and seperate image files. Kewl, though if i were you I'd aim for SE3.MKSheppard wrote:I'm doing it like Space Empires IV, with most ofSoulman wrote:Id the game going to be easily moddable? It would be nice o be able to add new ships and perhaps even make versions based on other series and suchlike.
the data in text files.....
Also, I have just recieved permission from a wargame designer
to use his source code to develop my own game...
Let's hear it for Janne Viitala of FINLAND!
Going to make a SW Turn Based Naval Combat Game
Moderator: Thanas
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This list reflects my thoughts on pricing, and the fact that five wings of X and A wings along with a dreadnought where thought to be very outmached against an Imperator in Heir to the Empire.
ISD I: 10000 pts
ISD II: 12000 pts
VSD I: 6000 pts
VSD II: 7000 pts
Lancer Frigate: 2500 pts
418-Immobilizer: 4000 pts
Dreadnaught: 3200 pts
Cor. Corvette: 1000 pts
Cor. Gunship: 1250 pts
Strike Cruiser: 3000 pts
Escort Carrier: 800 pts
Nebulon-B: 1000 pts
Mon Cal Cruiser, MC80: 8500 pts
Mon Cal Command ship with 92! turbolaser batteries: 25000
X-Wing: 200 pts/squadron
Y-Wing: 100 pts/squadron
A-Wing: 200 pts/squadron
B-Wing: 250 pts/squadron
Z-95 with lasers and missiles: 50 pts/squadron
T-Wing: 35 pts/squadron
TIE Fighter: 75 pts/squadron
TIE Interceptor: 125 pts/squadron
TIE Bomber: 150 pts/squadron
TIE Advanced: 175 pts/squadron
Assault Gunboat: 200 pts/squadron
Galaxy: +25 pts, we'll pay you to take them away!
ISD I: 10000 pts
ISD II: 12000 pts
VSD I: 6000 pts
VSD II: 7000 pts
Lancer Frigate: 2500 pts
418-Immobilizer: 4000 pts
Dreadnaught: 3200 pts
Cor. Corvette: 1000 pts
Cor. Gunship: 1250 pts
Strike Cruiser: 3000 pts
Escort Carrier: 800 pts
Nebulon-B: 1000 pts
Mon Cal Cruiser, MC80: 8500 pts
Mon Cal Command ship with 92! turbolaser batteries: 25000
X-Wing: 200 pts/squadron
Y-Wing: 100 pts/squadron
A-Wing: 200 pts/squadron
B-Wing: 250 pts/squadron
Z-95 with lasers and missiles: 50 pts/squadron
T-Wing: 35 pts/squadron
TIE Fighter: 75 pts/squadron
TIE Interceptor: 125 pts/squadron
TIE Bomber: 150 pts/squadron
TIE Advanced: 175 pts/squadron
Assault Gunboat: 200 pts/squadron
Galaxy: +25 pts, we'll pay you to take them away!
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
I hope it doesn't distract you from your programmingMKSheppard wrote:But I just sniped someone else for a consolation prizeCpt_Frank wrote:that kinda thing always sucks.
West End Games STAR WARS Battle for Endor 1989 board game #40206
Recreates the critical battle on the Forest Moon from the Return of the Jedi. This game can be played solitaire or with friends. The game is complete with the terrain map, 62 stand-up playing pieces, a deck of Acton Cards and a deck of Event cards, six special fire dice and the rules manual.
The game box is in great shape with only minor signs of shelf wear.
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- Contact:
I'd say let shep do it the way he wants it. If it's easy to edit, everyone can go ahead and make the values they like.This list reflects my thoughts on pricing, and the fact that five wings of X and A wings along with a dreadnought where thought to be very outmached against an Imperator in Heir to the Empire.
Supermod
- MKSheppard
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Heh, Actually I was aiming towards the standard wargamingSea Skimmer wrote:This list reflects my thoughts on pricing, and the fact that five wings of X and A wings along with a dreadnought where thought to be very outmached against an Imperator in Heir to the Empire.
ISD I: 10000 pts
...
Galaxy: +25 pts, we'll pay you to take them away!
convention of 1,000 points for a decent sized force....
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Sea Skimmer
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I think the spread of combat power is significantly greater for Star Wars then your average war game.MKSheppard wrote:Heh, Actually I was aiming towards the standard wargamingSea Skimmer wrote:This list reflects my thoughts on pricing, and the fact that five wings of X and A wings along with a dreadnought where thought to be very outmached against an Imperator in Heir to the Empire.
