into a hull, nd then explode, but never ever ever have they passed through another shielded ship, to strike a target behind.
Yes, I know there is no precedent for that. And yes, I don't think that a Lance shot should be going through multiple ships. However, what many people want to know is how those destroyers(?) got in the way of the Lance shots. Do you have a very tight formation where every capital ship is screened by escorts? And if so, how are your ships firing back at the Krell?
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Post by Hotfoot »

Alyrium Denryle wrote:But there is no precedent for them going through a target, and hitting another. It has never been done. They ay burrow into a hull, nd then explode, but never ever ever have they passed through another shielded ship, to strike a target behind.
And never ever ever has another ship been able to leap in front of one to take a hit meant for an entirely different target!

Am I the only person who thinks that ships getting in the way of incoming fire is stupid as hell? You can't cover every possible angle, and nobody is going to waste a shot on a target that they can't freaking hit because ANOTHER SHIP IS CLEARLY IN THE WAY.

On top of that, you are blocking your own arcs of fire.
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Post by Rogue 9 »

Okay, since DanielsBen didn't divide his fleets in his OOB, but rather listed totals, I divided them out myself. Sadly, we can't get any of his monitors since they're sublight only. This is what I think I should get. Frigid should get double this. These numbers will increase if he responds saying that he did, in fact, complete the production runs listed in his OOB. Note: For some odd reason, he listed frigates and destroyers under cruiser weight vessels.

Battleship (1)
32x light weapons
12x medium weapons
4x heavy weapons
1x superweapon
up to 32x fighters

Battlecruiser (2)
28x light weapons
10x medium weapons
4x heavy weapons
1x superweapon
up to 26x fighters

Cruiser (2)
22x light weapons
9x medium weapons
2x heavy weapons
up to 19x fighters

Frigate (2)
16x light weapons
7x medium weapons
2x heavy weapons
up to 14x fighters

Destroyer (4)
12x light weapons
6x medium weapons
2x heavy weapons
up to 10x fighters

Corvette (7)
9x light weapons
4x medium weapons
1x heavy weapon
up to 6x fighters

Escort (9)
8x light weapons
4x medium weapons
up to 4x fighters

Gunboat (13)
5x light weapons
3x medium weapons
1x heavy weapon

Cutter (low ftl) (13)
10x light weapons
4x medium weapons
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Post by Stormbringer »

I wish to apologize for the lack of postings. I've been really busy and a bit frazzled. Battle posting take a good long while for me and take a fair amount of creative effort. Sorry if this delays the action but I'm battling real life at the moment.
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Post by Rogue 9 »

Stormbringer wrote:I wish to apologize for the lack of postings. I've been really busy and a bit frazzled. Battle posting take a good long while for me and take a fair amount of creative effort. Sorry if this delays the action but I'm battling real life at the moment.
No problem.
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Post by Pablo Sanchez »

Rogue 9 wrote:Note: For some odd reason, he listed frigates and destroyers under cruiser weight vessels.
He may be using a different class-designation scheme. I placed my frigates under cruiser-weight vessels because they're heavier than the traditional conception of the frigate.
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Post by Alyrium Denryle »

I also just did the math.(and asked)

It seems that I am not outnumbered two to one on this. Only Bugsbys heavy capitalships were overpowered. His other ships are at Galactic Standard, once they[heavy caps] are gone, due to my original numerical superioroty, the battle is even... More or less..
Last edited by Alyrium Denryle on 2004-09-12 10:06pm, edited 1 time in total.
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Post by Beowulf »

Marcao wrote:gentlemen:

we are using a "if declared in an OOB and accepted by peer review it works" system. As such, at this point Bugsby could claim that Lances fired super-compressed thrash to the point where he is firing a little black hole, or a super-duper chicken gun. As long as the effect was the same, it hardly matters. Lance weapons are respected as the most badass weapons in the game because Bugsby has taken so many penalties to their usage.
I beg to differ. DC cores were quite acceptable, until I decided to use it in a non standard way... They had been in an OOB for several months at that point, with no complaints. And given the fact that I never specified what sort of fuel it used, could have used some sort of exotic matter, which very well would have prevented a whole lot of complaints. So declared in an OOB and accepted by peer review isn't really a valid argument...
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Post by Marcao »

