It should look unrealiable, prone to jamming and unwieldy.
Does it?

(it is done in freehand 10, unfortunately export quality in .jpg format isn't exactly where this program shines)
Moderator: Beowulf
It's for a very depressing mod which should be as cruel and painful to play as possible in order to deliver its message.DPDarkPrimus wrote:...What the fuck? Why are you designing such a horrible weapon?
In that case, remove the foregrip, and the barrel shroud. You may also consider a device to shoot ejected gasses back at the user. Oh, and put the sights on the side, and make the ammunition thing spiked, and contain the minmum amount of rounds possible.Melchior wrote:That thing contains ammunition, and rotates during firing, with high risks of hurting the operator.YT300000 wrote: And what is that... thing... at the end? The semi-circle.
Recharging the thing takes ten minutes and a screwdriver.
Yes, and make it so that it ONLY fires in 7 round bursts. Too much to be useful or accurate, and wastes ammo.darthdavid wrote:Make it fire elephant gun rounds at full auto. That'll fuck up anyone using it...
And too few to properly spray in the hopes of randomly hitting a target/provide suppressive fire. I like the way you think.YT300000 wrote:Yes, and make it so that it ONLY fires in 7 round bursts. Too much to be useful or accurate, and wastes ammo.darthdavid wrote:Make it fire elephant gun rounds at full auto. That'll fuck up anyone using it...
I was already thinking to have it have a lot of recoil, but I will add the "only seven round burst as a firing mode", it helps in the "awfully bad designed" category.YT300000 wrote: Yes, and make it so that it ONLY fires in 7 round bursts. Too much to be useful or accurate, and wastes ammo.
The thing that seems an oversized rear sight is actually a projector that tracks the position of the user eye and projects on it information.Pcm979 wrote:Don't forget to have it report your remaining amount of ammo in an annoying synthesised voice, not only driving everybody who uses it mad but also giving important info to the enemy.
I suspect there is a misunderstandement going on: it is the playing character, not the user, that has things grafted to his brain.salm wrote:cool, the pain station disguised as an ego shooter.
you need to include a dildo pointing at the players ass in this interface of yours. when the player is hit the dildo starts moving back and forth, and back and forth, and back and...
and the lower your energy the hotter the dildo.
YT300000 wrote:The stock looks awfully fragile, the trigger would be nice if it was bent, and a small shield in front of the foregrip would also be nice (considering how far forward it is).
Also, since you say its heavy, a sling might help with load-bearing.
The mod sounds like "PARANOIA" the RPG put into reality. It's supposed toUtsanomiko wrote:Fire that mod's 'designer' and hire someone over the age of 14 (and no, don't tell me how old he really is; it'll only make things look worse).
Exactly.MKSheppard wrote: The mod sounds like "PARANOIA" the RPG put into reality. It's supposed to
be as horribly inefficient as possible.
the insanity value is cool. but dying at random moments is purely annoying.Melchior wrote: Exactly.
In fact, Paranoia has been one of the main sources of inspiration.
Another feature of the gameplay is the possibily to be terminated at any given moment, even if there is no evident need to.
Oh, and there is an "insanity" value, hidden from the player, that increased as the character sees more blood, is hurted, sees other allied soldiers terminated for no reason etc.
When the value is high enough, the player loses control of the character, who can:
-Shot himself
-Collapse to the ground (and be terminated)
-Start firing at random things
-And a lot more "exciting" things