Star Control for Genesis anyone?
Moderator: Thanas
- Darth Fanboy
- DUH! WINNING!
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- Joined: 2002-09-20 05:25am
- Location: Mars, where I am a totally bitchin' rockstar.
Star Control for Genesis anyone?
Anybody a fan of this particular game?
For the uninitiated you select from about 14 alien spaceships and fight it out 1 on 1.
Im a big fan of the Arilou skiff myself but I hate getting killed in one shot.
If more information is asked I will be happy to give.
For the uninitiated you select from about 14 alien spaceships and fight it out 1 on 1.
Im a big fan of the Arilou skiff myself but I hate getting killed in one shot.
If more information is asked I will be happy to give.
"If it's true that our species is alone in the universe, then I'd have to say that the universe aimed rather low and settled for very little."
-George Carlin (1937-2008)
"Have some of you Americans actually seen Football? Of course there are 0-0 draws but that doesn't make them any less exciting."
-Dr Roberts, with quite possibly the dumbest thing ever said in 10 years of SDNet.
-George Carlin (1937-2008)
"Have some of you Americans actually seen Football? Of course there are 0-0 draws but that doesn't make them any less exciting."
-Dr Roberts, with quite possibly the dumbest thing ever said in 10 years of SDNet.
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Re: Star Control for Genesis anyone?
I own that cartDarth Fanboy wrote:Anybody a fan of this particular game?
For the uninitiated you select from about 14 alien spaceships and fight it out 1 on 1.
Im a big fan of the Arilou skiff myself but I hate getting killed in one shot.
If more information is asked I will be happy to give.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Sarevok
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Star Control 1 was an ok game, the strategy part wasnt good but the witty and well thought was ship vs ship combat was great.
Star Control 2 is on the other hand one of the best computer games ever. Great story, awesome music, fantastic spacebattles, interesting alienss. I just wish there were more games like it.
Star Control 3 plain sucked, it does not deserve the title Star Control.
Star Control 2 is on the other hand one of the best computer games ever. Great story, awesome music, fantastic spacebattles, interesting alienss. I just wish there were more games like it.
Star Control 3 plain sucked, it does not deserve the title Star Control.
I have to tell you something everything I wrote above is a lie.
- Darth Lucifer
- Jedi Council Member
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Star Control 2
Have you guys seen "The Ur-Quan Masters?" Just go to google and type it in, it will give the link.
Basically, a group of programmers have remastered SC2 for the PC...they ported the 3DO version back to PC (I think they said the original source code for PC was lost)...that's okay though...the 3DO version was almost identical with remastered music and VOICES! You can even rip the audio and voices to MP3 or WAV from whatever format the sound is in. Great stuff!
They now have 3 remixed soundtrack CD's and a 4th on the way (one of the original coposers is working with the new sound team).
My favorite ship is the Spathi Eluder...the BUTT missles are great for hit and run tactics and it is fast too.
There's support for joystick and mouse i believe and the developers may work on a networkable version of the game. I would love to play Super Melee online with somebody. This should be made for the XBox.
I have fallen in love all over again. Star Control 2 RULES!!!
Basically, a group of programmers have remastered SC2 for the PC...they ported the 3DO version back to PC (I think they said the original source code for PC was lost)...that's okay though...the 3DO version was almost identical with remastered music and VOICES! You can even rip the audio and voices to MP3 or WAV from whatever format the sound is in. Great stuff!
They now have 3 remixed soundtrack CD's and a 4th on the way (one of the original coposers is working with the new sound team).
My favorite ship is the Spathi Eluder...the BUTT missles are great for hit and run tactics and it is fast too.
There's support for joystick and mouse i believe and the developers may work on a networkable version of the game. I would love to play Super Melee online with somebody. This should be made for the XBox.
I have fallen in love all over again. Star Control 2 RULES!!!
- Sarevok
- The Fearless One
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Is this the one ?Have you guys seen "The Ur-Quan Masters?" Just go to google and type it in, it will give the link.
