STGOD 2K5 OOC Thread
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- White Haven
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So...how do the various flavors of points interact? Is a capital ship worth a dozen cruisers? Half a dozen? Two?
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Each type of vessel fills a different duty and would be poorly placed attempting to compete with another class at filling that duty. Cruisers are raiders, convoy escorts, and battle line auxiliaries Capitals are wall-of-battle or CVBG heavies, and escorts are convoy escorts, scouts, PD platforms, and raiders. In a situation where, say, a Dreadnought is caught by itself by, say, a half-dozen escorted heavy cruisers, then the possiblity of it's loss might be considered. This situation is unlikely to arise, and an escorted dreadnought working with a handful of it's fellows could take on many dozens, if not hundreds, of escorts in a straight-up fight. Escorts equipped to damage capital ships do exist (torpedo frigates, for example) but are easy meat for a capital ship's big guns- it's unlikely an escort could withstand more than 1-2 hits from a capship's heavy weaponry.So...how do the various flavors of points interact? Is a capital ship worth a dozen cruisers? Half a dozen? Two?
Cruisers take an interesting middle ground, as some of them mount capital-scale weapons. Battlecruisers are sometimes counted as capital ships, for instance, in some OOBs due to their historical existance of BB-sized vessels with less armour and faster engines (though I have elected to count my own BCs as being from the Honor Harrington mold, a sort of very large cruiser.) I think that you could see roughly a dozen Cruiser points threatening a lone capship.
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I'm mainly asking due to the cruiser-bias of the Sixth. Majestics are very, very potent animals, and that could produce an interesting matchup. Likewise, Pegasi, while technically escorts, are designed as ultralight cruisers, with massed batteries of extremely short-range broadside tubes. Not saying they'd be too effective in that role, but that's the Sixth's mindset at work: If it's not a cruiser, it's not worth the effort. Carriers and battleships get short shrift and poorly-trained crews compared to the cruiser groups, and more than one admiral flies his lights on a Majestic.
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Other question: any chance of an updated map, so I can throw darts at it and figure out where the Sixth's poor, lost asses ended up? Was about to post in the diplomacy thread, when I realized that it's hard to negotiate with one's neighbors when you haven't a clue where your house is
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Good point. I wonder where the hell I am too. Want to form the Unconnected Speedbump Alliance?White Haven wrote:Other question: any chance of an updated map, so I can throw darts at it and figure out where the Sixth's poor, lost asses ended up? Was about to post in the diplomacy thread, when I realized that it's hard to negotiate with one's neighbors when you haven't a clue where your house is
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The Sixth will need to learn to fight, then. There's no chance of a cruiser fleet taking on even a very modest wall of battle. Cruisers simply lack the size and power generation to match Dreadnoughts. History is full of sad stories of underarmored vessels- recall the HMS Hood? Battlecruisers can harm capital ships, but they can't take hits in return.White Haven wrote:I'm mainly asking due to the cruiser-bias of the Sixth. Majestics are very, very potent animals, and that could produce an interesting matchup. Likewise, Pegasi, while technically escorts, are designed as ultralight cruisers, with massed batteries of extremely short-range broadside tubes. Not saying they'd be too effective in that role, but that's the Sixth's mindset at work: If it's not a cruiser, it's not worth the effort. Carriers and battleships get short shrift and poorly-trained crews compared to the cruiser groups, and more than one admiral flies his lights on a Majestic.
-edit-
Allow me to re-iterate the policy on superlaser and other WMD mobile platforms. They are as expensive to construct as superdreadnoughts, but lack the firepower or shielding to stand up to even light capital ships in combat. They are platforms for the breaking of fortified worlds; at our techlevel, they are very poor ship-to-ship weapons and draw so much power as to make equipping real warships with them untenable. This is a continuation of Nitram's doctorine on such weapons from STGOD2.
Last edited by Thirdfain on 2004-12-29 10:09pm, edited 1 time in total.
- White Haven
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Hence the Warspite and Greylight classes of battleship. Didn't say they didn't use 'em, just that they're never really all too happy with having to, given their origins.
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Seconded.White Haven wrote:Other question: any chance of an updated map, so I can throw darts at it and figure out where the Sixth's poor, lost asses ended up? Was about to post in the diplomacy thread, when I realized that it's hard to negotiate with one's neighbors when you haven't a clue where your house is
It's Rogue, not Rouge!
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The super laser on my dreadnoughts is really more of a very powerful regular weapon, one that is better at taking down big targets but still nimble enough to target large ships. Should I change the name for clarity?Thirdfain wrote:Allow me to re-iterate the policy on superlaser and other WMD mobile platforms. They are as expensive to construct as superdreadnoughts, but lack the firepower or shielding to stand up to even light capital ships in combat. They are platforms for the breaking of fortified worlds; at our techlevel, they are very poor ship-to-ship weapons and draw so much power as to make equipping real warships with them untenable. This is a continuation of Nitram's doctorine on such weapons from STGOD2.
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Having recovered from the Manhattan Clam Chowder (see OT thread), mind if I grab a chunk of this fine STGOD pie?
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Updated oob to get the fleet count to add up properly, tacking on a sixth fleet group in the process.
Named population centers, the left over cruiser points give them between one and two cruisers worth of stuff each to defend themselves with.
Straha, sure. Be sure to talk to Thirdfain if you're bringing in Monacora and want them as powerful as they deserve to be.
Named population centers, the left over cruiser points give them between one and two cruisers worth of stuff each to defend themselves with.
Straha, sure. Be sure to talk to Thirdfain if you're bringing in Monacora and want them as powerful as they deserve to be.
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There was no Monacora in STGOD2 and the nation itself would make no sense whatsoever in light of this universe, unless heavily modified.Raxmei wrote:Straha, sure. Be sure to talk to Thirdfain if you're bringing in Monacora and want them as powerful as they deserve to be.
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Anyone...Bueller...? Can't do too much IC without a clue as to where I am and where neighbors are...
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- White Haven
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Can someone who knows who still exists and who doesn't at least toss up a few lines in Paint so that things can get rolling with the diplomacy and such? ASCII art? Pretty pictures can wait.
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I could do it with the right base map, but I'd have no concept of how to spread out the nations (this is where mod guidance would be needed).
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Here's the base map. A number of the nations on there have disintegrated of late, and they would be good places to drop the new players. Other than that, there's some space on the left hemisphere.Vohu Manah wrote:I could do it with the right base map, but I'd have no concept of how to spread out the nations (this is where mod guidance would be needed).
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Ok. I have a new background, and I'll start skimming the OOBs to put this thing together.
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Hacked together with clonestamp. Anything on there is actually there. Don't expect me to maintain the map though.
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