Rome: Total War annoyances

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
The Cleric
BANNED
Posts: 2990
Joined: 2003-08-06 09:41pm
Location: The Right Hand Of GOD

Post by The Cleric »

Captain_Cyran wrote:My problem. I need this game. :wink:

More seriously though. While playing the demo it infuriates me when my elephants go amok and end up in the middle of my formation, tearing everything apart and there's nothing I can do to stop them. It won't let me kill them.
You have to use them right so they don't do that. Have them charge then retreat, and only at engaged forces. I used them mainly to cause a rout so I could use whoever was fighting somewhere else.
{} Thrawn wins. Any questions? {} Great Dolphin Conspiracy {} Proud member of the defunct SEGNOR {} Enjoy the rythmic hip thrusts {} In my past life I was either Vlad the Impaler or Katsushika Hokusai {}
User avatar
Captain Cyran
Psycho Mini-lop
Posts: 7037
Joined: 2002-07-05 11:00pm
Location: College... w00t?

Post by Captain Cyran »

StormtrooperOfDeath wrote:
Captain_Cyran wrote:My problem. I need this game. :wink:

More seriously though. While playing the demo it infuriates me when my elephants go amok and end up in the middle of my formation, tearing everything apart and there's nothing I can do to stop them. It won't let me kill them.
You have to use them right so they don't do that. Have them charge then retreat, and only at engaged forces. I used them mainly to cause a rout so I could use whoever was fighting somewhere else.
I usually do that. But this game I was running on hard level so honestly, I couldn't afford to pull my elephants back without a flank getting overrun and then all hell breaking loose. I knew it would eventually rout them or make them go nuts. I'm just annoyed that the damn things killed half of my archers and I couldn't turn my troops on them to kill the elephants.
Justice League, Super-Villain Carnage "Carnage Rules!" Cult of the Kitten Mew... The Black Mage with The Knife SD.Net Chronicler of the Past Bun Bun is my hero. The Official Verilonitis Vaccinator
User avatar
The Cleric
BANNED
Posts: 2990
Joined: 2003-08-06 09:41pm
Location: The Right Hand Of GOD

Post by The Cleric »

You can order the elephants to kill themselves you know.
{} Thrawn wins. Any questions? {} Great Dolphin Conspiracy {} Proud member of the defunct SEGNOR {} Enjoy the rythmic hip thrusts {} In my past life I was either Vlad the Impaler or Katsushika Hokusai {}
User avatar
Captain Cyran
Psycho Mini-lop
Posts: 7037
Joined: 2002-07-05 11:00pm
Location: College... w00t?

Post by Captain Cyran »

StormtrooperOfDeath wrote:You can order the elephants to kill themselves you know.
I... did... not... know that. Also, how do you make troops run away when a battle is lost? Damnit I need this game. It's like a drug.
Justice League, Super-Villain Carnage "Carnage Rules!" Cult of the Kitten Mew... The Black Mage with The Knife SD.Net Chronicler of the Past Bun Bun is my hero. The Official Verilonitis Vaccinator
User avatar
Captain tycho
Has Elected to Receive
Posts: 5039
Joined: 2002-12-04 06:35pm
Location: Jewy McJew Land

Post by Captain tycho »

Captain_Cyran wrote:
StormtrooperOfDeath wrote:You can order the elephants to kill themselves you know.
I... did... not... know that. Also, how do you make troops run away when a battle is lost? Damnit I need this game. It's like a drug.
The withdraw command, I believe, located near the rest of the command buttons.
Captain Tycho!
The worst fucker ever!
The Best reciever ever!
User avatar
Master of Ossus
Darkest Knight
Posts: 18213
Joined: 2002-07-11 01:35am
Location: California

Post by Master of Ossus »

I hate the fucking time limit! Just because I was trying to wipe out an enemy army to the last man, and spent time cutting off their ability to retreat with my cavalry, I ran out of time AFTER THEY WERE ROUTED and my troops were cutting them down piecemeal. Then the battle ended LITERALLY with their thirty-five remaining troops COMPLETELY surrounded by two units of heavy cavalry, three phalanxes, and a second line behind those guys of skirmishers and some more light cavalry units. Those guys literally had NO CHANCE of surviving the battle for another twenty seconds, but instead I LOSE because I run out of time. GRRRRR!!!!!
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul

Latinum Star Recipient; Hacker's Cross Award Winner

"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000

"Happiness is just a Flaming Moe away."
User avatar
Beowulf
The Patrician
Posts: 10621
Joined: 2002-07-04 01:18am
Location: 32ULV

Post by Beowulf »

