Going to make a SW Turn Based Naval Combat Game
Moderator: Thanas
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Going to make a SW Turn Based Naval Combat Game
For all of us who wanted Rebellion just for the space battles, but were
pissed that the rest of the game sucked major donkey dick....
I'm going to try and make it a pen-and-paper wargame FIRST, before
I try learning how to program it in......
So what features would you like me to incorporate into the game?
ISD Roll Rates?
Transporters? (just kidding!)
I'll have to go and get some naval wargames so I know how to model the
stuff right......(shep runs off)
pissed that the rest of the game sucked major donkey dick....
I'm going to try and make it a pen-and-paper wargame FIRST, before
I try learning how to program it in......
So what features would you like me to incorporate into the game?
ISD Roll Rates?
Transporters? (just kidding!)
I'll have to go and get some naval wargames so I know how to model the
stuff right......(shep runs off)
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Re: Going to make a SW Turn Based Naval Combat Game
Damn lack of an EDIT button....
Anyway, I decided to simply make a completely new game, because
looking at all the existing PC Wargames out there, I found that SW
in order to be faithfully recreated, needed a LOT more than what
was out there.....
I hope to get this game system to work with ST and also with just
about anything, including the Babylon 5 universe and the Honorverse....
Anyway, I decided to simply make a completely new game, because
looking at all the existing PC Wargames out there, I found that SW
in order to be faithfully recreated, needed a LOT more than what
was out there.....
I hope to get this game system to work with ST and also with just
about anything, including the Babylon 5 universe and the Honorverse....
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Which programming language is best?
I'm aiming for a TOAW look for the game, with 2D graphics, and I was thinking of learning Visual Basic for this project/game/hobby, and I saw
this package at COMPUSA, called DarkBASIC, and it looked....decent...
What would be the best thing for an absolute n00bie to learn in order
to produce a 2D game?
this package at COMPUSA, called DarkBASIC, and it looked....decent...
What would be the best thing for an absolute n00bie to learn in order
to produce a 2D game?
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Laughing Mechanicus
- Jedi Knight
- Posts: 721
- Joined: 2002-09-21 11:46am
- Location: United Kingdom
When you say "absolute n00bie" what exactly do you mean, any experience with game creation or even game modding or just completely new to it all?
Indie game dev, my website: SlowBladeSystems. Twitter: @slowbladesys
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
-
- Fucking Awesome
- Posts: 13834
- Joined: 2002-07-04 03:21pm
I'm in behind Shep.
Where can someone completely new to programming find what he said?
Where can someone completely new to programming find what he said?
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
- Soontir C'boath
- SG-14: Fuck the Medic!
- Posts: 6850
- Joined: 2002-07-06 12:15am
- Location: Queens, NYC I DON'T FUCKING CARE IF MANHATTEN IS CONSIDERED NYC!! I'M IN IT ASSHOLE!!!
- Contact:
Oh maaaaaaaaaaaan. That would be cool. I got sick and tired of the Imperial II fire 2 shots every 4 seconds rofl.
Cyaround,
Jason
Cyaround,
Jason
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
-
- Jedi Council Member
- Posts: 1571
- Joined: 2002-07-13 12:56pm
This is a fairly hefty project to try and take on with no experience at all. I'd recommend something like Java using their 2D graphics API, Java is pretty easy to code in and quite powerful. Normally I'd recommend C++ for games but really, this project won't need that and it would make the development a long and torturous experience for you starting with 0 experience.
- EmperorMing
- Sith Devotee
- Posts: 3432
- Joined: 2002-09-09 05:08am
- Location: The Lizard Lounge
- The Dark
- Emperor's Hand
- Posts: 7378
- Joined: 2002-10-31 10:28pm
- Location: Promoting ornithological awareness
A real good naval game to get would be Wooden Ships and Iron Men, though I think the company's out of business now. I would also look at air combat wargames, since in some ways the fighters are like WWII/Korea age fighters, just with the ability to attack ships from 360 degrees instead of 180.
Definitely add the ability to adjust the speed of the game. My friend and I are constantly arguing about what speed to run LAN games at, since I prefer more time to think than he does.
Good luck with the programming, I have enough trouble getting Excel to turn out a decent workbook.
Definitely add the ability to adjust the speed of the game. My friend and I are constantly arguing about what speed to run LAN games at, since I prefer more time to think than he does.
Good luck with the programming, I have enough trouble getting Excel to turn out a decent workbook.
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
When I was a kid I used to program stuff in BASIC from this magazineAaron Ash wrote:When you say "absolute n00bie" what exactly do you mean, any experience with game creation or even game modding or just completely new to it all?
on my old tandy, so I'm not a total noobie to programming
...
I've made mods for XCOM which involved hex editing, etc
But if you mean building a computer game from the ground Up, yes, then
I'm a noobie
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
I know what you mean. I don't like spending the entire night playingEmperorMing wrote:Make it play faster than SFB and with a little more detail than battletech or renegade legion...
