
I keep my army in formation by constant pausing/spacebar usage. The formation buttons are a joke.
Moderator: Thanas
On that matter, I'll be able to do it soon, but did anyone do a straight Arrow VS fire arrow?Lord Revan wrote:Well I normaly turn "use fire" option on, so achers use fire arrows that rout enemy units in less time then normal arrows.
I've done some experiments on multiplayer over a LAN, and regular arrows have a faster refire rate than flaming arrows. A group of archers firing regular arrows will kill a group of archers firing flaming arrows because they unload their ammo faster and more accurately. The only benefit of the fire arrows is routing, and that only works if your opponent has so-so morale. It's not a good idea against an opponent with good morale or a many-starred general, particularly on the harder difficulty levels where the enemy troops tend to have higher morale than yours do (one of the most annoying things in the early game is the chain-reaction routing effect, where one of your units starts routing and the rest promptly follow suit, even if they've taken no casualties yet).Ace Pace wrote:On that matter, I'll be able to do it soon, but did anyone do a straight Arrow VS fire arrow?Lord Revan wrote:Well I normaly turn "use fire" option on, so achers use fire arrows that rout enemy units in less time then normal arrows.
Dealing with other archers, horses, infantry, heavy infantry, heavy horses.
I actually like that part, as it adds realism to the game.Darth Wong wrote: (one of the most annoying things in the early game is the chain-reaction routing effect, where one of your units starts routing and the rest promptly follow suit, even if they've taken no casualties yet).
It's "Improper use of siege engines™" hehe. Anyhoo, I was kidding, but seriously, if there is a worse place to put onagers, I don't know one. they are insanely vulnerable up there, even with their flanks protected. If the AI decides on a full on charge (As has happened sometimes) those onagers are finished. and they're expeinsive units to refit/rebuild. but the payoff is seeing enemy lines decimated by greek fire.fgalkin wrote:You mean that putting Onagers up front isn't normal? I thought everyone did that![]()
Have a very nice day.
-fgalkin
That's why you put someone in front of them. The Onagers will fire over their heads, and if someone charges them, they will get stuck there and you can charge them with the guys protecting your flanks, or move the Onagers out of the way.Chardok wrote:It's "Improper use of siege engines™" hehe. Anyhoo, I was kidding, but seriously, if there is a worse place to put onagers, I don't know one. they are insanely vulnerable up there, even with their flanks protected. If the AI decides on a full on charge (As has happened sometimes) those onagers are finished. and they're expeinsive units to refit/rebuild. but the payoff is seeing enemy lines decimated by greek fire.fgalkin wrote:You mean that putting Onagers up front isn't normal? I thought everyone did that![]()
Have a very nice day.
-fgalkin
A worse place is to put your onagers behind you so you start decimating your own army with the misfires... *wince*Chardok wrote:It's "Improper use of siege engines™" hehe. Anyhoo, I was kidding, but seriously, if there is a worse place to put onagers, I don't know one. they are insanely vulnerable up there, even with their flanks protected. If the AI decides on a full on charge (As has happened sometimes) those onagers are finished. and they're expeinsive units to refit/rebuild. but the payoff is seeing enemy lines decimated by greek fire.fgalkin wrote:You mean that putting Onagers up front isn't normal? I thought everyone did that![]()
Have a very nice day.
-fgalkin
I always keep my onagers very close to the front of my line, but I have a unit directly in front of them. Even the worst misfire won't hit a unit right in front of the onager, and the range difference of moving that lone unit out of the way doesn't mean anything. The onager still far outranges enemy missile troops of any kind.Captain Cyran wrote:A worse place is to put your onagers behind you so you start decimating your own army with the misfires... *wince*Chardok wrote:It's "Improper use of siege engines™" hehe. Anyhoo, I was kidding, but seriously, if there is a worse place to put onagers, I don't know one. they are insanely vulnerable up there, even with their flanks protected. If the AI decides on a full on charge (As has happened sometimes) those onagers are finished. and they're expeinsive units to refit/rebuild. but the payoff is seeing enemy lines decimated by greek fire.fgalkin wrote:You mean that putting Onagers up front isn't normal? I thought everyone did that![]()
Have a very nice day.
-fgalkin
fgalkin wrote:That's why you put someone in front of them. The Onagers will fire over their heads, and if someone charges them, they will get stuck there and you can charge them with the guys protecting your flanks, or move the Onagers out of the way.
Have a very nice day.
-fgalkin
Misfires do happen, but losing 20+ men in a unit is not as bad as losing all of your onagers to the enemy. Not to mention that if you place them right in fron of them, the chance of a fireball of doom accidentally hitting your troops is reduced dramatically.Chardok wrote:fgalkin wrote:That's why you put someone in front of them. The Onagers will fire over their heads, and if someone charges them, they will get stuck there and you can charge them with the guys protecting your flanks, or move the Onagers out of the way.
Have a very nice day.
-fgalkin
That's where I was going wrong then. Cause I have seen some *sick* short range misfires.
I like to position onagers juuuuust outside a woodline and the rest of my forces hidden within. then, when they start rushing the lone onager unit army, they get swarmed with cavalry.
God I love cavalry.