Yeah, I think so.Thirdfain wrote:Good question.Would you like to volunteer?
STGOD 2K5 OOC Thread
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I'm still working up my OOB, should have it done over the next day or two. Should probably wait a bit before starting, though, too many people semismashed from Christmas.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
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Hey! maybe we'll wait until everyone has an OOB up, then, ok?Trekdestroyer wrote:So when do we get to actualy start this STGOD? Or are we just going to sit here and talk until this thread dies a grisly death?
*Thread falls on pike and blood sprays everywhere*
But realy...when is this show going to start?
*"shakes head* don't be an idiot.
Cool beans, that makes the Mod team Marcao and Pablo. Good?Yeah, I think so.
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Darth_Zod:
About your orbital defense ring. Basic planetyary defenses are considered to be automatically in place- defense satalites, gun platforms, ground-to-space weapons, and even planetary shields capable of holding off fleets for long periods of time. Your defense ring's weapons, if similar in power to your capital ship's main guns, would give you a huge advantage in defensive firepower. If you want such potent defenses, you'll pay for it with less effective warships.
Also, fielding 1000 esscorts as a regional power will mean each of those esorts is half the effectiveness of a standard regional power's escort fleet. Keep that in mind.
About your orbital defense ring. Basic planetyary defenses are considered to be automatically in place- defense satalites, gun platforms, ground-to-space weapons, and even planetary shields capable of holding off fleets for long periods of time. Your defense ring's weapons, if similar in power to your capital ship's main guns, would give you a huge advantage in defensive firepower. If you want such potent defenses, you'll pay for it with less effective warships.
Also, fielding 1000 esscorts as a regional power will mean each of those esorts is half the effectiveness of a standard regional power's escort fleet. Keep that in mind.
Well... first you have to post a OOB. See the STGOD2k5 OOB thread.Trekdestroyer wrote:So when do we get to actualy start this STGOD? Or are we just going to sit here and talk until this thread dies a grisly death?
*Thread falls on pike and blood sprays everywhere*
But realy...when is this show going to start?
I think it might be a good idea to have a third mod. That way if two mods disagree, we have a third which can resolve matters.Thirdfain wrote:Cool beans, that makes the Mod team Marcao and Pablo. Good?
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It was never a problem before. We typically fixed that sort of thing via ritual combat.Beowulf wrote:I think it might be a good idea to have a third mod. That way if two mods disagree, we have a third which can resolve matters.
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Quick question, how many worlds would a regional power have? And would have only three be enough? Or would I need to make more? And if I had only three, could I use the resources in terms of defense that I would get from the other worlds, and put those resources at my three worlds.
Hope that made sense.
Hope that made sense.
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I'm more or less leaving it up to the player's discretion, considering the vast range in the ammount of developement a planet can have. A regional can consist of a half-dozen very heavily industrialised worlds, or be spread out over a wide area, with many agricultural planets and only a few centers of industry and population. Most powers will have some heavily industrialised planets as well as a considerably larger number of fledgeling colonies, border stations, and so on.
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Happy New Year to you, tooThirdfain wrote:I'm off on vacation till the day after New Years, so I'm placing this train in the hands of Pablo and Marcao. Happy New Years, and feel free to start without me
And remember: Drink enough!
Great Dolphin Conspiracy - Chatter box
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Well, I'm fairly packed into a small area, given the vast size of the planets my people tend to inhabit. Most of my populace is concentrated in the home system itself and its gas giants.Thirdfain wrote:I'm more or less leaving it up to the player's discretion, considering the vast range in the ammount of developement a planet can have. A regional can consist of a half-dozen very heavily industrialised worlds, or be spread out over a wide area, with many agricultural planets and only a few centers of industry and population. Most powers will have some heavily industrialised planets as well as a considerably larger number of fledgeling colonies, border stations, and so on.
The newly aqcuired territories are still a bit underdeveloped, though.
Great Dolphin Conspiracy - Chatter box
"Implications: we have been intercepted deliberately by a means unknown, for a purpose unknown, and transferred to a place unknown by a form of intelligence unknown. Apart from the unknown, everything is obvious." ZORAC
GALE Force Euro Wimp
Human dignity shall be inviolable. To respect and protect it shall be the duty of all state authority.