I have to tell you something everything I wrote above is a lie.
- Drooling Iguana
- Sith Marauder
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Star Control 2 should have been called Star Flight 3. The game had a lot more in common with that series than it did with the original SC.
"Stop! No one can survive these deadly rays!"
"These deadly rays will be your death!"
- Thor and Akton, Starcrash
"Before man reaches the moon your mail will be delivered within hours from New York to California, to England, to India or to Australia by guided missiles.... We stand on the threshold of rocket mail."
- Arthur Summerfield, US Postmaster General 1953 - 1961
"These deadly rays will be your death!"
- Thor and Akton, Starcrash
"Before man reaches the moon your mail will be delivered within hours from New York to California, to England, to India or to Australia by guided missiles.... We stand on the threshold of rocket mail."
- Arthur Summerfield, US Postmaster General 1953 - 1961
- Darth Lucifer
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- Location: In pursuit of the Colonial Fleet
yes...these guys are gods
Yes...these guys are awesome. I was such a fan of the game on the 3DO, but I lost my game collection in a fire and I haven't gotten into SC2 since. I did play the PC version, but it just wasn't the same.The Shadow wrote:Is this the one ?Have you guys seen "The Ur-Quan Masters?" Just go to google and type it in, it will give the link.
This one combines the best of both, and you can even import the new version of the soundtrack, complete with a new set of victory sounds for Super Melee. The soundtracks are linked to an external page on their Link Page. All of it is worth checking out.
- Darth Lucifer
- Jedi Council Member
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- Location: In pursuit of the Colonial Fleet
I guess I might have been mistaken on a networkable/multiplayer version:
From the UQM FAQ:
* Why aren't you adding netplay/multilingual support/etc. to version 1.0?
o One of the goals is to have a "straight port" available, which means no frills. Also, most of the interesting changes would necessitate major rewriting of the game logic. We want to avoid this, given that most of the game actually works great as it is.
* Why are you porting the 3DO version instead of the PC one?
o The source code to the PC version has been lost, even to Toys For Bob itself. This isn't so terrible, though, as the 3DO version has more features than the PC one, and no media has been lost. Also, the 3DO's screen resolution (320x240) matches the aspect ratios of modern systems better than the PC version's 320x200.
From the UQM FAQ:
* Why aren't you adding netplay/multilingual support/etc. to version 1.0?
o One of the goals is to have a "straight port" available, which means no frills. Also, most of the interesting changes would necessitate major rewriting of the game logic. We want to avoid this, given that most of the game actually works great as it is.
* Why are you porting the 3DO version instead of the PC one?
o The source code to the PC version has been lost, even to Toys For Bob itself. This isn't so terrible, though, as the 3DO version has more features than the PC one, and no media has been lost. Also, the 3DO's screen resolution (320x240) matches the aspect ratios of modern systems better than the PC version's 320x200.
I agree that SC2 was very SF-inspired: but then SF was basically the only decent space-war-RPG thing at the time.
OT, Starflight could have really used a rehash. It was a good idea, the Mega Drive version was heaps of fun, but the story was *way* too thin, you spent *way* too long just arsing about looking for interesting things, and the lack of SC2 staples like *other planets* made it very, very hard. If SC2 added one thing to the genre, it was the scanner from orbit I still play the MD version, and I've never finished the game without cheating in 12 years. I just can't find all the mysterious messages.
OT, Starflight could have really used a rehash. It was a good idea, the Mega Drive version was heaps of fun, but the story was *way* too thin, you spent *way* too long just arsing about looking for interesting things, and the lack of SC2 staples like *other planets* made it very, very hard. If SC2 added one thing to the genre, it was the scanner from orbit I still play the MD version, and I've never finished the game without cheating in 12 years. I just can't find all the mysterious messages.
Pkunk Fury!! FEAR THE FURY! I love those little space hippies.
My other favorite would be the Utwig Jugger.
"Avast! Delinquent Alien Birds. You are now being conquered."
Ah. Yes. Well. At least you are honest.
