Halo 2 allegedly sucks

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Tech^salvager
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Post by Tech^salvager »

I love the way you drive vehicles in Halo then any other game.
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Post by Natorgator »

Word. I've been playing Halo 2 a lot today, and it kicks major ass. It most certainly does NOT suck, but I am seeing a lot of similarities between the story line in this one and the previous.
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Post by Spanky The Dolphin »

You all know my opinion of Halo. ;)

I'll just say that I'm looking way more forward to Half-Life 2 and STALKER than Halo 2. Multiplayer be damned, those two games look fucking killer.

I don't know exactly much about the story for Halo 2 other than just more alien stuff, but for a hypothetical Halo 3 I think Bungie should take a hint from Red vs Blue and do a civil war game.
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Post by weemadando »

Beowulf wrote:
SPOOFE wrote:
Its not revolutionary over the original, rather its an improvement while not doing away with what made te original good.
Son, there ain't been anything revolutionary since 1776.
Dune 2. First Real Time strategy game.
Incorrect, Herzog Zwei...

Or if you REALLY want to get down to it, I suppose that TECHNICALLY Centurion had RTS elements...
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Post by Slartibartfast »

DPDarkPrimus wrote:
2000AD wrote: To aim a vehicle weapon you had to turn it in the directionj you wanted to fire, unlike just about every other (recent) game with vehicles in that i can rememebr where steering and aiming are independant.
Just the Scorpion... not the Warthog. And they're going to make it so you can do just that for HALO 2.
You're right, with the Warthog you couldn't fire at all...
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Post by Rogue 9 »

The Warthog is a crewed vehicle, genius. If you don't have a gunner, no one's going to fire the gun. That isn't that difficult of a concept, is it? And with the Scorpion you could rotate the turret all the way around, provided you were sitting still. :wink: Great strategy against snipers in Blood Gulch. Get the tank, turn so you're facing away from whatever part of the cliff they're using, stop, turn the turret around, and shell the everloving heck out of their general vicinity. :D
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Post by The Cleric »

Spanky The Dolphin wrote:You all know my opinion of Halo. ;)

I'll just say that I'm looking way more forward to Half-Life 2 and STALKER than Halo 2. Multiplayer be damned, those two games look fucking killer.

I don't know exactly much about the story for Halo 2 other than just more alien stuff, but for a hypothetical Halo 3 I think Bungie should take a hint from Red vs Blue and do a civil war game.
They do. It's called multiplayer.
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Post by Gothmog »

weemadando wrote:
Beowulf wrote:
SPOOFE wrote: Son, there ain't been anything revolutionary since 1776.
Dune 2. First Real Time strategy game.
Incorrect, Herzog Zwei...
Now that was a game!
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Post by Spanky The Dolphin »

StormtrooperOfDeath wrote:
Spanky The Dolphin wrote:You all know my opinion of Halo. ;)

I'll just say that I'm looking way more forward to Half-Life 2 and STALKER than Halo 2. Multiplayer be damned, those two games look fucking killer.

I don't know exactly much about the story for Halo 2 other than just more alien stuff, but for a hypothetical Halo 3 I think Bungie should take a hint from Red vs Blue and do a civil war game.
They do. It's called multiplayer.
I mean as the SINGLE PLAYER storyline, you retard. A civil war would be a hell of a lot more interesting then yet another fight against yet another or the same alien species.

Fucking multiplayer is not the God damn be all end all factor for FPSs.
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Post by Icehawk »

Umm, isnt Half Life 2 also technically just another shooter against "yet another or the same" alien species? What exactly makes it so much more appealing that Halo 2?
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Post by Spanky The Dolphin »

Half Life 2's story and setting is signicantly different from the original.
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Post by 2000AD »

Icehawk wrote:Umm, isnt Half Life 2 also technically just another shooter against "yet another or the same" alien species? What exactly makes it so much more appealing that Halo 2?
If what i've picked up from the trailers and previews is right then the aliens from the first HL are working with the humans and there's a new alien species. Earth has been invaded full scale by aliens and it's a got a "post-apocalypse" thing going on.

Since you go up against humans as well, you've got 2 (maybe 3 if the HL1 aliens defect) distinct factions who wil also fight each other as well as you.

On top of that you've got an engine that's making everyone drool, it's a sequel to what is still the benchmark against which FPS are compared and it's looking like it's going to blow everything out of the water and become the new benchmark. Plus the developers have had another year to perfect it due to all the delays.

Halo 2 is the sequel to an above average game that got blown out of all proportion because it was the first experience of a good multiplayer that most console gamers got, which looks like it's just the same again, but with better graphics, less of the copy and paste school of level design and a few other tweaks.
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Post by Icehawk »

2000AD wrote:If what i've picked up from the trailers and previews is right then the aliens from the first HL are working with the humans and there's a new alien species. Earth has been invaded full scale by aliens and it's a got a "post-apocalypse" thing going on.

Since you go up against humans as well, you've got 2 (maybe 3 if the HL1 aliens defect) distinct factions who wil also fight each other as well as you.

On top of that you've got an engine that's making everyone drool, it's a sequel to what is still the benchmark against which FPS are compared and it's looking like it's going to blow everything out of the water and become the new benchmark. Plus the developers have had another year to perfect it due to all the delays.
Ok I see, Interesting.