Master of Ossus wrote:I hate the fucking time limit! Just because I was trying to wipe out an enemy army to the last man, and spent time cutting off their ability to retreat with my cavalry, I ran out of time AFTER THEY WERE ROUTED and my troops were cutting them down piecemeal. Then the battle ended LITERALLY with their thirty-five remaining troops COMPLETELY surrounded by two units of heavy cavalry, three phalanxes, and a second line behind those guys of skirmishers and some more light cavalry units. Those guys literally had NO CHANCE of surviving the battle for another twenty seconds, but instead I LOSE because I run out of time. GRRRRR!!!!!
You can turn that off...
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Beowulf wrote:
You can turn that off...
Can you do it so that if you're in the middle of a campaign, that change applies? Because right now I'm besieging Carthage and I keep fucking running out of time before the battle is finished, even though there's no doubt the victory was mine for the taking. The only reason it was taking so long was the Onager bombardment of the Large Stone Walls and that all the Scipii Cavalry Auxilia were scattered throughout the city protecting broken-yet-not-collapsed sections of wall.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Master of Ossus
Darkest Knight
Posts: 18213
Joined: 2002-07-11 01:35am
Location: California

Post by Master of Ossus »

Beowulf wrote:You can turn that off...
I've already done it, but that result still pisses me off. How can a handfull of thoroughly demoralized, routed troops stop a fresh, disciplined army dozens of times their size if it's completely surrounded them and is about to go in for the kill?
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul

Latinum Star Recipient; Hacker's Cross Award Winner

"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000

"Happiness is just a Flaming Moe away."
User avatar
Captain tycho
Has Elected to Receive
Posts: 5039
Joined: 2002-12-04 06:35pm
Location: Jewy McJew Land

Post by Captain tycho »

FUCKING GREEKS! Athens, Corinth, Sparta, and Larissa all rebelled in the same turn for the 2nd time! :banghead: :banghead: :finger:
Even when I had a thousand troops in each and with the population thinned out from previous exterminations, it STILL happens.
Captain Tycho!
The worst fucker ever!
The Best reciever ever!
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Captain tycho wrote:FUCKING GREEKS! Athens, Corinth, Sparta, and Larissa all rebelled in the same turn for the 2nd time! :banghead: :banghead: :finger:
Even when I had a thousand troops in each and with the population thinned out from previous exterminations, it STILL happens.
Any Arenas, Hippodromes, Temples, Governors, Lower Taxes, etc?
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Captain tycho
Has Elected to Receive
Posts: 5039
Joined: 2002-12-04 06:35pm
Location: Jewy McJew Land

Post by Captain tycho »

Vympel wrote:
Captain tycho wrote:FUCKING GREEKS! Athens, Corinth, Sparta, and Larissa all rebelled in the same turn for the 2nd time! :banghead: :banghead: :finger:
Even when I had a thousand troops in each and with the population thinned out from previous exterminations, it STILL happens.
Any Arenas, Hippodromes, Temples, Governors, Lower Taxes, etc?
Galore. :evil: Something is seriously broken here.
Captain Tycho!
The worst fucker ever!
The Best reciever ever!
User avatar
wautd
Emperor's Hand
Posts: 7595
Joined: 2004-02-11 10:11am
Location: Intensive care

Post by wautd »

Captain tycho wrote:FUCKING GREEKS! Athens, Corinth, Sparta, and Larissa all rebelled in the same turn for the 2nd time! :banghead: :banghead: :finger:
Even when I had a thousand troops in each and with the population thinned out from previous exterminations, it STILL happens.
3 words:

Total Realism Mod


A LOT more fun
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

The 'culture' model is the cause of most massive unrest I've encountered; capturing a Roman city with my Greek armies will require a massive garrison for several years, until the 'culture shock' factor in unrest goes down. And, of course, if they DO rebel my army politely leaves and the rebels beam a massive army of high level units down from the sky fortress.

I planned on moving the capital to Byzantium from Antioch in my campaign westward, but all that does is make Susa and Selukia impossibly demanding unrest-wise. Some of these game mechanics are retarded. There are no long-term solutions to the 'hearts and minds' problem, so its either massive (unrealistic) expenditure of money in improvements and games or massive (unrealistic) armies in every single city. Bah, the late game is so damn fiddly. I played as Thrace; two provinces, no friends. Lots of fun, until you control Greece and each turn drags into 15 minutes.
User avatar
Chardok
GET THE FUCK OFF MY OBSTACLE!
Posts: 8488
Joined: 2003-08-12 09:49am
Location: San Antonio

Post by Chardok »

Captain tycho wrote:
Vympel wrote:
Captain tycho wrote:FUCKING GREEKS! Athens, Corinth, Sparta, and Larissa all rebelled in the same turn for the 2nd time! :banghead: :banghead: :finger:
Even when I had a thousand troops in each and with the population thinned out from previous exterminations, it STILL happens.
Any Arenas, Hippodromes, Temples, Governors, Lower Taxes, etc?
Galore. :evil: Something is seriously broken here.

