Idea for a Star Wars videogame ...

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Techno_Union
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Post by Techno_Union »

I want a good SW fleet strategy game. Pretty much ST: Armada II but with way, way better graphics. And of course more realism. And you have to have the Vong! Mmmm, Worldships.

PS. The sizes have to be right for everything!
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Post by Praxis »

A capital ship dueling game might be fun. Say, a Maurader-class corvette flying like a fighter, and maybe even a few fighter levels. Just imagine a few corvettes and several fighter squads vs an ISD...that'd be fun :D

Or as said above, a strategy game like Armada 2. But I really want to see it on a galactic scale. Make something like the SFC3 Dynaverse, where there is a large galactic map and you can move from sector to sector with your fleet and do missions on them to take over the galaxy, and other players online also move around on the map...
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Post by Kurgan »

CHEWBACCA: THE DATING SIM
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Post by Tychu »

Kurgan wrote:Jedi Power Battles... good??

That game was crap! (even the DC version with its improvments over the unplayable mess of the PSX version... sucked)

It had more things wrong with it than going for it... and all it was trying to be was a 3-D version of Super Star Wars (or else "Final Fight" with Star Wars graphics... take your pick).
I loved Jedi Power Battles. Me and My friend played my PSX version every day in the summer of 2001. After the summer he got the DC version and we played that ever day. It was my favorite SW game until Bounty Hunter than it was KOTOR, till this day were still waiting for Jedi Power Battles Episode 2 or 3
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Post by Cal Wright »

I would love to see a JBP for Episode II. They had like two crappy versions of Ep II on the GBA. Never looked to into them though.

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Post by Shroom Man 777 »

A ISD sim would be sweet! Go here, deploy stormtroopers and kick arse, go there, BDZ the planet and melt arse, go here, massice capship battle, go there, fuck the Hutts, so on and so forth. I'd buy that in a heartbeat.
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Post by Stofsk »

I want Rebellion 2: This Time We Got It Right. A strategy game wherein you can consrtuct massive fleets and arsenals, armies and commandos, spies and sabotuers; colonising the galaxy, signing other races onboard, setting up a galactic empire, or actually fermenting rebellion.
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Post by Typhonis 1 »

*L* Star Wars Civilization? kinda like Birth of the Federation only its Star Wars with many diverse groups.

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Black Mage,

I AM BACK! let the SCIENCE commence!
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Post by Kurgan »

Star Wars Vs. Star Trek: The Game


Now before you go "awwwww but it would be too easy to be the Empire! Read Conquest fanfic, etc." I think it could be done (hardest part would be to get the liscensing). Just construct some interlocking single player campaigns like how it was done in the Aliens Vs. Predator games for example.

And RavenSoftware could do it. After all they have experience with Elite Force AND Jedi Outcast/Jedi Academy. ; )

Allowances would be made for game balance/fun, but then, who cares about game mechanics? It'd be the atmosphere...


And there I'm talking about a First Person Shooter. A similar game along the lines of X-Wing Alliance with the various ships to mess with and a couple of interlocking Single Player missions would be cool.
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Post by Kurgan »

Tychu wrote:
Kurgan wrote:Jedi Power Battles... good??

That game was crap! (even the DC version with its improvments over the unplayable mess of the PSX version... sucked)

It had more things wrong with it than going for it... and all it was trying to be was a 3-D version of Super Star Wars (or else "Final Fight" with Star Wars graphics... take your pick).
I loved Jedi Power Battles. Me and My friend played my PSX version every day in the summer of 2001. After the summer he got the DC version and we played that ever day. It was my favorite SW game until Bounty Hunter than it was KOTOR, till this day were still waiting for Jedi Power Battles Episode 2 or 3

I tried to give the DC version a chance, I really did, but the frustration level was too high both for my roommate and myself. Even my brother couldn't stand it before long. The bugs were too annoying, the ones that were left in. Sure the graphics were great for the time (and a huge improvement over the last one), but still...

The annoying camera that couldn't even consistently track both players at the same time (and would KILL YOU if you stayed off screen too long), the crappy puzzles (boring deflection exercises), the fact that you had to wail on people who had no armor or shields to kill them with a LIGHTSABER, etc. About the only thing that I missed from the PSX version was the fact that you could get points by destroying computers and stuff in the background. That was a nice touch.

