I R suck at the Rome
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Well, always try to have some archers in your army. They keep the enemie away from the bridge so you can safely cross it or they make to enemy take the initiative to charge you (thus giving you the chance for an easy slaughter)
By the way, don't you just love when your seiging a city with a small garisson when suddenly a huge enemy army attacks you in the back? And don't you just love even more that you expected the big army show up behind you so you deploy your troops accordingly only to see that when the battle starts you were wrong so your troops face the small garrison in the horizon while the hugeass army starts close behind your lines?
lets just say I was thankfull I could run in a forest and having a combination of ambush and battlehardened troops payed off.
By the way, don't you just love when your seiging a city with a small garisson when suddenly a huge enemy army attacks you in the back? And don't you just love even more that you expected the big army show up behind you so you deploy your troops accordingly only to see that when the battle starts you were wrong so your troops face the small garrison in the horizon while the hugeass army starts close behind your lines?
lets just say I was thankfull I could run in a forest and having a combination of ambush and battlehardened troops payed off.
Last edited by wautd on 2005-02-09 08:48am, edited 1 time in total.
Letting the computer command any reinforcement units is always a mistake. They just get themselves killed. It's better to command them yourself. If the battle is actually critical enough that your original units are routing, the new ones should come on the field regardless.
More specifically, you made a big mistake charging Principes across the bridge against an army equipped with cavalry. Principes can't take cavalry, of course they'll get pwn3d. You should've had Triarii, or failing that, some kind of mercenary spear unit. Come the Marian Reforms your Auxilia would've kicked their arse ...
More specifically, you made a big mistake charging Principes across the bridge against an army equipped with cavalry. Principes can't take cavalry, of course they'll get pwn3d. You should've had Triarii, or failing that, some kind of mercenary spear unit. Come the Marian Reforms your Auxilia would've kicked their arse ...
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Yeah, I learned the hard way about letting the computer command my reinforcements. The best part of that was that I had two full-stack armies, and the original army was facing a general's bodyguard unit, while my reinforcements ran smack-dab into the full-stack army of my enemy, out of the range of anything but my hard-charging cavalry. We won, but it was far uglier than it should have been. The stupid AI was charging head on into frickin' phalanxes, and if my cavalry hadn't managed to loop around and hit them in the ass, it would've gotten particularly nasty.
But now to pat myself across the back. Who's the bastard who battled his way across Greece and defeated three separate Macedonian armies in order to relieve Sparta? I'm the bastard! YEAH!
But now to pat myself across the back. Who's the bastard who battled his way across Greece and defeated three separate Macedonian armies in order to relieve Sparta? I'm the bastard! YEAH!
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When I first started my Imperial campaign waaaay back (unpatched, mind you), I got in a battle and it stuck me with the smaller unit while it gave over my large unit led by my faction leader to the reinforcement AI. My guys were on the opposite side of the field while I watched the AI run my faction leader head on into the entire enemy army with no support. Thanks, bitch.
Needless to say, I loaded the last autosave and avoided that whole mess.
Needless to say, I loaded the last autosave and avoided that whole mess.
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lolJediNeophyte wrote:When I first started my Imperial campaign waaaay back (unpatched, mind you), I got in a battle and it stuck me with the smaller unit while it gave over my large unit led by my faction leader to the reinforcement AI. My guys were on the opposite side of the field while I watched the AI run my faction leader head on into the entire enemy army with no support. Thanks, bitch.
Needless to say, I loaded the last autosave and avoided that whole mess.
I wa$ 8e$eiging a Greek $ettlement a$ the $ippii with Ma$edonian, and 8ruti help, I et my artillery to $hatter the defen$e$ and with my kommand unit of general'$ Ka^ I looked to $ee how my allie$ were doing...
"8attering Ram ^$ large $tone wall$ the only rea$on they got into the $ity in the end, wa$ eau$e after my onager$ had taken all the fa$ing tower'$ and u$ing fire and kleared the rampart$ of Arkher$, my ^elite$ and Arkher$ ran the remaining wall opening the gate'$ for them.