Uh, excuse me if I may be so bold, but exactly why do you want to conquer us?
"Oh heck. Let's just forget it. I couldn't hurt you guys."
When I first looked at you, Captain, I knew that you were an advanced soul.
I turned to my first officer, Chrupp, and said
`Chrupp, would you just look at that creature's aura! It's magnificent!'
`the soft blues... the gentle greens... the unusual shades of chartreuse and ocher!'
`This human must be on the side of Truth and Light, Chrupp, he must!'
And then Chrupp said, `Just in case, I am raising shields and warming up the guns.'
I don't think Chrupp likes you, Captain.
Or
"Is there any way to stop the Ilwrath?"
Hmmm. An interesting question. The answer would be..YES!
If some benign and loving, yet incredibly destructive and powerful force
were to simultaneously rip off all of their legs and drop their putrid egg sacs into steaming pools of molten metal
that would have the desired result of ending the conflict.
Ah...but I jest. Of course I bear the Ilwrath no ill will
how could I, when I am filled only with love.
Gotta love'em
-Gunhead
My other favorite would be the Utwig Jugger.
"Avast! Delinquent Alien Birds. You are now being conquered."
Ah. Yes. Well. At least you are honest.
Uh, excuse me if I may be so bold, but exactly why do you want to conquer us?
"Oh heck. Let's just forget it. I couldn't hurt you guys."
When I first looked at you, Captain, I knew that you were an advanced soul.
I turned to my first officer, Chrupp, and said
`Chrupp, would you just look at that creature's aura! It's magnificent!'
`the soft blues... the gentle greens... the unusual shades of chartreuse and ocher!'
`This human must be on the side of Truth and Light, Chrupp, he must!'
And then Chrupp said, `Just in case, I am raising shields and warming up the guns.'
I don't think Chrupp likes you, Captain.
Or
"Is there any way to stop the Ilwrath?"
Hmmm. An interesting question. The answer would be..YES!
If some benign and loving, yet incredibly destructive and powerful force
were to simultaneously rip off all of their legs and drop their putrid egg sacs into steaming pools of molten metal
that would have the desired result of ending the conflict.
Ah...but I jest. Of course I bear the Ilwrath no ill will
how could I, when I am filled only with love.
Gotta love'em
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
- Darth Lucifer
- Jedi Council Member
- Posts: 1685
- Joined: 2004-10-14 04:18am
- Location: In pursuit of the Colonial Fleet
The dialog is the greatest in SC2! I can't recall another Sci-Fi story that had aliens so varied and unique as the ones in this game. My fav. were the Orz.Gunhead wrote: -<snip>
"Orz are happy people energy from the outside. Inside is good."
"Hello. I will say again for extra enjoyment. So much a fun game. Hello. HELLO! Next, I will spit slow time words to you for better dancing. Do you know? Orz can dance very well. Now, you are a Happy Camper and Orz can give heavy-space ships for dancing. Orz will give. Orz ships have the Go-GO! Do you know? These are best for letting go near heavy-space planet bodies. Then Go-GO can going fastest to enter ships of the other. Then it is Happy Time!"
"Yes, Yes! You say words and I say it is fun in between! More fun than dancing. Many gravity centers in heavy space. Make good party places. This is why we like the New Town. So many Campers! And then what? Even the playgrounds! Such a surprise!
And this playground, Taalo, are making time jokes. It is too funny for the Orz. Taalo are in heavy space, and next what? They spread through pretty-space because Dnyarri are chasing them.
Now, Dynarri are sleeping, so Orz can chase them, then we can have a party! They are even better Campers than you! Do not feeling sad...you are good enough campers, but not yet...."
Hey, Ensign Hoshi...try and figure out these guys! (LOL)
you must read the last part. it is the funniest.
Are you prepared to die today, Spathi?
We Spathi are always prepared to die, we know just what to do.
It goes something like this
AIEEEE! No! Please be merciful! Not my claw! Please, no! I beg of you! The Pain! NO!
