Dawn of the Dead

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Alyeska
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Dawn of the Dead

Post by Alyeska »

Ok, while sitting here watching my class goof off I came up with an idea. Dawn of the Dead. So far I am thinking this is going to be a 3rd person type shooter much like Max Payne in certain respects. Anyway here goes.

Weapons list (this is incomplete, I know more would be added)

Pistols:
Revolver: All are 6 rounds
.38
.357
.50 Magnum
Semi-auto:
9mm 15 rounds
.40 S&W 14 rounds
.45 12 sounds
.44 9 rounds
Shotguns:
Double barreled
Sawed Off pump 3 rounds
Remington 870 Express 18" barrel 7 rounds
Remington 870 28" barrel 7 rounds
SPAS-12 8 rounds
SPAS-15 6 rounds
SMGs:
MAC-10
Uzi
MP5 Navy
MP5 Full stock
Rifles: (they can be found or equiped with various mods)
SKS
AK-47
M14
G3
M4
M16
Melee:
Riot Shield
Nightstick
Crowbar
Baseball Bat
Knife
Machette

If armed with only a knife you graple with the zombie then stab them in the head or throw them to the ground stunning them.

The Riot Shield can be used with any pistol as well as the MAC-10 and Uzi. All pistol and SMG accuracy is decreased as well as the rate of fire. SMGs are fired in bursts rather then full auto. When a zombie gets close enough to attack, you automaticaly try to deflect them with the shield. If succesful the zombie is thrown back and to the side stunned. If the deflection fails the zombie graples with the shield. You then smash them in the head with your pistol/smg. This either kills them or knocks them to the ground stunning them. You may also choose to shot them in the head with your pistol, though you will usualy miss and fire multiple times. You may use any melee weapon with the shield, rules for dealing with them grappling are similar to when you use a pistol without firing. When using a knife you try stabbing them in the head for a kill.

Protection: You can pick up a riot shield for protection. You are also wearing riot armor. The only way to be killed by a zombie is to be overwhelmed and thrown to the ground. You may not be infected because they can not bite through your armor unless you get thrown to the ground.

You always carry both a pistol and a specific knife you start with. You may exchange your pistol for any other pistol you find, but you always have the same knife. You may carry any two weapon combination of melee weapon and the MAC-10/Uzi SMGs. If you are equiped with a shotgun, MP5, or Rifle you may not be equiped with extra melee or SMGs.

All guns have a melee attack even when not using the shield. If you have an MP5, shotgun, or rifle: when the zombie attacks close enough they will graple with you over the gun. You shove them to the ground stunning them. You now have the option of placing a round to the head or smash them with the but of your weapon killing them.

Basic starting plot:

The game starts with some news briefings mentioning "Race Riots" in the region. You are a cop who was called in on his day off to form up a Riot Police Unit going in to stop the localized riot around midnight. You are issued riot armor, a knife, a .38 revolver, riot shield, and night stick. You see rioters in the distance and your unit forms up into a line of a hundred cops and move forward with shields and sticks. The rioters run at you and attack. The cops fight it off momentarily, but then a couple cops are dragged under and mobed and killed. You are then given the order to use lethal force and the SWAT team is forming up. You pull out your pistol and your unit begins firing at will. It seems that your about to be over run when the SWAT team arrives and opens fire managing to finish off the rioters. Now that things are apparently calm its realized a few dozen cops managed to get bitten somehow and 6 cops are down on the pavement dead. Ambulances on station take the cops who are injurred back to a hospital. Another riot is going on elsewhere and the unit is being redeployed. You and your partner are ordered to monitor the location until the coroner can arrive. Just as everyone has left suddenly the 6 dead cops rise. You try greeting them but they attack. You and your partner manage to fight them off then get in your cruiser to get away. As your fleeing from the scene and trying to radio in what happened you get broadsided by another car and knocked off the side of a hill. You wake up in the morning at the bottom of the hill in your beat up police cruiser and see your partner is dead and the radio isn't working. You get out and noticed all hell has broken loose. You have your equipment still and notice your partners 9mm pistol and the Remington 870 28" in the cruiser. You then notice a few people in the distance who are running towards you with a crazed look.

And thats the basic intro to getting you into the game, you of course play through it.
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Post by 2000AD »

Are we talking old style slow "braaaaaaains" zombies, or new style olypmic sprinter zombies?
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Post by Mr Bean »

Suggestions, Remove the MP5 Navy, cut the M14, G3(None of these are common unless your raiding a Navy depo with a commander who happens to like the G3)

Add a few more "enviormental" weapons

IE
Pool Cues, a steak knife or two,A old physics textbook(A good old fasion 3k pager, deaadly)

And for the love of bob

Road Flares! How are you going to see at night?

I imagin basing this off of the Shadows of Chernobal Engine would be the best way, create a small/large town with zombies to wander around, humans to hide and trade with, and lots of roaming areas


And of course exploiding fire hydrats and whatnot

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Post by Alyeska »

2000AD wrote:Are we talking old style slow "braaaaaaains" zombies, or new style olypmic sprinter zombies?
New zombies definately. MUCH scarrier and a better challenge.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."

"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Alyeska
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Post by Alyeska »

Mr Bean wrote:Suggestions, Remove the MP5 Navy, cut the M14, G3(None of these are common unless your raiding a Navy depo with a commander who happens to like the G3)

Add a few more "enviormental" weapons

IE
Pool Cues, a steak knife or two,A old physics textbook(A good old fasion 3k pager, deaadly)

And for the love of bob

Road Flares! How are you going to see at night?

I imagin basing this off of the Shadows of Chernobal Engine would be the best way, create a small/large town with zombies to wander around, humans to hide and trade with, and lots of roaming areas


And of course exploiding fire hydrats and whatnot
Well I was going to have flashlights on many of the weapons, but I hadn't thought about lighting.