ISD I: 10000 pts
...
Galaxy: +25 pts, we'll pay you to take them away!
convention of 1,000 points for a decent sized force....
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- MKSheppard
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X-Wing: No special Bonuses, average plain vanilla craft.
Y-Wing: Has targetting bonuses, due to it's excellent sensor
system, making it suitable for wild weasel attacks.
A-Wing: Has Above-Average targetting bonuses, and an excellent
sensor-jamming system, along with steerable laser cannons. A-Wing
has very high maintenance costs due to it's minaturized systems
being crammed into a such a small hull.
B-Wing: Has Manuverability bonus due to gyroscopic rotation of
craft around the cockpit to alter the center of gravity
significantly. Drawback to this system is tha
MOVEMENT:
Every craft will have an "acceleration" and "deceleration"
rating, not a maximum speed. An ISD and an X-Wing will both
be capable of doing 20 hex/turn movement, except that the
X-Wing can speed up to that in just 1 turn, while it takes
the ISD 15+ turns to get up to that speed, and just
as long to slow down.
There are no sudden Arilieloulay-style deceleration capabilities
in this game...if your craft has a speed of 20, you MUST travel
20 hexes in a turn, or whichever speed you are capable of decelerating
to in one turn.
For example; if you are in an VSD with a speed of 20, and your VSD
has a decelerative capability of 5, you can chose to slow down
and travel just 15 hexes that turn, and so on, so on, until you
come to a complete stop.
Y-Wing: Has targetting bonuses, due to it's excellent sensor
system, making it suitable for wild weasel attacks.
A-Wing: Has Above-Average targetting bonuses, and an excellent
sensor-jamming system, along with steerable laser cannons. A-Wing
has very high maintenance costs due to it's minaturized systems
being crammed into a such a small hull.
B-Wing: Has Manuverability bonus due to gyroscopic rotation of
craft around the cockpit to alter the center of gravity
significantly. Drawback to this system is tha
MOVEMENT:
Every craft will have an "acceleration" and "deceleration"
rating, not a maximum speed. An ISD and an X-Wing will both
be capable of doing 20 hex/turn movement, except that the
X-Wing can speed up to that in just 1 turn, while it takes
the ISD 15+ turns to get up to that speed, and just
as long to slow down.
There are no sudden Arilieloulay-style deceleration capabilities
in this game...if your craft has a speed of 20, you MUST travel
20 hexes in a turn, or whichever speed you are capable of decelerating
to in one turn.
For example; if you are in an VSD with a speed of 20, and your VSD
has a decelerative capability of 5, you can chose to slow down
and travel just 15 hexes that turn, and so on, so on, until you
come to a complete stop.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Sea Skimmer
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Are you going to allow for ships to shutdown engines and change orintation while maintaining its direction of movement, so say an ISD can fire on a target on its flank with its full froward armament as it passes.MKSheppard wrote:X-Wing: No special Bonuses, average plain vanilla craft.
Y-Wing: Has targetting bonuses, due to it's excellent sensor
system, making it suitable for wild weasel attacks.
A-Wing: Has Above-Average targetting bonuses, and an excellent
sensor-jamming system, along with steerable laser cannons. A-Wing
has very high maintenance costs due to it's minaturized systems
being crammed into a such a small hull.
B-Wing: Has Manuverability bonus due to gyroscopic rotation of
craft around the cockpit to alter the center of gravity
significantly. Drawback to this system is tha
MOVEMENT:
Every craft will have an "acceleration" and "deceleration"
rating, not a maximum speed. An ISD and an X-Wing will both
be capable of doing 20 hex/turn movement, except that the
X-Wing can speed up to that in just 1 turn, while it takes
the ISD 15+ turns to get up to that speed, and just
as long to slow down.
There are no sudden Arilieloulay-style deceleration capabilities
in this game...if your craft has a speed of 20, you MUST travel
20 hexes in a turn, or whichever speed you are capable of decelerating
to in one turn.
For example; if you are in an VSD with a speed of 20, and your VSD
has a decelerative capability of 5, you can chose to slow down
and travel just 15 hexes that turn, and so on, so on, until you
come to a complete stop.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- MKSheppard
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Whooo! Now THIS is what I'm talking about when I want help!Sea Skimmer wrote: Are you going to allow for ships to shutdown engines and change orintation while maintaining its direction of movement, so say an ISD can fire on a target on its flank with its full froward armament as it passes.