Attention big, mean, hostile alien vessel hovering overhead in an obvious attack posture:
This is Spathi Captain Fwiffo.
I know you are going to torture me, so let's just get this over with right now.
The coordinates of my homeworld, Spathiwa, are 241.6 : 368.7
and the ultra-secret Spathi Cypher, which is known only by me and several billion other Spathi
is `Huffi-Muffi-Guffi'.
Sorry about that little mistake with your landing vehicle!
I was so startled when it approached my vessel in a threatening manner that
er
my automated defense systems fired on it when it got too close.
I hope nobody got hurt!
Attention alien vessel: Identify yourself or be destroyed!
Of course, of course!
As I said, I am Captain Fwiffo of the Spathi voidship StarRunner.
Our sensors have tracked your entry into this system
which you are no doubt here to conquer
and while you are certainly welcome to do so we would be greatly appreciative
if you would please just go away and forget this star system ever existed.
If you don't go, it will greatly complicate our master-slave relationship with the Ur-Quan
who stationed us here to watch over the Earthlings.
We suggest you immediately perform whatever cultural practices are customary to your species preceding death.
Certainly, most gracious destroyer, as is well known, before departing this mortal helix
all Spathi must complete the short, poignant ritual of Wezzy-Wezzah to be assured of a secure afterlife
and by allowing us to fulfill this requirement, you too shall be granted immortality in our beautiful afterworld
which is absolutely guaranteed to be free of similarly immortal monsters who would otherwise eat the both of us.
You may begin your ritual, and if I might make a small suggestion: be done in less than 2 minutes.
Grief and woe -- certainly a destroyer of innocents as well-travelled as yourself
must know that the formalities of Wezzy-Wezzah are invalid unless
performed on the large moon orbiting our homeworld, Spathiwa
which is only 143 light years distant, and, if I remember correctly,
is especially beautiful this time of year.
Shall we go there now?
I find myself moved by your deep commitment to your rituals and ancestral ways. You may live.
That settles it, for now I am certain that you are an honest and friendly being
who is forced entirely through unfortunate circumstance - the unreasonable hostility of the Universe
to travel the galaxy in a ship which, according to my sensors
is best suited for conducting planetary-scale genocide.
We'd be delighted to accompany you to your homeworld. What are its HyperSpace coordinates?
My most wonderful planet Spathiwa circles a safe distance from the orange giant star Yuffo
which is at HyperSpace coordinates
hey -- wait a minute!
Is this some kind of Homosap trick to get the location of my homeworld
so that you can visit it with devastation?!
Just tell me the coordinates, alien dog-slime!
Very well then, your threats have convinced me to reveal this secret
Spathiwa is the 1st planet out from the star at HyperSpace (570.4, 979.5)
You've got so many ships in your fleet, that instead of joining you
I think I'll just run away.
No, no, no! You've got me all wrong. I promise I'll be nice
Er... I just don't know.
I want to believe you, I really do, but the risk to my people is just too great.
Anyway I think I just forgot the coordinates -- let me see if I can remember them
nope!
I'm afraid they're gone forever, so torturing me would just be a waste of your time.
What are you doing here on Pluto?
About 20 years ago, this region of space was dominated by a loose confederation known as the Alliance of Free Stars,
which was composed of the aliens native to these parts who didn't want to be enslaved.
They made a valiant effort against the superior Ur-Quan forces
and it even looked like they might miraculously defeat the combined Ur-Quan armada
right up to the point at which the Ur-Quan totally defeated - indeed, annihilated them.
What about yourself, Fwiffo?
Me? You mean me, personally? How nice of you to ask!
I was born a poor, green encrustling, the youngest child of a family of 18,487.
My male parent had to work hard to support us, very hard
but each of my brothers and sisters and I tried to help out to make ends meet.
The female parent was kind and sweet to all of us.
Why, she once even called me by NAME; she said
`Fwiffo! Fwiffo darling! Would you please answer the door? I think someone's there.'
What a treat! A golden memory.
