Hamel wrote:I did enjoy HL2, but I have some issues with it:
[1] The first half of the game felt like a tech demo for the vehicles and Havok.
And why not? The idea is to use such an engine to the max, if it felt like a demo, so be it. I had no qualms with being able to see how beautiful this engine is.
[2] Everyone looked like they had a skin disease, the textures in most places were pretty low res, and some shaders appeared pixelated and blocky.
That was somewhat annoying, but it wasn't noticed much by me unless doing some hard puzzles rather than blasting stuff. I don't find many games today that have super hi-res textures all over the place, so it's not as big a downfall as I expected.
[3] For a game that looked so wide open, it was just as linear as Doom 3. Far Cry rapes both games in the exploration category, if such a category is recognized.
For the story to work, it had to have some linearity to it. Even the biggest games for self-exploration and so on, say,
Blade Runner still had to have some line to toe. I'd liked to have a little more freedom.
[4] The ending was fucking lame. It took Valve this many years to make the game and they couldn't wrap up the story?
Valve isn't going to tie up their biggest franchise with one sequel and thus squander an excellent chance at elaborating on the plot with add-ons and hopefully a sequel. Don't be daft, I expected some loose ends to be tied up (perhaps), but never expected a full blown hour's worth of exposition to sum it all up and tie up all the loose ends.
[5] Difficulty was nearly non-existant except for limited ammo. It got fucking stupid, especially with the combine pulse rifle.
Play on hard. I have to say, the last two chapters were easy compared to the bitching areas in Ravenholm and nearing Nova Prospekt.