The biggest problem I had with the game was the "autocombo"-ness of the attacks. The DC version was a little better in this regard, but there were so many times in the game I just wanted a "quick swing" or the ability to STOP the move I was doing. Instead I have to do these twirly-ass combos everytime I want to fight, leaving me open to attack, making me fall off stuff or just generally wasting time. It's like trying to play Jedi Academy using only kata's and twirls.

Well, each to his own, I met some people who really loved that game, but I think many were disappointed.
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Post by Techno_Union »

Kurgan wrote:Star Wars Vs. Star Trek: The Game


Now before you go "awwwww but it would be too easy to be the Empire! Read Conquest fanfic, etc." I think it could be done (hardest part would be to get the liscensing). Just construct some interlocking single player campaigns like how it was done in the Aliens Vs. Predator games for example.

And RavenSoftware could do it. After all they have experience with Elite Force AND Jedi Outcast/Jedi Academy. ; )

Allowances would be made for game balance/fun, but then, who cares about game mechanics? It'd be the atmosphere...


And there I'm talking about a First Person Shooter. A similar game along the lines of X-Wing Alliance with the various ships to mess with and a couple of interlocking Single Player missions would be cool.
There would be A LOT of upset Trekkies out there. Even if it was set up like Conquest. But, it would be fun... for the Empire. :twisted:
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Post by Kurgan »

I doubt the game would be made as a SD.net fan would make it. Though it could be done sort of along those lines. Rather than having the Enterprise fighting a Star Destroyer, it would be like you do some Elite Force type missions against the Borg, etc. familiar foes. Then you get a communique about the "invaders" and you go on a covert mission to find out about the enemy.

Trek can win (heck, you're The Player remember? Rambo & Einstein rolled into one!) through some technobabble sabotage, etc. and of course the bad guys will play dumb in places to make it possible.

For the Wars side, you'll be fighting familiar foes until the "wormhole" is discovered or some such. At first you can only send a small force through to explore. Etc.

I'm not talking you being a fleet commander, this is the FPS one.

The ship one would be a long-term campaign, but you could put in restrictions that would make it a bit more balanced.

Now on the multiplayer end, it would be something of a slaughter unless you fudge the stats so they are more or less equal. Just give them different strengths and weaknesses. It's a game, after all. Or, why would Paramount agree to allow a game that makes Trek lose?
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Post by Kreshna Aryaguna Nurzaman »

Anyone remember the game Shadow President around mid-90s? You are the US President. You dedice things like national budgets and foreign aids, monitoring nuclear threats and such. You also have advisors to help you on policy issues.

Its sequel, Cyberjudas is even better. There are two additional options. First is Hostile Cabinet where you not only have to run the country, but also deal with Cabinet members who oppose your policies and have their own agenda.

The next is CyberJudas, where you must hunt down a traitor in your Cabinet. You must collect information and evidence to charge them publicly with treason aganist the United States. At the same time, of course, you still need to run the country and maintain your office and popular rating.

Now, imagine if you have this kind of game set in Star Wars Universe. You are Palpatine, the President of the Republic. You have to run the country and deal with various Senators who oppose you. You collect information from various sources, including the "unofficial" sources, and you can use them to discredit those who are against you and disposing your political opposition. You make various decisions from assigning budgets to sending Clonetroopers around. And remember, the Separatist is still on the run. You have various advisors and staffs. Some may be loyal and some aren't. You can also have the option of recruiting "enforcer" who's doing all the dirty work, such as Darth Vader. Your goal is restoring order to the galaxy (*your* order!) while maintaining your popular rating, and eventually gaining the title of Emperor.

But the game doesn't end after you become Emperor. There are still traitors in the Senate (especially Rebel supporters), where you must hunt them and deal with them. All while maintaining your popularity among the citizen. If you have sufficient popular ratings, you can do things like disbanding the Senate, and even sending the Death Star to eliminate pesky, Rebel-supporting planets like Alderaan!

In this hyphotetical game, you cannot win by military forces alone. You must have "legitimate" reason in public's eye before doing anything (like BDZing a planet or building Death Stars), otherwise more and more people will be swayed by the Rebels. For example, before slagging a Rebel-supporting planet, you must carefully demonizing it first (using various ways like media propaganda, false accusation with "evidence" you made up yourself, or political sabotage) so the people will support your decision.

