Architecture (2)
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Architecture (2)
What are the constructural advantages/disadvantages of the buildings in the other architecture thread?
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Alderaan was my pick for that topic, and I cannot really find any disadvantages with the structures. They have good water run off, wide stable bases, low profiles for minimal wind resistance, all-aspect design that allows for full use of sunlight, the list goes on. There maybe a slight earthquake issue but something tells me that will not be a problem with durasteel...
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Coruscant
Corellia
Alderaan
Nar Shadda
Cloud City
Naboo
Modern Earth
Star Trek Earth
Chro'Nos
Romulas
Cardassia
Which one has the best structural architecture (ie practicality, resistance, etc...)?
Corellia
Alderaan
Nar Shadda
Cloud City
Naboo
Modern Earth
Star Trek Earth
Chro'Nos
Romulas
Cardassia
Which one has the best structural architecture (ie practicality, resistance, etc...)?
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Uraniun235 wrote:What about that big honkin' Senate building on Coruscant?Stormbringer wrote:Star Trek Earth. All the architecture is designed for decoration. I can see some of those buildings as being very unstable.
With that kind of strength a building like that is very practical if fancy. Look at the towers of Coruscant for a good idea what's easily possible.Darth Wong wrote:Durasteel starship frames can withstand hundreds of times the stress needed to destroy structural steel members. I'd say we're looking at a material with at least two orders of magnitude greater strength than steel.
Star Trek on the other hand has materials only a little better than those used today. And the design of those buildings is going to put a whole lot of stress on their structures. For example, look at the design of the mushroom-ish building. An example of a building designed for form rather than function. The top layers will have a lot of stress on their structural members because they are extended so far out over the main collum of the building.
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Well, judging by the scale of the people in that picture, as well as the window size, I'd say that the mushroom building is about a maximum of 10 stories, about 3 of which are the "mushroom". It's also somewhat possible that the Federation architects used antigrav devices on the outer edge of the building.Stormbringer wrote:Star Trek on the other hand has materials only a little better than those used today. And the design of those buildings is going to put a whole lot of stress on their structures. For example, look at the design of the mushroom-ish building. An example of a building designed for form rather than function. The top layers will have a lot of stress on their structural members because they are extended so far out over the main collum of the building.
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Coruscant is supposedly a tectonically dead plaent. IOW, no moving tectonic plates, no eathquakes, no volcanoes, so architacture wouldn't need to stand up to quakes.
My vote goes to Alderaan, for (supposedly) finding safe ways to live in the rough areas of their planet (canyons, oceans, etc)
My vote goes to Alderaan, for (supposedly) finding safe ways to live in the rough areas of their planet (canyons, oceans, etc)
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Any regard sto the pyramidal structure of Chro'Nos?
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A pyramid is one of the most stable building designs. All of its mass is spread out over a large surface.verilon wrote:Any regard sto the pyramidal structure of Chro'Nos?
I don't think that's a problem.
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Okay, I was just wondering. After all, the point was to discuss the structyural dis/advantages of them all.Crayz9000 wrote:A pyramid is one of the most stable building designs. All of its mass is spread out over a large surface.verilon wrote:Any regard sto the pyramidal structure of Chro'Nos?
I don't think that's a problem.
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Pyamids have a serious problem but it is with regard to ground area utilization rather than structural stability. Pyramids are a very inefficient way to pack Stuff (be it offices, apartments, multistory warehousing, or what have you) into a given square area of surface. In an environment with limited land availability and/or high land prices pyramids do not make sense specifically because they don't make efficient use of land. Boxes are much better in this regard.verilon wrote: Okay, I was just wondering. After all, the point was to discuss the structyural dis/advantages of them all.
Given the pyramid problem and the look of Klingon architecture, we can probably assume that the Klingon vikings have no understanding of land utilization or land on Chro'Nos is dirt cheap.
Alderaan is somewhat similar in this regard, too. Conic spires are quite inefficient users of ground area.
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As far as the squarish offices and rooms and such....well, we COULD always have Mayan-like pyramids, with the "steps," yes?Enlightenment wrote:Pyamids have a serious problem but it is with regard to ground area utilization rather than structural stability. Pyramids are a very inefficient way to pack Stuff (be it offices, apartments, multistory warehousing, or what have you) into a given square area of surface. In an environment with limited land availability and/or high land prices pyramids do not make sense specifically because they don't make efficient use of land. Boxes are much better in this regard.verilon wrote: Okay, I was just wondering. After all, the point was to discuss the structyural dis/advantages of them all.
Given the pyramid problem and the look of Klingon architecture, we can probably assume that the Klingon vikings have no understanding of land utilization or land on Chro'Nos is dirt cheap.
Alderaan is somewhat similar in this regard, too. Conic spires are quite inefficient users of ground area.
