Dead_Ghost wrote:
(though I think they only bitch because they're still getting used to them. I've played the maps in CS1.6 and CZ and I can't tell much of a difference)
Well, in Prodigy they did change the timing, if your really dedicated(or bored) take a stop watch and check it yourself.
The only maps which have 0% change are the Dusts.
Stark wrote:No no no I don't mean penetration; I mean DSP errors (map problems, not features) and tiny, pixel-wide alignments between geometry that allow you to fire on targets who imagine themselves to be safe. Its funny!
The idea of playing CS seriously seems counterproductive; if I want stimulating tactical action, CS is *NOT* the game I think of.
Way to go... oh wait, the amount of players using this 'exploit' is nil, maybe you should be playing on other servers, or find yourself a clan and see if they don't know tactical action.
If the idea of playing CS seriously seems counter-productive to you, then maybe its not the right game for you, but don't knock it for flaws that do not exist, or barely make a differance.
Find a CAL-I level clan, or watch a CPL match, the teamwork there beats most other games.