gamesguy wrote:
1. What is the maximum ranges for turbolasers and torpedos, was it WEG that stated 72 million kms?
Ossus mostly covered that. The "Superlaser" had a range of 47 million km in the STar Wars Technical Journal. TESB (including the novel and radio drama) indicate Vader wished to execute a tactical bombardment of Hoth from outside the system, which suggests ranges in the light second if not light-minute range. This is generally consistent depending on your sources (Destiny's Way, Ambush at Corellia, Rogue Planet, Star by Star, The Last Command, Showdown at Centerpoint, etc.)
Missile ranges are only limited by acceleration and active flight time. Generally missile accelerations seem to be in the tens to hundreds of thousnads of gees (severla hundred km/s^2 to thousands of km/s^2) as per ANH and Destiny's Way, and active flight times of at least 8-10 seconds.. possibly up to a minute or more (TIE fighter, the Rogue Squadron books, Tyrant's Test, etc.)
2. What is the maximum effective range, in cases of heavy jamming, of TLs and heavy torpedos(such as the ones for the acclamator).
Based on ROTJ, its in the thosuands of km (at least several times the DS's diamater.. possibly as high as 10-12,000 km or so.) the original EGW&T and the Black Fleet crisis also indicated that fleet battles also occur at "thousands" of kilometers, supportting that assertion. Tens of thousands of kilometers or more are known (The Last Command, the Black fleet Crisis) and at relatavistic speeds (at least), ranges increase greatly (multiple light-seconds, as per Star by Star/Destiny's Way.)
3. Would it be possible for a long range fire support vessel to sit at long range, and by using sensor data from a ship much closer to battle, accurately fire torpedos/TLs?
Probably. There is a class of TIE fighters dedicated to fire-control duties for this express purpose - they provide targeting data for capital ship and fighter weaponry against targets.
4. What are the advantages and disadvantages of turbolaser cannons was turbolaser batteries? Assuming the 2 are at equal strength.
Assuming comparable strength: A single turret throws out only a couple of bolts (depending on how many barrels), but the enerrgy of the bolts is much more concentrtated than you get in the bolts from a battery. Unfortunately, the turret is also considerably larger due to power output and the necessity of recoil compensation. As a consequence, this tends to make the turret slower.
A "battery" is generally composed of multiple turrets. Each bolt is individually weaker than the single "turret" above, and the energy is less concentrated (unless coordination is pretty good), but the recoil is much less (meaning the turret turns more quickly) , and it allows the "battery" to engage multiple targets independently.