I swiftly matured into a fine example of my species and with my parents' assistance, achieved independence.
Specifically, they pried me from the doorjamb, and rolled me into the street.
Thus prepared, I set out to make my fortune.
I had great dreams in those days, yes, great dreams!
I knew that someday I would be vastly rich, wealthy enough to afford a large, well-fortified mansion.
Surrounding my mansion would be vast tracts of land, through which I could slide at any time I wished!
Of course, one can never be too sure that there aren't monsters hiding just behind the next bush
so I would plant trees to climb at regular, easy to reach intervals.
And being a Spathi of the World, I would know that some monsters climb trees, though often not well
so I would have my servants place in each tree a basket of perfect stones
not too heavy, not too light -- just the right size for throwing at monsters.
I was thinking about what color the stones would be painted (aqua, mauve or magenta)
when a vegetable cart came careening down the street outside my house, and knocked me unconscious.
When I awoke, I was aboard the voidship StarRunner, heading for Earth.
Apparently I had been out of my head for quite some time after the accident
and with the assistance of some kind strangers
had been relieved of my funds and convinced to join the navy
where I have been unpleasantly employed for the last 25 years.
Are you prepared to die today, Spathi?
We Spathi are always prepared to die, we know just what to do.
It goes something like this
AIEEEE! No! Please be merciful! Not my claw! Please, no! I beg of you! The Pain! NO!
Attention big, mean, hostile alien vessel hovering overhead in an obvious attack posture:
This is Spathi Captain Fwiffo.
I know you are going to torture me, so let's just get this over with right now.
The coordinates of my homeworld, Spathiwa, are 241.6 : 368.7
and the ultra-secret Spathi Cypher, which is known only by me and several billion other Spathi
is `Huffi-Muffi-Guffi'.
Sorry about that little mistake with your landing vehicle!
I was so startled when it approached my vessel in a threatening manner that
er
my automated defense systems fired on it when it got too close.
I hope nobody got hurt!
Attention alien vessel: Identify yourself or be destroyed!
Of course, of course!
As I said, I am Captain Fwiffo of the Spathi voidship StarRunner.
Our sensors have tracked your entry into this system
which you are no doubt here to conquer
and while you are certainly welcome to do so we would be greatly appreciative
if you would please just go away and forget this star system ever existed.
If you don't go, it will greatly complicate our master-slave relationship with the Ur-Quan
who stationed us here to watch over the Earthlings.
We suggest you immediately perform whatever cultural practices are customary to your species preceding death.
Certainly, most gracious destroyer, as is well known, before departing this mortal helix
all Spathi must complete the short, poignant ritual of Wezzy-Wezzah to be assured of a secure afterlife
and by allowing us to fulfill this requirement, you too shall be granted immortality in our beautiful afterworld
which is absolutely guaranteed to be free of similarly immortal monsters who would otherwise eat the both of us.
You may begin your ritual, and if I might make a small suggestion: be done in less than 2 minutes.
Grief and woe -- certainly a destroyer of innocents as well-travelled as yourself
must know that the formalities of Wezzy-Wezzah are invalid unless
performed on the large moon orbiting our homeworld, Spathiwa
which is only 143 light years distant, and, if I remember correctly,
is especially beautiful this time of year.
Shall we go there now?
I find myself moved by your deep commitment to your rituals and ancestral ways. You may live.
That settles it, for now I am certain that you are an honest and friendly being
who is forced entirely through unfortunate circumstance - the unreasonable hostility of the Universe
to travel the galaxy in a ship which, according to my sensors
is best suited for conducting planetary-scale genocide.
We'd be delighted to accompany you to your homeworld. What are its HyperSpace coordinates?
My most wonderful planet Spathiwa circles a safe distance from the orange giant star Yuffo
which is at HyperSpace coordinates
hey -- wait a minute!
Is this some kind of Homosap trick to get the location of my homeworld
so that you can visit it with devastation?!
Just tell me the coordinates, alien dog-slime!
