Stranded

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Renewed_Valour1
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Stranded

Post by Renewed_Valour1 »

ISD II: Admiral Piett
Sovereign: Enterprise : Picard
Glorious Heritage Cruiser:Andromeda: Dylan Hunt
Victory Destroyer:Excalibur: Sheridan
Medusa SDP: Honor Harrington
Basestar: Baltar

The following ships and their crews have been transported into a system arrayed like our own and each ship is arrayed at least 30 light minutes from one another. The only difference in the system is that the second through fourth planets are all inhabitable. All of the FTL drives are totally disabled and a barrier exists preventing them from escaping at STL speeds. They have been given background information on each other and the universes they come from. All of the ships are fully crewed and in top form.

Somewhere in the system is an artifact that will allow them to transport their ship back out of the system. The artifact can be destroyed after it is used. The penalty is that any ships that escape will have a connection open between their galaxies that cannot be closed. The artifact can only be detected if you approach within 5,000 meters of it and it is stashed on one of the planetary bodies or in the asteroid belt. Alliances are allowed but recall the penalty of letting another ship escape.
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Post by Mr Bean »

ISD Opens Fire on the Picard, While he's having his talk with the senior officers he's blasted to bits by the ISD

I don't know about the Balestar and Medusa but I'd give my regards to Piett and Sherdan with Hunt a close second as most likley to succeded

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Re: Stranded

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Renewed_Valour1 wrote:ISD II: Admiral Piett
Sovereign: Enterprise : Picard
Glorious Heritage Cruiser:Andromeda: Dylan Hunt
Victory Destroyer:Excalibur: Sheridan
Medusa SDP: Honor Harrington
Basestar: Baltar

The following ships and their crews have been transported into a system arrayed like our own and each ship is arrayed at least 30 light minutes from one another. The only difference in the system is that the second through fourth planets are all inhabitable. All of the FTL drives are totally disabled and a barrier exists preventing them from escaping at STL speeds. They have been given background information on each other and the universes they come from. All of the ships are fully crewed and in top form.

Somewhere in the system is an artifact that will allow them to transport their ship back out of the system. The artifact can be destroyed after it is used. The penalty is that any ships that escape will have a connection open between their galaxies that cannot be closed. The artifact can only be detected if you approach within 5,000 meters of it and it is stashed on one of the planetary bodies or in the asteroid belt. Alliances are allowed but recall the penalty of letting another ship escape.
Baltar and Piett have the advantages of a large number of fighters at their disposal. This is also the most likely alliance, or the most likely polorisation. How many light craft does the GHC class have?
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Re: Stranded

Post by Renewed_Valour1 »

NecronLord wrote: How many light craft does the GHC class have?
Andromeda Support Craft:
36 RF-42 Centaur tactical fighters
76 RA-26 Shrike strike fighters
12 AF/A-29 Phoenix atmospheric CAS fighters
16 ES-115 Oracle heavysensor/attack drones
8 ES-14 Janus light sensor/attack drones
1 Eureka Maru
1 Magog Swarmship[1]
Unknown Number of Lancer Pods: At least a dozen

[1] AFAIK: The swarmship is still stored onboard the Andromeda.
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Re: Stranded

Post by NecronLord »

Renewed_Valour1 wrote:
NecronLord wrote: How many light craft does the GHC class have?
Andromeda Support Craft:
36 RF-42 Centaur tactical fighters
76 RA-26 Shrike strike fighters
12 AF/A-29 Phoenix atmospheric CAS fighters
16 ES-115 Oracle heavysensor/attack drones
8 ES-14 Janus light sensor/attack drones
1 Eureka Maru
1 Magog Swarmship[1]
Unknown Number of Lancer Pods: At least a dozen

[1] AFAIK: The swarmship is still stored onboard the Andromeda.
I thought this was a standard GHC w/ Hunt aboard. Otherise can't purple girl cheat?

I'll think on it :D
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Re: Stranded

Post by Renewed_Valour1 »

NecronLord wrote:I thought this was a standard GHC w/ Hunt aboard. Otherise can't purple girl cheat?
The captains have their regular ship if they have one of that class or in the case of Sheridan he borrowed the Excalibur. Characters like Trance or Galen are restrained from uhm cheating by the same thing that stranded them…
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Post by HemlockGrey »

The ISD opens fire and annhilates everyone but the the Andromeda, uses it's superior sensors to scout out the artifact, and makes it home safely.
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Post by Mr Bean »

but the the Andromeda, uses it's superior sensors to scout out the artifact, and makes it home safely.
Eh?

Your forgetting the AD has no FTL Sensors at all right?

Meanwhile the Sovergin can see Light-mintues just fine and the ISD can see Light HOURS perflectly well, all the way down to somthing the size of a Refrigerator?

