Empire at War article and sixteen new pics

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Empire at War article and sixteen new pics

Post by Kamakazie Sith »

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Post by Admiral Valdemar »

Given Lucasarts' bumpy record lately, I'll not be holding my breath. It'll either rock amazingly, or fail miserably.
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Post by Kamakazie Sith »

Admiral Valdemar wrote:Given Lucasarts' bumpy record lately, I'll not be holding my breath. It'll either rock amazingly, or fail miserably.
Well, this is being done by outside help. Specifically the team that originally brought you Command & Conquer.
Obviously, you can't just plug something this big into an existing game engine. You need to create one from scratch, and it'd better be good. That's why LucasArts was anxious to work with Petroglyph (see sidebar, page 59). "Who," you ask? These are former Westwood Studios employees, the guys who created the Command & Conquer series. The engine they assembled for C&C: Generals is still being used by Electronic Arts (most recently for Battle for Middle-earth). As you can see from the screenshots, even this early on, it looks awesome.
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Post by Praxis »

NOOOOOOOOOOOOOOOOO!
or you may find yourself targeting the shield generators of a ship with proton torpedoes to open the enemy up to laser fire from your fighters.
So fighters will be able to fire through shields and hit the sensor globes which will count as shield generators. COME ON PEOPLE! Don't follow the brain bugs!
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Post by phongn »

As much as we'd like a "realistic" SW space sim it ain't happening. There are also balance issues to consider that supercede realism.
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Post by Praxis »

I know, and I would be fine if they made the globes shield generators, but they're talking about firing THROUGH the shields to hit the generators. That's the WORST possible version of the brain bug.
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Post by phongn »

Did you miss my point about game balance?
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Post by White Haven »

Yes, where naturally the massive investment of a capital warship should be so vulnerable. Balance my ass. Do not, however, balance ON my ass, as that would just be wierd.
The engine will render the vistas of familiar planets such as Hoth, Tatooine, and Dagobah, as well as some hitherto unseen locations from the Star Wars films and novels.
Alright, am I the only one who is TIRED of MIDDLE OF NOWHERE planets like these appearing in game after game after game? NO ONE CARES about Tatooine. No one even knows Dagobah exists. And ain't /nobody/ wants to go to Hoth.
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Post by Vympel »

The Rebels wanted to go to Hoth. Empires at War is set before Episode IV. There's nothing wrong with re-creating a few battles.
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Post by White Haven »

Hoth I could see, if for some ungodly reason the game wants to re-do old battles. But Tatooine? Nothing's there to take. Dagobah? Nothing's there /period./
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Post by Ypoknons »

Yes but wishing for an entirely accurate Star Wars game is like looking an entirely accurate war simulator - I mean, this is as close to 'real life' Star Wars as say, Command and Conquer is to the real world. Tanks are pretty easy kills in C&C too relative to say, how hard a M-1 is to kill in the real world. While we here would all love a RTW+Homeworld game with hundreds of fighters pounding on an ISD to no all and hundreds of Stormtroopers and rebels being blow to bits by heavy artillery, how are you going to market something like that to the masses - BFME sells way better than RTW (the analysts predicted it that way, anyways) and the Homeworld's series is dying - traditionalism does sell.

LA is playing it safe - BFME for Star Wars. Cool-looking though.
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Post by Mange »

There's a new article over at the OS with screenshots:

+http://www.starwars.com/gaming/videogam ... 50121.html
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Post by Pint0 Xtreme »

I don't get it. Is this supposedly a Rebellion/Rome: Total War hybrid?
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Post by wautd »

looking good 8)
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Post by Ace Pace »

Pint0 Xtreme wrote:I don't get it. Is this supposedly a Rebellion/Rome: Total War hybrid?
No, more like Rebellion with C&C generals.
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Post by Kamakazie Sith »

Ace Pace wrote:
Pint0 Xtreme wrote:I don't get it. Is this supposedly a Rebellion/Rome: Total War hybrid?
No, more like Rebellion with C&C generals.
:twisted: Can't wait...
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Post by darthdavid »

Well atleast it's looking fun. And Finally, Unit's that group right. Oh and as for the space aspect, the "Like Star Trek Armada, But better" sounds promising 'cause I looooved STAII (never played the origional but they were very similar so...)
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Post by Guy N. Cognito »