Very well then, your threats have convinced me to reveal this secret
Spathiwa is the 1st planet out from the star at HyperSpace (570.4, 979.5)
You've got so many ships in your fleet, that instead of joining you
I think I'll just run away.
No, no, no! You've got me all wrong. I promise I'll be nice
Er... I just don't know.
I want to believe you, I really do, but the risk to my people is just too great.
Anyway I think I just forgot the coordinates -- let me see if I can remember them
nope!
I'm afraid they're gone forever, so torturing me would just be a waste of your time.
What are you doing here on Pluto?
About 20 years ago, this region of space was dominated by a loose confederation known as the Alliance of Free Stars,
which was composed of the aliens native to these parts who didn't want to be enslaved.
They made a valiant effort against the superior Ur-Quan forces
and it even looked like they might miraculously defeat the combined Ur-Quan armada
right up to the point at which the Ur-Quan totally defeated - indeed, annihilated them.
What about yourself, Fwiffo?
Me? You mean me, personally? How nice of you to ask!
I was born a poor, green encrustling, the youngest child of a family of 18,487.
My male parent had to work hard to support us, very hard
but each of my brothers and sisters and I tried to help out to make ends meet.
The female parent was kind and sweet to all of us.
Why, she once even called me by NAME; she said
`Fwiffo! Fwiffo darling! Would you please answer the door? I think someone's there.'
What a treat! A golden memory.
I swiftly matured into a fine example of my species and with my parents' assistance, achieved independence.
Specifically, they pried me from the doorjamb, and rolled me into the street.
Thus prepared, I set out to make my fortune.
I had great dreams in those days, yes, great dreams!
I knew that someday I would be vastly rich, wealthy enough to afford a large, well-fortified mansion.
Surrounding my mansion would be vast tracts of land, through which I could slide at any time I wished!
Of course, one can never be too sure that there aren't monsters hiding just behind the next bush
so I would plant trees to climb at regular, easy to reach intervals.
And being a Spathi of the World, I would know that some monsters climb trees, though often not well
so I would have my servants place in each tree a basket of perfect stones
not too heavy, not too light -- just the right size for throwing at monsters.
I was thinking about what color the stones would be painted (aqua, mauve or magenta)
when a vegetable cart came careening down the street outside my house, and knocked me unconscious.
When I awoke, I was aboard the voidship StarRunner, heading for Earth.
Apparently I had been out of my head for quite some time after the accident
and with the assistance of some kind strangers
had been relieved of my funds and convinced to join the navy
where I have been unpleasantly employed for the last 25 years.
"Jumping peppers! It's smiley time!"
The Orz win.
Then there's of course the dialogue options open when you talk with the Syreen chick.
"We are the Ethics Police! Justify that costume, immediately!"
Such a geeky thing to say to a woman who's half-naked.
Oh why oh why did SC3 have to suck? Halp, Jebus...
The Orz win.
Then there's of course the dialogue options open when you talk with the Syreen chick.
"We are the Ethics Police! Justify that costume, immediately!"
Such a geeky thing to say to a woman who's half-naked.
Oh why oh why did SC3 have to suck? Halp, Jebus...
-
- Jedi Council Member
- Posts: 2230
- Joined: 2002-07-08 07:10am
"Thraddash: we sense a bit of hostility here. Why?"
"Tell us more of your brutal history."
Hostility!
HARG! HARG! HARG!
We are not `hostile'. Hostility is unwarranted aggression! SNORT!
If you want to know about hostility, let us tell you about Culture Twelve!
Culture Twelve was SO hostile that while they were on their way to their first great battle
Jugkah, the battlemaster, stepped on Gnusko the tactician's foot, causing him great pain.
The annoyed Gnusko turned on his battlemaster, Jugkah, and sliced his body in half!
This miffed Jugkah's troops who took it upon themslves to murder Gnusko and his elite troops.
The REAL trouble started when now-dead Jugkah's master sergeants Muuhd and Pudt
started arguing about how to kill Gnusko -- simple crucifixion, or the slower `Lead Tatoo' technique.