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How the hell do you guys pump up your popularity with the People? I've conquered almost all of Spain and half of N. Africa and all of Sicily and a few islands, I've got two "Vanquisher" characters, three "Orators", and one guy who's a "Conquerer", a "Legendary Hero", and a "Famous Orator", all traits which give bonuses to popularity with the people...and yet they don't even recognize me?!? How can they not recognize me if I'm a "Legendary Hero"?
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That's not a very impressive bunch of conquests. Take more. If you had all of spain, all of N.Africa, throw Greece in for good measure, I'd expect some recognition.
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Well, it's just a few years in, but I'd expect with all those bonuses I'd see some sort of result.
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how about some historically accurate gender (in)equality?
marriages to cement alliances? (hey Tell the Julii yhat an Egyptian Princess is looking for a husband", The Inceni and some of the germanis could have queens as rulers, instead of being married your faction leader's daughter has decided she want's to serve Vesta (they just can't have sex with men)
marriages to cement alliances? (hey Tell the Julii yhat an Egyptian Princess is looking for a husband", The Inceni and some of the germanis could have queens as rulers, instead of being married your faction leader's daughter has decided she want's to serve Vesta (they just can't have sex with men)
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Like Vympel said, not too impressive, with the exception of Legendary Hero, which is a very sexy trait to have. Go smack some uncivilized, un-Romanized ass with the same character and get his traits and stats up. 10 Influence does wonders.HemlockGrey wrote:How the hell do you guys pump up your popularity with the People? I've conquered almost all of Spain and half of N. Africa and all of Sicily and a few islands, I've got two "Vanquisher" characters, three "Orators", and one guy who's a "Conquerer", a "Legendary Hero", and a "Famous Orator", all traits which give bonuses to popularity with the people...and yet they don't even recognize me?!? How can they not recognize me if I'm a "Legendary Hero"?
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Well, he's in his mid-60s, so I only think he has one more Numidian city left in him before he croaks. But this dude has the highest influence and command ratings you can have.
Incidentally, has anyone noticed these two things with 1.2? For one, I've noticed the Roman factions doing not so well. The Julii have only take Milan, and the Brutii have only taken Appollonia, Thermos, Salona, and Patavium(!), and it's 30 years into the game. In the older versions half of Gaul would be Julii by now. The Thracians seem to do suprisingly well.
Also, has anyone noticed that it's really hard to get Senatorial offices? Same amount of time in, and the only time I've gotten a senatorial office is with my Legendary Hero/Good Honest Roman character, who managed to nab...Quaestor.
Also, anyone got any good tips for avoiding those annoying bogdowns when attacking wooden walled settlements? You know...your boys bust down the gate, and the AI throws all his troops at you at the gate, and there's ten minutes of slugging at the gate until he invariably gives way and you push in. I used to used hoplites in phalanx formation to try and push through, but I've realized princepes and Praetorian cohorts (I love Praetorians, I've named all my cohorts) did much better, but I'd still like to avoid it. I know rams can punch through wooden walls, but it takes forever.
Incidentally, has anyone noticed these two things with 1.2? For one, I've noticed the Roman factions doing not so well. The Julii have only take Milan, and the Brutii have only taken Appollonia, Thermos, Salona, and Patavium(!), and it's 30 years into the game. In the older versions half of Gaul would be Julii by now. The Thracians seem to do suprisingly well.
Also, has anyone noticed that it's really hard to get Senatorial offices? Same amount of time in, and the only time I've gotten a senatorial office is with my Legendary Hero/Good Honest Roman character, who managed to nab...Quaestor.
Also, anyone got any good tips for avoiding those annoying bogdowns when attacking wooden walled settlements? You know...your boys bust down the gate, and the AI throws all his troops at you at the gate, and there's ten minutes of slugging at the gate until he invariably gives way and you push in. I used to used hoplites in phalanx formation to try and push through, but I've realized princepes and Praetorian cohorts (I love Praetorians, I've named all my cohorts) did much better, but I'd still like to avoid it. I know rams can punch through wooden walls, but it takes forever.
Last edited by HemlockGrey on 2005-02-12 09:01am, edited 1 time in total.
