FSTGOD1: A Cool Idea

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Thirdfain
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Post by Thirdfain »

All Unratified Nations

This means:

Agent Fisher: You are 2 points over, with a 37 point army when you are limited to 35. Trim off 2 and you are ratted.

Straha: No map, and your regiment description is lacking. Set it up via the points system like the ratted nations have.

Raxmei: -Edit- Done!

InnocentBystander: Need a map, otehrwise pretty darn good.

Darthdavid: Post an OOB, silly. You've got nothin' useful so far.

Imperial Overlord: Your OOB needs a map, and a more detailed (include point cost, please)

Darksider: No OOB yet

Captain tycho: No OOB yet

Marcao: Good, but needs a map.

admiral_Danielsben: No OOB up yet.

Murazor: No OOB up yet
Last edited by Thirdfain on 2004-09-29 03:32pm, edited 1 time in total.
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Post by InnocentBystander »

Stormbringer wrote:I'm aware of how it was done in the classical age. However the christian kingdoms of the Med used slaves in their gallies; hell the Spaniards used them into the Napoleanic era with slave/convict crews. Yes there is a danger, but provided you don't spare the lash and maintain the oversight it can be made to work.
That's all well and good, but remeber at the end of the day the guy who signed up join the oar team is going to function significantly better than a slave. It's a trade off.
Stormbringer wrote:
InnocentBystander wrote:I guess you can do whatever you want, but by using slaves you are putting yourself at a HUGE disadvantage. One of key strategies was to break the enemy ship's oars, thus rendering them unable to manuver, at least for the time. If your men aren't trained to fight this way you'll find your fleet in the middle of the sea unable to move.
Me, I'm using actual sailing vessels rather than oar driven monstrosities. (And yes, I cleared that). So I'm not using slaves at all.
You can certainly do that but without wind (magical or otherwise) your ships are totally inept. I don't know what the ruling will be on ancient chinese style warships (which I guess were roughly similar to Caravels or Galleons), but I'm going to guess that is beyond our tech limit.

On another note; without oarsmen you lose a lot of agility and bursts of speed necessary for ramming. Again I don't know what the ruling will be; I'm sure with mages we can still have "gun battles" of sorts, but you *can* have both...

Though I myself find it better to use magicians to move ships, though it is more costly...
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Post by Stormbringer »

That's all well and good, but remeber at the end of the day the guy who signed up join the oar team is going to function significantly better than a slave. It's a trade off.
Perform better? Some what. Perform significantly? No.

The simplest incentive you can provide the slaves is if this ship doesn't perform, you all die with it. It's a very simple and effective way to motivate them. Chain them up to the ship in job lots and it's do or die. It works even if it's cruel as hell.
You can certainly do that but without wind (magical or otherwise) your ships are totally inept. I don't know what the ruling will be on ancient chinese style warships (which I guess were roughly similar to Caravels or Galleons), but I'm going to guess that is beyond our tech limit.
I'm not talking about ancient Oriental style junks, which are still a fair bit more advanced than a galley. I'm talking about something that's a basic, early lateen vessel more or less. Something perhaps similar to a dhow or a modified longship.

And they'll still be carrying oarsmen and such for battle and emergencies. It's just they'll be capable of actually operating under sail most of the time.
On another note; without oarsmen you lose a lot of agility and bursts of speed necessary for ramming. Again I don't know what the ruling will be; I'm sure with mages we can still have "gun battles" of sorts, but you *can* have both...
Actually, I'm thinking less about ramming and more about ship mounted artillery and greek fire (aka Granddaddy Naplam) for my principle weapons, also probably some channeler. Setting the other guy on fire is fun in the age of wooden ships. Combine that with effective Marines and you can see I'm not going with the ram.
Though I myself find it better to use magicians to move ships, though it is more costly...
I might have a few Windfinder analgous but in general the fact that I've traided up to actual, reliable sailing vessels should be an advantage for movement out of battle, in and of it self.
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Post by Thirdfain »

The FSTGOD will start at 12:00 midnight, EST, tomorrow. Those not done with maps and OOBs will have not be able to participate until they are done and have been ratified.

Until then, all players, even unratified, may enjoy the Diplomacy Thread.
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Post by SirNitram »

Rescind ratification on my OOB, please. Mistakes have finally been brought to light that should have stopped it from being ratted, and I have to rework my aerial OOB due to rule changes after I was ratified. I'll try and get this done.
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Post by Thirdfain »

As you command, it is done.
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Post by Agent Fisher »

would it be alright to allow my rangers to ride horses, since they patrol my boarders?
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Post by SirNitram »

OOB redone: Reduced the Bumblebee force by a factor of five because no one noticed they put me 20 points overbudget before ratification, and gutted my carrier force to make sure my Dreadnoughts actually can do as advertised. Now just have carriers to move my Home Guard Parasites.