The argument was resolved when Muuhd and his five hundred troops were slaughtered by Pudt and his gang.
Well, this probably all would have gone down in history as a great day of learning for Culture Twelve
were it not for the surprise arrival of Culture Twelve's original enemy, the Yajag and his cronies
who wiped out Culture Twelve's army, thus beginning the long and glorious Culture Thirteen.
SNORT! Now THAT'S hostility!
We, on the other hand, merely want to kill you.
"What can you tell us of your species?"
Talk! Bah, talk is for sissies, weaklings like those of Culture Fourteen.
For ten thousand years, we Thraddash have fought and died, learned and improved.
Then, along came Culture Fourteen which claimed that all this -- this perfect method...
...was wrong! -- that each time we violently transformed to a new Culture
we inevitably blasted ourselves back at least five hundred years in development.
Hmph! Some people just cannot accept the cost of progress.
Indeed, the FOOLISHNESS of Culture Fourteen's peaceful whining was revealed
when they were conquered by Culture Fifteen after only a ten year reign.
And did the change to Culture Fifteen set us back five hundred years?
NO! SNORT!
Two, maybe three hundred years, tops.
The short span of Culture Fourteen's reign is objective proof that as a way of life
peace is a failure.
"How did impressing the Ur-Quan work out?"
It was glorious, truly glorious!... for the most part.
It would have been entirely glorious except for two factors.
Factor One: we lost over half our battle fleet during the two-week fracas.
Factor Two: of our casualties, only 60 percent were due to the Ur-Quan's enemy, the dark ships.
SNORT! The remaining 40 percent can be attributed to the Ur-Quan themselves.
We can be certain that we impressed them with at least one achievement
due to the Afterburner modification, we were somewhat harder for them to kill
than when they conquered us in the first place.
-Gunhead
"Tell us more of your brutal history."
Hostility!
HARG! HARG! HARG!
We are not `hostile'. Hostility is unwarranted aggression! SNORT!
If you want to know about hostility, let us tell you about Culture Twelve!
Culture Twelve was SO hostile that while they were on their way to their first great battle
Jugkah, the battlemaster, stepped on Gnusko the tactician's foot, causing him great pain.
The annoyed Gnusko turned on his battlemaster, Jugkah, and sliced his body in half!
This miffed Jugkah's troops who took it upon themslves to murder Gnusko and his elite troops.
The REAL trouble started when now-dead Jugkah's master sergeants Muuhd and Pudt
started arguing about how to kill Gnusko -- simple crucifixion, or the slower `Lead Tatoo' technique.
The argument was resolved when Muuhd and his five hundred troops were slaughtered by Pudt and his gang.
Well, this probably all would have gone down in history as a great day of learning for Culture Twelve
were it not for the surprise arrival of Culture Twelve's original enemy, the Yajag and his cronies
who wiped out Culture Twelve's army, thus beginning the long and glorious Culture Thirteen.
SNORT! Now THAT'S hostility!
We, on the other hand, merely want to kill you.
"What can you tell us of your species?"
Talk! Bah, talk is for sissies, weaklings like those of Culture Fourteen.
For ten thousand years, we Thraddash have fought and died, learned and improved.
Then, along came Culture Fourteen which claimed that all this -- this perfect method...
...was wrong! -- that each time we violently transformed to a new Culture
we inevitably blasted ourselves back at least five hundred years in development.
Hmph! Some people just cannot accept the cost of progress.
Indeed, the FOOLISHNESS of Culture Fourteen's peaceful whining was revealed
when they were conquered by Culture Fifteen after only a ten year reign.
And did the change to Culture Fifteen set us back five hundred years?
NO! SNORT!
Two, maybe three hundred years, tops.
The short span of Culture Fourteen's reign is objective proof that as a way of life
peace is a failure.
"How did impressing the Ur-Quan work out?"
It was glorious, truly glorious!... for the most part.
It would have been entirely glorious except for two factors.
Factor One: we lost over half our battle fleet during the two-week fracas.