Make it so that you can actually complete a scenario oin one evening.
one little scenario.
I was thinking of doing multiple versions, each with differeing detail levels
from simple to GROGNARDLY.
For example, Simple version has the ISD's firepower expressed
as 110/50 frontal meaning 110 laser and 50 ions....
Complicated version allows you to assign individual TL turrets to a target
It all depends on how much dice rolling you want to spend per turn...
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
-
- SMAKIBBFB
- Posts: 19195
- Joined: 2002-07-28 12:30pm
- Contact:
- Dooey Jo
- Sith Devotee
- Posts: 3127
- Joined: 2002-08-09 01:09pm
- Location: The land beyond the forest; Sweden.
- Contact:
If you don't have much programming experience, you can always try a game creation program. This particlular one is quite good, it has it's own programming language which is similar to javascript.
"Nippon ichi, bitches! Boing-boing."
Mai smote the demonic fires of heck...
Faker Ninjas invented ninjitsu
Mai smote the demonic fires of heck...
Faker Ninjas invented ninjitsu
Missed that in Rebellion? How do you mean? You miss using them, or Rebellion missed them? In the later case,Lex wrote:very good idea...but make sure that u can use the tractor beams...i missed that in rebellion!
Tractor beams were in Rebellion ...
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
First Screens From the game......
I have gotten these to work in DARKBASIC....
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- omegaLancer
- Jedi Knight
- Posts: 621
- Joined: 2002-07-04 05:54pm
- Location: New york
- Contact:
War engine
If you are making a turn base game. there may be an easy way to do it without a lot of programing.. There is a Electronic War game design program called war engine, it basically allow you to create any kind of turn base war game, with a simple set of graphic and alternating weapons and units. It come with several pre made games. one being a space war game called Warspace..
it made by Sharpnel Games. a Demo of it can be downloaded from http://www.shrapnelgames.com/
it made by Sharpnel Games. a Demo of it can be downloaded from http://www.shrapnelgames.com/
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Re: War engine
Tried that a long time ago.....saw that it didn't have the necessary formatomegaLancer wrote:If you are making a turn base game. there may be an easy way to do it without a lot of programing.. There is a Electronic War game design program called war engine, it basically allow you to create any kind of turn base war game, with a simple set of graphic and alternating weapons and units. It come with several pre made games. one being a space war game called Warspace..
it made by Sharpnel Games. a Demo of it can be downloaded from http://www.shrapnelgames.com/
needed for SW....I want this to be as accurate as possible, and War Engine
doesn't cut it......
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- pellaeons_scion
- Jedi Knight
- Posts: 601
- Joined: 2002-09-25 10:07pm
- Location: one shoebox among a whole host of shoeboxes
I thought about doing that myself. But as I dont have a programming bone in my body I will have to wait til some one else with coding nouse decides to make one.
Would be fun though. Though RTS or sim style games are fun, I think a turn based 2d system would make for an entertaining sw game
good Luck MK!
Would be fun though. Though RTS or sim style games are fun, I think a turn based 2d system would make for an entertaining sw game
good Luck MK!
- EmperorMing
- Sith Devotee
- Posts: 3432
- Joined: 2002-09-09 05:08am
- Location: The Lizard Lounge
- Typhonis 1
- Rabid Monkey Scientist
- Posts: 5791
- Joined: 2002-07-06 12:07am
- Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread
Hmm one idea would be hull points and shield points for the various units and a way to customize certain ships with points..like in BFG if you do a paper and pen game
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
I AM BACK! let the SCIENCE commence!
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
I AM BACK! let the SCIENCE commence!
- EmperorMing
- Sith Devotee
- Posts: 3432
- Joined: 2002-09-09 05:08am
- Location: The Lizard Lounge
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
That is still very, VERY VERY far off in the future.....EmperorMing wrote:The big question would be; how are you going to do an AI for solo sessions...
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Mod doesn't work.....Too much stuff unique to SW, such as repulsorlits...EmperorMing wrote:Do a mod first. Then tackle it from the ground up.
It would be interesting if your ISD got a +2 bonus in speed or manuverability
due to it's use of it's repulsorlifts near a major gravitational body (like a planet)
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
My plans for GENERATION ONE
G1 will be a hybrid computer/human based wargame, with the computer
used to calculate those things that are very boring to humans, like multiple
dice rolls for individual TL turret headings, while the humans handle
the part of moving around micromachines on a hex grid and measuring
ranges with a piece of string....
AIM or another instant messaging program would work....
"Move ISD to hexgrid 1202"
used to calculate those things that are very boring to humans, like multiple
dice rolls for individual TL turret headings, while the humans handle
the part of moving around micromachines on a hex grid and measuring
ranges with a piece of string....
AIM or another instant messaging program would work....
"Move ISD to hexgrid 1202"
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944