BBCUK video game firms face a testing time as they prepare for the next round of games consoles, the industry warns.
Fred Hasson, head of Tiga, which represents independent developers, said that more UK firms would go under due to greater risks in making new titles.
Three leading UK video game companies also predicted that more firms would close as they struggled to adapt.
Microsoft, Sony and Nintendo are expected to release new consoles in the next 18 months.
Microsoft has said repeatedly that it wants to be first to the market and some analysts predict that Xbox 2 will be released in the US before the end of 2005.
The new machines will all have much greater processing and graphical power which will have a huge impact on development of next generation games.
Mr Hasson said: "In the last four years we have probably lost a third of independent developers."
He said there were about 150 independent developers left in the industry and more were likely to close.
"Once the cull has finished its likely to present those still standing with great opportunities," he said.
Double
Mr Hasson said the industry was predicting that developments costs and teams were likely to need to double in order to cope with the demands of the new machines.
That figure was endorsed by three independent companies contacted by the BBC News website - Codemasters, Climax and Rebellion.
"As consoles get more powerful, the content gets more detailed and that means more cost," said Gary Dunn, development director at Codemasters, which develops games in house and also publishes titles.
Jason Kingsley, chief executive of Rebellion, said the transition from the current generation of consoles to the new machines was difficult because "the production quality expected by consumers will be that much bigger".
He added: "We have been through five technology transitions and survived so far.
"Each one has involved the death of some people.
All companies said they were investing in new tools - called middleware - in order to try and avoid staff numbers spiralling out of control.
Upfront
Simon Gardner, president of Climax's Action studio, said: "We are investing in superior tools and editors. We are investing upfront to generate this content without the need for huge teams.
"It's vital we avoid huge teams."
He said Climax was already directing about 20% of its resources to preparation for next generation titles.
Mr Dunn warned that companies could face a short supply of programming, development and artistic talent.
"If companies are hiring bigger and bigger teams, at some point the talent is going to run out."
Mr Hasson said games developers were beginning to realise that they had to be more "business-like".
"There are still some developers who were involved in games from the bedroom coding days.
"Some of them are still making games for peer group approval - that has to stop."
Games firms 'face tough future'
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Games firms 'face tough future'
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Asshats. Heaven forbid a game might be made because it would be good, and be good.
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That last line in it is the real kicker for me.White Haven wrote:Asshats. Heaven forbid a game might be made because it would be good, and be good.
"Prodesse Non Nocere."
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"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
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I...really can't believe that someone's actually ADVOCATING The Suits dictating game design. Didn't, say, Interplay teach that lesson REAL firmly recently?
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Phong, go read the Klingon Academy post-mortem that was posted here a week or so ago. THAT is what suit control of game development causes.
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Yes, I read it. And no suits means that the company may very well be mismanaged into the ground since there aren't too many software developers who also know how to run a company. There's a balance to be had.White Haven wrote:Phong, go read the Klingon Academy post-mortem that was posted here a week or so ago. THAT is what suit control of game development causes.
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As long as the suits understand that their job is to keep the company in existence long enough for the game to be done, rather than saying 'the game's done.'
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You'll notice, with the big game companies at least like EA, Lionhead, Capcom etc. that they release a lot of lesser, almost bland games throughout the year, but always have one or two blockbuster titles they hype up for ages to rake the real cash in. It's just like movies. You have the smaller, less expensive independent projects fill in the majority of the time and put more effort to the blockbusters to keep the company afloat.
In a way, it is necessary. It does, however, mean less effort for game design and inhibits new people and ideas from getting on the main stage if only the big guys like Meier, Molyneux and Mikami (hey, all Ms!) grab the major resources.
In a way, it is necessary. It does, however, mean less effort for game design and inhibits new people and ideas from getting on the main stage if only the big guys like Meier, Molyneux and Mikami (hey, all Ms!) grab the major resources.