Halo 2 is the sequel to an above average game that got blown out of all proportion because it was the first experience of a good multiplayer that most console gamers got, which looks like it's just the same again, but with better graphics, less of the copy and paste school of level design and a few other tweaks.
Personally I always thought Halo 1 single player was the main attraction. At least thats what it was for me. Halo 1 multiplayer was the best ON A CONSOLE I had played but the single player was better than anything I had played on PC or console. I loved Half Life don't get me wrong, but I always thought of Halo as superior to it in terms of single player and pretty much tied with it for multi.

Correct me if im wrong but wasnt Halo also the first FPS game to introduce good use of controllable vehicles for both multi and single player? It came out in 2001 and the only othe game I can recall with hop in controllable vehicles with Unreal Tournament 2003 which obviously came later and Tribes with its chincy hover speeders and transports.
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Post by 2000AD »

Icehawk wrote: Correct me if im wrong but wasnt Halo also the first FPS game to introduce good use of controllable vehicles for both multi and single player? It came out in 2001 and the only othe game I can recall with hop in controllable vehicles with Unreal Tournament 2003 which obviously came later and Tribes with its chincy hover speeders and transports.
IIRC C&C: Renegade had fully controllable vehicles and it came out before Halo. I'm sure there were others but i can't remember any right now.

(The GTA series doesn't count as FPS does it? Is there that much of a difference between 3rd person and FPS ?)
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Post by Icehawk »

2000AD wrote:IIRC C&C: Renegade had fully controllable vehicles and it came out before Halo. I'm sure there were others but i can't remember any right now.
Interesting. How many vehicles did it have? Could teamates hop on for support and did it have air controllable vehicles as well that could fight in the same environents as the ground ones?
2000AD wrote: (The GTA series doesn't count as FPS does it? Is there that much of a difference between 3rd person and FPS ?)
Hmmm, I always thought GTA was third person view but had gave you the option to go first person for certain moments. Overall I'd say it depends on the game. FPS games untill recently were usually designed specifically with the first person perspective in mind and with little to no vehicle controll. Half Life for instance may be a really good FPS game, but its engine is absolutely shit for vehicles and is not meant to be used in the third person viewpoint.

Halo was the first game I ever played where the switch from first person shooting to third person view and controll for the vehicle was perfect and the vehicles also blended and worked perfectly with the surrounding environments with good physics, plus the whole thing with friendly people hopping on to your ground vehicles and being able to providing cover fire while driving was also a first for me and it was pulled off perfectly. The only game I played which came close to this before Halo was tribes and it only had air speeder transports and wasnt nearly as refined. In short, Halo for me really was, as the slogan goes, "Combat Evolved".

EDIT: I just rememberd Tribes 2 which had a hover bike and a Tank and came out in spring 2001. But from what I remember playing that it still wasnt has refined as Halo interms of vehicle control and integration and of course it is strictly a multiplayer game.
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Post by 2000AD »

Icehawk wrote:
2000AD wrote:IIRC C&C: Renegade had fully controllable vehicles and it came out before Halo. I'm sure there were others but i can't remember any right now.
Interesting. How many vehicles did it have? Could teamates hop on for support and did it have air controllable vehicles as well that could fight in the same environents as the ground ones?
IIRC there was at least 8 vehicles (4 each side) and also IIRC there was aircraft (the orca).
Teammates could indeed hop on and act as gunners, though you could operate the vehicles independantly. Also there was the APC for fast transport of lots of people.

EDIT: It was released in Feb 2002, is that before or after Halo?

EDIT2: Operation Flashpoint in June 2001 had over 30 controllable vehicle types.
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Post by wautd »

I only liked Halo because of the story. I just had to play all those repetitive levels just to see what would happened next.

(not reading this topic, just my 2 cents)
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Post by 2000AD »

Halo didn't even bring in co-op, Serious Sam did that and IIRC there were other co-op games before that as well.

EDIT: Hell i just remembered, there were FPS on the frickin Amiga that had co-op.
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Post by Shogoki »

Icehawk wrote:
Correct me if im wrong but wasnt Halo also the first FPS game to introduce good use of controllable vehicles for both multi and single player?
You are wrong, Codename Eagle, insanely fun game by the makers of Battlefield 1942, it's pretty much BF42 in WWI.
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Post by Shogoki »

Icehawk wrote:
Halo was the first game I ever played where the switch from first person shooting to third person view and controll for the vehicle was perfect and the vehicles also blended and worked perfectly with the surrounding environments with good physics, plus the whole thing with friendly people hopping on to your ground vehicles and being able to providing cover fire while driving was also a first for me and it was pulled off perfectly.
The first you played, obviously, not the first. Look above. Also look for the Interstate series.
Last edited by Shogoki on 2004-10-25 04:29am, edited 1 time in total.
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Post by Shogoki »

2000AD wrote:Halo didn't even bring in co-op, Serious Sam did that and IIRC there were other co-op games before that as well.

EDIT: Hell i just remembered, there were FPS on the frickin Amiga that had co-op.
Didn't Doom (or one of the old id's games) have coop? or was it Duke Nukem?
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Post by Spanky The Dolphin »

Doesn't the Amiga predate either of those?
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Post by Gandalf »

Spanky The Dolphin wrote:Doesn't the Amiga predate either of those?
By a few years at least.
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Post by Slartibartfast »

Rogue 9 wrote:The Warthog is a crewed vehicle, genius. If you don't have a gunner, no one's going to fire the gun.
OMG REALLY??!!11
Hey genius, "you can't fire at all" -> you = the driver. Go ahead. Disprove me.
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Post by Alyeska »

At least Halo 2 will have the Marines drive so you can gun now.
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