Connor MacLeod wrote:I was referring to what was apparently a violent BDZ event.. The mass scattering-style planet destruction (DS style) generally has to occur very quickly for it to be effective, so timeframe isn't as crucial (though technically I suppose one could take hours or days to "scatter" the mass of a planet, so long as you blasted the chunks outwards at least at escape velocity...)
There's a "hard" Exterminatus (lances, mass drivers, fusion bombs) in the
Fire Warrior ending cutscene, but I dunno how long that took. The
Dawn of War novel states that the end result of such a strike is reducing the planet's crust to molten rock.
Not unless it took 10,000 years for the fleet to destroy the planet
Oh well. So much for that idea I suppose. I guess one might infer that a day or so timeframe for the planet-killing event is reasonable (8 hours maybe is reasonable, if one accounts for human necceessities like food or sleep, but that is not hard and fast due to crew shifts.)
Another problem is that Night Haunter was being pursued by at least one other primarch (Rogal Dorn), so it's not likely that Night Haunter was going to hang around for long, given that Dorn was kind of monumentally pissed off with him.
Well the principle applies whether you're talking about energy or force/momentum. The smaller the area "contacting" the target is, the easier it is to cut through (thats why knives cut like they do after all - you're concentrating the strength of the blow onto a very small area on the blade.)
Makes sense.
Ah. I see.
How much less? like 100 meters? 50? 10?
Initially somewhere between 100-50 meters I'd guess, all of two feet later.
Okay.
Supersonic at least.. possibly as high as hypersonic (estimate based on probable projectile mass and probable recoil/momentum.)
Lets assume 1 km/s (about 3 times the speed of sound), with a distance of oh.. 50 meters.
for reaction time, its just the distance traveled divided by the bullet's velocity. In other words, it takes .05 seconds (1/20th of a second) for a bullet moving at 1 km/s to cross 50 meters.
As for acceleration: assuming that the person has to move bodily half a meter to one side to dodge in .05 seconds.. requires an acceleration of at least 400 m/s^2.. or 400 gees if I did my math right.
Generally speaking, we're talking acceleration in the tens or hundreds of gees, depending on the specific range and velocity combinations you use.. a fairly long range with a fairly low velocity is goign to result in a lower acceleration value - a short range plus a high velocity results in much higher accelerations.
There is one possible flaw in this as "bullet dodging" - moving that fast rqeuires some sort of "force field/telekinetic" acceleration, but generally any sort of TK would also allow the person to deflect the bullet out of the air (or nudge the gun aside.. either a feat easier than physically "dodging")
Main reason Veq was deflecting/dodging the bullets was to show the Word Bearers how outmatched they were, I think. He's something of a show-off, certainly, and has a penchant for theatrics.
"catching" or "blocking" bullets is a slightly different matter (might require slightly less motion... say maybe a foot or half a foot) and it only involves moving part of the body, not the whole thing.
That was part of what Veq was doing. His defence seems to be a combination of blocking, dodging, and catching incoming fire.
I see.
I see.
Not much help then I'm afraid
That might not bode as well for the marines then, unless they get their hands on some pretty hefty or "heavy" cannons..
Sven, a Blood Claw (Space Wolf scout) was making a point of theiving HMGs off corrupted Guard units in
Grey Hunter and putting them to good use. So, they can handle some more powerful weapons (a CSM in
Traitor General was carrying around an autocannon in a powered shoulder mount).
And even if the KE of a bolter shell's not overly useful, the explosive core may help.
About the same as what I mentioned before.. blowing the head up like that should be on the AMR-rifle/heavy machine gun scale (.50 cal)
Leviathans?
Imperial Guard command vehicles, about 100m tall, and heavily shielded+armoured. They're mainly armed to fight infantry though.
10 meter long cannon shell?
Round from one of the myriad weapons designated macro-cannons. These range from smaller, three-tonne rounds (mentioned earlier) to APC-sized shells fired from shipboard guns.
Maybe.. but its more probable you'd face an SD-9/SD-10.. which are shielded IIRC (the latter also has "self-healing metals" incorporated into it...) Hand to HAnd shields are going to doubtless inflict damage as well (Gungan-sized theatre shiedls can incinerate an unarmoed human)
Tactical dreadnought armour has shields of its own, but they act more to diffuse incoming fire. As far as durability, a plasma rifle shot didn't breach the chestplate of Forrix's tacdread armour in
Storm Of Iron (Forrix being a shining example of how much damage it takes to put down an SM) but it was close.
Probably, although accuracy might suffer if it takes a noticable length of time to "lock down' before firing (once you're "locked in" you can't do much if the target changes position.)
Yep. Which is why Imperial Guard armour units are very stringent in their selection processes: they don't like wasting the Emperor's most holy ammunition, especially if it means that a heretic gets a free shot at them.
"I do not say the French cannot come. I only say they cannot come by sea." - Admiral Lord St. Vincent, Royal Navy, during the Napoleonic Wars
"Show me a general who has made no mistakes and you speak of a general who has seldom waged war." - Marshal Turenne, 1641