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I'm in, if there's no objections. I swear to god I'll actually do something this time around, honestly. Cross my heart and hope to be kicked in the nuts by a maniacal Ninja beefeater. And I'll try to think of something more inventive than commie space gerbils.
Post Number 1066 achieved Sun Feb 22, 2009 3:19 pm(board time, 8:19GMT)
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no problem. it's the primary reason i cut down on the number of capital ships and increased the escorts instead. my power isn't really designed to have huge shipbuilding capabilities, since it relies on outside suppliers for that. the basic idea with the defense ring is it surrounds the entire planet ala tekkaman. it's automated for the most part, with several habitat sections and the like.Thirdfain wrote:Darth_Zod:
About your orbital defense ring. Basic planetyary defenses are considered to be automatically in place- defense satalites, gun platforms, ground-to-space weapons, and even planetary shields capable of holding off fleets for long periods of time. Your defense ring's weapons, if similar in power to your capital ship's main guns, would give you a huge advantage in defensive firepower. If you want such potent defenses, you'll pay for it with less effective warships.
Also, fielding 1000 esscorts as a regional power will mean each of those esorts is half the effectiveness of a standard regional power's escort fleet. Keep that in mind.
plus the primary focus industrial wise is medical technologies and cybernetics, almost exclusively. so shipbuilding and weapons design is somewhat stunted, at least a few years behind the other powers in those areas, but highly advanced in the former areas.
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Well, son of a bitch! Turns out my hotel room is situated so as I can leech some poor bastard's wireless bandwidth. In the words of Jesus: Sweet!
Fair enough, but with such an extremely powerful and massive defense ring, your ships will be worth half or a third as much as comparable designs, and worse in respect to your escorts. I do not recommend this approach- better to have a mobile force.no problem. it's the primary reason i cut down on the number of capital ships and increased the escorts instead. my power isn't really designed to have huge shipbuilding capabilities, since it relies on outside suppliers for that. the basic idea with the defense ring is it surrounds the entire planet ala tekkaman. it's automated for the most part, with several habitat sections and the like.
plus the primary focus industrial wise is medical technologies and cybernetics, almost exclusively. so shipbuilding and weapons design is somewhat stunted, at least a few years behind the other powers in those areas, but highly advanced in the former areas.
There is nothing wrong with commie space gerbils. And welcome. Bear in mind, players who are idle from the game for extended periods without first warning the mods will have to give a week's notice before being able to rejoin.I'm in, if there's no objections. I swear to god I'll actually do something this time around, honestly. Cross my heart and hope to be kicked in the nuts by a maniacal Ninja beefeater. And I'll try to think of something more inventive than commie space gerbils.
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well, the basic plan is that my power isn't going to be doing much in the way of attacking anyone directly but instead is going to simply . .er. . .'maneuver' other powers to attack its enemies and supply ground troops, weaponry, etc. so it puts them at a minimal risk. so most of its battles will be purely defensive in nature.Thirdfain wrote: Fair enough, but with such an extremely powerful and massive defense ring, your ships will be worth half or a third as much as comparable designs, and worse in respect to your escorts. I do not recommend this approach- better to have a mobile force.
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Black Alliance OOB posted.
Yes. Fear that little Q-Ship.
Yes. Fear that little Q-Ship.
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You know, Nitram, my author-avatar's neice could easily bust me out of that puny ship, if she were so inclined
I boosted my escort numbers. I now have 330 average ships (DL/DD), 200 below-average ships (CVE) and 1250 ultra-cheap convoy escorts. If that's not acceptable then I can revise them but the SKS' merchant marine is too damn big.
I boosted my escort numbers. I now have 330 average ships (DL/DD), 200 below-average ships (CVE) and 1250 ultra-cheap convoy escorts. If that's not acceptable then I can revise them but the SKS' merchant marine is too damn big.
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I know. But I figured if we were gonna go on a Galaxy-spanning roadtrip, do it in something that can do it in style.phongn wrote:You know, Nitram, my author-avatar's neice could easily bust me out of that puny ship, if she were so inclined
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
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What's with all the phallic compensators in this game, anyway? Some of the ship sizes are just crazy.
It's Rogue, not Rouge!
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