Also I was using the G3 and M14 because I wanted a nice powerful .30cal weapon that you can use to knock down a zombie at range even if you don't kill them. Any suggestions on potential civilian 7.62mm magazine fed weapons that could reasonably be used?
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"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Post by Spanky The Dolphin »

I recommend purchasing a copy of Max Brooks' Zombie Survival Guide for greater accuracy and realism.
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Post by Alyeska »

I am trying for a combination of realism and playability in this. Bassed on most zombie scenarios once infected your screwed. So I had to create a way in which you are invulnerable to their infection, your sealed up in riot armor. I also wanted to create ways you could attempt to physicaly fight them. A zombie WILL try and get at you to eat you and they will grapple with what is infront of them. Some of the extra footage in the DotD DVD shows how the zombies graple with what is in their way while they try to force their way onto you.
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Post by Rye »

I thought of a Dotd multiplayer mod for HL2, it goes like this:

2 teams

Humans vs Zombies.

Zombies have no ranged weapons, can only bite and grab, as well as move really fast. They can only die from headshots, but legs can be blown off and they're forced to crawl along the ground. Successfully grabbing a human slows them down and multiple zombies can grab one human, slowing them down appropriately.

Humans go your average half life player pace. They go round and pick up weapons near their spawn point, rather than buying them.

If a human is bitten, their health counts down and they become a zombie, if a human is killed by zombies, they turn into a zombie in seconds and rejoin the attack.

Levels would be various ruined parts of civilisation with a few tips of the hat to zombie films. Maybe there could be some sort of hostage-rescuing element to it too, like have some civilians trapped in a building and a group of people have to go and save them and get them to a rescue zone.
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Post by The Cleric »

Flame thrower. Whether mocked up or not, flamethrowers are awesome.
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Post by Alyeska »

Andy already explained (character in the movie) how fire mostly just makes them walking flaming meat and makes you hungry at the smell. :P
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Post by The Cleric »

Grenades?
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Post by Alyeska »

grenades could be added, but would be fairly useless. They kill through shrapnel injuries, and that won't do much to a zombie. Maybe HE grenades or sticks of dynamite.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."

"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Post by Spanky The Dolphin »

The Survival Guide clarifies that flamethrowers, fire, and general explosives are among the worst weapons of choice, and are only suitable in less than a handful of situations.

Explosives for one, just broadcast your location to the undead hordes, and their means of radius/fragmentation damage can't guarentee destruction of the head every time.

The thing is that you have to think about it from a realistic frame of mind and not like it's a damn movie or a fucking video game. Doing it like that would get you torn to shreads.
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Post by Mr Bean »

Alyeska wrote:
Well I was going to have flashlights on many of the weapons, but I hadn't thought about lighting.

Also I was using the G3 and M14 because I wanted a nice powerful .30cal weapon that you can use to knock down a zombie at range even if you don't kill them. Any suggestions on potential civilian 7.62mm magazine fed weapons that could reasonably be used?
Trust me, which would you prefer, walking around with the flashlight ala Doom? Or chucking a road flare in a dark room first

Also add Star flares on that list(Balance it out with greater vision, more undead automaticly arrive at the shells location)

As for the .30cal, How about upping that to the ever fun civilian buyable .50cal Barreta Auto Sniper Rifle(4-12 shot clips and pentration weaponry)

Or prehaps the venerable BAR, after all plenty of those floating around gunshows and shops

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Post by Trytostaydead »

To kill zombies you don't need much stopping power. I would rather sacrifice power for more bullets.. as you get something that can just spray bullets powerful enough to puncture the skull for as long as you can without changing clips.
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Post by Anarchist Bunny »

Basicly Resident Evil as an Action/Adventure instead of Survival Horror?

Meh, while the more weapons and easier controls(god I hate fighting Nemesis with a pistol and a shotgun when this dumb bitch won't move until she's completely lowered her gun) countered by tougher generic zombies is appealing, man do I love my geneticly engineered weapons.


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Post by Damaramu »

Rye wrote:I thought of a Dotd multiplayer mod for HL2, it goes like this:

2 teams

Humans vs Zombies.

Zombies have no ranged weapons, can only bite and grab, as well as move really fast. They can only die from headshots, but legs can be blown off and they're forced to crawl along the ground. Successfully grabbing a human slows them down and multiple zombies can grab one human, slowing them down appropriately.

Humans go your average half life player pace. They go round and pick up weapons near their spawn point, rather than buying them.

If a human is bitten, their health counts down and they become a zombie, if a human is killed by zombies, they turn into a zombie in seconds and rejoin the attack.

Levels would be various ruined parts of civilisation with a few tips of the hat to zombie films. Maybe there could be some sort of hostage-rescuing element to it too, like have some civilians trapped in a building and a group of people have to go and save them and get them to a rescue zone.
Oooh, that sounds fun. I'd play it! :mrgreen:
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Post by Ekiqa »

White phos grenades, burn so hot that the white phos will burn under water. Plus, excellent area effect, of about 10' dia or radius, not sure which.

Used primarily for flares too.
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Post by Utsanomiko »

That list of rifles is lacking in anything non-full automatic. Semi-autos, bolt or lever action models. A Winchester 94, Mauser 98k, or even an M1 Garand should be far more common in a civilian setting. They wouldn't be much good at any range they could detect you, but it'd be useful for clear, long-range shots.

And I wouldn't recommend a multiplayer mod that focuses on letting players be zombies. They're not exactly the type of unit I'd want to see taking intelligent actions or forming teamwork & strategy.
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Post by Gandalf »

For a melee weapons, could there be more slashing weapons? After all, they would be trying to maim the zombies. Maybe a katana or something?
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