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Post by Renewed_Valour1 »

Mr Bean wrote:Your forgetting the AD has no FTL Sensors at all right?
Along with the fact that they are 30 light minutes away from each other. You'd have to sit there waving a kick me sign for the shot to have any chance of hitting you… The SDP on the other hand could just roll and laugh as the wedge stops it much to the shock of the ISD.
:lol:
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Post by The Dark »

All I have to say is "roll pods." A Medusa-class can pump out an insane volume of fire, and sustain it for long periods of time. Considering their missiles fire gamma-ray lasers as their warhead, none of the other ships would really have the defenses needed to prevent their loss. Of course, Honor would be smart enough to make alliances also (she pulled the Graysons over to the Alliance). I could definitely see her and Sheridan working together, maybe her and Picard if she could get over how much of a wimp he is, and Piett if she didn't know about the Empire's xenoracism (since she's empathically bonded to a sentient alien). The only problem I can think of is the Medusa's low acceleration compared to the ISD. If I recall correctly, it's only capable of about 500g's, and that may be high (haven't read the tech portions in about 6 months). If she could get the portal open, it would basically be game over for the others (except possibly the Empire), since the wartime fleet of the Star Kingdom of Manticore at the end of the Havenite War has enough Medusas to destroy enemy fleets as they come from their own homes.
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Post by Renewed_Valour1 »

The Dark wrote:All I have to say is "roll pods." A Medusa-class can pump out an insane volume of fire, and sustain it for long periods of time. Considering their missiles fire gamma-ray lasers as their warhead, none of the other ships would really have the defenses needed to prevent their loss.
Against the other ships it would be fairly effective; however the Andromeda is designed to be able to handle large swarms of missiles. Her defensive missiles and PDLs both have the range to reach out well beyond the effective range of the warheads. That and there is the small detail that she can effectively (IIRC) out accelerate a Mantie missile.
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Post by Mr Bean »

Considering their missiles fire gamma-ray lasers as their warhead, none of the other ships would really have the defenses needed to prevent their loss.
Well not realy, Depends on thier Power, The Genius of SW shields is they work equaly well aginst everything, downside is you can't optmize them, plus side is in SW, one rarly gets chance to have a board meeting

Any Idea of the acutal firing rates of Medusa? And damage of thier weapons?(Speed and range factor in)

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Post by The Dark »

Renewed_Valour1 wrote: Against the other ships it would be fairly effective; however the Andromeda is designed to be able to handle large swarms of missiles. Her defensive missiles and PDLs both have the range to reach out well beyond the effective range of the warheads. That and there is the small detail that she can effectively (IIRC) out accelerate a Mantie missile.
I don't know much about Andromeda; I've never actually watched a full episode and certainly don't know tech specs. All I know for a comparison is that the Ghost Rider Missiles (used in the pods) have a 90,000g acceleration and contain penaids and jammers which are apparently quite effective (one jammer can appear as an entire salvo of missiles). It would take someone more knowledgable about Andromeda than myself to say which ship would win a battle between those ships.
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Post by Dahak »

Mr Bean wrote:
Considering their missiles fire gamma-ray lasers as their warhead, none of the other ships would really have the defenses needed to prevent their loss.
Well not realy, Depends on thier Power, The Genius of SW shields is they work equaly well aginst everything, downside is you can't optmize them, plus side is in SW, one rarly gets chance to have a board meeting

Any Idea of the acutal firing rates of Medusa? And damage of thier weapons?(Speed and range factor in)
Powered missile range is up to 15 light minutes, energy range is about 3 light seconds against targets with sidewalls, point defense range is about 2 million km.
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Post by Mr Bean »

Powered missile range is up to 15 light minutes, energy range is about 3 light seconds against targets with sidewalls, point defense range is about 2 million km.
A single Dreadnought annihilated an task force of battlecruisers, and the broadside of a battlecruiser is enough (yes, yes, the infamous qoute) to "shatter a small moon".
Thats gives us some Info alright then, shielding? The ISD enjoys an range advantage but a useless one with Strait Firing Weapons moving at C

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Post by Renewed_Valour1 »

The Dark wrote: I've never actually watched a full episode and certainly don't know tech specs. All I know for a comparison is that the Ghost Rider Missiles (used in the pods) have a 90,000g acceleration
A Glorious Heritage Cruiser's normal range for acceleration is between 40,000 to 170,000 gs depending on how much of a hurry she is in. So with a little warning she could easily just avoid the missiles. In terms of fighting back High Guard missiles have no chance of getting through the sidewalls; however they are more than maneuverable enough to go for a throat/kilt hit.

What is the rate of fire for a SDP?
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Post by Renewed_Valour1 »

Dahak wrote:Powered missile range is up to 15 light minutes, energy range is about 3 light seconds against targets with sidewalls, point defense range is about 2 million km.
About what I was thinking. They'd outrange the High Guard's kinetic missiles and PM-6 smart missiles; however the extended range PM-6 has about 9 light minutes more for range.