I never considered THAT possibility before.....
I've begun to lay down the file format specs for the ship data files....
Following stuff is Preliminary with made up numbers thrown in:
*******************
SHIP DATA POINTER FILE SPECIFICATIONS:
Ship/Unit data to be held in pointer file titled ShipList.TXT,
which will take the following format:
START OF FILE
ISD.SHP
ISD2.SHP
DREADNOUGHT.SHP
CORCORVETTE.SHP
"
"
"
"
"
etc
etc
END OF FILE
With each line containing the name of a ship data file, allowing
a theoretically unlimited number of ships to be added to the program.
******************
SHIP DATA FILE SPECIFICIATIONS:
Each Datafile will contain the data needed to faithfully recreate the unit
in the wargame, and will have the file extension .SHP, and use the
following format:
START OF FILE
SET FULL_NAME = IMPERATOR-CLASS STAR DESTROYER */ Ship Class Name /*
SET ABBREVIATION = ISD */ Ship Class Abbreviation /*
SET TOPDOWNVIEW = "ISDTile.bmp" */ Tells program what bitmap to use for top down view of ISD for hexmap view /*
SET SIDEVIEW = "ISDSide.bmp" */ Tells program which bitmap to use for side view of ISD in status screens /*
SET POINT_COST = 10,0000 */ Point Cost /*
SET RARITY_PRE_ANH = 25% */ Tells Program to add 25% to cost of ISD in Pre _A New Hope_ Era /*
SET RARITY_ANH = 25% */ Tells Program to add 25% to cost of ISD in _A New Hope_ Era /*
SET RARITY_ESB = 10% */ Tells Program to add 10% to cost of ISD in _Empire Strikes Back_ Era /*
SET RARITY_ROTJ = 10% */ Tells Program to add 10% to cost of ISD in _Return of Jedi_ Era /*
SET RARITY_POST_ROTJ = 10% */ Tells Program to add 10% to cost of ISD in post _Return of Jedi_ Era /*
SET RARITY_SOTP = 1000% */ Tells Program to add 1,000% to cost of ISD in _Spectre of the Past_ Era /*
SET PRESTIGE_POINTS = 1,000 */ Tells Program that if you destroy an ISD, you are awarded 1k Prestige Points /*
END OF FILE (For now)
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Sea Skimmer
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This idea stems from a long ago thread on the ANH trench run. Someone suggested that the trailing X wings could have attempted to turn around and fire at the pursuing TIE's while maintaining there forward flight. Now it would not have worked because the bottom of the trench is not flat and the TIEs would have out accelerated and crashed into them.MKSheppard wrote:Whooo! Now THIS is what I'm talking about when I want help!Sea Skimmer wrote: Are you going to allow for ships to shutdown engines and change orintation while maintaining its direction of movement, so say an ISD can fire on a target on its flank with its full froward armament as it passes.
I never considered THAT possibility before.....
I've begun to lay down the file format specs for the ship data files....
Following stuff is Preliminary with made up numbers thrown in:
*******************
SHIP DATA POINTER FILE SPECIFICATIONS:
Ship/Unit data to be held in pointer file titled ShipList.TXT,
which will take the following format:
START OF FILE
ISD.SHP
ISD2.SHP
DREADNOUGHT.SHP
CORCORVETTE.SHP
"
"
"
"
"
etc
etc
END OF FILE
With each line containing the name of a ship data file, allowing
a theoretically unlimited number of ships to be added to the program.
It's great for a dagger-hulled warship to hit flank targets and for a ship with heavy broadsides but weak forward fire to hit something ahead of it. However since some speed would still be lost and it would take some precision I'd think at least one movement would be needed for it. However the spin taken by the ion damaged ISD in ESB would indicate that such rapid turns are possible, though that likely was the result of a main engine firing rather then secondary thrusters or roll control jets.
I'll reply to the second part later on.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Sea Skimmer
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Damn, Stupid quote function got fucked up.
Fixed it for you.~Cpt_Frank
Fixed it for you.~Cpt_Frank
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- NecronLord
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Death Star = 1,000,000,000 pts
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
- MKSheppard
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No no no no no!NecronLord wrote:Death Star = 1,000,000,000 pts
FULLY COMPLETED Death Star II:
100,000,000,000 Points
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- NecronLord
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Sun Crusher = 200,000,000,000 ptsMKSheppard wrote:No no no no no!NecronLord wrote:Death Star = 1,000,000,000 pts
FULLY COMPLETED Death Star II:
100,000,000,000 Points
Death star Prototype = 500,000 pts.
buy 2000 of them instead
vengence class star cruiser 25,000pts. going by Sea skimmers
if you go by standard convention. use sea skimmers but shift the Decimal point a little.
