Anyone here play Dawn of War?

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Rogue 9
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Post by Rogue 9 »

UTS! You're the one who wanted the game in the Gamespy server, so get in there! :P
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Post by Utsanomiko »

Rogue 9 wrote:UTS! You're the one who wanted the game in the Gamespy server, so get in there! :P
I checked ther boards right before I started a skirmish mission; you took too long to finally switch back to Gamespy.
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Post by Shinova »

It's up now. Again. Mordant zone, SDN/SDN.
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Post by Uraniun235 »

Rogue, teching up isn't nearly as important as getting troops on the field. An Armory won't help you if the enemy outmans you two to one.
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Post by Shinova »

We played a few games versus the comps, Uraniun, Rogue and I. We got buttraped in every single one of them. Ow.


Next time, I'm playing SM and fast-teching and spamming land speeders.
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Post by Rogue 9 »

Hehehehehehe. That last game was great. You guys got assraped. They left my Chapel-Barracks and never came back. I just pumped Space Marines and swept the center of the map. :D Of course, then I started hitting bases and ran into the Bloodthirsters... But hey, was fun while it lasted. :P
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Post by Rogue 9 »

Uraniun235 wrote:Rogue, teching up isn't nearly as important as getting troops on the field. An Armory won't help you if the enemy outmans you two to one.
An armory doesn't cost so much as to let me train that many more Space Marines. The comp just cheats.
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Post by Shinova »

Nah, Only insane comps cheat.


Like I said, each computer fielded at most three full squads. That's quite possible if you skip out on stuff like the armory, power gen, etc. The computer doesn't tech as fast as people do.


And they attacked as one, do it no doubt looked huge.
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Post by Azazel »

So is it better to get a couple of squads out before building an armory? Like to build chapel barracks and then just get a few marine squads to take positions for requisition and then start building up more?
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Post by Rogue 9 »

What I'm mainly trying to do when I do that is make a drive for vehicles, at which point I am unstoppable. Thus, the power generator second thing after the Chapel-Barracks. That obviously doesn't work in a map that small, though. :P
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Post by Uraniun235 »

Azazel wrote:So is it better to get a couple of squads out before building an armory? Like to build chapel barracks and then just get a few marine squads to take positions for requisition and then start building up more?
I generally follow this build order:

Servitor builds Barracks
Stronghold builds Scout, Scout, Servitor
Scouts run off to cap points
Servitor assists Barracks construction
Barracks builds Space Marine squad and Force Commander
Servitors build Listening Post

After that it's generally open to variation. Generally I've gone for placing at least two Listening Posts, trying to ramp up Requisition income as much as possible.

Also: I like to put Space Marines on the Hold Ground stance.
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Post by Brother-Captain Gaius »

Also: I like to put Space Marines on the Hold Ground stance.
Stand ground or hold ground? Stand ground is good for Scouts with sniper rifles, other Marine units will get raped in hand-to-hand though.
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Post by Azazel »

Uraniun235 wrote:
Azazel wrote:So is it better to get a couple of squads out before building an armory? Like to build chapel barracks and then just get a few marine squads to take positions for requisition and then start building up more?
I generally follow this build order:

Servitor builds Barracks
Stronghold builds Scout, Scout, Servitor
Scouts run off to cap points
Servitor assists Barracks construction
Barracks builds Space Marine squad and Force Commander
Servitors build Listening Post

After that it's generally open to variation. Generally I've gone for placing at least two Listening Posts, trying to ramp up Requisition income as much as possible.

Also: I like to put Space Marines on the Hold Ground stance.
Wow... I tried that and where I had some problems fighting the comp at standard before, I completely beat his ass. Thanks that was very helpful. I usually tried to just go for space marines without scouts but now I see the error of my ways after how easily I held both relics and most of the strategic points on the map while cleansing the heretics.
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Post by InnocentBystander »

So uhh.... does anyone play as Eldar?
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Post by White Haven »

I've been experimenting with them, but on the whole I'm still weaker. Experience. And Innocent, it's hard to play against you at all if you never stay on AIM for more than a second or two at a time. :)
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Post by Hotfoot »

I did, back in the beta. Eldar have some very nifty tricks, like being able to reinforce forward bases by building defensive structures back home.

