Starfighter lasers: What's with the disparity in size?
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Starfighter lasers: What's with the disparity in size?
Forgive me if this has been discussed before but this is something that's often bugged me. What's with the huge disparity in size between fighter weapons? TIEs have these tiny guns underneath the cockpit, X-Wings have these enormous emplacements on them, yet supposedly they're around the same firepower. What gives? Is there any explanation for the differences?
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ICS holds that TIE's use "coiled" blaster mounts, so the weapoms actually take up considerable internal space. Y-wings use somewhat similar concepts, with most of the laser's components mounted inside the craft. The X-wing's external mounts make the weapons more visible, but no more effective.
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IIRC, the X-Wing specifically is said to use extra-long barrels to give it longer range. Probably in EGWT or EGVV or something. It would also not surprise me to learn that the cannons are as much as twice as powerful as those of a TIE or Y-Wing.
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Re: Starfighter lasers: What's with the disparity in size?
The TIE Fighter's rate of fire is greater, but watch ANH. Contrast the effects of, say, Luke's or Wedge's shots impacting a TIE with that of TIE fighter shots striking an X-Wing. The TIE fighter chews through the X-Wings and Y-Wings, blowing them up seconds after impact. X-Wing cannons, in contrast, instantly immolate TIE Fighters.phongn wrote:Forgive me if this has been discussed before but this is something that's often bugged me. What's with the huge disparity in size between fighter weapons? TIEs have these tiny guns underneath the cockpit, X-Wings have these enormous emplacements on them, yet supposedly they're around the same firepower. What gives? Is there any explanation for the differences?
So I'd say X-Wing cannons hurt more.
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That's kind of a bad example, you've got shielding disparities to deal with as well.
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Point. I'm tired. But still... we don't see significant damage from TIE lasers on the DS either. I'm leaning toward it meaning something, but I have no idea what.Alan Bolte wrote:That's kind of a bad example, you've got shielding disparities to deal with as well.
Need sleep.
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I will agree that there were a handful of instances in ANH where the TIEs were chasing the X-Wings, firing their lasers, miss, and those shots make contact with the surface of the Death Star; I don't know if the short time we see this happen is enough to draw a conclusion--if it is, then no damage seems to have been done, at least not in the magnitude of the X-Wing's lasers in various scenes.Eleas wrote:Point. I'm tired. But still... we don't see significant damage from TIE lasers on the DS either. I'm leaning toward it meaning something, but I have no idea what.
I'm too much of a useless prick to find out, but aren't there any scenes during the ROTJ space battle of TIE Fighters firing on enemy capships?
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TIEs at Endor seem to have retrofitted cannons - they fire discrete bolts, not streams, if I recall corectly.Darth Garden Gnome wrote: I'm too much of a useless prick to find out, but aren't there any scenes during the ROTJ space battle of TIE Fighters firing on enemy capships?
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It could have to do with power levels as well. The X-wings could have turned their weapons up to a much higher setting when firing on the gun tower and the cityscape, compared to when the TIEs were targetting other fighters.I will agree that there were a handful of instances in ANH where the TIEs were chasing the X-Wings, firing their lasers, miss, and those shots make contact with the surface of the Death Star; I don't know if the short time we see this happen is enough to draw a conclusion--if it is, then no damage seems to have been done, at least not in the magnitude of the X-Wing's lasers in various scenes.
Streams? As in rapid fire? That sounds a lot more like a fire control issue, much like The Original Nex just said, than it does like retrofitting.Eleas wrote:TIEs at Endor seem to have retrofitted cannons - they fire discrete bolts, not streams, if I recall corectly.
I certainly don't remember any TIE bolts looking like... phaser beams (just visually! no comparison of power)
Streams as in rapid fire, yes. And there is no evidence that blaster cannons could be varied in this manner. If they could, then the X-Wing pilots in ANH would certainly have made use of this fact. The damage their bolts did was overkill against TIEs, and it would have been far more suitable to switch to a lower power / higher ROF setting, if such a setting existed.drachefly wrote:Streams? As in rapid fire? That sounds a lot more like a fire control issue, much like The Original Nex just said, than it does like retrofitting.Eleas wrote:TIEs at Endor seem to have retrofitted cannons - they fire discrete bolts, not streams, if I recall corectly.
They don't. They are staggered streams of bolts.I certainly don't remember any TIE bolts looking like... phaser beams (just visually! no comparison of power)
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Unless the cannon on a walker is very much different from fighter cannon, there IS evidence.And there is no evidence that blaster cannons could be varied in this manner
"Target, maximum firepower!"--Gen. Veers ESB. This suggests variable power settings.
There's other evidence for "blaster" technology having more than just "stun" and "kill" settings as well.
-In ANH Han's pistol takes huges chunks out of DB-94's walls, in RotJ a bolt from the same weapon causes little outward damage to a Stormtrooper's armor.
-In ESB bolts fired by two Stormtroopers, both carrying E-11s, have different damage effects on the same wall in cloud city (one causes a scorch mark, the other a head-sized hole).
-Throughout the trilogy we see E-11s used to kill humans and the like, in RotJ, a bolt which hits Leia in the shoulder causes only minimal burning.
-In ANH, light Turbolaser bolts penetrate the Tantive IV's shields, in ESB similar LTLs merely jostle the Mellinium Falcon.
These would seem to be indications of variable power settings, no?
Last edited by The Original Nex on 2004-12-10 07:25pm, edited 2 times in total.
Oh fuck. How embarrassing. You're completely correct, of course. Not only that, but we know E-11s can fire at higher intensites as well.The Original Nex wrote:And there is no evidence that blaster cannons could be varied in this manner.
Unless the cannon on a walker is very much different from fighter cannon, there IS evidence.
"Target, maximum firepower!"--Gen. Veers ESB. This suggests variable power settings.
Damn, I really must be tired.
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Well, I gave you a list of other instances anywaysEleas wrote:Oh fuck. How embarrassing. You're completely correct, of course. Not only that, but we know E-11s can fire at higher intensites as well.The Original Nex wrote:And there is no evidence that blaster cannons could be varied in this manner.
Unless the cannon on a walker is very much different from fighter cannon, there IS evidence.
"Target, maximum firepower!"--Gen. Veers ESB. This suggests variable power settings.
Damn, I really must be tired.
Because my response came faster than your editing. I was too quick for you, fleshling.The Original Nex wrote:Well, I gave you a list of other instances anywaysEleas wrote: Damn, I really must be tired.
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Well, that one, not exactly: the Tantive IV was hit several times before its shields failed.The Original Nex wrote:-In ANH, light Turbolaser bolts penetrate the Tantive IV's shields, in ESB similar LTLs merely jostle the Mellinium Falcon.
These would seem to be indications of variable power settings, no?
Later...