250 pts vengance
100 pts ISD I
1 pt = y-wing
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
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Not till the turbolasers glow white hot and the men run out of urine shall I submit to the tyranny of logic and compromise!NecronLord wrote:Sun Crusher = 200,000,000,000 ptsMKSheppard wrote:No no no no no!NecronLord wrote:Death Star = 1,000,000,000 pts
FULLY COMPLETED Death Star II:
100,000,000,000 Points
Death star Prototype = 500,000 pts.
buy 2000 of them instead
vengence class star cruiser 25,000pts. going by Sea skimmers
if you go by standard convention. use sea skimmers but shift the Decimal point a little.
250 pts vengance
100 pts ISD I
1 pt = y-wing
Enforcer: 2800 pts
Allegiance: 19,000 pts
Vengeance: 30,000 pts
Shockwave:48,000 pts
Giel's star battleship 7km: 35,000 pts
More random thoughts
Enforcer: 2800 pts
Allegiance: 19,000 pts
Vengeance: 25,000 pts
Shockwave:35,000 pts
Giel's star battleship 7km: 42,000 pts
Mediator: 14,000 pts
Definance/MC 90: 11,500 pts
Defender: 30-40K
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- NecronLord
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Shockwave worth more than A Vengeance?!Sea Skimmer wrote:Not till the turbolasers glow white hot and the men run out of urine shall I submit to the tyranny of logic and compromise!NecronLord wrote:Sun Crusher = 200,000,000,000 ptsMKSheppard wrote: No no no no no!
FULLY COMPLETED Death Star II:
100,000,000,000 Points
Death star Prototype = 500,000 pts.
buy 2000 of them instead
vengence class star cruiser 25,000pts. going by Sea skimmers
if you go by standard convention. use sea skimmers but shift the Decimal point a little.
250 pts vengance
100 pts ISD I
1 pt = y-wing
Enforcer: 2800 pts
Allegiance: 19,000 pts
Vengeance: 30,000 pts
Shockwave:48,000 pts
Giel's star battleship 7km: 35,000 pts
More random thoughts
Enforcer: 2800 pts
Allegiance: 19,000 pts
Vengeance: 25,000 pts
Shockwave:35,000 pts
Giel's star battleship 7km: 42,000 pts
Mediator: 14,000 pts
Definance/MC 90: 11,500 pts
Defender: 30-40K
The horror
The insult
and the shockwave[Vengeance-class star battlecruiser]
type: battlecruiser?
name: Vengeance
nickname:
builder: ?
length: > 10.1km
volume:
engines: 3 major, 2 medium, 6 minor
weaponry:
internal docking: unknown
fighters: unknown
reference: Dark Forces II: Jedi Knight
Shockwave
LENGTH:
over 1.6km; less than 8km
MANUFACTURER:
Kuat Drive Yards (?)
SIGHTING:
Deep Core, year +8 after Palpatine's fall.
Saxton's site.Admiral Giel's star battleship [anonymous #1]
LENGTH:
6.9 km ? (< 13.4 km)
MANUFACTURER:
[same as anonymous star carrier #1 ?]
SIGHTING:
En route from Outer Rim Territories to Coruscant, roughly 1 year before Palpatine's fall.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
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Length is not all there is to it. Mass is the real arbiter of combat power, and Shockwave seemed to be a normal KDY dagger warship, just much more powerful, unlike the ultra slim Vengeance. As a result it likely masses more, especially if it's towards the high end, 7-8K, of its length bracket.
The Giel's is extremely fat and very broad, proving it with a much larger mass as well. Though now that I think of it its cost more be more appropriate if it's assumed to be 13400 meters. In that case I rated it as more like 75K
The Giel's is extremely fat and very broad, proving it with a much larger mass as well. Though now that I think of it its cost more be more appropriate if it's assumed to be 13400 meters. In that case I rated it as more like 75K
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- MKSheppard
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Update....
Made my first simple program in C......I was thinking of putting out
a simple ASCII text version to prove the gameplay mechanics to
y'all, and then find someone to help me translate it into the windows
version with hexmaps.....
a simple ASCII text version to prove the gameplay mechanics to
y'all, and then find someone to help me translate it into the windows
version with hexmaps.....