You're both wrong.

Let em rebel. in fact, pull your whole garrison out of the city and let em tear it apart. then, one turn later, move back in and enslave/exterminate the populace. by the time it gets to where the population is ready to grow again, you'll have all of the shit you need to keep em happy. also, Low taxes, low taxes, low taxes. Remember that mantra. Population controls are also your friend.

(Personally, I prefer enslavement, it bolsters the populations of your tiny little podunk cities in the middle of the motherfucking nooch.)
Image
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

As long as the podunk cities have governors, that is.

I finished the game as the Brutii. I never was too stressed by unrest in my cities- town watch/peasants/low taxes sorted that out.

Seleucid Greeks, here I come.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Beowulf
The Patrician
Posts: 10621
Joined: 2002-07-04 01:18am
Location: 32ULV

Post by Beowulf »

Vympel wrote:As long as the podunk cities have governors, that is.

I finished the game as the Brutii. I never was too stressed by unrest in my cities- town watch/peasants/low taxes sorted that out.

Seleucid Greeks, here I come.
Just finished a long campaign as the Brutii. Too bad you can't try to take over the world.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
User avatar
fgalkin
Carvin' Marvin
Posts: 14557
Joined: 2002-07-03 11:51pm
Location: Land of the Mountain Fascists
Contact:

Post by fgalkin »

Vympel wrote: Seleucid Greeks, here I come.
Remember to kill of Egypt ASAP while kissing Parthian and Greek ass. Try to get an alliance with Pontus, the Parthians and the Greeks will attack you anyways, but try to get a ceasefire if they do. They will have other people to fight and will largely ignore you for a time. Use that time to clobber the Egyptians, then go in and crush Parthia and the Greeks, then take out Pontus.

Have a very nice day.
-fgalkin
User avatar
Darth Wong
Sith Lord
Sith Lord
Posts: 70028
Joined: 2002-07-03 12:25am
Location: Toronto, Canada
Contact:

Post by Darth Wong »

Are certain types of army units better at maintaining civil order than others?
Image
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing

"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC

"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness

"Viagra commercials appear to save lives" - tharkûn on US health care.

http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
User avatar
fgalkin
Carvin' Marvin
Posts: 14557
Joined: 2002-07-03 11:51pm
Location: Land of the Mountain Fascists
Contact:

Post by fgalkin »

Not that I know of. However, spies are supposed to keep unrest down.

Have a very nice day.
-fgalkin
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Darth Wong wrote:Are certain types of army units better at maintaining civil order than others?
Not that I'm aware- I just build lots of Town Watch for the purpose with two units of archers and one unit of cavalry for every city- this allows for killing bandits without pulling a campaign army off of more important work, and gives you a chance to adopt a new general when the Captain does well. The archers are also essetial for defending a walled city (even when you're sallyign out);

Lots of town watch and the above combo can even slaughter gladiator uprisings (since they're mostly hordes of peasants with a few velite and mirmillo gladiaotrs thrown in). Peasants instead of town watch would just get killed.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Captain tycho
Has Elected to Receive
Posts: 5039
Joined: 2002-12-04 06:35pm
Location: Jewy McJew Land

Post by Captain tycho »

I have a rather stupid question.
How do you install the mod? I tried extracting the folder to my RTW folder, but nothing new appeared. (And yes, I did delete the required files in the maps folder.)
Captain Tycho!
The worst fucker ever!
The Best reciever ever!
User avatar
wautd
Emperor's Hand
Posts: 7595
Joined: 2004-02-11 10:11am
Location: Intensive care

Post by wautd »

Captain tycho wrote:I have a rather stupid question.
How do you install the mod? I tried extracting the folder to my RTW folder, but nothing new appeared. (And yes, I did delete the required files in the maps folder.)
It didnt worked with me the first time either. However, when I unpacked it for the second time it did work for some reason
User avatar
Captain tycho
Has Elected to Receive
Posts: 5039
Joined: 2002-12-04 06:35pm
Location: Jewy McJew Land

Post by Captain tycho »

Ok, I got it installed correctly, but now everytime I click to start a provincial campaign, it takes me back to the realism mod selection point. :?:
EDIT: Nevermind, apparently after installing the mod one of the map files you're supposed to remove is installed along with it.
Captain Tycho!
The worst fucker ever!
The Best reciever ever!
Post Reply