As for build orders, well, that would require recent practice.
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Post by InnocentBystander »

White Haven wrote:I've been experimenting with them, but on the whole I'm still weaker. Experience. And Innocent, it's hard to play against you at all if you never stay on AIM for more than a second or two at a time. :)
Well WoW still eats up most of my spare time. I've been playing against the insane computers a lot, and I just find I don't have the time to pull off anything fancy, would you guys say that the insane AI correctly reflects real players?
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Post by The Yosemite Bear »

btw the standard ork version build 1 gretchen, buiuld 2 WAAGH, build bopyz hut, build 2 more squads start building LP's and waaagh
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Post by The Yosemite Bear »

waiting for the Varient Dark Eldar vs. Slannesshi:

Dawn of Whore.
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Post by White Haven »

No, Insane doesn't reflect real players. A) it cheats, B) it's mindlessly aggressive to the total detriment of defense, and C) it's totally predictable.
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Post by Shinova »

My usual SM build order:


1) First Servitor builds Barracks
2) HQ-> Servitor, Scout, Scout
3) Second Servitor helps first build Barracks (you want that thing up as quick as possible)
4) Scouts start capping points
5) Barracks-> Space Marine Squad, Force Commander
6) Servitors cap with LPs


After about two LPs, and another SM squad I start on an armory. You don't need a single power gen usually until after your armory's done.


For Eldar:


1) First Bonesinger -> Aspect Portal
2) HQ-> Bonesinger, Guardian, Guardian, Fleet of Foot
3) second BS helps on Aspect Portal, Guardians cap points
4) Aspect Portal-> Research and get Banshee, then Farseer

After that I put LPs on my points and get another Banshee squad. After that, I get a soul shrine usually. From there on, it may vary.



I put my SM squads on Stand Ground stance, and if they need to CC (melee) something, I press 'Z' and select the enemy and the SM squad will go and melee it.

And don't attach your Force Commander. He's at his best when meleeing. Send him forward to take on a squad while your SM squads fire from far away. If the enemy's hero tries to melee one of your squads, don't let them just stand there (any unit that gets meleed gets their accuracy dropped to 1%, otherwise rendered useless). And don't try to melee back with yout SM squad either---any hero can take an entire squad out by itself. Instead, dance with your squad away from the hero making it follow you while your other squad shoots at it. If the hero changes target, dance with the other squad and shoot with the one that was dancing prior to that. All the while, your Force Commander should be making relative short work of the enemy or at least keeping it occupied.


And if you're Eldar, make constant use of Fleet of Foot while doing this. Also the way you should fight Chaos or SM (the opponents that beat us last night) is to generally tie up their squads with Banshees then fire from afar with Guardians or Reapers. Do this and you'll generally make short work of the enemy.

Don't send all your banshees after one squad. Try to tie up as many squads as possible, and if needed even send one of your guardian squads forward to tie a squad up. As for your Farseer, have her join the banshees in tying those squads up.



PS: Those build orders above are merely typical build orders. If your enemy is human and you know he's trying to fast-tech to something or rush with a particular unit (like Wartrakk fast-tech, or early Possessed rush) then you should change your build order to meet that.
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Post by Azazel »

Yeah I basically did the same except built two scout squads before another servitor and I actually discovered the whole not connecting the force commander, he basically tanked chaos (what I was playing upon this discovery) whilst my Space Marines used their plasma pistols against the chaos marines. Needless to say I cleansed the heretics quite easily.
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Post by InnocentBystander »

What sorta upgrades should I spend my resources on? Aside from Fleet of Foot of course ;)
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Post by White Haven »

A little further in-game, I'd recommend the Dark Reaper Exarch's Shuriken Cannon. With Fleet of Foot, DR's are hard as hell to pin down. Add in a Brightlance platform with grav booster on so they can run, and they can mow down most things. I've /LOST/ with greater than 3:1 kill ratios by using hit-and-run DR squads.
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Post by InnocentBystander »

really? even with that nasty little re-charge time, but what about some of those upgrades from the soul shrine? Should I even bother trying to get Dreadnaughts or Fire Prism tanks?
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