Factor Two: of our casualties, only 60 percent were due to the Ur-Quan's enemy, the dark ships.
SNORT! The remaining 40 percent can be attributed to the Ur-Quan themselves.
We can be certain that we impressed them with at least one achievement
due to the Afterburner modification, we were somewhat harder for them to kill
than when they conquered us in the first place.
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
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- Jedi Council Member
- Posts: 2230
- Joined: 2002-07-08 07:10am
For those interested, all SC2 conversations can be found here:
http://www.classicgaming.com/starcontrol/scwc/
Enjoy.
-Gunhead
http://www.classicgaming.com/starcontrol/scwc/
Enjoy.
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
There are many games which have personality, StarCraft for example is much like SC2 with it's humour, space adventure setting, and gripping storyline. It's just not in the same genre (space RTS vs space adventure/RPG).Kreshna Aryaguna Nurzaman wrote:Oh... why there's no more games like SC2 these days?
The real question to be asked, I think, is why isn't there a sequel to SC2? SC3 was so pitiful and crap that I wish to excise it from my memory.
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- Jedi Council Member
- Posts: 2230
- Joined: 2002-07-08 07:10am
Ah... StarCraft. Engrossing storyline as well as such memorable characters like Jim Raynor and of course, Sarah Kerrigan. While the gameplay is pretty linear (but hey, what would you expect from any RTS where you just basically hopping from a mission to another?), I love the fact they made the storyline integral into gameplay. A nice trend continued by WarCraft III (we also see this kind of integration at some degree on TIE Fighter).Stofsk wrote:There are many games which have personality, StarCraft for example is much like SC2 with it's humour, space adventure setting, and gripping storyline. It's just not in the same genre (space RTS vs space adventure/RPG).Kreshna Aryaguna Nurzaman wrote:Oh... why there's no more games like SC2 these days?
But in terms of overall gaming experience, including exciting gameplay, furious combat, innovative "cross-genre" approach, and nice RPG touch, none beats Star Control 2. Yes, StarCraft has a very nice storyline and memorable characters, not to mention the integration between gameplay and storyline, but gameplay-wise, it's just another RTS (although it's the finest and most balanced RTS I've ever played. And C&C Generals sucks.).
Agree. Star Control 3 is LESS than the sum of its parts. It has some memorable & humorous events, like when you're confusing the K'Tang about some "forgotten Crux member" that is "weak and insignificant" that the K'Tang couldn't even remember them SpoilerStofsk wrote: The real question to be asked, I think, is why isn't there a sequel to SC2? SC3 was so pitiful and crap that I wish to excise it from my memory.
. It also has some nice touch of modding your ships (like in Star Control 1).
Still, the overall gameplay is pretty dull, and the storyline is basically a disappointing explanation of those mysteries and unknowns in Star Control 2, while the ending itself is an insult to the excellent SC2 ending. Not to mention the space combat, where the new ships clearly show the lack of creativity of the design team. I mean, come on! They're just recycling the elements of missiles, mines, and shields.
SC2, on the other hand, has Druuge Mauler, Thraddash Torch, Orz Intruder, and the Zoq-Fot-Piq ship (I forget the name, alright don't kill me) with the cool "plasma tounge" weapon. I still remember rewarding myself of slowly killing a Kohr-Ah Marauder using that flimsy Zoq-Fot-Piq.
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- Jedi Council Member
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- Joined: 2002-07-08 07:10am
My SC2 favorite tunes (in order of preference):The Shadow wrote:Star Control 2 had fantastic music. Which bits are your favorites ?
I personaly love the Yehat, Earth Starbase and Ur-Quan themes.
1. Yehat
2. Space Combat
3. Hyperspace
4. Opening Theme
5. Starbase Commander
6. Chmmr
7. Mycon (it started pretty lame, but I love it when the techno part starts!)
8. Syreen
9. Thraddash
10. VUX (The Prodigy should do a remix on that one!)
11. Druuge
12. Ending Theme
13. Zoq-Fot-Piq