Black Admiral wrote:
There's a "hard" Exterminatus (lances, mass drivers, fusion bombs) in the Fire Warrior ending cutscene, but I dunno how long that took. The Dawn of War novel states that the end result of such a strike is reducing the planet's crust to molten rock.
The whole crust or part of it? T hat does sound like a BDZ -grade event. If we know a timeframe and number of ships, that might provdie hard figures
Another problem is that Night Haunter was being pursued by at least one other primarch (Rogal Dorn), so it's not likely that Night Haunter was going to hang around for long, given that Dorn was kind of monumentally pissed off with him.
Might be useful by implication, but I'm all just guessing. Unless your "opponent" is a fairly reasonable guy, its unlikely that you'd get away with that (think of how the old BDZ debates demanded explicit proof of timeframe, results, whatnot.. to be valid. Not everyone accepts a logical extrapolation.)
Initially somewhere between 100-50 meters I'd guess, all of two feet later.
So he's moving towards the guys firing on him? Meaning that the range steadily decreased?
Main reason Veq was deflecting/dodging the bullets was to show the Word Bearers how outmatched they were, I think. He's something of a show-off, certainly, and has a penchant for theatrics.
Well that might work too. Still, I think its alot easier to swallow if he can't TK deflect them in any other way (maybe he can shield his hands over a short distance, but not extend it far enough to deflect said projectile... that's a bit iffy though.)
That was part of what Veq was doing. His defence seems to be a combination of blocking, dodging, and catching incoming fire.
Blocking and catching would be easier to justify IMHO than dodging (Arms don't mass quite as much as the body, and you might not need to move them as far... although its still not ideal.)
Sven, a Blood Claw (Space Wolf scout) was making a point of theiving HMGs off corrupted Guard units in Grey Hunter and putting them to good use. So, they can handle some more powerful weapons (a CSM in Traitor General was carrying around an autocannon in a powered shoulder mount).
I imagine they can handle more powerful weapons due to their enhancements and armor (meaning they probably can generate greater individual firepower) But what I mean is that they either need to generate more than 1000 kg*m/s worth of momentum (probably at least several times that, given Mike's analysis of ST armor durability) or a projectile that can through some means generate MJ-range energy.
And even if the KE of a bolter shell's not overly useful, the explosive core may help.
Might.. but not penetrating before exploding is gonna hinder its effectiveness somewhat due to the nature of explosions.
Imperial Guard command vehicles, about 100m tall, and heavily shielded+armoured. They're mainly armed to fight infantry though.
Ouch.
Round from one of the myriad weapons designated macro-cannons. These range from smaller, three-tonne rounds (mentioned earlier) to APC-sized shells fired from shipboard guns.
They have rounds that mass MORE than 3 tons? How big are those?
Tactical dreadnought armour has shields of its own, but they act more to diffuse incoming fire. As far as durability, a plasma rifle shot didn't breach the chestplate of Forrix's tacdread armour in Storm Of Iron (Forrix being a shining example of how much damage it takes to put down an SM) but it was close.
I see. No idea what an SD-9 or 10 can take, unless a YVH droid is a valid example
( actually, while its likely not a very accurate example, its probably not many orders of magnitude off either.)
Yep. Which is why Imperial Guard armour units are very stringent in their selection processes: they don't like wasting the Emperor's most holy ammunition, especially if it means that a heretic gets a free shot at them.
That sounds like a serious disadvantage, (which is mitigated by their greater durability somewhat, but would still be a possible problem.)