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- NecronLord
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I think that the Vengeance is designed to have a smaller profile. This would also be why it is far more heavlty armoured than a normal ship, It is designed to outlast it's opponenets.Sea Skimmer wrote:Length is not all there is to it. Mass is the real arbiter of combat power, and Shockwave seemed to be a normal KDY dagger warship, just much more powerful, unlike the ultra slim Vengeance. As a result it likely masses more, especially if it's towards the high end, 7-8K, of its length bracket.
The Giel's is extremely fat and very broad, proving it with a much larger mass as well. Though now that I think of it its cost more be more appropriate if it's assumed to be 13400 meters. In that case I rated it as more like 75K
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
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In adddition, Saxton suggests the possibility that the Vengeance may be incomplete. Other explanations for the Ventral cavity are that it has a huge number if fighters, or that the huge size (large enough to hold an imperator II in comfort) indicates that it is a Space Yard ship, I.e. A movable shipyard.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
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Appearance doesn’t tell us anything about its armor, and while it most certainly was designed to have a small profile, that doesn’t change the fact that its mass to length ratio is very low compared to most KDY dagger ships.NecronLord wrote:I think that the Vengeance is designed to have a smaller profile. This would also be why it is far more heavlty armoured than a normal ship, It is designed to outlast it's opponenets.Sea Skimmer wrote:Length is not all there is to it. Mass is the real arbiter of combat power, and Shockwave seemed to be a normal KDY dagger warship, just much more powerful, unlike the ultra slim Vengeance. As a result it likely masses more, especially if it's towards the high end, 7-8K, of its length bracket.
The Giel's is extremely fat and very broad, proving it with a much larger mass as well. Though now that I think of it its cost more be more appropriate if it's assumed to be 13400 meters. In that case I rated it as more like 75K
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- NecronLord
- Harbinger of Doom
- Posts: 27384
- Joined: 2002-07-07 06:30am
- Location: The Lost City
The thing that tells 'us' about the armour is the fact that in corss section the armour seems to be 10M or so thick and there are very few lights on the dorsal surface.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Found a possible game engine that actually works quite well.
Multi-Platform too.....runs off Java, so be sure to downsample
your video depth from 24 bit 16.7M colors to 8-bit 256 colors when
playing it to get maximum speed (especially on old Pentium IIs)
http://www.vasl.org/vassal/
And yes, I've finally SETTLED on this engine....it has all the features I
want mostly, and I can even program it so that I can implement semi-3d
combat on 3 planes!
Best part is it runs on the following platforms:
Windows
If not already installed on your system, you must install the Java Runtime (JRE 1.4 recommended).
Macintosh OS X
Java is pre-installed with OS X.
Macintosh OS 8.1- 9.x
Requires MRJ 2.2.
Unix
This shell script will work on all Unix platforms.
Requires a Java Runtime (JRE 1.3 recommended).
Although when i sent this to phong, it Blue Screen of Death'ed his
XP install, the first time it ever happened to that install.....but for
some reason, it works fine with my WinME and 98SE PCs.....
your video depth from 24 bit 16.7M colors to 8-bit 256 colors when
playing it to get maximum speed (especially on old Pentium IIs)
http://www.vasl.org/vassal/
And yes, I've finally SETTLED on this engine....it has all the features I
want mostly, and I can even program it so that I can implement semi-3d
combat on 3 planes!
Best part is it runs on the following platforms:
Windows
If not already installed on your system, you must install the Java Runtime (JRE 1.4 recommended).
Macintosh OS X
Java is pre-installed with OS X.
Macintosh OS 8.1- 9.x
Requires MRJ 2.2.
Unix
This shell script will work on all Unix platforms.
Requires a Java Runtime (JRE 1.3 recommended).
Although when i sent this to phong, it Blue Screen of Death'ed his
XP install, the first time it ever happened to that install.....but for
some reason, it works fine with my WinME and 98SE PCs.....
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Did I? We'll I do go on the idea that 29 batterys is a misprint and it should be 92. But that should be more like 20. However Mediator seems to be a big destroyer, so I'm rating it around a bit above the ISD II, perhapes it should b esomehwat more.phongn wrote:Um, didn't you put Home One as 25k points? The Mediator is probably a more powerful design, to say nothing of the Viscount.Sea Skimmer wrote:Mediator: 14,000 pts
Definance/MC 90: 11,500 pts
Defender: 30-40K
The Viscount Star Defender I'm rating as a small battleship, I dont see any problume there.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956