Oh, and you also have the option of using the Force :P

So basically, THIS is the Star Wars game I really want; the game when you can experience what it was like to be Palpatine, the most cunning politician in the galaxy.

So whaddya' think?
Last edited by Kreshna Aryaguna Nurzaman on 2004-10-28 11:58am, edited 2 times in total.
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Post by Kreshna Aryaguna Nurzaman »

Kurgan wrote:CHEWBACCA: THE DATING SIM
LEISURE SUIT JABBA
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Post by Kurgan »

Kreshna Aryaguna Nurzaman wrote:
Kurgan wrote:CHEWBACCA: THE DATING SIM
LEISURE SUIT JABBA
HELL YES!!!

Actually I've long thought a Jabba the Hutt game (not to different from the "palpatine" game idea, just as the crimelord instead of the emperor) would be a worthy game indeed. Ho ho ho...
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Post by Asst. Asst. Lt. Cmdr. Smi »

Rogue Squadron III. Building on the "improvments" in the last game, it will abandon the fighter battles completely and have all on-foot missions. Then, the controls will be tweaked, to simulate how you might play after 8 beers. The concept of aiming will be done away with completely, and to compensate, it will take approximately 345 shots to kill you.
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Post by Kurgan »

Wouldn't that be Rogue Squadron IV? ; )

Hilarious though.
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Post by Praxis »

Asst. Asst. Lt. Cmdr. Smi wrote:Rogue Squadron III. Building on the "improvments" in the last game, it will abandon the fighter battles completely and have all on-foot missions. Then, the controls will be tweaked, to simulate how you might play after 8 beers. The concept of aiming will be done away with completely, and to compensate, it will take approximately 345 shots to kill you.
There already is a Rogue Squadron III.
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Post by Kreshna Aryaguna Nurzaman »

I guess nobody's interested to a serious, deep & complex Star Wars games... :( :( :(
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Post by Dillon »

I'd like if there was a decent SW RTS.

Force Commander blew, and GBG was better but still sucked.

The thing that really pissed me off about GBG was that it was just AOK with different graphics. For the love of god, when you attack with star fighters, they just hover and fire. What the hell is the point of air craft if they just float, waiting to be hit?! :evil:
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Post by Cal Wright »

That was a problem I always had. Bombers and TIEs which could be easily shot down just hovered. I wanted strafing runs to happen. GBG was rough cuz the Empire got the shaft, but when CC came out it was one hell of a game then. The Empire got über. Not unbalanced über, but it got some major retooling.

There's so much that would have to go into a GREAT Star Wars game. There have been some damn good ones, but none really stick out as great.

That would entail so many different enterfaces. A FPS/3rd interface, a vehicle/starship interface, RTS interface, a possible RPG interface and/or element added in.

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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Post by pellaeons_scion »

Personally I'd love to see something like a mixture of a sim and strategy game. What I mean is be able to take command of your vessel at the lowel levels of command (Corvette, Patrol ship etc) and then make your ways up the echelons of command, gaining more ships and troops to be used. Eventually you would be given jurisdiction over planets and start taking a hand in fleet actions (Ie, assigning assets, planning defences etc). Something similar to Rome:Totalwar, except in space I guess.

It would be great if you had the option of either taking your flagship to participate in important battles, or leaving the computer to do an auto-resolve, based on assets and forces involved.

I can but dream. :D
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Post by Kreshna Aryaguna Nurzaman »

pellaeons_scion wrote: It would be great if you had the option of either taking your flagship to participate in important battles, or leaving the computer to do an auto-resolve, based on assets and forces involved.
Makes me thing about something like Hostile Waters in SW Universe...
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Post by pellaeons_scion »

Makes me thing about something like Hostile Waters in SW Universe...
Never heard of it, what is it?
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Post by Kreshna Aryaguna Nurzaman »

pellaeons_scion wrote:
Makes me thing about something like Hostile Waters in SW Universe...
Never heard of it, what is it?
Hostile Waters: Antaeus Rising is RTS-Action hybrid. You control various units like in any RTS, but you can jump into its cockpit and handle it yourself. Isn't that cool?
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