Warhammer 40,000: Dawn of War - Winter Assault
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Warhammer 40,000: Dawn of War - Winter Assault
Yep, it's an expansion.
http://www.gamespot.com/news/2005/02/14 ... 18560.html
And here, is a teaser screenshot of three Baneblades fighting Chaos Marines.
http://www.gamespot.com/news/2005/02/14 ... 18560.html
And here, is a teaser screenshot of three Baneblades fighting Chaos Marines.
「かかっ―」
- Rogue 9
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Sweeeeeeeeeeeeeeeeet. But as awesome as those tanks look, though, Guard will get friggin' raped early game due to the craptasticness of their infantry.
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IG...eeh...I'm doubtful about that. How do you model the fact that they tend to get a bit crumbly around the mental edges when Chaos glances at them wrong?
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- Rogue 9
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I could have told you that. They have no morale as it is in Dawn of War.
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- InnocentBystander
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As for IG, it'd be more appropriate to have a Commisar as a sergeant, and have him start shooting IG troopers when morale fails.
As for IG, it'd be more appropriate to have a Commisar as a sergeant, and have him start shooting IG troopers when morale fails.
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Because our firewalls hate us and won't let us play DoW any more.InnocentBystander wrote:Fun - say, why don't we play Dawn of War evenings anymore?
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You know what would kick ass? Dark Eldar. They wouldn't need upgrades or Relics to produce more advanced units, rather, they'd need to capture slaves (with some special slave capturing unit) from enemy squads with broken morale. The more slaves they had captured, the wider the range of units they could build would be.
Wouldn't that kick ass?
Wouldn't that kick ass?
- Rogue 9
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Yeah, but then you no longer have Guardsmen to fight with when their morale recovers.White Haven wrote:As for IG, it'd be more appropriate to have a Commisar as a sergeant, and have him start shooting IG troopers when morale fails.
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Which is par for the course for the Guard.
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- Rogue 9
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So why the hell would anyone attach Commissars, then?
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- White Haven
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Because otherwise, they break, rout, and if you're fighting Chaos, join the enemy. Your choice.
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- Rogue 9
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Either way, I'm going to learn to play Guard just for the sweetass tanks. They don't have mecha units, do they? It pains me to have to rely on Dreadnoughts second tier.White Haven wrote:Because otherwise, they break, rout, and if you're fighting Chaos, join the enemy. Your choice.
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- Brother-Captain Gaius
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While the pictured Baneblades are superheavies in the same playing field at the Titans (huge mech things), I'm surprised they even put Baneblades in so I doubt we'll see Titans. The only mech-like vehicle the Guard uses is the Sentinel scout walker, which is, well, a scout and pretty similar to an AT-ST. Expect the Leman Russ MBT to be your bread and butter, the Baneblade is likely a superunit, given its insane armament:Rogue 9 wrote:Either way, I'm going to learn to play Guard just for the sweetass tanks. They don't have mecha units, do they? It pains me to have to rely on Dreadnoughts second tier.White Haven wrote:Because otherwise, they break, rout, and if you're fighting Chaos, join the enemy. Your choice.
- Forward twin-linked heavy bolters
- Two sponson-mounted twin-linked heavy bolters
- Two turret-mounted lascannons (side turrets)
- Hull-mounted "Demolisher" cannon. Imagine the most destructive weapon in DoW, then add a bit more.
- Turret-mounted Baneblade-optimized battlecannon
- Co-axial autocannon (the Predator's main gun)
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- Rogue 9
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There are three of 'em in that screenshot, though... Figure they're like the Land Raider, take up five vehicle points but don't have a single-unit cap like the other superunits?
Oh, and they'd better up-armor the Leman Russ from Dawn of War. That thing just sucked.
Edit: And I'm failing to see the sponson mounts and the Demolisher in the shot. See everything else, though.
Oh, and they'd better up-armor the Leman Russ from Dawn of War. That thing just sucked.
Edit: And I'm failing to see the sponson mounts and the Demolisher in the shot. See everything else, though.
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- Brother-Captain Gaius
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Given the Guard ethos of quantity over quality, multiple superunits is unsurprising. The main problem is it doesn't look like the damn thing will fit on some of the urban maps, even scaled down as it is. The heavy bolter sponsons should be directly underneath the side turrets. The hull-mounted Demolisher is in front and very short.
And yes, I imagine the Leman Russ will get an overhaul, and the battlecannon changed to a more proper direct-fire. Variants will probably also be put in, like the Demolisher (which mounts the cannon of the same name) and Exterminator. Maybe if we're lucky even Vanquishers and Executioners.
(Guard is my main tabletop army and I'm a total treadhead when it comes to them, so I'm a wee bit biased here)
EDIT:
Screen
Actual model
And yes, I imagine the Leman Russ will get an overhaul, and the battlecannon changed to a more proper direct-fire. Variants will probably also be put in, like the Demolisher (which mounts the cannon of the same name) and Exterminator. Maybe if we're lucky even Vanquishers and Executioners.
(Guard is my main tabletop army and I'm a total treadhead when it comes to them, so I'm a wee bit biased here)
EDIT:
Screen
Actual model
Last edited by Brother-Captain Gaius on 2005-02-16 03:36am, edited 1 time in total.
Agitated asshole | (Ex)40K Nut | Metalhead
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1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
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"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh