Warhammer 40,000: Dawn of War - Winter Assault

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XaLEv
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Warhammer 40,000: Dawn of War - Winter Assault

Post by XaLEv »

Yep, it's an expansion.

http://www.gamespot.com/news/2005/02/14 ... 18560.html

And here, is a teaser screenshot of three Baneblades fighting Chaos Marines.
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Post by Rogue 9 »

Sweeeeeeeeeeeeeeeeet. But as awesome as those tanks look, though, Guard will get friggin' raped early game due to the craptasticness of their infantry. :P
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Post by Azazel »

While I am happy for an expansion, I wanted another race beside imperial guard. I wanted to see dark eldar or necrons or tau.
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Post by Lancer »

heh, Necrons or Tau.

What about all the elite non-SM units? Cadian Shocktroopers?
Last edited by Lancer on 2005-02-16 01:49am, edited 1 time in total.
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Post by White Haven »

IG...eeh...I'm doubtful about that. How do you model the fact that they tend to get a bit crumbly around the mental edges when Chaos glances at them wrong?
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Post by Shinova »

White Haven wrote:IG...eeh...I'm doubtful about that. How do you model the fact that they tend to get a bit crumbly around the mental edges when Chaos glances at them wrong?

Piss-poor morale, probably.
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Post by Rogue 9 »

I could have told you that. :P They have no morale as it is in Dawn of War.
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Post by InnocentBystander »

Fun - say, why don't we play Dawn of War evenings anymore?
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Post by White Haven »

Innocent: My X-COM addiction.

As for IG, it'd be more appropriate to have a Commisar as a sergeant, and have him start shooting IG troopers when morale fails. :P
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Post by DPDarkPrimus »

InnocentBystander wrote:Fun - say, why don't we play Dawn of War evenings anymore?
Because our firewalls hate us and won't let us play DoW any more.
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Post by Temjin »

Time to upgrade the ram...
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Post by weemadando »

I demand a Tyrannid expansion!
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Post by Thirdfain »

You know what would kick ass? Dark Eldar. They wouldn't need upgrades or Relics to produce more advanced units, rather, they'd need to capture slaves (with some special slave capturing unit) from enemy squads with broken morale. The more slaves they had captured, the wider the range of units they could build would be.

Wouldn't that kick ass?
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Post by Rogue 9 »

White Haven wrote:As for IG, it'd be more appropriate to have a Commisar as a sergeant, and have him start shooting IG troopers when morale fails. :P
Yeah, but then you no longer have Guardsmen to fight with when their morale recovers. :P
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Post by White Haven »

Which is par for the course for the Guard. :)
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Post by Rogue 9 »

So why the hell would anyone attach Commissars, then? :P
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Post by White Haven »

Because otherwise, they break, rout, and if you're fighting Chaos, join the enemy. Your choice. :)
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Post by fgalkin »

SWEEEEEEEEEEEEEEEEEEEEEEEEEEET!!!!

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Post by Shinova »

I'm a little sad they didn't put in the more exotic races like the Tyranids or the Necrons (I really wanted to see what the Necrons would be like).
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Post by Rogue 9 »

White Haven wrote:Because otherwise, they break, rout, and if you're fighting Chaos, join the enemy. Your choice. :)
Either way, I'm going to learn to play Guard just for the sweetass tanks. :D They don't have mecha units, do they? It pains me to have to rely on Dreadnoughts second tier. :wink:
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Post by Brother-Captain Gaius »

Rogue 9 wrote:
White Haven wrote:Because otherwise, they break, rout, and if you're fighting Chaos, join the enemy. Your choice. :)
Either way, I'm going to learn to play Guard just for the sweetass tanks. :D They don't have mecha units, do they? It pains me to have to rely on Dreadnoughts second tier. :wink:
While the pictured Baneblades are superheavies in the same playing field at the Titans (huge mech things), I'm surprised they even put Baneblades in so I doubt we'll see Titans. The only mech-like vehicle the Guard uses is the Sentinel scout walker, which is, well, a scout and pretty similar to an AT-ST. Expect the Leman Russ MBT to be your bread and butter, the Baneblade is likely a superunit, given its insane armament:
  • Forward twin-linked heavy bolters
  • Two sponson-mounted twin-linked heavy bolters
  • Two turret-mounted lascannons (side turrets)
  • Hull-mounted "Demolisher" cannon. Imagine the most destructive weapon in DoW, then add a bit more.
  • Turret-mounted Baneblade-optimized battlecannon
  • Co-axial autocannon (the Predator's main gun)
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Post by Rogue 9 »

There are three of 'em in that screenshot, though... Figure they're like the Land Raider, take up five vehicle points but don't have a single-unit cap like the other superunits?

Oh, and they'd better up-armor the Leman Russ from Dawn of War. That thing just sucked. :P

Edit: And I'm failing to see the sponson mounts and the Demolisher in the shot. See everything else, though.
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Post by Brother-Captain Gaius »

Given the Guard ethos of quantity over quality, multiple superunits is unsurprising. The main problem is it doesn't look like the damn thing will fit on some of the urban maps, even scaled down as it is. The heavy bolter sponsons should be directly underneath the side turrets. The hull-mounted Demolisher is in front and very short.

And yes, I imagine the Leman Russ will get an overhaul, and the battlecannon changed to a more proper direct-fire. Variants will probably also be put in, like the Demolisher (which mounts the cannon of the same name) and Exterminator. Maybe if we're lucky even Vanquishers and Executioners. :twisted:

(Guard is my main tabletop army and I'm a total treadhead when it comes to them, so I'm a wee bit biased here)

EDIT:

Screen
Actual model
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Post by XaLEv »

Here's a larger version of the picture: http://wh40k.mednickonline.com/images/ss/snow_05.jpg
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Post by wautd »

Hmm.. I dunno if i'll buy it. Not that DoW was bad but got tired of it pretty fast (unlike R:TW).
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