Tech Demo: Next-generation Real-time 3D engine

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Shinova
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Tech Demo: Next-generation Real-time 3D engine

Post by Shinova »

http://www.top-download.net/forum/viewtopic.php?t=7



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Post by SPOOFE »

It's pretty impressive, although I wonder what system specs you'd need to run that. Other game engines are still scaled pretty low... I doubt Half-Life 2 was using the full capacity of their engine, to keep system specs down.
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Post by Dennis Toy »

:shock: I LOVE THIS ENGINE. This should be used in the next GTA game on PS3
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Post by darthdavid »

*Watches Duke Nukem Forever get switched over to this engine*
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Post by Ace Pace »

Mansion:Awesome, though the physics effects are overdone, alot of the physics is actulyl useful, if the light drops from the ceiling, it goes off :)
Another thing that shows up in both demo is the over-done HDR, its a nice feature but ENOUGH.

Backyard: Meh, the only nice thing was the natural HDR, and the day and light cycle. The Depth of field was overdone, if thats the in-game ratio I would be a very annoyed gamer.

The engine is awesome, but i'm intrested, they mentioned DX9.1 Hardware, what do they refer to?



However, they can't beat UE3.

http://www.unrealtechnology.com/screens/EmbryHigh.jpg
http://www.unrealtechnology.com/screens/p_bezerker.jpg
http://www.unrealtechnology.com/screens/TerrainShot.jpg
http://www.unrealtechnology.com/screens/HDRGlow.jpg

All those in 640 resolution, and no AA and AF, imagine that scaled up.
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Re: Tech Demo: Next-generation Real-time 3D engine

Post by Praxis »

Shinova wrote:http://www.top-download.net/forum/viewtopic.php?t=7



Jaw, meet floor. Floor, meet jaw.
Yawn. Go watch a video on the Unreal 3 engine.
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Post by McC »

No matter the engine, it's an impressive (and, for me, being an aspiring CG professional, invigorating) thought to imagine that in the near future, the distinction between film-quality effects and game-quality effects will be obsolete.
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Re: Tech Demo: Next-generation Real-time 3D engine

Post by Ace Pace »

Praxis wrote:
Yawn. Go watch a video on the Unreal 3 engine.
Main problem with the UE 3.0 engine is the lack of object 'properties' such as 'electrical' as we see in this demo and in STALKER.
But thats fixable.

More intresting to me would be the tools used in both of these engines, today its far more importent "How Well can you build this" then "How many techinical stuff is in there", look at UT2K4, the ammount of sheer work needed to be done for those recent engines requires something thats easy to work with.
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Post by Mr Bean »

Sorry but I've been spoiled by BF2, and Half Life 2, my next gen engine of my dreams must have ass-kicking physics and can do everything at once with the viewdistance of a flight sim and the detail of Unreal 3 :P

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Post by Ace Pace »

Mr Bean wrote:Sorry but I've been spoiled by BF2, and Half Life 2, my next gen engine of my dreams must have ass-kicking physics and can do everything at once with the viewdistance of a flight sim and the detail of Unreal 3 :P
Unreal 3 :P have you seen the ground shots?!
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Post by SPOOFE »

The Depth of field was overdone, if thats the in-game ratio I would be a very annoyed gamer.
Why would it be an in-game ratio? Such things are adjustable.
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Post by Ace Pace »

SPOOFE wrote:
The Depth of field was overdone, if thats the in-game ratio I would be a very annoyed gamer.
Why would it be an in-game ratio? Such things are adjustable.
Yes, so I hope they change that.
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Post by Executor32 »

To be fair, the demo is from a bug's POV, so naturally the depth of field isn't going to be that great.
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