Beowulf wrote:
Marcao wrote:gentlemen:

we are using a "if declared in an OOB and accepted by peer review it works" system. As such, at this point Bugsby could claim that Lances fired super-compressed thrash to the point where he is firing a little black hole, or a super-duper chicken gun. As long as the effect was the same, it hardly matters. Lance weapons are respected as the most badass weapons in the game because Bugsby has taken so many penalties to their usage.
I beg to differ. DC cores were quite acceptable, until I decided to use it in a non standard way... They had been in an OOB for several months at that point, with no complaints. And given the fact that I never specified what sort of fuel it used, could have used some sort of exotic matter, which very well would have prevented a whole lot of complaints. So declared in an OOB and accepted by peer review isn't really a valid argument...
DC cores were never as accepted or as widely debated as lances were. If I recall, SirNitram said that if he had known exactly how you planned on using them, he would have complained. Personally, DC cores smack of "all of the strengths of M/AM with none of the weaknesses" and that more than anything else is why they were smacked down. DC cores did not have the same strengths and weaknesses of lances, and as such they cannot be adequately compared to Lances.
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Post by Bugsby »

Aly is right about his assesment of my ships strength. Only my titans and Aegis are uber. Everything else is at around galactic standard.
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Post by Hotfoot »

Beowulf wrote: So declared in an OOB and accepted by peer review isn't really a valid argument...
There's a bit of a difference there. Things can and will be put into OOBs that may not follow the rules or be acceptable. This is where the concept of peer review comes in (and ultimately, mod review). Reading every OOB isn't always possible, and thinking of every possibile use of every assorted tech declared isn't always going to happen, even with multiple mods watching the OOB thread. So when a move is pulled that is cheesy, unfair, or powergamey, the move and the tech that was used to justify it comes up under review. This happened to you and your DC cores, and the DC cores failed the test. Thus, the system works.

It doesn't so much matter how long something has been in your order of battle. What matters more is if it's accepted by the rest of the STGOD (and the mods) as legit.
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Post by Straha »

Alyrium Denryle wrote:However, they havent been concentrating fire either.
Not true:
Santiago wrote:target lasers on the DNs
Santiago wrote:Target the big ships
From two succsessive posts. I've been concentrating fire for a pretty long time.
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Post by Bugsby »

I havent been focusing though, so Aly's last remaining DN and his last cruisers and escorts are all pretty equally roasty right now.
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Post by Alyrium Denryle »

Alright, I will post dreadnought damage. Now post fucking casualties, you get nothing out of me until you do so.
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Post by Straha »

Alyrium Denryle wrote:Alright, I will post dreadnought damage. Now post fucking casualties, you get nothing out of me until you do so.
Uhm, I did. Check the thread.
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Post by consequences »

Well, I'm back, and I'm braindead. Look for coherent contributions no sooner than tomorrow afternoon.

For the record, the Unity Station bill is supported by the Shi government, will post to that effect sometime.
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Post by Bugsby »

Darksider, remind us all again what sacrifices you have made to have fusion cannons on board...
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Post by Rogue 9 »

Hey Darksider, you know what? No. You circled wagons instead of charging, which means you aren't getting closer to him. And I failed to notice Frigid getting closer to you.
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Post by Marcao »

Darksider, you cannot arbitrarily fast forward time to when you have closed the range on the UP fleet, when they have said point blank that they are trying to keep the missile range extended. Sorry, that is not going to work. As far as I am aware, your ships are not faster than average on top of mounting the second most hotly-debated weapon system in the game.
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Post by Bugsby »

Oh yeah, Im MOST hotly debated. Im the best. Go me. Go me. Happy dance. WOO! [/chidlish prattling]
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Post by Darksider »

I worked it all out during the rape of terra.

Fusion cannon equiped ships have 40% less shield and weapons capacity while the cannons are chargind (A full power shot takes about ten minutes to charge) and the foreward fire arcs are not so good
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Post by Hotfoot »

Darksider, I have to wonder if you even bothered reading Magi's post.
Darksider wrote:
frigidmagi wrote: "Back us up, maintain seperation of missle range and keep firing damn it, give him all we got!"
"Admiral, we are almost point blank with the enemy. Their jamming is of no further help to them"
Now, Magi was backing up. You're going forward. You may close to weapons range eventually, but not before taking tons of hits as he missile fades you for as long as he can. Meanwhile, your point defense just magically eradicated every missile and fighter he tossed at you? Come on. Let's be realistic here. Point defense helps, but it only does so much, and first strikes always hurt, especially when your point defense has to split its fire between missiles and fighters.
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Post by Beowulf »

Does anyone else find it slightly ludicrous that magi is firing somewhere around a quarter million missiles a minute?

4k missiles per salvo, .9 seconds refire rate...
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