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ll leave this topic to Mr. Wright since he's the arcitect
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Still, it's rather stupid to have powered devices holding up a building. As any good architect can tell you, a building should always be able to stand on it's one. Of course the federation has never been smart enough to do things right anyway.Crayz9000 wrote:Well, judging by the scale of the people in that picture, as well as the window size, I'd say that the mushroom building is about a maximum of 10 stories, about 3 of which are the "mushroom". It's also somewhat possible that the Federation architects used antigrav devices on the outer edge of the building.Stormbringer wrote:Star Trek on the other hand has materials only a little better than those used today. And the design of those buildings is going to put a whole lot of stress on their structures. For example, look at the design of the mushroom-ish building. An example of a building designed for form rather than function. The top layers will have a lot of stress on their structural members because they are extended so far out over the main collum of the building.
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what's wrong with a pyrimid/ The Luxor is a piramid. So it the Trans-america tower.verilon wrote:As far as the squarish offices and rooms and such....well, we COULD always have Mayan-like pyramids, with the "steps," yes?Enlightenment wrote:Pyamids have a serious problem but it is with regard to ground area utilization rather than structural stability. Pyramids are a very inefficient way to pack Stuff (be it offices, apartments, multistory warehousing, or what have you) into a given square area of surface. In an environment with limited land availability and/or high land prices pyramids do not make sense specifically because they don't make efficient use of land. Boxes are much better in this regard.verilon wrote: Okay, I was just wondering. After all, the point was to discuss the structyural dis/advantages of them all.
Given the pyramid problem and the look of Klingon architecture, we can probably assume that the Klingon vikings have no understanding of land utilization or land on Chro'Nos is dirt cheap.
Alderaan is somewhat similar in this regard, too. Conic spires are quite inefficient users of ground area.
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Because in a pyramid you get a large footprint for less useable volume than a recta-linear box.Isolder74 wrote:what's wrong with a pyrimid/ The Luxor is a piramid. So it the Trans-america tower.verilon wrote:As far as the squarish offices and rooms and such....well, we COULD always have Mayan-like pyramids, with the "steps," yes?Enlightenment wrote: Pyamids have a serious problem but it is with regard to ground area utilization rather than structural stability. Pyramids are a very inefficient way to pack Stuff (be it offices, apartments, multistory warehousing, or what have you) into a given square area of surface. In an environment with limited land availability and/or high land prices pyramids do not make sense specifically because they don't make efficient use of land. Boxes are much better in this regard.
Given the pyramid problem and the look of Klingon architecture, we can probably assume that the Klingon vikings have no understanding of land utilization or land on Chro'Nos is dirt cheap.
Alderaan is somewhat similar in this regard, too. Conic spires are quite inefficient users of ground area.
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That'd just remove the unusable space from the interior of the pyramid. It won't buy back all the space that's wasted by building a pyramid rather than a box (cube) on a given size lot.verilon wrote: As far as the squarish offices and rooms and such....well, we COULD always have Mayan-like pyramids, with the "steps," yes?
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But it looks better than the simple box and is much more stable so requires less materials to build and reinforce.Enlightenment wrote:That'd just remove the unusable space from the interior of the pyramid. It won't buy back all the space that's wasted by building a pyramid rather than a box (cube) on a given size lot.verilon wrote: As far as the squarish offices and rooms and such....well, we COULD always have Mayan-like pyramids, with the "steps," yes?
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Oh, I'm not saying it isn't stupid. I'm just saying that it certainly is possible in the context of Star Trek.Stormbringer wrote:Still, it's rather stupid to have powered devices holding up a building. As any good architect can tell you, a building should always be able to stand on it's one. Of course the federation has never been smart enough to do things right anyway.Crayz9000 wrote: Well, judging by the scale of the people in that picture, as well as the window size, I'd say that the mushroom building is about a maximum of 10 stories, about 3 of which are the "mushroom". It's also somewhat possible that the Federation architects used antigrav devices on the outer edge of the building.
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Possible: yesCrayz9000 wrote:Oh, I'm not saying it isn't stupid. I'm just saying that it certainly is possible in the context of Star Trek.Stormbringer wrote:Still, it's rather stupid to have powered devices holding up a building. As any good architect can tell you, a building should always be able to stand on it's one. Of course the federation has never been smart enough to do things right anyway.Crayz9000 wrote: Well, judging by the scale of the people in that picture, as well as the window size, I'd say that the mushroom building is about a maximum of 10 stories, about 3 of which are the "mushroom". It's also somewhat possible that the Federation architects used antigrav devices on the outer edge of the building.
Sane: no
It's no more than I would expect from the people who build their starships out of paper machete. But goddamnit it's a fucking stupid idea to try.
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::imagines a starship made out of paper machetes::Stormbringer wrote:Possible: yesCrayz9000 wrote: Oh, I'm not saying it isn't stupid. I'm just saying that it certainly is possible in the context of Star Trek.
Sane: no
It's no more than I would expect from the people who build their starships out of paper machete. But goddamnit it's a fucking stupid idea to try.
::laughs::
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