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Well, 10 minutes of slugging or a little extra time knocking down a wall portion? I'd just throw stuff into the breach, then when a second ram knocks down a wall segment, throw some cavalry in and obliterate their flank and watch 'em rout.
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always make 2-3 battering rams.
hell send his guys to the gate, keep yours on your side of the gate on autofire.
now burst another hole or two into the walls
send these guys through
While the gate battle is going on slam them from the sides with good shock infantry. (throw first) this will definatly mess with them, as they will now have one or more flanks to cover.
actually I did some nasty massacare with my general the other day.
sending my heavy numbers but ok milling barbarians and missile troops to the front gate, I then had my swordsmen and morewarbands comming in on the sides. My general rode his chariots up and down the streets and then slammed into the backs of the enemy while they were in a three way press with my gate assualt forces starting to give...
Well the enemy fought hard broke my warband at the gate and spilled out of their own city, only to be cutdown from behind.It was funny because by the time I reached the central plaza there wasn't shit to defend there just some missile troops, who had already depleted their ammo defeating my gate's warband.
hell send his guys to the gate, keep yours on your side of the gate on autofire.
now burst another hole or two into the walls
send these guys through
While the gate battle is going on slam them from the sides with good shock infantry. (throw first) this will definatly mess with them, as they will now have one or more flanks to cover.
actually I did some nasty massacare with my general the other day.
sending my heavy numbers but ok milling barbarians and missile troops to the front gate, I then had my swordsmen and morewarbands comming in on the sides. My general rode his chariots up and down the streets and then slammed into the backs of the enemy while they were in a three way press with my gate assualt forces starting to give...
Well the enemy fought hard broke my warband at the gate and spilled out of their own city, only to be cutdown from behind.It was funny because by the time I reached the central plaza there wasn't shit to defend there just some missile troops, who had already depleted their ammo defeating my gate's warband.
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And who better to chase down routing units? Cavalry can't be everywhere.weemadando wrote:I always have 2 units of wardogs ready to swarm through a breach - if nothing else they're an awesome terror weapon to scare the crap out of any first row defenders and make room for the units following.
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Well, one of my equite units just earned it's place in the annals of history by chasing down over 700 pontic infantry. Though to tell the truth, I'd have been happier if I hadn't left my flank unguarded and my shiny new post-Marian legionaries hadn't been pasted by a chariot swarm. Well, c'est la guerre.
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200 casualties inflicted by a single Praetorian cohort in the battle to capture the last Numidian city. They lost maybe 20 guys. I love them. I've named them "Eric".
Incidentally, when I wiped out Carthage (and exterminated their last city on general principle) they became playable. But when I wiped out Numidia...not playable. Are they not playable? I'd really like to play them!
With the conquest of Numidia complete I'm now up to "famous enough to be recognized, but not loved..." and Gaius the Harsh (went from Great, to Scarface, to Victor, to Harsh) is clinging to life at age 67...hopefully I can exterminate my Sicilian cities to get squalor back under control and streamroll Egypt with the help of the Selecuids before he finally dies...
Incidentally, when I wiped out Carthage (and exterminated their last city on general principle) they became playable. But when I wiped out Numidia...not playable. Are they not playable? I'd really like to play them!
With the conquest of Numidia complete I'm now up to "famous enough to be recognized, but not loved..." and Gaius the Harsh (went from Great, to Scarface, to Victor, to Harsh) is clinging to life at age 67...hopefully I can exterminate my Sicilian cities to get squalor back under control and streamroll Egypt with the help of the Selecuids before he finally dies...
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I have never found that the traits of individual characters make that much of a difference. The biggest difference seems to be in the speed of your expansion. The faster you take enemy cities, the higher your popularity will rise. In my current campaign as the Scipii, I was simultaneously building armies and expanding in Numidia, Spain, Egypt, and Greece. Most of these armies had no general, since I simply didn't have enough family members to govern my cities while simultaneously commanding armies on so many simultaneous fronts. So I was not gaining any character traits at all during this process, yet my popularity with the people skyrocketed. You can win with ungeneraled armies, but you need to have greater numbers than you would with a good general (and it helps to have the units with intrinsically greater morale, such as the post-marius legionaries).HemlockGrey wrote:How the hell do you guys pump up your popularity with the People? I've conquered almost all of Spain and half of N. Africa and all of Sicily and a few islands, I've got two "Vanquisher" characters, three "Orators", and one guy who's a "Conquerer", a "Legendary Hero", and a "Famous Orator", all traits which give bonuses to popularity with the people...and yet they don't even recognize me?!? How can they not recognize me if I'm a "Legendary Hero"?