Would ramming the shields of the ISD with the missiles wedge have some interesting effects?
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Post by Dahak »

Renewed_Valour1 wrote:
The Dark wrote: I've never actually watched a full episode and certainly don't know tech specs. All I know for a comparison is that the Ghost Rider Missiles (used in the pods) have a 90,000g acceleration
A Glorious Heritage Cruiser's normal range for acceleration is between 40,000 to 170,000 gs depending on how much of a hurry she is in. So with a little warning she could easily just avoid the missiles. In terms of fighting back High Guard missiles have no chance of getting through the sidewalls; however they are more than maneuverable enough to go for a throat/kilt hit.

What is the rate of fire for a SDP?
But Andromedaverse missiles are mostly kinetic. And they are not big. So it's debatable if they would even get through the particle shields, which are strong enough to protect the ship from space junk at speeds up to 0.8c...
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Post by Darth Wong »

You know the problem with sci-fi shows that nobody watches? Their fans can say whatever they want, and nobody can contradict them. Imagine what Trekkies would say if they were surrounded by people who had never actually watched Trek.
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Post by Renewed_Valour1 »

Renewed_Valour1 wrote:But Andromedaverse missiles are mostly kinetic. And they are not big. So it's debatable if they would even get through the particle shields, which are strong enough to protect the ship from space junk at speeds up to 0.8c...
Depending on the variety of smart missiles some carry warheads. Any idea of the size of the space debris? And do ray shields take cumulative damage to bring down or are they like sidewalls?
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Post by The Dark »

Darth Wong wrote:You know the problem with sci-fi shows that nobody watches? Their fans can say whatever they want, and nobody can contradict them. Imagine what Trekkies would say if they were surrounded by people who had never actually watched Trek.
LOL...it's bad enough when they're around people who DO watch Trek (I like to be able to laugh at something other than the horrible news reporters every now and then). Of course, the Honorverse isn't a tv show (though I'd love to see movies...hint, hint for any Hollywood-type people who might wander across this), but there's probably as much technical data strewn through the books as there is in all of the TNG episodes combined.
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Post by The Dark »

Sorry for the double post (unless someone posts while I'm writing), but I just founds some stats for the Medusa.

It carries 510 missiles pods internally, can launch 6 pods every 12 seconds, and can control 200 pods simultaneously. Each pod carries 10 capital missiles, larger than those carried by regular superdreadnoughts. There is a sustainable rate of fire from pods only (not including internal tubes) of 300 missiles per minute, or a single "ambush" salvo of 2000 missiles with fire rate dropping to 300 missiles per minute after the first salvo. Additionally, the new VLRMs have extended range over the old missiles, with a powered range of 14,000,000 kilometers and top speed of .54C at 92,000g acceleration. If the drive is stepped down to 46,000g, the extended life allows a powered range of 65,000,000 kilometers and a top speed of .81C.

Unfortunately, I can't find the acceleration of a Medusa/Harrington class ship anywhere online, so someone with the books handy will have to answer any questions on that. Once I go home this weekend I'll have all the information back in my hands.
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Re: Stranded

Post by Renewed_Valour1 »

The Dark wrote:LOL...it's bad enough when they're around people who DO watch Trek (I like to be able to laugh at something other than the horrible news reporters every now and then). Of course, the Honorverse isn't a tv show (though I'd love to see movies...hint, hint for any Hollywood-type people who might wander across this), but there's probably as much technical data strewn through the books as there is in all of the TNG episodes combined.
I think Mike was referring to Andromeda… The irony in his statement is that Andromeda in the first season beat out Voyager in ratings often enough. It held the spot for a top syndicated show and action hour for consistently for sometime before Tribune started to meddle with the show. Then the ratings dropped…
The Dark wrote:There is a sustainable rate of fire from pods only (not including internal tubes) of 300 missiles per minute, or a single "ambush" salvo of 2000 missiles with fire rate dropping to 300 missiles per minute after the first salvo.
To compare a Glorious Heritage Cruiser (XMC) can salvo 320 missiles every second and can sustain that rate of fire.
The Dark wrote:Additionally, the new VLRMs have extended range over the old missiles, with a powered range of 14,000,000 kilometers and top speed of .54C at 92,000g acceleration. If the drive is stepped down to 46,000g, the extended life allows a powered range of 65,000,000 kilometers and a top speed of .81C.
Your standard OM-5 kinetic missiles have a range of 18 to 27 million kilometers and accelerate at 2600-4200 Kilo G with a top speed of .95 C. Smart missiles depending on variety have a range from 8 to 24 light minutes depending on variety with a speed of .90 C.
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Post by The Dark »

I'm assuming your information comes from the show? I'm just asking because I went to andromedaascendant.com to look up info and couldn't find any hard stats other than weapon numbers.
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Post by Renewed_Valour1 »

The Dark wrote:I'm assuming your information comes from the show? I'm just asking because I went to andromedaascendant.com to look up info and couldn't find any hard stats other than weapon numbers.
www.allsystems.org

Glossary, Egineering, and Hohne Ships of the High Guard are the three best areas for tech data.

Firing rates for the ELS tubes come from "The Prince" at 8 missiles a second from a tube. An XMC has 40 tubes.
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