I add: Meh.
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Post by Rogue 9 »

Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
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Post by SirNitram »

Rogue 9 wrote:Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
Five thousand men for forty points. Owned. :wink:
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Post by Straha »

Rogue 9 wrote:Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
I think that honor goes to Stormbringer actually...
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Post by Rogue 9 »

SirNitram wrote:
Rogue 9 wrote:Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
Five thousand men for forty points. Owned. :wink:
Isn't all that tech also included in the forty points, though? As in, a massive percentage of said points? :P
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Post by SirNitram »

Rogue 9 wrote:
SirNitram wrote:
Rogue 9 wrote:Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
Five thousand men for forty points. Owned. :wink:
Isn't all that tech also included in the forty points, though? As in, a massive percentage of said points? :P
Probably, but you'd be amazed how disciplined a guy who doesn't have to actually get close to fight can be.
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Post by Dahak »

Do we already have a complete map?
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Post by Alyrium Denryle »

I will be making some changes to my OOB as well, as mine is also probably overbudget(rules for ships having just been put down this morning/last night)

However, basic structure will probably not change, just some number modifications
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Post by Straha »

Dahak wrote:Do we already have a complete map?
The map so far
Bad Straha, dress you links. :P
Last edited by Straha on 2004-09-29 04:57pm, edited 2 times in total.
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Post by Rogue 9 »

Straha wrote:
Rogue 9 wrote:Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
I think that honor goes to Stormbringer actually...
Each of my regiments has either two regiment point spent on it, is understrength (sometimes drastically so), or both. That's pretty damned professional, I'd say. :P Though I'll have to look at Stormbringer's point breakdown some more. Admittedly, he had a hell of a lot more points than I did. Not that it really matters all that much. *Shrug* Just making the point that I'm not running a screaming horde here.
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Post by Straha »

Rogue 9 wrote:
Straha wrote:
Rogue 9 wrote:Okay, having just been made aware that the maximum average for light infantry regiments is 2,000, not 1,000, I have decided to keep my numbers as they are and simply have a professional army. Possibly the most professional army on the map, really, though it's also small. *Shrug*
I think that honor goes to Stormbringer actually...
Each of my regiments has either two regiment point spent on it, is understrength (sometimes drastically so), or both. That's pretty damned professional, I'd say. :P Though I'll have to look at Stormbringer's point breakdown some more. Admittedly, he had a hell of a lot more points than I did. Not that it really matters all that much. *Shrug* Just making the point that I'm not running a screaming horde here.
He spends 4 points on each of his regiments....
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Post by Dahak »

Straha wrote:
Dahak wrote:Do we already have a complete map?
The map so far:

<snip>
Now we only need to have it colour-coded with players :D
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Post by Rogue 9 »

Straha wrote:
Rogue 9 wrote:
Straha wrote: I think that honor goes to Stormbringer actually...
Each of my regiments has either two regiment point spent on it, is understrength (sometimes drastically so), or both. That's pretty damned professional, I'd say. :P Though I'll have to look at Stormbringer's point breakdown some more. Admittedly, he had a hell of a lot more points than I did. Not that it really matters all that much. *Shrug* Just making the point that I'm not running a screaming horde here.
He spends 4 points on each of his regiments....
Okay, goes to him.
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Post by Raxmei »

Straha wrote:He spends 4 points on each of his regiments....
Count the points and they add up to 100. Divide by two to get value for the 50-35-15 system that Rogue's counting by.
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Post by Straha »

Dahak wrote:
Straha wrote:
Dahak wrote:Do we already have a complete map?
The map so far:

<snip>
Now we only need to have it colour-coded with players :D
LIES! I had the players beneath it all along!!!!!
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Post by Stormbringer »

Yeah, mine was drawn up under the orginal system. Either way they're as tough as the mods allowed them to be all. All I'll is say that I've got crack troops the equal or better of any one and being a Grand Power, I've got more of them.
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Post by Rogue 9 »

Stormbringer wrote:Yeah, mine was drawn up under the orginal system. Either way they're as tough as the mods allowed them to be all. All I'll is say that I've got crack troops the equal or better of any one and being a Grand Power, I've got more of them.
I'm not about to debate whether a grand power could defeat my army in the field. That's a foregone conclusion. I have no plans on fighting any grand powers just yet if at all, with the possible exclusion of Straha if he actually does manage to jihad his way to western Europe.
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Post by Pablo Sanchez »

People in northern Europe are getting way too concerned about the Jihad. Aside from Nitram, most of you should scarcely even be aware that such a thing exists, and none of you would feel particularly threatened.
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