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Capturing cities has become much easier on version 1.2, because you can take your time seizing control of the walls once the time limit for campaign battles is disabled. Of course, I say this because I'm currently playing as Rome, and Rome rules at taking walls. I took out an 800-man garrison with a puny 300-man army once, by virtue of his spearmen, peltasts, and archers being brutally cut down by the archery barrage from my siege towers followed by my legionary cohort spilling onto the walls. That one unit of legionary cohort which stormed the walls ended up racking up nearly 400 kills, as the enemy sent unit after unit after unit of inferior close-combat troops up against them in a hopeless attempt to retake their gatehouse.HemlockGrey wrote:200 casualties inflicted by a single Praetorian cohort in the battle to capture the last Numidian city. They lost maybe 20 guys. I love them. I've named them "Eric".
I hate chariots. They're annoying to defend against because they kill horses so easily, but they're also annoying to use because they seem to run amok so easily.3rd Impact wrote:Well, one of my equite units just earned it's place in the annals of history by chasing down over 700 pontic infantry. Very Happy Though to tell the truth, I'd have been happier if I hadn't left my flank unguarded and my shiny new post-Marian legionaries hadn't been pasted by a chariot swarm. Well, c'est la guerre.
As others have said, use two or three rams instead of one. This reduces the chokepoint effect. But you'll also want to bring up archers and position them a decent distance back from the walls. Let them arc their fire over the walls and into the city for a while (especially after you've knocked some holes in his walls, which will give them a clearer field of fire); this should drive back his defenders by making them retreat out of range. This not only wears down his defenders but it also gives your infantry precious time to solidify their position, rather than being hit immediately by troops who are waiting right there.HemlockGrey wrote:Also, anyone got any good tips for avoiding those annoying bogdowns when attacking wooden walled settlements? You know...your boys bust down the gate, and the AI throws all his troops at you at the gate, and there's ten minutes of slugging at the gate until he invariably gives way and you push in. I used to used hoplites in phalanx formation to try and push through, but I've realized princepes and Praetorian cohorts (I love Praetorians, I've named all my cohorts) did much better, but I'd still like to avoid it. I know rams can punch through wooden walls, but it takes forever.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
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Again Romans are good for this.
your average Triari is can be set at guard mode, and auto fire march them up to the right side of the holes, and let them throw javelins while backed up by archers. Tends to discourage chokepoints.
your average Triari is can be set at guard mode, and auto fire march them up to the right side of the holes, and let them throw javelins while backed up by archers. Tends to discourage chokepoints.
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Another point, if you have a great leader who's about to die of old age, it's almost certain he has a huge entourage of cool guys- maybe even unique historical figures. These guys should be given to young whipper-snappers who are dispatched to take over the command of Oldus Codgerus Maximus. It ups their stats a shitload. All the crappy entourage guys, like "Pet Idiot" and "Spinster Aunt" should be offloaded on some utter loser who'll never amount to anything. Have him run around hiring mercenaries and taking out bandits or something.
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Don't forget, a 0 every stat general can still take mercenaries and kick ass.Vympel wrote:Another point, if you have a great leader who's about to die of old age, it's almost certain he has a huge entourage of cool guys- maybe even unique historical figures. These guys should be given to young whipper-snappers who are dispatched to take over the command of Oldus Codgerus Maximus. It ups their stats a shitload. All the crappy entourage guys, like "Pet Idiot" and "Spinster Aunt" should be offloaded on some utter loser who'll never amount to anything. Have him run around hiring mercenaries and taking out bandits or something.
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!!!
You can switch around entourages? I didn't read that in the manual! How do you do that?
You can switch around entourages? I didn't read that in the manual! How do you do that?
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-Robert Moses
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"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.