Fuck, what are you guys talking about! The space battles look like crap! The biggest things games are missing with space battles are size difference and space. Homeworld had a mod to chang things over to Star Wars and that kicked ass. A Tie-fighter compared to a StarDestroyer. There is a HUGE size diference. And there was space for them to manouver, there was also 3 Dimensions of movement. Why do they have to make things look so out of proportion. If you still have homeworld, get this mod. It can be found here
http://swnr.themaw.net/

Trust me, after this you will say this upcoming game looks like ass.
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Post by Kamakazie Sith »

Guy N. Cognito wrote:Fuck, what are you guys talking about! The space battles look like crap! The biggest things games are missing with space battles are size difference and space. Homeworld had a mod to chang things over to Star Wars and that kicked ass. A Tie-fighter compared to a StarDestroyer. There is a HUGE size diference. And there was space for them to manouver, there was also 3 Dimensions of movement. Why do they have to make things look so out of proportion. If you still have homeworld, get this mod. It can be found here
http://swnr.themaw.net/

Trust me, after this you will say this upcoming game looks like ass.
This game is just starting development. Of course it looks like crap. I don't know a game in the first stage that didn't look like crap.

Thank you Captain Obvious. We are well aware of the size difference between a Star Destroyer and a Tie Fighter. However, Homeworld and this game are a bit different in terms of what they're designed to do. Comparing them is really like comparing apples and oranges.
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Post by Guy N. Cognito »

No when you are comparing game battles, what do you compare? How they look and play. It's not apples and oranges for the battles, it's apples and oranges for the game as a whole. And it may have just started development, but they are still only planning on having a 2D spacebattles, unless they have changed it since then. So that means -1 point. Ship scales? Why would they build the models and show them and then change the sizes later. I'm pretty sure they are keeping them the same. If they change it, good, but how many RTS games have you seen where they keep scale appropriate between large and small?
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Post by Kamakazie Sith »

Guy N. Cognito wrote:No when you are comparing game battles, what do you compare? How they look and play. It's not apples and oranges for the battles, it's apples and oranges for the game as a whole. And it may have just started development, but they are still only planning on having a 2D spacebattles, unless they have changed it since then. So that means -1 point. Ship scales? Why would they build the models and show them and then change the sizes later. I'm pretty sure they are keeping them the same. If they change it, good, but how many RTS games have you seen where they keep scale appropriate between large and small?
I haven't seen any where they keep the scale appropriate. I don't expect them to. I don't know about you but I like to be able to see all my forces from a good distance so I can keep my eye on the entire battle. If I have to scroll in close enough to find the tiny starfighters next to an ISD that's going to be a tactical handicap.

But really this is just personal opinion. You obviously don't like it. That's fine with me. You can play a Homeworld Star Wars MOD and I'll play this.
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Post by Praxis »

Guy N. Cognito wrote:No when you are comparing game battles, what do you compare? How they look and play. It's not apples and oranges for the battles, it's apples and oranges for the game as a whole. And it may have just started development, but they are still only planning on having a 2D spacebattles, unless they have changed it since then. So that means -1 point. Ship scales? Why would they build the models and show them and then change the sizes later. I'm pretty sure they are keeping them the same. If they change it, good, but how many RTS games have you seen where they keep scale appropriate between large and small?
Have you ever played Star Trek: Armada? Why is 2D battles a -1?
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Post by Guy N. Cognito »

Yes, I've played Armade. And as for why I consider 2D -1 point. I don't know, because I think with a 3D mind? Space has 3 Dimensions,a nd I love the fact that 3 dimensions add so much to a battle. For instance. Let's say some on has a large flat carrier. I warp a sufficent number of ships below his carrier, he moves to engage. Then I move warp ships above his carrier. Then you attack his carrier and use his carrier as cover as you pick off his ships that are coming around his carrier one at a time. Trust me, it's more confusing, harder, and way more fun.
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Post by Praxis »

Guy N. Cognito wrote:Yes, I've played Armade. And as for why I consider 2D -1 point. I don't know, because I think with a 3D mind? Space has 3 Dimensions,a nd I love the fact that 3 dimensions add so much to a battle. For instance. Let's say some on has a large flat carrier. I warp a sufficent number of ships below his carrier, he moves to engage. Then I move warp ships above his carrier. Then you attack his carrier and use his carrier as cover as you pick off his ships that are coming around his carrier one at a time. Trust me, it's more confusing, harder, and way more fun.
I don't see how more confusing = more fun...
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Post by Guy N. Cognito »

No one can be told what 3 Dimensions is. They have to see it for themselves. If you are curious, HomeWorld is dirt cheap since it's been out 6 years. Just pick it up. You'll either love it or hate it.
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